DM Dr Evil's PFS - 05-08 The Confirmation (Inactive)

Game Master DM DoctorEvil

Combat map


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Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

"There were some cave drawings. I'm not sure we looked around enough to say for sure there aren't others. We were sort of... busy."


Group makes a call to go back or to go home.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Ruinor watches in stunned disbelief as his companions unsuccessfully try to revive Jos.

"This can't be. We are the good guys. We're not supposed to die. Isn't there something we can do to save him?" Ruinor says with despiration in his voice. He then stares blankly at Jos for several minutes. Eventually the muted voices he hears become clear and he realizes the group is talking about the cave.

"I believe there were two passages from the main chamber that the gillman mentioned hearing things from. We still need to explore the second one."

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion looks over to Ruinor and Orovan then nods. "In the hast of events, I forgot about the other cave. We should explore that cave to confirm the area is safe."

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

While I don't mind our slower pace, I'd rather go back than keep exploring if we've hit our milestones.

Silverback frowns. "Normally I would say we should thoroughly explore the cave, but given that we have lost one of our companions and almost another, it might be wise to return and report and let the dead find their rest."


It looks the majority wish to go back in. I'll head that way, you can opt yourselves out when you are ready.

Janira offers to stay with the body of Josnavaarin while you finish the exploration. "It's your Confirmation. If you want to make it more complete, then go ahead." she says shooing you back towards the cavern entrance. "What bad could happen to me out here?"

Working your way carefully through up the slope and back through the tunnels, you find yourselves once again in the room with necromancer and what remains of his undead minions. Retracing your footsteps to the main cavern, you find Umok the gillman still there, focused on more strange and mysterious rites.

When he sees you he stops, greeting you with a smile, "Did you stop the spread of evil? I felt a lessening, a lifting in my heart and I wondered if you would come back. You have already done much, but there are problems down the other passage as well." He points to the other side of the cavern. "An infestation of a different sort."

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarions steps up with a solemn, serious look in his eyes. Although the inquisitor has never expressed much intent to be funny, his focus seems to have been increased with the death of the snow-caster. "we found an evil spell caster, who seemed intent on raising dead gillmen to serve in some sort of undead army. He and his plans have been eliminated. What sort of infestation is down the other corridor.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

"I say we find out for ourselves." Orovan says, making a fist and smiling a toothy grin. Clearly the prospect of a good brawl was lifting his spirits for the moment. "Is anyone hurt first?"


"Foul humanoids and their pets, small ones." says the gillman in disgust. "This cave system must link to their underground dwellings, but, they must be driven off before they find and corrupt our shrine. Will you aid us in this last?"


Assuming you agree, I guess.

The passage leading from the gillmen's holy shrine varies in width from 3 to 6 feet, and is rarely wide enough for you to pass two abreast. The walls are coated with the ever-present blue luminescent fungi. Cave-ins block a couple of passages, while another that you follow just loops back to the main branch. After about 20 minutes of exploration, the tunnel broadens to reveal a shallow river that bisects an immense tunnel stretching to the north and south, TO the east, a small passage exits the chamber at a steep incline.

The river here is 10-15 ft wide and only about a foot deep. It flows languidly, almost imperceptibly. Treat theses squares as difficult terrain, and add +2 to any Acrobatics attempted in any square with any water in it.

Across the slow-moving river, you see three small humanoid creatures and a large centipede picking and eating the blue-green fungi growing on the walls. The humanoids are exceedingly ugly, mostly all head with a tiny body attached. They stand about 3' tall and are armed with darts and daggers. They see you approach and form up to fight.

Know Nature DC 10 humanoids:
These creatures are mites, fecund little fey creatures that have no real purpose except to destroy stuff.

Know Nature DC 15 - centipede:
Centipede poison is not necessarily very potent, but it can cause annoying impact to DEX and is moderately toxic.

Initiative:

Orovan: 1d20 + 2 ⇒ (11) + 2 = 13
Aarion: 1d20 + 5 ⇒ (17) + 5 = 22
Silverback: 1d20 + 4 ⇒ (15) + 4 = 19
Ruinor: 1d20 + 5 ⇒ (10) + 5 = 15
Maximilian: 1d20 + 2 ⇒ (5) + 2 = 7
Centipede: 1d20 + 2 ⇒ (8) + 2 = 10
Mite 1: 1d20 + 1 ⇒ (3) + 1 = 4
Mite 2: 1d20 + 1 ⇒ (6) + 1 = 7
Mite 3: 1d20 + 1 ⇒ (12) + 1 = 13


Denizens of the Deep - Round 1

22 Aarion
19 Silverback
15 Ruinor
13 Orovan
13 Mite 3
10 Centipede
7 Maximilan
7 Mite 2
4 Mite 1

All the party, except Max, is up first against the humanoid trouble-makers.

