DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Discussion)


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Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:

Horatio, that's actually what Variel was saying, at least from how I read what he wrote. He just took it one step further and was saying that ALL consumables shouldn't be considered as counting against a persons wealth not just potions and scrolls, but ammunition such as arrows that multiple people can use etc.

I would guess that includes poisons as well.

No, that's what I thought, too - but my question is - if we don't count potions/scrolls/poisons etcetera against someone's earned wealth - how to we determine it?

I would think that if a wizard copied a scroll into his spellbook - so no one else in the party who could read a scroll can use it - that would be one thing. But if Dhaavan or Variel used a scroll, and it was gone completely after using it, that would be something else. But if we gave Jiro all the potions of invisibility - because his base stealth is already the best, and he'd be like a ghost with them - well, on the one hand, I think that it would be unfair to charge Jiro for them.

It's not like he can resell them for something else.

He can't use them to make his character especially powerful, better, or stronger. He drinks it - it helps him a few rounds - and then it's completely gone.

I would presume he would not drink that potion unless the need came up when it would help the whole party.

I guess my question was - if we don't count these "one hit wonders" as party loot - but rather, items for one specific person - what is the protocol for determining when a potion is for the party as a whole, or when it is for one person?

Would it be default party loot - or would someone say "Um -yeah; I'd like to have that potion exclusively for myself only - so here's your cut of gold for the rest".

I've gamed for many years, and I've used this system many times - (including when we did the Drow Wars thing and Jae and Rob walked me through it, if you recall Rob's mastery of treasure micro-management). It was really, really easy when they showed me how to do it, and made a lot of sense, but there is a lot of questions now, and I don't understand the confusion now, hence my questions.

But anyway - I'm just trying to get a handle on what everyone would like to do is all. For example - Dhaavan already suggested that it would be fair to keep the wealth he earned from crafting - that it wouldn't be party loot. That makes sense, I guess. But as far as I'm concerned, the best thing to do is have some form of "contract" written up that we can all see, know the terms, and agree on.

And, as this is a "pirate" game - we can all sign the contract at midnight, in the shadow of an old grave, when the last leaf of autumn hangs dead on a tree branch - and in our own blood! You know - to make it official :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Consumable items go to those that either can use them the best or need them. If everyone has potions of healing but Sko, then the next healing potion would default to him if he wanted it. Else it would go to the person that would best be suited for it. Likewise, if I get a scroll and copy it into my Spellbook, that spell is available for me to prep but in the case of Mage armor would be better used on Dhaavan. Sense it is available to all it shouldn't count against me.

This is why I suggest all consumables not be totaled for loot value.

On a similar note, since everyone was taking different actions at night making money, gambling or talking to the crew, would it have been right for Variel not to split the items that he obtained by searching the ship? Just asking as Variel tried to split the value up. This makes a difference as he did this on his own time so would he be entitled to the entire value found?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

So it looks like Dhaavan's pretty much the only one using profession to make any cash so I guess we can toss that into the pot to divide up.

So who wants to run the spreadsheet that keeps track of the loot? It would make sense to have it be one person and have things centralized for the group. I'd be willing to, unless someone else wants it.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Well, I think the first thing to remember is we've all done stuff up to now when we've been individuals and not a "team". I think it is fair to say, both in and out of game, that at this point any action you've taken to earn loot, really - it should be yours to do with what you want; such as Dhaavan's crafting of tattoos. He earned that loot - it should be his to do with what he wants.

But besides, both in and out of game, we had no deal about sharing treasure we found, or earned, on the ship. If we did - I may have used my time to assist Dhaavan in crafting these tattoos, for example - so we could have earned more coin as a team. I didn't do that - he did, so it seems fair to say what he made was his. But if we make a deal now that crafting stuff by one person is then "team money" - I think that's fair. Though, if it was me - I'd say that the "Crafter" should get a somewhat bigger percentage then everyone else - as he/she did the work.

This does not mean I will not be sharing the loot I found on the island, nor my "cost" for the sword I am carrying. I have been eager to do that, since we found the stuff, and if you guys agree, I will happily repay the debt for it to the party.

