Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Xavier drags the boat to shore and after some grunting with the weight, gets it on dry land and hacks at the growth with his Scimitar, glad at least for a few swings with the blade. He helps Eretria when she needs it, but stays to the front.
He was not fatigued and like to (hopefully) be close to the action when something happened.
He used his wilderness lore to try and find the best path.
Honestly, Sammy, sometimes I wish I had become a ranger. This life agrees with me.
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7
Darc feeling slightly tired from the journey, takes the rear, protecting Eretria from any danger from behind. His relief at making dry land is palpable.
I'll assume that Eretria is fine with being in the middle, and Sami doesn't mind rear guard.
There really isn't much of a path, so it's slow going. As with beaching your boat, it's also somewhat nervewracking--Lum and Versey always start when branches catch on their clothing, and the tension is contagious.
That state of high alert pays off, though, when Rashun, Sami, Besmarial, and Lum all notice several vines in the area that are moving, but not with the wind.
Have a MAP. Also, don't forget that Sami and Darc are still fatigued.
Male Nagaji Monk / Master of Many Styles 5; HP 35/35; AC 17/16/15; saves 5/7/7; perc +12
Sorry for the delay
Sami, seeing the danger, charges forward in front of (and presumably under) Besmarial to protect Versey from one of the killer vine. He sets his Dragon stance quickly and emits the ferocious roar of the beast that he models his pose after.
Move to N16, Dragon roar at A1 critters. 15' cone, save DC15 or be shaken for 1d4 rounds. Note that the 1d6 is fire damage. Not sure if this makes me exhausted or not. Shaken1d4 ⇒ 1 Damage1d8 + 1d6 + 3 ⇒ (2) + (5) + 3 = 10
Lum retreats from the assassin vine with all due haste. Besmarial moves to hover over A3 and directs a line of intense cold onto the vine--to no apparent effect.
The vines act. Waiting on A1's action for Sami to clarify what he does; waiting on Rashun to clarify whether he's good with taking the AoO. A2 moves up to where it can attack Xavier next round, and A3 slides a little closer before driving fine rootlets into the soil. In response, the normal vegetation around the party seems to go mad, twisting and twining around the party members. DC 13 Reflex saves, everyone. Lum and Versey manage to evade the grasping tendrils...so far.
A1 does indeed move within Sami's potential area of effect. The nagaji releases his dragon's roar against the menacing plant; fire washes over the vine without inflicting visible damage, but the impact component splits some of its bark.
Xavier, you are entangled. Your movement is halved, you're at -2 on all attack rolls, and you take a DEX penalty of -4. Rashun and Sami, saves?
Everyone goes before the vines except Xavier. Eretria, depending on your route to P-19 you'll take an AoO from either A1 or A3 (they have 10' reach); your choice?
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7
Darc calls to his god, "Gorum, grant me the strength to destroy this dangerous vegetation, which attacks my friends." He moves closer but out of reach of the vines, whilst taking out his flail.
It occurs to me that since Versey nominally goes first, I should run his attack on A1. The alien steps up and swings his great serrated blade at the vine closest to him. Unfortunately for him, the unnatural plant landed a solid slam on him and entwined him thoroughly, and after all that he missed it. (On the bright side, that means A1 is much easier to hit at the moment...that didn't help Sami, though, whose strike also goes wide.)
Rashun, I forgot you'd closed with A3 during the surprise round. You're just outside the entangle area of effect.
Dice rolls:
To hit A1:1d20 + 5 ⇒ (3) + 5 = 8 A1 AoO on Versey:1d20 + 7 ⇒ (17) + 7 = 24 A1 AoO damage on Versey:1d8 + 7 ⇒ (7) + 7 = 14 A1 grapple attempt on Versey:1d20 + 13 ⇒ (17) + 13 = 30
Lum advances on the vine entangling his compatriot and lands a slash with one kukri. Besmarial exerts what support it can on the only one of you who's taken damage. Casting aid on Versey. Xavier ducks under the AoO from A3 as he advances on it, hitting solidly with both attacks. Waiting on Rashun.
