DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

Roll 20 Link


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M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Roger that. I will be on.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

XP from tonight, not including the last battle

Automoton 150
Ghelarn 150
4 arm skeletons 350

for a campaign total of 2800


Male Human Mechanist/Savage Technologist Level 7

After Urgeon left we fought 7, 4 armed skeletons, using Ridic as perfect bait. We wandered around the large cavern, trying to see what else was around and ran into another larger version of the tentacle monster, that after a couple of rounds dropped Ridic and slowly started to suck the life out of him.

Urgeon cast both his colorsprays and managed to stun the creature, Kovax was able to wrestle Ridic out of the sand and we ran.

Used 2 charges of the wand to get Ridic back 13 HP, think he is at +7 now. And this is where we left off.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Yeah, the 2nd tentacle monster kicked our ass... but we gave it a major assist because we're lacking any meaningful ranged other than the boomstick, and we kept missing. The constant Fort saves just compounded the problem. If we're going to return and attack it, we need to beef up our ranged options. DM also muttered something about destroying the entrapping stuff, which would probably be good to know for the melees.


Yeah, it has a HP value, so you'd have to exceed that to destroy it. I'd have to assume that's per failed fort save as it continues to secrete.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

We might want to invest in a few more of those wands!! :)


It was bad, there was a moment where you were down at -5 and Razorend was at 1hp and helpless and had to make a super high strength check ... I thought it was all over for you two ... he made it, and Urgeon stunned the creature with a couple of color sprays. Then Sandy Kofax came in to pull you out with some more stellar rolls.

And then they ran like scared girls ...


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Good stuff. Glad to hear that Urgeon was able to assist.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

... after shooting his crossbow ineffectually about a dozen times.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

You got to love low level wizards.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Managed to take out a skellie with his quarterstaff, though... =P


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ugh...that doesn't sound like we owned it after I left. We may need to re think our approach a bit...or totally. Lol

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

yeah our comp is pretty squishy, but we sadly also don't have a ton of offense. The investigator is a skill monkey, that is great outside of combat, less so in combat. If and when we get to some of the advanced weapons, he'll be doing ok, but until then he's not a damage dealer really.

Sadly though I am pretty sure I have the best AC, but closing to melee range is terrible for me so I am not going to be tanking ant of these fights.


Holly's travelling on Tuesday, 8 Dec. You guys up for another one? I thought this last one went pretty good.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I'm on travel that week unfortunately. You guys can press without me.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

More than likely I can pull it off. Is that they only day she is out of town?


Yes, single overnight again.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

I am also traveling for training on that day so I am out.


Ok, we will call it a no go. Will let you know when there is an opportunity again

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

What's your concern Ridic?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

It is more in character. In character we were just exposed but we haven't figured out how we are going to handle it. for example, when we come across the next beast, who is our lead man? I mean I went in on the last one, simply because no one really wanted to.

So if that is the case, we need the main guy to have serious armor/fighting abilities. Given that the fighting comes in time, we should allocate some of our items to the front line guy to help them survive, with the same being the case for support guys.

Ridic is not built for combat, so if we are expecting a lot of success with this model, we will be disappointed with a dead druid. :)

Do we have anything left in the group treasure? Who has the best armor? My AC is 13....yup, a whopping number, one not to be trifled with! :)


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

I've got an 18 AC, and am a melee toon, but not going to be able to take big hits. I can try to ramp up the AC through buffs (shield wand?) and magic items later, but will always be a bit squishy. Ultimately, he's kind of a ninja, so will engage through stealth and acrobatics.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Ridic, you may be best suited to be our melee tank. You have decent Str and HP - you just need better AC. If you upgrade your armor to hide and carry a heavy wood shield, you can raise your AC to 16. Possibly you could retrain one of your feats to toughness for more staying power (you can't use the metamagic feats until higher levels anyway). Eventually you'll get wild shape and miasma, which will improve your melee capability.

Razor and Kovax are best suited for strike/ranged strike. Urgeon is battlefield control and support. None of us can do melee without breaking our builds.

Alternatively, we can try to rely on summons to handle our melee for us. Urgeon is summons focused and any of Ridics spells can be swapped for summon nature's ally.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Aside from the wands, does anyone else in the group have the ability to magically heal?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

No, just you I believe Ridic.