Also, I think, once we get something "on paper" that we can look at and agree to, that will simplify things a lot.

As for the issue with potions - I'm still not entirely sold on the idea that potions would have to be "paid for". If a character needs healing - the healing potions should go to a person who needs it, and I don't think that money should come into play regarding healing potions. I think if it does, people will start getting very nervous about healing, and people might die simply because they're worried about it costing them too much coin.

I say that potions, scrolls, wands, or anything that can "heal the party" should be company treasure, especially as damage is something you can't plan for. If, for example, Dhaavan hangs back - doing his best to be as safe as possible, because he has no potions, and tries to protect himself as best as he can - and some random arrow hits him and drops to negative and bleeding out - I wouldn't think it is fair to begrudge him a potion.

If Sko is in the front lines duking it out and he manages to suffer no damage - that's awesome. But there's no way to know who will suffer what, and if you don't have a potion, and someone else does - do they charge you for using their healing potion if you need it? If so, if I have to worry about paying my team mates to be healed - I will likely be much more conservative as a fighter, because I simply have not earned enough money to pay for healing and be in a fight; which is one reason I multi-classed as bard - so I could at least function as a partial backup via healing.

But, if everyone thinks that healing potions should be paid for by party members, if they want them - well, if that's what the team decides, I will agree. But I just think that items that heal/cure/regenerate/raise dead - that's something that should be considered "party loot" - that we share as a team.

Does that concession about healing potions seem reasonable? Again - I'm not trying to say what to do, I'm just considering options.

Regarding Spreadsheet: It may be easier instead of creating a "spreadsheet" if we made a "character" for the game and store the loot under the character "notes". It may make things easier - because if Variel makes the spreadsheet - and someone wants to check the list who's been out of town - they won't have to ask Variel for an update, it can be "clicked" just like any other "character" in the game and edited like any other "character".

Variel, or whoever ends up doing it, will be able to edit the sheet, but we won't have to ask him for updates every time. Unless there is a way to do a permanent and similar Excel sheet much like the GM uses the map. That would be awesome - but is that something that can be "up" all the time?

Okay - I'm just tossing out options but I'm glad we're doing it now when we have a slow point to consider things. I don't have much cooking today, so this is something interesting that I can do, and once we get the details firmed up, we'll all know where we stand.

I think I'll try tossing up a draft of a "contract". If you guys look it over, and tell me what you think, I'd be very eager for your opinions.

And Dhaavan, Variel - thanks so much for your thoughts on this, I'm glad we're doing it, because I think it will help pull us together much better as a team.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

The spreadsheet would be a link on the campaign tab and updatable by all is how I see it. Can't load it n google doc at work but will try once I get home.

I still am saying not to ever charge for consumables.

Figure out the value of the rest of the loot and go from there. The consumables still need to go to someone though for purposes of carrying the items. Thus dividing out the healing potions ect to those who need it first followed by those who can use them.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Ah! Excellent, sorry Variel, I misread your post. Then yes, I agree completely - charging for consumeable items is a a bad plan, I completely agree. Items that a player keeps or is permanent, seems completely reasonable that if a person wants a ring or staff or sword - they should have to pay for that cost, if they get to keep it.

As for the campaign link - is it possible to keep the link either on the "Campaign Information" page? Also - most of those sheets need to have a host server, I think. In other words, if the person who is "running" the excel sheet has their computer shut off - won't that mean that sheet is not available for change?

I'm not very tech savvy - so I don't know these things, but in the past, I've tried looking at maps that the GM has posted - every now and then I can't access them for some reason when I refresh; and it seems like he is away from the computer, or it has lost power. That was my only concern. If it is something that can be maintained 24/7 - that's awesome!


