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Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Nobility) Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Cleric Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.
Granted Powers: You can speak with divine persuasiveness.
Inspiring Word (7/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Mentored (Perform [oratory]) +1 to skill checks when making an aid another roll.
Torch Bearer Treat a torch as a light weapon with damage equal to light mace + 1 pt. fire damage.