Dice rolls:
AoO from A3 on Xavier:1d20 + 7 ⇒ (4) + 7 = 11 Lum attack #1 on A1:1d20 + 2 ⇒ (8) + 2 = 10 Lum attack #2 on A1:1d20 + 2 ⇒ (15) + 2 = 17 Lum damage #2 on A1:1d3 + 1 ⇒ (2) + 1 = 3 Temp HP for Versey:1d8 + 3 ⇒ (7) + 3 = 10
A1 squeezes Versey, wiping out all of Besmarial's aid and then some (but not killing him outright). A2 lashes out at Rashun with a vine and hits the inquisitor, wrapping him up tightly (take 14 HP, Rashun); A3 attacks Xavier, but misses the canny fighter cleanly.
swift action:activate judgement to increase attack roll by 1.
standard action
Attack(includes -2 to attack for being grappled, and -1 for power attack):1d20 + 6 ⇒ (3) + 6 = 9
I was sure I had updated the hit points. That was why I was asking how many days had passed. I guess I forgot to save it.
Round 1 action:
swift action:activate judgement to increase attack roll by 1.
standard action
Attack(includes -2 to attack for being grappled, and -1 for power attack):1d20 + 6 ⇒ (10) + 6 = 16
damage:1d6 + 5 ⇒ (4) + 5 = 9
That means my judgement was activated on round 1, not 2.
Rashun--the first round, you were able to attack it before it grappled you. In any case, you hit it, and after Xavier's attack it was looking pretty shredded. Still moving, though.
Initiative Order:
Versey-acted
Darc-acted; grew
Sami/Lum-both acted; Sami missed, but Lum hit
Rashun-missed
Eretria/Besmarial-acted
Xavier/Vines
Xavier will act simultaneously with the vines. A1 squeezes Versey, A2 squeezes Rashun, and A3 once again misses Xavier (thought it's getting more accurate). Versey goes limp in the vine's grasp. Rashun, take 8 points.
Xavier is up!
Dice rolls:
A3 roll to hit Xavier:1d20 + 7 ⇒ (10) + 7 = 17 Constriction damage to Versey:1d8 + 7 ⇒ (8) + 7 = 15 Constriction damage to Rashun:1d8 + 7 ⇒ (1) + 7 = 8
At first it was just dreams of fire, of bright lights followed by darkness. Then it was dreams of screams, of terror, feelings of loss and entrapment, of peril and pain. The thing was, EVERYONE had the dreams. Even the elves, who sleep only rarely and never for long, had the dreams.
Then came the sound. Every day, a long drawn out keening sound, as if the sky was being rent in twain. It happened at the same time, everywhere, echoing from here and there.
Then came the dragons. Flights of dragons, all converging in the sky to talk. Deadly enemies, longtime foes, all came to speak on the omens it portended.
Last came the rips, tears in space that vomited forth strange creatures and strange men who spoke of other worlds and other places, of things that had never been and places that no longer existed: of Azlant Victorious, of the flying cities of Garund, of the lost city of Absalom, or the Disappearing Trails of Old Cheliax. Of cataclysms, catastrophes and things even worse.
The world began to buzz with talk of the ending of this age and whether a new one would arise. The fey began to speak of the Third World, a refuge to flee to when this world was no more. And in the City of Absalom, a small group of people prepared to set things right....
(Credit to James Martin for writing almost all of that.)
I'm looking for three players to rebuild a party. Character creation as follows:
-20 point build (but see below)
-Characters are 4th level to start with, so they'll get their 4th level stat increase.
-Use the WBL chart in the Core Rulebook. No more than half your starting funds can be spent on a single item.
-2 traits
-Core, APG, UC, UM, and Paizo campaign setting material allowed.
-Odd combinations encouraged. The one character that's left from the previous party is a half-orc Bar2/Ora2.