Island of Empty Eyes Map Current Map

I am happy to put something up on the campaign info tab as long as it is given to me and tracked by one of you. Anyone that has a google account can make a spreadsheet and share it like I do with the maps and it will be up as long as that person shares it. Once that is done I can link it to the campaign info tab if that is what we want to do.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
I am happy to put something up on the campaign info tab as long as it is given to me and tracked by one of you. Anyone that has a google account can make a spreadsheet and share it like I do with the maps and it will be up as long as that person shares it. Once that is done I can link it to the campaign info tab if that is what we want to do.

Huzzah!


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Imm - please put Seijiro on the map 4 squares to the left of Dhaavan and 1 square 'up'. - right next to the W on the compass rose. And Seijiro DID use stealth to get there (23 on the roll).


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

GM: just saw your post. Gonna wait till I'm home to do more so I can see the map, but I wanna ask

How much light can prestidigation make? It's sortof a week catch-all cantrip, in that it makes minot conjurations, sparks, and have 1lb telekenesis. So like 1/5th of mage hand. So can it be used to create something like a light that improves visibility slightly in a small area, such as normal light in a 5ft space with dim around it or something? Enough to read by but less than a torch or light/DancingLights spell. So like a floating candle?

Makes sense to me in terms of how it's like a minor mage-hand already


Island of Empty Eyes Map Current Map

I could see it doing a dim candle light, probably not normal light as that is more dancing lights but maybe dim in a five foot radius.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

GM: I have to say, that while the picture map was nice, despite the fact that this was only two rounds, I found this to be the most difficult combat I have done so far in this game.

Speaking only for myself - I preferred the way you did combat before - that is; so we could see specifically our HP as well as our comrades, and be able to move our position on the map; and understand what other people were doing. It took me multiple back and forth with Jiro just to figure out which guy he hit - simply because the map did not provide any information on that subject.

It is my opinion that when it comes to combat, PBP is very confusing. I found your other system to be not only elegant, but extremely helpful. This new system was so difficult for me to follow, it ended up compromising my enjoyment.

For what it's worth, (and it may only be my opinion here) but I am asking if you could please go back to the old way; it worked so much better then this way, and was so much more easy to understand what was going on.

Thank you for considering that as an option. Please understand that I enjoy the game - but I did not like this form of combat at all. Again, it is only my opinion, but if I can't follow what is going on, it will not be a fun experience for me.

Anyway - have a good night.


Island of Empty Eyes Map Current Map

1. I will wait to see what EVERYONE thinks before changing the map style. I for one like the images and no one says you can't keep track on your own. I add who gets hit for what at the end of my posts so it shouldn't be that difficult to discern who is hit and for how much.

2. This goes for everyone but I would appreciate it very much if people stopped looking up the monsters while we are fighting them as you are just going to confuse yourself if things don't line up. The only exception to this is if you make the appropriate knowledge roll at a specific level that I deem appropriate to get that information. Do not assume you know the HP, AC, abilities, etc. of any creature you run across. The only person that should be posting anything about a creatures abilities is me unless you roll the appropriate knowledge and I give it to you. These ghouls are not standard in the sense that to keep the CR as it is supposed to be for the encounter there was some complaint about adding additional creatures so I increased their hit points which is the other standard way of keeping difficulty standard with a large group such as the one you all have. I will continue to modify encounters as I see fit in order to compensate for your group size.

Now that that is taken care of we can conclude the battle.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

1. I like the new map... it's graphic and easy to see who is where by our avatars. In the heat of battle, maybe it shouldn't be so easy to see who has how many hp's and so forth.

2. I don't look up monsters. Period. Even if I make a knowledge roll (which this character doesn't have anyway), I depend on what I learn from the DM, since there might be more I didn't learn. I would ocnsider that cheating myself of the experience of encountering the monster for the first time.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

The new maps certainly have a nice visual appeal. As long as it's clear whether something is difficult terrain and whatnot I don't see any problem.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

It would be nice if we had coordinates. I intended to move Dhaavan behind Sko and Valeros, but i think i said that wrong, and hs current positioning isn't an issue for me. but coordinates would help a lot with fine tactical movement and make things easier to understand.

