Agath

Willim Rupert Stichmund's page

36 posts. Organized Play character for Avarus.


Full Name

Willim Rupert Stichmund

Race

Human Cleric 1 | HP 4/10 | AC: 18/ T: 11 /FF: 17 | F: +3/R: +1/W: +6 | CMB +1 | CMD +12 | Speed 20 | Int. +1 | Perc. +9 |

Weapons:
| Ranged light Crossbow +1 (1d8) | Melee torch +3 (1d6+2) ; shield bash -3 (1d4 + 2 )

Classes/Levels

Spells:
1 Firebelly, Moment of Greatness Channel 2/2 Inspiring Word 7/7

Strength 13
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 18
Charisma 8

About Willim Rupert Stichmund

Willim Rupert Stichmund
Male human cleric of Abadar 1
LN Medium humanoid (human)
Init +1; Perception +9
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Torch +3 (1d6+2) or morningstar +1 (1d8+1)
Ranged light crossbow +1 (1d8/19-20)

Spells & Spell-Like Abilities:

D Domain spell; Domains Nobility, Reformation inquisition
(CL 1st; concentration +5)
2/day channel positive energy (DC 9, 1d6)
7/day—inspiring word (1 round)

Cleric Spells Prepared (CL 1st; concentration +5)
1st—divine favor[D], firebelly (DC 15), moment of greatness[UC]
0 (at will)—detect magic, enhanced diplomacy, guidance


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Statistics
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Str 13, Dex 12, Con 12, Int 14, Wis 18, Cha8
Base Atk +0; CMB +1; CMD 12

Feats:
Additional Traits, Torch Bearer

Traits:
eyes and ears of the city, mentored, shield bearer (ulfen), surprise weapon

Skills:

Acrobatics -5 (-9 to jump),
Diplomacy +8,
Knowledge (nobility) +6,
Knowledge (religion) +6,
Perception +9,
Perform (oratory) +5,
Sense Motive +8

Languages Common, Elven, Osiriani, Ancient

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Special Abilities:

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Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Nobility) Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Cleric Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.

Granted Powers: You can speak with divine persuasiveness.
Inspiring Word (7/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Mentored (Perform [oratory]) +1 to skill checks when making an aid another roll.
Torch Bearer Treat a torch as a light weapon with damage equal to light mace + 1 pt. fire damage.


Gear:

Combat Gear scale mail, heavy steel shield, crossbow bolts (20), Torch, light crossbow, morningstar,

Gear backpack, belt pouch, candle (10), canteen, flint and steel, , holy text, pot, soap, spell component pouch, torch (10), trail rations (5), wooden holy symbol of Abadar


PFS:

92934-8
Dark Archive 0 PP / 0 F
0 XP
Gold 20 Silver 1 Copper 1
Perform (oratory) + 5