Some background: This was originally conceived by James Martin as a multi-GM threaded campaign, whose basic concept was that massive numbers of alternate Golarions were colliding. The PCs were to execute various tasks in these alternate Golarions in order to correct the situation. (In practice, it almost immediately collapsed into a single PbP game.) For more background, take a look at the original recruitment thread HERE, the original discussion thread HERE, and the original gameplay thread HERE.
ETA: For recruitment, I'd like a short (few paragraphs) character description, including some information about why you might be involved with an effort to save the world. Crunch is not necessary at this point. Depending on interest I'll keep recruitment open through Saturday (2/4), and make a decision by the following Monday.
@Tare: Yes, although based on comments on the boards I think I'm going to disallow summoners.
@STR Ranger: There's only me. The originator of the idea backed out when he didn't have time to go on, and of the ten+ people who were interested dropped down to four plus me. One of the players disappeared from the boards over the Christmas break, which slowed things down a lot, and two of the rest just stopped posting shortly after that; the last character is Darc Jonash, a half-orc barbarian 2/oracle 2. I use maps for combat. I'd like at least one post a day but I understand that people have lives. As to roles, the scenario I'm running is sufficiently fluid that I can accommodate a lot of possible characters.
All--this recruitment thread is tied to my gameplay thread. I should've linked to that to start with, but that piece of it doesn't have as much information about the overall concept as the original threads.
@Mr. Swagger: I roll initiative and post an action order, you roll attacks and such. There are a couple of melees in the Gameplay thread, if you want to see some examples.
Take me a day or two to put online but I'd submit a Human Two Weapon Warrior w/ Orc Eldritch Heritage. I'll flesh out the background more after I've read the story a bit more.
Str 16
Dex 15
Con 14
Int 10
Wis 7
Cha 15
Traits- Defender of the Society, +1AC in Med armor
Indomitable Faith, +1 Will saves
Feats:1- Twf, Wpn Fcs: Scimitar, Iron Will
2- Bravery, Quickdraw
3- Defensive Flurry, Improved Iron Will
4- Weapon Spl: Scimitar
Basically he'll be a TWF and Thrower. The whole orc bloodline thing comes later.
4 skills per level so not useless in skill department and despite his wis score his will save is ok and iron will so unlikely to kill party ;)
Is the Oracles/Barb going Rage Prophet. I have an oracle I would like to try, but I don't want to step on any toes if he is more support based and going to go more with oracles levels.
I have an inquisitor I can try instead though.
@Mr. Swagger: I don't believe so. In the initial posts describing the character, the player said the barbarian levels were background, and advancement was going to be only in oracle.
kay so apparently I have issues making an alias but I have some of the char in mind put up... just dont know the coding enough to put the rest, and I got a background but I have to type it out here still too
And - even if this isn't allowed, I'd still be delighted to go at it with a more basic race. For the background - can we assume that we're from an alternate Golarion, or do we have to be from the original? It would certainly be a fun BG if Tian Xia were long ago taken over by a Tengu race that all of the sudden became so fertile as to overrun their oppressors.
@Nayr: Thanks for the link; I see no reason why you couldn't play a nagaji, and coming from an alternate Golarion is also a possibility.
@Tare: The alias looks OK so far. Pardon me for sounding condescending, but do you know how to post under a different alias? I saw you only had the one, and it's not always intuitively obvious how these things work.
My concept is a Nagaji Monk/master of many styles 4
He'll be specializing in fire - dragon style with elemental fist and efreeti style
Crunch available as needed
background:
Sami is a stern and unforgiving Nagaji, born under the heel of oppression. His parents were little known and cared for even less in their small village once the Tengus took over. It was nearly immediate - one day life in the village was peaceful, left to inner contemplation and the betterment of oneself. Then, suddenly, the Tengus were everywhere. They had the villages overrun in no time at all, and the Dragon Empires under their control shortly thereafter. No one can quite remember where they all came from, but it seemed as if the Tengu population quadrupled overnight, such was the scale of the occupation.