If there were a way to label the monsters as 1, 2, etc, then we could keep track of who we're focusing on. maybe if they had different color borders on them? then it could be the Pink Ghoul, vs the BLue ghoul.

That puts the advantages of the Excel map (coordinates and labeling) into this version where the GM controls piece movement


Island of Empty Eyes Map Current Map

I should be able to do coordinates next time. I will see about ways to distinguish between the creatures.

Thank you all for the input and sorry for the rant earlier.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I feel like we kinda need some kind of system to check in regarding GM posts. I know not all of us have the same availability in terms of how much we can post and such which presents complications.

I really hate to get busy one evening, not be able to post and suddenly find that I've missed a bunch of action, taking us to a new location and having an encounter happen without having the chance to prepare.

I also really hate waiting fo a really long time for something to happen.

BUT a really don't want to try to fast forward when somebody's jsut been busy and unable to check the board cause then they miss out on what's going on and playing the game.

SO, I'd like to suggest perhaps checking in, so we can reduce how much people miss and can't participate in, and the waiting around.

So if you have a chance to post, but don't really have anything to say but the GM has posted a new situation then you can at least post that you're there and twiddle yer thumbs or something. Cause we encountered the Boudoir in the morning, and then got into the fight before everyone may have seen the board. But I know Sko was online at some point cause he posted in the discussion board.

I don't know if others have similar feelings about the pacing being both too fast and slow at the same time, or what variants, but I want to put it out there for the players, cause not everybody got a chance to post on the main board before the combat got started.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I like the new map. Better quality that adds to the encounter


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I have no problems with making a post when I check the boards even if I'm not doing anything specific.


Island of Empty Eyes Map Current Map

Oh yeah not that this is that important but...LEVEL UP!!!!!!!!!!!!!!!....that is all.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

At least ping the discussion to say that you was what's up, and are cool with what's going on.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

I'm definitely cool with leveling up!!!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I generally have no Internet access when I'm back in my hometown, like right now. Even the 3G doesn't work much around these parts, so really I won't be able to ping in to say I like what's going on in multiple posts. I have to wait to get back home and check from there. So I apologise, but yeah I won't be making posts to say I'm okay with the action when I'm not in Sydney and in my own home with ready and reliable Internet access.


Island of Empty Eyes Map Current Map

I think everyone understands not having access as I have the same issues when I visit the inlaws. You have been really good about letting us know when you will be in an area with no service so no worries about that.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I have no problems with seeing graphics on a map. I have problem knowing who hit what and when. When a person posts “I hit the guy next to X” – I don’t know what that means – I can guess, but I can guess poorly.

Coordinates would help – we could say “I hit the guy at B:18” – then there is less of a problem.

As for HP – I liked having it on the map, because it seemed to me that some people post more frequently than others. And if you come back to the game – even if the GM has posted everyone’s current HP – that can be 20 posts ago – and players may mist those details, or not know about them.

I was down to 2 HP in this fight – and neither of our primary healers healed me until after the fight. Maybe they hoped to kill the monsters first – or maybe they didn’t realize my current HP as there was a lot of posts to sort through.

Keeping a tally that we can all see is not unreasonable – I have never been in game in which you were not able to know what the rest of your party’s HP was. And though we can look it up by backtracking through the posts – unless it affects us directly, we may miss details like that.

As for missing those details, I don’t see that as “Fog of War” – I see that as a mistake. Putting the player’s HP on the battle map when it is updated, along with coordinates to work with does not seem unreasonable.

And as for the business of looking monsters?

Over half the people who play this game already know details regarding the majority of the monsters out of hand. I don’t need to look in a book to tell you trolls regenerate, or wraiths drain constitution.

But I DO need to look in a book to understand the rules. I don’t always have a grasp on rule mechanics – so I am learning that dynamic as I go – reading the rules is something that helps me learn; even when I read the rules for a monster, because it helps me learn.