Grand Lodge

Male Human (Varisian) Skald (spell warrior) 2 | HP 16/16 | AC 14:12:12 | Init +2 | Fort +4 Ref +2 Will +1; +4 vs. bardic performance, language-dependent, and sonic | Perception -2 Sense Motive 13

Knowledge (nature) (humanoids): 1d20 + 3 ⇒ (12) + 3 = 15
Knowledge (nature) (centipede): 1d20 + 3 ⇒ (3) + 3 = 6

"Blergh! Those must be mites, destructive little fey things, they're even uglier than I imagined."

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Round 1
Shield of faith -0/10
Ac-21 / T-15 / FF-18 / CMD-18

Aarion moves slightly into the cave and says a prayer to Pharasma. As Aarion's words trail off, a small glow surrounds his form.

(Free action) move five foot into the room, (Move action) Study target on the centipede, (Standard action) Cast shield of faith.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan moves towards the water as he draws his sling. He then pauses to load it.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Ruinor steps out of the tunnel and to the side to let the rest of his companions exit. When he sees the creatures, he closes his eyes and starts fiddling with his ring. After a moment, he begins speaking elvish.

Use arcane bond to cast sleep.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback and his animal companion move through the cavern to engage the enemy.

double moves...


Denizens of the Deep - Round 1 - continued

Aarion starts the action by moving into the room, taking a moment to study the giant centipede learning its weaknesses and likely actions, and then casts a divine warding spell to protect himself from any attacks.

Silverback and Splittooth both rush into the cavern looking to engage the fungus eating sprites and their many-legged pet.

Ruinor starts fiddling with his ring, which invokes his arcane bond and allows him to beginning casting sleep spell again.

Orovan advances to the edge of the water, loading his sling as he comes but is not able to either cross the slow-moving river, or launch a missile this round.

Mite 3 advances close to Splittooth and tosses a dart at the raptor, which scores a hit, but only for minimal damage of 2 hp.

The giant centipede, moving more rapidly than expected, crosses the slow moving river in a bound, and ends up near Orvoan but is unable to attack.

Mite 3 dart, PBS: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Dmg, Splittooth: 1d3 - 1 ⇒ (3) - 1 = 2

Maximilian is up, then the remaining bad guys will close the round.


I will DMPC Max if we don't see a post by tonight.


Will run Max this time to keep the flow going.

Denizens of the Deep - Round 1 - concluded

Maximilian advances into the room, drawing his rapier for a melee attack on the centipede next round.

The remainder of the mites advance to fight, but don't make any attacks.

End of Round 1


Denizens of the Deep - Round 2

22 Aarion
19 Silverback
15 Ruinor
13 Orovan
13 Mite 3
10 Centipede
7 Maximilan
7 Mite 2
4 Mite 1

All the party but Max are up now to start off the round.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan punches at the aggressive centipede.
Punch: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d6 + 3 ⇒ (3) + 3 = 6
He then shifts away to draw it in closer to his allies.
"I think I liked the zombies better!" he declares as he surveys the creature's many legs with disgust.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Round 2
Shield of faith -1/10
Ac-21 / T-15 / FF-18 / CMD-18

Raising his Fauchard high into the air, Aarion brings the weight of his long reaching weapon down into a sweeping arc. After displaying a strong offensive attack, the inquisitor steps back in an attempt to draw the creature in.

(Standard action) Attack the centipede.

(Attack) Fauchard: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
(Damage) Fauchard: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10

(Critical conformation)Fauchard: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
(Critical damage) Fauchard: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Tyrannosaurus | HP 15/15 | AC 19; Tch 13; FF 16 | F +3; R +3; W +1 | CMB+4; CMD 17 | Speed 40 ft | Init +3 | Bite: +4 (2d6+4) | Perc+6

Splittooth thrashes around and tries to bite and claw one of the creatures blocking their path.

"AHisssss!!!"

bite: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 2 ⇒ (3) + 2 = 5
bite: 1d20 - 3 ⇒ (16) - 3 = 131d4 + 1 ⇒ (3) + 1 = 4
bite: 1d20 - 3 ⇒ (11) - 3 = 81d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

While Silverback nearly loses his footing in the stream and attacks the centipede wildly.