As a young Nagaji, Sami studied arts that had quickly become forbidden by his people's oppressors. He studied with others behind shrouds of feigned obedience, ever striving to become one who could help his people fight against the rule of the Tengus. The masters with which he trained were ever-changing, becoming victims at the hands of Tengu rulers who sought to crush any oppression before it began. Thus, Sami's preferred arts are varied, and he is forever trying to meld them into his own, personal art form.
Then the dreams began, though, and Sami realized just how small his own concerns had been. Now, the young Nagaji has become quite the accomplished martial artist; but, he pits his skills against an unknown enemy that could not only destroy his small village, but could change the face of Golarion as he knows it.
Sami is a faithful follower of his own path to oneness with his patron god, Irori (called Iro-Shu in Tian Xia.) He believes that each has a path, and their devotion to it is internal; however, he will mentor any who wish to improve themselves as he sees that as a responsibility to his own devotion of faith.
Applicants so far:
Azure_Zero: Dotted for interest.
Tare: Eretria Whitethorn, human Sorc4
STR Ranger: ??, human Ftr4 (TWF archetype)
Mr. Swagger: Inquisitor?
Mark Thomas 66: Interested.
Nayr Trebrot: Sami Johoro, nagaji Monk4 (Master of Many Styles archetype)
Severed Ronin: Dotted for interest.
Sami:
I like the background. Do you have any thoughts on how your character got to the Inner Sea region? The initial round of characters met at Absalom.
Please let me know if this might work, instead. I've made some assumptions, considering that this is a different Golarion than the norm - specifically, made it pretty easy to cross over to the Inner Sea Region, though this trip could serve to explain the starting level.
adjusted bg:
Sami is a stern and unforgiving Nagaji, born under the heel of oppression. His parents were little known and cared for even less in their small village once the Tengus took over. It was nearly immediate - one day life in the village was peaceful, left to inner contemplation and the betterment of oneself. Then, suddenly, the Tengus were everywhere. They had the villages overrun in no time at all, and the Dragon Empires under their control shortly thereafter. No one can quite remember where they all came from, but it seemed as if the Tengu population quadrupled overnight, such was the scale of the occupation.
As a young Nagaji, Sami studied arts that had quickly become forbidden by his people's oppressors. He studied with others behind shrouds of feigned obedience, ever striving to become one who could help his people fight against the rule of the Tengus. The masters with which he trained were ever-changing, becoming victims at the hands of Tengu rulers who sought to crush any oppression before it began. Thus, Sami's preferred arts are varied, and he is forever trying to meld them into his own, personal art form.
Then the dreams began, though, and Sami realized just how small his own concerns had been. The dreams took Sami's mother in quite a particular way. She woke from fevered dreams to cry out about other worlds and ancient empires that come again to rule their world. Soon, she was nearly lost to the world, in and out of hallucinations and dreams brought about by the coming of what many in his village thought to be the end.
With a heavy heart, Sami set out to find help in his last bastion of hope in a world lost to dreams and prophecy. He set to cross the landbridge connecting his continent with the region of the Inner Sea, to seek out the most practiced healers and wizards in the whole of Golarion - in their capitol city of Absalom.
Sami's excursion into the unknown is fraught with peril, but he finally arrives at the island city, and is instantly overwhelmed - a village man in an metropolis of stone. Now, to find someone who can help his mother battle whatever ailment she now suffers from - if only the rest of Golarion doesn't fall into insanity before he can even return to her.
Sami is a faithful follower of his own path to oneness with his patron god, Irori (called Iro-Shu in Tian Xia.) He believes that each has a path, and their devotion to it is internal; however, he will mentor any who wish to improve themselves as he sees that as a responsibility to his own devotion of faith.
Modified version of a character from another PbP that fell apart.