I would certainly know if Jiro's attack had dropped his target before I NPC’d Rain to act if he did it in combat and I saw him do it. I didn’t know if he actually finished his target off, though – I had no idea if the monster was still standing, or not – if it was up, or not. So I had to write out two different scenarios for both instances, just to make sure there was no misunderstanding later. I assumed that creature was dead – because I looked at its HP. I looked because I was trying to figure out who Rain should attack – if she needed to swap her special ability with the other ghoul – and how that action would work for her.

And while I agree that the knowledge we take should not be used in “metagame” form, I do not think that trying to learn how a creature works is any different than looking up a rule for how a special ability works.

I think that is only “cheating” if I use the information improperly “in character”; especially as there is a good probability that I may already know about a monster from other campaigns.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Sweet! Totally missed that we leveled!
DING: 1d6 + 1 ⇒ (4) + 1 = 5

Saves: +1, +1, no will bump
New spell: Vanish
Bloodline spell: Prot Good
+1 spell/day
FC bonus: think I'm taking a skill point (bluff)
Skills: diplomacy, Linguistics (varisian), sense motive, craft, spellcraft
Infernal resistance: Resist fire 5, and +2 saves v poison
Craft wonderous items
Jack gets +1 nat armor, share spells and a language


1 person marked this as a favorite.
Island of Empty Eyes Map Current Map

1. Easy fix for peoples hit points and such. From now on in your round by round posts everyone needs to include a spoiler with current status. For example.

Seijiro:
AC 15
HP 20
Status: Poisoned by snake -2 con damage made 1 save
Magical Effects: Mage Armor, Protection from Evil

I have seen this work in other campaigns to great effect.

2. There is a big difference between looking up a monster, and then posting how many hit points it should have and when it should be dead, and looking up a rule. Assuming that a creature is dead before I say it is dead because you have looked up said creature and think you know its hit points only causes confusion when I have to change things based upon group size which I have to do often. Posting the information you get such as how many hit points it SHOULD have just confuses things and is information you shouldn't have unless I specifically tell you you have it. Bottom line, look up rules to your hearts content but don't look up monsters abilities and such without me telling you to because you will just confuse yourself. That is what knowledge checks are for after all.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Flynn you were ok after round 1, then there was 1 left and sho's a damage dealer, so he dealt damage and valeros hadn't gone. He could have healed you, but it common concesus on the boards and by theory-crafters that in combat healing can't keep up with damage till the spell Heal shows up, so unless there's a lot of enemies ot the battle-healer can't do any damage, ending the encounter can save a lot of damage. that full-attach does WAY more damage in a full-attack than a CLW can heal.
But again, Valeros, one of the healers had yet to take his round2 turn.

ninja'd
And while it takes time to do, you can ask the GM if it's still up, or write two scenarios cause looking in the book will, as Immortal said, not necessarily help, since we are at APL +1 and the monsters are likely to be advanced somehow and different than the ones in the book.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

As far as the HP tracking, some GM's track it themselves, some like the PC's to do it. Immortal's suggestion of having a player post their current status during their round action usually works well and if that's what people would find helpful, I think we could all do it.

Regarding the healing Flynn, I knew exactly where you were but Dhaavan has it exactly right. My intended action for Round 2 was going to be trying to get to where I could heal you but then things ended and that was that. I wasn't ignoring you to focus on the combat or anything to that effect. I built Valeros as a healer and while not as perfect for the role as a full Cleric, that's what he's for.

---------

It's kind of ironic cause I was actually gonna post something about this last night but it was too late to get started. When it comes to looking up Monster stats, I gotta say I'm in full agreement with Immortal and it is one of my ultimate pet peeves. When running IRL, I don't allow my players to have access to any Monster Manuals/Bestiaries at the table unless absolutely necessary like for a summoner, etc. He's exactly right, that is what Knowledge checks are for and will be provided by the GM as appropriate. That being said, even if you don't research the monsters, at a certain point you begin to learn certain facts about monsters and for those of us who've played long enough you can even know specific numbers for certain things. It happens.