Male Human Mechanist/Savage Technologist Level 7

Kovax can create healing potions with spells, but for the most part he is planning on letting the wand do most of it for now


2 things for Ridic. The creature has a 15 foot reach so you have to move into the room to attack.

And a scythe has a x4 crit so you should roll more damage.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

All set


Male Human Mechanist/Savage Technologist Level 7

Sorry all I have been traveling a ton for work and trying to get ahead as I have to take some time off for my wife's surgery. I will catch up right now and get some posts out.


Holly will be out of town next week Wednesday and Thursday. You guys up for a Roll 20 session either or both nights?

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Thursday could work, Wed I am meeting our new director of sales at 4:00 PM MST and then doing a dinner, so depending on how late everyone wanted to stay up, Wed could work for me late as well


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I don't have much free time those nights unfortunately. I'm probably out.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I could do either night.


Talked to Dave. He's good for Thursday. If Charlie doesn't mind, we can go 3 with Urgeon as an NPC?

-Posted with Wayfinder


Let's say 8 pm eastern

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I'll try to log on.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

8pm on Thursday. Sounds good


Just a reminder about tonight's game. 8pm eastern, in about 2.5 hours.


Male Human Mechanist/Savage Technologist Level 7

I might be a few minutes late, my wife leaves for class between 6-6:30 MST so I will jump on as soon as she leaves.


Looking to do this again next week, 8:30 pm eastern either Wednesday (preferred) or Thursday. I'll be in Seattle.

How's that look for everyone.

Need a recap post for Urgeon when able.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

After fighting off the remaining vegetable people, we continued to troubleshoot/explore the corridor and doors. We quickly found the toilets. Later, we stumbled into a bedroom or medbay of sorts, encountering two robots that were trying to "help" (read: kill) us. During the battle, we heard groans of pain coming from a cylinder-container-thing. Uregeon used a black card to open it, out of which popped Khonnir Baine, alive but badly experimented-upon. We managed to dispatch one robot -- mainly due to Kovax's critical opening shot. The second robot was too hardened to defeat -- after it knocked me down, we managed to stun it with a lucky critical hit. Instead of continuing the fight, we grabbed Khonnir and fled. Happily, the robot did not chase us out of the room.

After that, we returned to Torch. To get Khonnir (drained of Int and Dex to helplessness) out, Kovax swam back to town and returned with a cleric from the temple. Restored and with water breathing, we safely exited the dungeon.

We were rewarded for rescuing Khonnir, but still have a few open missions. I'm not sure if we got enough experience to level up, though.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Well done! Thanks for the update.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

We are short of XP by around 1000 for a level up.

-We still need to find the purple haired chick
-Find the cause of the flame going out.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

So after we rest and refit, we can head back in.

How is our wand o' healing doing?

I'm considering what I could buy to improve our fighting prowess... probably need to save up for an adamantine kukri if robots/hardness are going to be a continuing problem (assuming adamantine bypasses it). Any other ideas? Right now our group fights like a band of drunk monkeys.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

We need a front line tank. Ridic is a good candidate. Perhaps we should pool our resources and get him some magical armor and shield to boost his AC.

Urgeon will hold the scroll of resurrection unless someone objects. Unfortunately we're going to have to rely on the NPC priest to cast it for us.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

That's fine... probably should put it in a vault lockbox so that it doesn't get accidentally sundered.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

We have about 30 charges in the wand left.

Is there any armor that we can even afford? I haven't looked yet, but 4000 GP is not a lot in the world of magic.


Male Human Mechanist/Savage Technologist Level 7

Short of special materials I am not sure that there is any armor we could buy right now that would make much of a change in his AC. The limitation of leather or wood make armor at this level impossible.

Later dragon hide full plate or when he can cast Iron Wood at 6th level makes a druid with a high AC possible but for now I don't think there is anyway to make him a tank in the traditional sense.

A shield wand could add a +4 AC for 750, but will only last 1 minute. I can use that item as I have Shield as a spell

Memorizing summon spells to have free tanks is also a great idea.

We do have some items we can sell as well.

I wrote down the +1 Light Hammer, masterwork chainmail, 9 silver disks


Shield is personal. Can't cast on someone else.

Druids can spontaneously cast summons. Don't need to memorize.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Was everyone able to get there masterwork weapon from the blacksmith? I think he said he needed a day

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