Ranger(Guide, Trapper) 1/Inquisitor 3.
background:
Rashun(working name) grew up poor and was mostly ignored by his parents. There were many hungry nights. Sometimes there was nothing to eat, and at other times they just did not care to feed him. Just like any person forced into such a bad situation he did what he had to do, and in Rashun's case that was to steal. He was not particularly good at being sneaky however and got caught many times. When he was returned to his parents his father would beat him severely. After one such beating he just decided not to go back home. At least if they kept him in jail he would be fed if he got caught again, and of course he did. This time his intended victim, did not turn him over to the police . The man gave him two options. He could work for the man for one week or he could take lashings from a whip. Rashun argued that was not legal. The man countered saying, "It is not legal to steal either. Don't pretend to be a supporter of the law now". Not left with much of a choice Rashun agreed to work for the man doing all manner of chores. At the end of the week he was paid 10 gp for his work. Rashun had never held gold in his hand, and now he had 10 peices. Curios about why he was being paid Rashun questioned the act of kindness which prompted Edward(intended victim) to give him " a good talking to" about the value of making an honest living. That led to a long conversation about why Rashun lived his life the way he did, which led to other topics such as philosophy, and religion. That 10 gp did not last forever of course, and Rashun was back to his old self. Over time he even began to break into people's home. He knew he was wrong, and that his acivities would land him in serious trouble on day since he was not a little boy anymore. He decided to leave, but before he left he thanked Edward who he had not seen since the day he was given the 10 gp, and explained to him the affect the conversation had on him, even if it took 5 years for it to fully matter. Rashun wanted to repay Edward, but Edward explained that if he wanted to repay him to that he should be an example to others.
Not much later a caravan was hiring for guards. Free passage, and money also, it seemed as though someone was looking out for him. Upon arriving in Kovorsa. He was able to get a job as a janitor at a local church, more because he wanted an excuse to learn from the clergy than because he wanted the job. Rashun became very well versed in the religious doctrine, and wanted to be more active in the church. While Rashun was not exactly good with words at that time he was resiliant. The only thing that fascinated Rashun as much as the desire to learn how to improve himself mentally was hand to hand combat. Being a large man who was somewhat quick on his feat he made a good sparring partner. Many people suggested he go out with the next missionary to help convert people, and of course to keep his less martial oriented companions safe.
A year later he got his chance to go with a missionary team and travel the world. He also had to kill his first sentient creature when they were ambushed by gnolls. Having to kill anything troubles him, but at the same time he noticed that his weapon was guided by some unseen force during the assault. He had been chosen by her, and he promised himself he would do what it took to protect others. Well he would have been happy to continue living this way, converting people and protecting his friends if it were not for a strange dream, and a vision which told him to go to (insert starting city)
Appearance
At the young age of 20 Rashun is a physically human male imposing figure standing at 6'3 235. As for his personality while he is religious his real allegiance lies to mankind in general. He wants to do his part to make the world a better place, and to try to right a few wrongs when possible.
What I bring to the party: My guy is a combatant, but not as good as a full BAB combatant. He can also serve as the party face, he can find and disable traps, and has a few other utility uses.
Personality:He is a little to direct at times, but he always means well. Even though he is strong on the forgiveness/redemption aspect of Sarenrae he does not trust easily himself, even though he believes people can change.
PS:The ranger is flavor wise an urban ranger. I don't like the archetype. The trapper archetype is Ultimate magic, and it takes away the ranger's spells. The guide archetype does not affect spells.
