| Xavier Longsaddle |
Xavier drags the boat to shore and after some grunting with the weight, gets it on dry land and hacks at the growth with his Scimitar, glad at least for a few swings with the blade. He helps Eretria when she needs it, but stays to the front.
He was not fatigued and like to (hopefully) be close to the action when something happened.
He used his wilderness lore to try and find the best path.
Honestly, Sammy, sometimes I wish I had become a ranger. This life agrees with me.
Perception1d20 + 1 ⇒ (4) + 1 = 5
| Darc Jonash |
Darc feeling slightly tired from the journey, takes the rear, protecting Eretria from any danger from behind. His relief at making dry land is palpable.
| DM Carbide - Dark Road |
I'll assume that Eretria is fine with being in the middle, and Sami doesn't mind rear guard.
There really isn't much of a path, so it's slow going. As with beaching your boat, it's also somewhat nervewracking--Lum and Versey always start when branches catch on their clothing, and the tension is contagious.
That state of high alert pays off, though, when Rashun, Sami, Besmarial, and Lum all notice several vines in the area that are moving, but not with the wind.
Have a MAP. Also, don't forget that Sami and Darc are still fatigued.
Surprise Round:
Sami/Lum
Rashun
Besmarial
Vines
Round 1:
Versey
Darc
Sami/Lum
Rashun
Eretria/Besmarial
Xavier/Vines
Eretria Initiative check: 1d20 + 2 ⇒ (3) + 2 = 5
Rashun Initiative check: 1d20 + 6 ⇒ (3) + 6 = 9
Sami Initiative check: 1d20 + 2 ⇒ (12) + 2 = 14
Xavier Initiative check: 1d20 + 3 ⇒ (1) + 3 = 4
Besmarial Initiative check: 1d20 + 0 ⇒ (5) + 0 = 5
Lum Initiative check: 1d20 + 3 ⇒ (11) + 3 = 14
Versey Initiative check: 1d20 + 2 ⇒ (19) + 2 = 21
Vines Initiative check: 1d20 + 0 ⇒ (4) + 0 = 4
| Sami Johoro |
Sorry for the delay
Sami, seeing the danger, charges forward in front of (and presumably under) Besmarial to protect Versey from one of the killer vine. He sets his Dragon stance quickly and emits the ferocious roar of the beast that he models his pose after.
Move to N16, Dragon roar at A1 critters. 15' cone, save DC15 or be shaken for 1d4 rounds. Note that the 1d6 is fire damage. Not sure if this makes me exhausted or not.
Shaken1d4 ⇒ 1
Damage1d8 + 1d6 + 3 ⇒ (2) + (5) + 3 = 10
| DM Carbide - Dark Road |
Surprise round:
Lum retreats from the assassin vine with all due haste. Besmarial moves to hover over A3 and directs a line of intense cold onto the vine--to no apparent effect.
The vines act. Waiting on A1's action for Sami to clarify what he does; waiting on Rashun to clarify whether he's good with taking the AoO. A2 moves up to where it can attack Xavier next round, and A3 slides a little closer before driving fine rootlets into the soil. In response, the normal vegetation around the party seems to go mad, twisting and twining around the party members. DC 13 Reflex saves, everyone. Lum and Versey manage to evade the grasping tendrils...so far.
Versey save: 1d20 + 2 ⇒ (20) + 2 = 22
| DM Carbide - Dark Road |
Surprise Round (final):
A1 does indeed move within Sami's potential area of effect. The nagaji releases his dragon's roar against the menacing plant; fire washes over the vine without inflicting visible damage, but the impact component splits some of its bark.
Xavier, you are entangled. Your movement is halved, you're at -2 on all attack rolls, and you take a DEX penalty of -4. Rashun and Sami, saves?
Round 1:
Initiative Order:
Versey
Darc
Sami/Lum
Rashun
Eretria/Besmarial
Xavier/Vines
Everyone goes before the vines except Xavier. Eretria, depending on your route to P-19 you'll take an AoO from either A1 or A3 (they have 10' reach); your choice?
| Darc Jonash |
Darc calls to his god, "Gorum, grant me the strength to destroy this dangerous vegetation, which attacks my friends." He moves closer but out of reach of the vines, whilst taking out his flail.
Cast Divine Favor on self.
| Sami Johoro |
Sami tries to stay clear of the grasping vegetation.
Reflex save1d20 + 7 ⇒ (5) + 7 = 12
Though hampered by the surrounding plantlife, he steps forward to swing at the large vines before him.
5 foot step to O-18; stunning fist at A1. Fort save DC16 or be stunned 1 round
1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
1d8 + 3 ⇒ (3) + 3 = 6
| DM Carbide - Dark Road |
Darc, I don't see a save vs. entangle from you.