Scimitar attack: 1d20 + 4 ⇒ (4) + 4 = 8 for damage: 1d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Ruinor finishes casting his sleep spell, aiming just to the north of the center mite. See the "cloud" on the map. DC 14 Will save negates.

He then takes a step towards the stream and sends a globe of acid at the northern mite. If he is not put to sleep.

Ranged touch attack: 1d20 + 4 - 4 - 4 ⇒ (2) + 4 - 4 - 4 = -2
Damage: 1d3 ⇒ 3


Denizens of the Deep - Round 2 - continued

Aarion leads off for the heroes, and using his fauchard to magnificent effect, he rips the centipede to shreds before it can get close enough to do any damage.

Silverback's attack is off target, the stream messing with is accuracy but his pet is successful in hitting and rending one of the mites near him.

Ruinor's sleep spell fires, and both the remaining mites succumb to its effects dropping to the ground, fast asleep.

Mite 1 DC 14 will: 1d20 + 3 ⇒ (4) + 3 = 7
Mite 2 DC 14 will: 1d20 + 3 ⇒ (9) + 3 = 12

End of Combat

That went quick!

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion quickly moves close enough to each of the sleeping creatures and administers a coup de grace. After the last of the creatures is rendered dead, Aarion begins searching the area.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

"Not bad, wizard. Maybe we'll keep you around after all." Orovan says gruffly. Taking a cue for Aarion, he begins searching the premise as well.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20 +2 for hidden doors/objects


Searching the cavern along the river, you spy a small side tunnel. This tunnel leads down at a pretty steep descent, but is small enough that you cannot fit easily into it. This is likely where the mites entered the cave system.

While exploring that tunnel is not possible (it's outside the scope of this adventure), you could easily block the tunnel with rocks, boulders, and scree from inside the cavern complex.

You find no other items of value or use here.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

"Let's seal up this tunnel and go back for--"
Orovan pauses.
"And go back."
is it explored in another adventure?

-Posted with Wayfinder


It is not. It is simply the way the mites are infesting the tunnels. No reason to go wandering around after them.

Blocking up the little tunnel, the heroes seem to have explored the cave complex in total. The gillman, Uori, thanks them profusely for preserving the sanctity of his holy shrine, and gives each of the PC's a necklace crafted from seashell and abalone. He prepares to depart, and you leave with him, meeting Janira, who still stands vigil over the lost Josnavaarin.

She stares in awe at the departing gillman, barely keeping her curiosity at bay. As he disappears from view into the trees, she begins leading the group back to the the safety of Absalom. The group arrives back in the City at the Center of the World without further incident, just before dusk.

She asks the remaining group to meet with her and her mentor, Kreighton Shaine, for breakfast in the morning. Meanwhile, she has the fallen initiate's body taken to the burial chambers for the Society, where it is solemnly prepared for burial.

In the morning, the Master of Scrolls, asks excitedly what you found in the caves of the gillmen, asking to see your notes.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

"When first we entered the cave, we came across a pit trap that served as nothing more than an obstacle to be navigated across. Within the pit we found a magical cloak. After retrieving the cloak we continued to explore deeper into the cave where we found some reliefs that where warn and difficult to identify. After a combined effort, we were able to determine that the reliefs were parables from the history and future of humanity. Based on the slight difference between this older version of the text, and the more currently known versions, we determined that the scripture must be quite old."

"After our documentation of the reliefs, we adventured deeper into the cave were we came across a gillman praying beside a small pool. The priest informed us that the gillmen commonly use the cave as a holy place. Shortly after explaining to us a little about his story, he informed us that evil lurked deeper in the cave."

"In search of the evil, we came across a dead necromancer that had given his life to his foul trait. In his wake he left a number of animated dead gillmen that we ended up destroying. After a moderate investigation, we discovered the necromancer intended to create an army of the undead gill people."

"Close to this point we heard Janira in combat with the Minotaur. In desperation to help Janira, we charged into combat with the great beast. Unfortunately, this cost Josnavaarin his life. Even with the loss of one of our more adept warriors, we were successful in dispersing the great beast."

"After the deadly battle with the Minotaur, we decided to finish exploring the cave. At the end of the last section of the cave, we came across a few mits that had infested the place, along with a giant centipede. With little effort, we destroyed the infestation and blocked off the access that they were using."

"After clearing all the problems from the gillman’s holy place, we ended up building a friendship with the priest, which could lead to a new ally for the society and possibly Absalom."

After dispensing with the formal account of the adventure, Aarion hands over the groups notes.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback likewise shares a few things after Aarion gives his thorough report.