edit:
mechanics:
UNNAMED HERO CR 3
Male Human (Taldan) Inquisitor 3 Ranger (Guide) 1
NG Medium Humanoid (Human)
Init +6; Senses Perception +15
--------------------
DEFENSE
--------------------
AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 32 (1d10+3d8+8); Judgement of Sacred Healing 2
Fort +7, Ref +4, Will +6
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 4 (Fire)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +1 Scimitar +7 (1d6+5/18-20/x2) and
. . Unarmed Strike +6 (1d3+3/20/x2)
Special Attacks Judgement of Sacred Destruction +2, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +2, Judgement of Sacred Smiting (Magic), Ranger's Focus +2 (1/day)
Spell-Like Abilities Detect Alignment (At will)
Inquisitor Spells Known (CL 3, +6 melee touch, +4 ranged touch):
1 (4/day) Divine Favor (DC 14), Comprehend Languages (DC 14), Protection from Evil (DC 14), Expeditious Retreat (DC 14)
0 (at will) Light, Read Magic (DC 13), Detect Magic, Detect Poison, Disrupt Undead, Sift
--------------------
STATISTICS
--------------------
Str 16, Dex 12, Con 14, Int 12, Wis 16, Cha 9
Base Atk +3; CMB +6; CMD 17
Feats Escape Route, Furious Focus, Power Attack -1/+2, Skill Focus: Disable Device
Traits Ease of Faith, Reactionary
Skills Acrobatics -2, Bluff +10, Climb +4, Diplomacy +11, Disable Device +11, Escape Artist -2, Fly -2, Intimidate +11, Knowledge (Religion) +8, Perception +15, Ride -2, Sense Motive +11, Spellcraft +8, Stealth -2, Survival +7, Swim +4 Modifiers Monster Lore
Languages Common, Varisian
SQ Inquisitor Domain: Conversion Inquisition, Judgement (1/day) (Su), Snare Trap, Solo Tactics (Ex), Teamwork Feat (change 3/day), Track +1, Trapfinding +1, Wild Empathy +0 (Ex)
Combat Gear +1 Scimitar, Masterwork Breastplate; Other Gear Backpack, Masterwork (empty), Bedroll, Crowbar, Everburning torch, Eyes of the Eagle, Flint and steel, Heatstone, Heatstone, Heatstone, Holy symbol, silver: Sarenrae, Lantern, bullseye, Parchment (sheet) (10), Pathfinder Chronicle: Knowledge (Religion), Pole, 10-foot, Pouch, belt (empty), Powder, Rations, trail (per day) (2), Rope, silk (50 ft.), Sunrod (4), Thieves' tools, masterwork, Torch, Twine (50'), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Inquisitor Domain: Conversion Inquisition Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 4: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Snare Trap Effect The trap constricts around a limb or other part of the triggering creature's body (Reflex avoids). The creature cannot move from the location of the trap, unless the ranger included a "leash" when setting the trap, in which case the cre
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Looks reasonable. You'll have received an invitation from one Prester Gallowsmith, of Absalom, to attend a meeting there.
Updated list:
Azure_Zero: Dotted for interest.
Tare: Eretria Whitethorn, human Sorc4, incomplete, needs background
STR Ranger: ??, human Ftr4 (TWF archetype), needs background
Mr. Swagger: Rashun, human Ranger1 (trapper)/Inq3
Mark Thomas 66: Interested.
Nayr Trebrot: Sami Johoro, nagaji Monk4 (Master of Many Styles archetype)
Severed Ronin: Dotted for interest.
okay so hand wrote all the character details based off what I have seen on other pages along with a brief background, I hope its enough... I gotta get to work now so if you need more background it will have to wait until tomorrow :) but this is the character
Updated list:
Azure_Zero: Dotted for interest.
Tare: Eretria Whitethorn, human Sorc4
STR Ranger: Xavier Longsaddle, human Ftr4 (TWF archetype)
Mr. Swagger: Rashun, human Ranger1 (trapper)/Inq3
Mark Thomas 66: Interested.
Nayr Trebrot: Sami Johoro, nagaji Monk4 (Master of Many Styles archetype)
Severed Ronin: Dotted for interest.
Thanks, all. I'll close submissions at noon tomorrow (for me; I'm at GMT-6), so if you're still interested get something to me by then.
Tare: Eretria Whitethorn, human Sorc4
STR Ranger: Xavier Longsaddle, human Ftr4 (TWF archetype)
Mr. Swagger: Rashun, human Ranger1 (trapper)/Inq3
Nayr Trebrot: Sami Johoro, nagaji Monk4 (Master of Many Styles archetype)
Eretria, Xavier, Rashun, and Sami: I should be able to tweak the scenario enough to take all four of you. Please report to the Discussion thread, and I'll work on getting you connected with Darc.
ETA: Ghost, if you still want to work up a character do so, and if one of the four above doesn't show you can join in.