Regardless of how you have it, either from research or just a long time gaming, it still falls to you as a player to know that it is generally unacceptable to most GM's to have specific info, especially hit points, shared about monsters. I wouldn't go so far as to call it cheating, far from it. But it is the worst example of meta-gaming there is. You wouldn't know how bad off a creature is outside of flavor text in an encounter. Numbers are there so a GM can have rules to track, not so players can make decisions of what they'll do. (Coincidently, a reason why I'm not a fan of the whole Bloodied condition that was added to 4E.)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

hit points: 1d8 + 1 ⇒ (8) + 1 = 9
lvl 3 rogue
+1, +0, +1 added to saves
+1 bab, sneak attack 2d6, trap sense +1
feat: realistic likeness
skills: 9 pts +1 for favored class: acro, climb, disable, percep, prof sailor, prof navigator, sleight of hand, stealth, swim, linguistics: lang tbd


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Valeros - I don't think you were ignoring me. But I do I think that it is difficult to keep track of an entire party of players in a PBP game. Between the time you get on the board, and the next day - there may be a lot of posts - and someone could miss something.

All I'm saying is that if we can have the parties HP open where we can see it - it helps things. If you recall, when we started using the system - and we started positioning our characters, I noticed quickly I could "edit" my name. So during the edit, I put in my HP - as well as my AC - to simplify things for everyone.

It seemed far easier to me to look at the battle map and be able to see my current HP and stats - without having to look it up on another file.

As for the monster debate?

I have had the same comment with players in games I ran. I specifically had comments with players - and was specifically called out by players because my monsters didn't always follow the rules over the years, because I changed them to fit the needs.

I assumed that the GM may have done that. I also assumed that monsters in the pirate game may be different from the core book anyway.

However - there was some basic things I noted in that battle.

1. The GM said that the ghoul Jiro hit was "hanging by a thread" - I assumed that he meant the creature was almost dead.

2. I saw Jiro's damage - and realized he was not factoring in the "Freebooter's Bane" damage (at least - it didn't look like he had).

3. I then thought "Wait - if it was "hanging by a thread" and had only a few hit points - and the Freebooters Bane hadn't been factored - maybe the creature would actually be dead and the damage the ghoul did to us mitigated.

But I didn't know - I checked - because "hanging by a thread" tells me it was almost dead - but would 1 extra point make a difference? I didn't know. Maybe it might.

So I looked - trying to guess - not sure if I was right, if 1 HP would make a difference or not.

I saw the HP for the ghoul. At this point I figured that the GM did what I did - give the monsters Max HP - rather than average - because our combined damage did much more than average.

But then I got confused - not sure if I did the math wrong or not. Perhaps Jiro hadn't hit the same creature twice? So I went back and checked again all the posts - not sure if Jiro had used the Freebooters Bane - not sure if the damage had been added - not sure if it would matter - and not even sure if he attacked the same creature, or if I was confused in any case.

This entire time I checked things - and back checked - and tried to puzzle things out - trying to see which ghoul Jiro attacked when we was flanking with Variel - because it looked like he could flanked with Variel on either ghoul, depending on his position - but all of it happened because when I looked at the GM's description of "hanging by a thread" and I thought "1 more point of damage may be enough"...

All of that confused the hell out of me.

I was up to past 2:30 A.M last night when I had to go to an early appointment before work - but it was driving me nuts trying to figure it out. And that was driving me even more crazy - because I kept thinking "Dude - it's just a game - no worries - it's no big deal" - but it was like, at this point I wanted to try to solve the mystery.

Which ghoul did Jiro hit? I re-read the boards four times before I could puzzle it out - because we couldn't move the pieces on the board so I didn't really know where we was when he flanked, not clearly, and I wanted to figure it out.

Sure, that's up to the GM to figure it out - but if I can make a mistake, maybe he did, too.

And was 1 more point of damage enough to matter? At this point I didn't care - my issue was - was it factored in, or not? I didn't even know.