Later, once they have completed their meetings, the druid fashions a wreath of laurel and places it on the head of their fallen companion. After spending some time in thought, he turns to leave.

"Each will return to the dust...nature will call us when she chooses," he says.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan nods at Aarion's account, then hangs his head at the words of Silverback. He looks for comfort in his coin purse, but feels somehow unsatisfied. He reaches again for his token holy symbol and rolls it over in his hand.


Kreighton Shaine nods, clearly impressed by your thorough notes. "It is not easy to remember what one had for breakfast, let alone what one was thinking while studying an ancient inscription. Your notes and eye for detail will serve you well in the Society. Your reports about the gillmen are quite interesting, and we will follow up on them. Since you have become the foremost experts on the cave system in the Kortos Mounts, I suggest it is only right that you should come up with a name for that place."

Shaine goes on to compliment Janira Gavix for her guidance and assistance during your Confirmation, much to the halfling's delight. She agrees to help you in any future research or knowledge investigations

Three days later the Master who represents each of the group's interests confirms the PC's as full Pathfinder field agents. As part of the ceremony, that mentor gifts each of you with a personalized Wayfinder, reminding him that this is not only the symbol of the Pathfinder's trade but also a reminder of the three principal duties: explore, report, and cooperate.

You are more than welcome to come up with names for the cavern complex, if you wish.


Congratulations, you have completed The Confirmation. The primary success condition is identifying at least one of the carvings in area B2, and to explore the cavern system thoroughly. You earned the Prestige Point for this condition.

The secondary success condition is earned if you fulfull 3 of 5 objectives: 1) Heed Janira's command to flee when faced with the minotaur initially. 2) identify at least 2 carvings in area B2. 3) explore both sides (undead and mite) side of the cave. 4) prevent the minotaur from killing Janira. 5) Take good notes during the Confirmation.

By my count, you completed all those tasks, and earned the second Prestige Point.

I am on the road until Wed night, but will get Chron sheets posted then or soon after. Any questions or concerns about the adventure? My goal would be to run The Wounded Wisp next.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Great adventure, though tempered with the loss of our companion. I'm ready for the wounded wisp whenever everyone else is. Thanks for running the show, DM DoctorEvil!

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Yep, thanks for running.


My pleasure fellows! Sorry my time doesn't allow for more rapid posts, but we'll eventually get there. Will try for Chron sheets tonight or tomorrow.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Fun run...Thanks for Gming it.

Grand Lodge

Human Cleric 1 | HP 4/10 | AC: 18/ T: 11 /FF: 17 | F: +3/R: +1/W: +6 | CMB +1 | CMD +12 | Speed 20 | Int. +1 | Perc. +9 |
Weapons:
| Ranged light Crossbow +1 (1d8) | Melee torch +3 (1d6+2) ; shield bash -3 (1d4 + 2 )
Spells:
1 Firebelly, Moment of Greatness Channel 2/2 Inspiring Word 7/7

Jos's body appears before the pathfinder society and he is buried. At the funeral a young priest stands by. He says a few words as the man had no family present.

"We today bury another pathfinder who has died too young. May Abadar see the good in his deeds as....."

He looks around to see if anyone could tell him the mans name. He sees someone in the crowd mouth the letters J O S.

He continues,
Jos as they called him sought to gather the artifacts & riches of ancient days. So sadness fills the air as Jos's life ended but we have wishful thinking that he may join those riches in the afterlife. Abadar's will! "

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Yay, Jos's replacement! Sorry about your last character...I've had characters die and it's not fun. I guess without the risk of death it wouldn't be as fun, but glad you are with us for the last adventure!

Grand Lodge

Human Cleric 1 | HP 4/10 | AC: 18/ T: 11 /FF: 17 | F: +3/R: +1/W: +6 | CMB +1 | CMD +12 | Speed 20 | Int. +1 | Perc. +9 |
Weapons:
| Ranged light Crossbow +1 (1d8) | Melee torch +3 (1d6+2) ; shield bash -3 (1d4 + 2 )
Spells:
1 Firebelly, Moment of Greatness Channel 2/2 Inspiring Word 7/7
Silverback wrote:
Yay, Jos's replacement! Sorry about your last character...I've had characters die and it's not fun. I guess without the risk of death it wouldn't be as fun, but glad you are with us for the last adventure!

Thank you and glad to be back.


Here is the link for The Wounded Wisp game which is next on our agenda. Please post in over there. The initial game-play post is up, and the Discussion tab is open to list your purchases etc from prior Chronicle sheets.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

dotting to hide the thread.

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