I was hoping you would let all of us in since it is only 4 of us. :)
I have to change the stats in my old Rashun profile, and then I will post in the discussion. I will chose a more appropriate avatar later(after my post in the discussion thread)
With a couple of players having had to drop out, I find myself with one or two openings in this campaign. See the first post above for details; the only difference is that the characters are now 5th level, and I'll accept anything from Core Rulebook, APG, Ultimate Combat, Ultimate Magic, and the Advanced Race Guide. No custom races, and nothing over 10 RP. Other Paizo stuff may be accepted; propose it and I'll let you know yea or nay. No 3PP material at this point.
The party consists of:
Human Destined sorcerer
Gnome summoner (with humanoid eidolon)
Half-elf ranger (with large feline animal companion)
Gnome druid (with large porcine animal companion)
Recruitment will remain open at least until I get back from vacation on Monday 6/10.
From the small town of Gorthwart, grew up in a town comprised mostly of humans and 1/2 orcs. Why his parents pick this town he never knew, maybe it needed a bakery and they saw opportunity knocking. His parents both bakers, had a store "A Lil Dough", the store was famous in town for its danishes, the parents specialty. While no one, did anything to the store, not wanting to be cut off from their pastry supply, When MibbiWicket was left alone to his own devices, things were different. MibbiWicket was constantly getting in scrapes with the other children.
At first he was on the losing end of most the fight, but MibbiWicket learned form his losses and soon was winning some. Eventually he was left alone as he was victor, more often than not. As he got older he would protect the younger, scrawnier kids form the town bullies. His parents were heartbroken when he told them he wasn't interested in continuing the family business, that he want to be a soldier, so he could help protect the ordinary person.
Going to join the town militia, they laughed at him and told him to go home, there was no way a gnome could do anything but entertain or bake. So MibbiWicket left town to see if he could join elsewhere. Sadly the other towns were just as cruel, laughing at him, and telling him to go home. Heading home in disappointment, nearing his home town, he saw some the militia going into the woods. He asked what was up,and the told to go inside where it was safe, and that there was an Ogre hunting close by town. MibbiWicket followed the soldiers into the woods at a distance so they wouldn't notice him. The Soldiers eventually found the ogre, and not used to fighting something so much bigger and stronger than themselves, were fighting a losing battle. MibbiWicket decided this was his chance, he charged the Ogre, the soldiers screaming no..stop, looked away as not to to see the horror to follow. But they heard no thud, and crunch of bones as expected,and when they looked up they saw the gnome fearlessly attacking the Ogre using the tactics he had beat bullies with when he was younger. Seeing the MibbiWicket wearing down the Ogre, they joined the fray and took him down. The soldiers hailed MibbiWicket a hero and asked if there was away to repay him for his timely help. He Said "All I ask for is the opportunity to be in the militia" Surprised at the request they gladly accepted. Having protected his community the past 10 years he had an itch to go see some of the world besides his town. Hearing War may be breaking out, he hopes to be able to use his skills to see more of the world, and to make some cash, so he can afford to open a business and retire.
Extra Rage
Power Attack -2/+4
Armour Prof Light
Amour Prof Medium
Martial Weapon Prof
Shield Prof
Simple Weapon Prof
Step Up
Excitable (+2 init)
Militia Veteran (Survival)
Abilities:
Defensive Training +4 Dodge AC vs Giants
Big Game Hunter +1 hit +1 Ac vs foes larger than me
Energy Resit fire - 1/2 Barb Level when raging
Strenght Surge +5 once per rage add to STR/CMD/ or CMB
Evade Reach 5ft - Reduce reach of opponents vs me
JuntunGrip - Weald 2hnd Weapon 1 handed at -2
Gnome Magic +1 to DC of all illusions I cast (none atm)
Hatred +1 Racial bonus to hit vs reptilian and Goblinoid
Illusion Resist +2 Svs Vs Illusions
Low Light Vision
Rage (21 rnds/day)
Speak with Animals
Trap Sense +1
Items:
Mithril Chain Shirt +1
Heavy Mithril Shield +1
+1 Silver Heavy Mace
Masterwork Adamntite LongSword