So because it took me a long time to get these things figured out, and it frustrated the hell out of me because I like playing the game, and in real life I hate unsolved mysteries and business before I go to bed - I did what I could to figure it out. And then - still not sure - I finally said "I give up! Fine - if X happened, I'll do this - if Y happened, I'll do that - but I need to put something up - because I'll be gone all day and I don't want the group to wait for me - or have to backtrack like I did, because that nearly drove me nuts."

Anyway - that is why I wrote the post to begin with. That is the reason that I posted what I did about the HP; because I couldn't understand it, and I wanted to figure it out.

Sorry for the long post - and for any problems my first post caused. It wasn't my intention. Sometimes I get a little OCD about these things, I don't know why - but I just wanted to figure it out.

But anyway, it's the GM's game. If he doesn't want us to have the HP on the combat map, or use a grid, or anything like that - I shouldn't say anything and I apologize for doing so. He runs it how he wants to run it. I don't normally look up monsters anyway - but I was trying to figure out how this works, and sometimes trying to solve these things get to me, but I won' do it again.

Anyway - sorry for the long post.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Changing my skills: planes 1, linguistics 1, perception 2, spellcraft 1, bluff 1


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Hit points: 1d8 ⇒ 5
Revelation: Icy Skin
Spell: Murderous Command
Feat: TBD (I'd appreciate suggestions)


Island of Empty Eyes Map Current Map

Extra Revelation to pick up Ice Armor? or since Valeros seems to like the command type spells maybe spell focus enchantment.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Not a fan of Icy Armor, gets redundant too quick. Looking at some of the 2nd level spells I've got my eye on, spell focus enchantment actually looks pretty good. Taking it.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Question – as it is still mid-afternoon in game – when do these powers/abilities etcetera formally take place?

Hit Points – sheet will be updated soon.
1d8 ⇒ 8

Edit: Sweet!


Island of Empty Eyes Map Current Map

Not until you rest for the night.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
DM Immortal wrote:
I think everyone understands not having access as I have the same issues when I visit the inlaws. You have been really good about letting us know when you will be in an area with no service so no worries about that.

No worries. Was just replying to Dhaavan's suggestion/posting. I find it difficult in this game that my weekend starts before the rest of you, so I seem to fall behind because of that ...


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Hit Points:
1d8 ⇒ 7

Will update my sheet as soon as possible -- Just got home.

Thanks to Flynn for NPCing Rain in my absence.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Will get update done tomorrow, but quick question, are we rolling for hp now or is taking average still available? Third level of d8 for 5 hp?


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

It would be nice if the board would let us post in multiple colors. That way, anything that provides buff or debuff (especially if it affects multiple people) could be posted in, say, red. That way no one would miss it. Unfortunately, the boards don't let us do that. In fact, Paizo is the only site I know that makes you type in the BBCode manually.

I've been playing since OD&D and, like it or hate it, hit points have always been a heavy abstraction. Especially as you go up in level, losing hit points doesn't necessarily reflect physical damage. It just doesn't make sense that you can hit an unarmored guy 10 times with a mace and he's still up and fighting with no difficulty. An enemy with 1 hp can attack you just as effectively as one with 90 hp. That's why I typically ignore descriptive conditions like, "He's on his last legs," unless there's a specific mechanic attached to it.

If I forget a bonus and the game moves on I would prefer to just say, "Oops," and keep going rather than try to retroactively apply it and deal with the cascading changes that need to be applied to every post thereafter.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

lvl 1 Inquisitor
+2, +0, +2 added to saves
+0 bab, domain: weather, judgment 1/day, monster lore, orisons, stern gaze
feat: Skilled Driver - Water Vehicles*
skills: 8 pts: Bluff, Diplomacy, Intimidate, Know. Arcana, Know. Religion, Prof: Navigator, Prof: Sailor, Sense Motive
Inquisitor Spells Known: 4 Orisons: Acid Splash, Sift, Light, Disrupt Undead; 2 First Level: CLW, Magic Weapon

(* or should I take Skill Focus (Profession: Sailor) instead? I am open to other feat suggestions. Thanks)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:

lvl 1 Inquisitor

+2, +0, +2 added to saves
+0 bab, domain: weather, judgment 1/day, monster lore, orisons, stern gaze
feat: Skilled Driver - Water Vehicles*
skills: 8 pts: Bluff, Diplomacy, Intimidate, Know. Arcana, Know. Religion, Prof: Navigator, Prof: Sailor, Sense Motive
Inquisitor Spells Known: 4 Orisons: Acid Splash, Sift, Light, Disrupt Undead; 2 First Level: CLW, Magic Weapon

(* or should I take Skill Focus (Profession: Sailor) instead? I am open to other feat suggestions. Thanks)

Shield of Faith is also a pretty good spell - it's like a lighter version of mage armor - and pretty handy in a fight.

Skilled Drive is generally better then Profession Sailor - because it unlocks "Expert Driver" - which gives you better bonuses in the long run to drive checks.

But I'm not sure myself, I don't know much about Feats... the GM would be better at advising you, I think.

Good luck!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Sko wrote:

It would be nice if the board would let us post in multiple colors. That way, anything that provides buff or debuff (especially if it affects multiple people) could be posted in, say, red. That way no one would miss it. Unfortunately, the boards don't let us do that. In fact, Paizo is the only site I know that makes you type in the BBCode manually.

I've been playing since OD&D and, like it or hate it, hit points have always been a heavy abstraction. Especially as you go up in level, losing hit points doesn't necessarily reflect physical damage. It just doesn't make sense that you can hit an unarmored guy 10 times with a mace and he's still up and fighting with no difficulty. An enemy with 1 hp can attack you just as effectively as one with 90 hp. That's why I typically ignore descriptive conditions like, "He's on his last legs," unless there's a specific mechanic attached to it.

If I forget a bonus and the game moves on I would prefer to just say, "Oops," and keep going rather than try to retroactively apply it and deal with the cascading changes that need to be applied to every post thereafter.

That's fair enough - ret-conning combat is generally a pain, even when it helps - its like "Damn - this is crazy."


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Paizo's forums are surprisingly bare bones. Back in 2000, I went to Eric Noah's 3.0 D&D Webpage, which would later become EnWorld, a lot and even back then you could post in multiple colors and never had to type in the BBCode by yourself. They're fairly standard web features and have been for over a decade; why Paizo doesn't support them is strange and I was suprised by it when I first came here. I had asked on the forums a couple years back why these features weren't provided but never got anyone official to respond.


Island of Empty Eyes Map Current Map

You can either roll or take the average but once you decide you can never do the other. It's either ALWAYS average or ALWAYS rolled.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I rolled last level so that's what I'll keep doing. I'm taking a dip into Barbarian this level. Techinically, he's taking the Beast Totem archetype but that's just a fluff archetype, no abilities are replaced.

HP Roll: 1d12 + 2 ⇒ (8) + 2 = 10

+1 to BAB
+2 Fort save
Fast Movement +10'
Rage
Feat: Intimidating Prowess (add CHA bonus and STR bonus to Intimidate)
Expanded weapon and armor proficiencies
Skill adds: +1 rank to Intimidate, Linguistics & Swim
New Skill: Profession (Sailor)
New Language (from Linguistics): Abyssal

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Took average last time so the same this time.

+7 hp (5 hd, 1 con, 1 FC)
+1 BAB
+1 reflex
+1 first level spell
Spell book spells added: burning hands and corrosive touch
Magus arcana: close spell
Skills: acrobatics, climb, swim, spellcraft, sailor
Feat: weapon focus (cutlass)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

A note and question on disease

When a player fails the save to contract the disease, they will have to deal with the affects of said disease.

d20pfsrd: Heal Skill wrote:
To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease.

So when we roll our saves Vs disease, Can we get people to use the Heal kit to treat the Disease we contracted, and get us a bonus on that first save?

Is there a check needed to diagnos the disease before the check is thrown?

When we get to camp, either that day, or the next morning, we can throw heal checks vs. the disease, and if it beats the disease's check, then the disease id diagnosed and treated and we get the bonus on the save versus the disease?

Otherwise we take damage?

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