Also forgot to post a link to the UPDATED MAP. Let me know if that changes anything.
| Darc Jonash |
Sorry, missed that one, Reflex Save 1d20 + 2 ⇒ (2) + 2 = 4...it seems his feet and legs are struggling to move through the writhing undergrowth.
| DM Carbide - Dark Road |
Round 1 (ongoing):
It occurs to me that since Versey nominally goes first, I should run his attack on A1. The alien steps up and swings his great serrated blade at the vine closest to him. Unfortunately for him, the unnatural plant landed a solid slam on him and entwined him thoroughly, and after all that he missed it. (On the bright side, that means A1 is much easier to hit at the moment...that didn't help Sami, though, whose strike also goes wide.)
Rashun, I forgot you'd closed with A3 during the surprise round. You're just outside the entangle area of effect.
A1 AoO on Versey: 1d20 + 7 ⇒ (17) + 7 = 24
A1 AoO damage on Versey: 1d8 + 7 ⇒ (7) + 7 = 14
A1 grapple attempt on Versey: 1d20 + 13 ⇒ (17) + 13 = 30
Eretria Whitethorne
|
How about neither, I was moving to avoid an aoe for casting so let me check the map.
Eretria is going to use touch of destiny on Xavier, gives him a +1 to most his rolls for one round.
I am too squishy and I have no armor. Not gonna do anything to provoke an attack GM is too fond of nearly killing people.
| DM Carbide - Dark Road |
How about neither, I was moving to avoid an aoe for casting so let me check the map.
Eretria is going to use touch of destiny on Xavier, gives him a +1 to most his rolls for one round.
I am too squishy and I have no armor. Not gonna do anything to provoke an attack GM is too fond of nearly killing people.
*whistles innocently*
I should point out, though, that A1 used its AoO on Versey.
| Xavier Longsaddle |
Xavier steps R17 and full attacks A1.
TWFlurry, AC= 22
Stay behind me Eretria.
Primary, Guidance, Twin Blades, Entalgled, PA1d20 + 7 + 1 + 1 - 2 - 2 ⇒ (15) + 7 + 1 + 1 - 2 - 2 = 20
Damage1d6 + 3 + 2 + 1 + 4 ⇒ (3) + 3 + 2 + 1 + 4 = 13
Offhand, Guidance, Twin Blades, Entalgled, PA1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (11) + 6 + 1 + 1 - 2 - 2 = 15
Damage1d4 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
| DM Carbide - Dark Road |
Xavier, that's A3 you're whaling on, not A1.
Round 1 (ongoing):
Initiative Order:
Versey-acted
Darc-acted
Sami-acted/Lum-acted
Rashun
Eretria-acted/Besmarial
Xavier-acted/Vines
Lum advances on the vine entangling his compatriot and lands a slash with one kukri. Besmarial exerts what support it can on the only one of you who's taken damage. Casting aid on Versey. Xavier ducks under the AoO from A3 as he advances on it, hitting solidly with both attacks. Waiting on Rashun.
Lum attack #1 on A1: 1d20 + 2 ⇒ (8) + 2 = 10
Lum attack #2 on A1: 1d20 + 2 ⇒ (15) + 2 = 17
Lum damage #2 on A1: 1d3 + 1 ⇒ (2) + 1 = 3
Temp HP for Versey: 1d8 + 3 ⇒ (7) + 3 = 10
| DM Carbide - Dark Road |
In the interests of keeping things moving....
Round 1:
A1 squeezes Versey, wiping out all of Besmarial's aid and then some (but not killing him outright). A2 lashes out at Rashun with a vine and hits the inquisitor, wrapping him up tightly (take 14 HP, Rashun); A3 attacks Xavier, but misses the canny fighter cleanly.
A2 attack on Rashun (flanking): 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
A3 attack on Xavier: 1d20 + 7 ⇒ (4) + 7 = 11
A2 damage to Rashun: 1d8 + 7 ⇒ (7) + 7 = 14
A2 grapple attempt on Rashun (flanking): 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
| DM Carbide - Dark Road |
Round 2:
Initiative Order:
Versey-acted
Darc
Sami/Lum
Rashun
Eretria/Besmarial
Xavier/Vines
The map is HERE. Everyone in a square with a lower-case "e" has to make another save or be entangled.
Versey tries to slip out of the vine's grasp, but is unable to escape.
| DM Carbide - Dark Road |
Round 2 (ongoing):
Lum lands a pair of chops on A1, sending splinters flying into the air.
Lum attack #2 on A1: 1d20 + 3 ⇒ (12) + 3 = 15
Lum damage #1 on A1: 1d3 + 1 ⇒ (3) + 1 = 4
Lum damage #2 on A1: 1d3 + 1 ⇒ (3) + 1 = 4
| Sami Johoro |
I'm already entangled, so I don't think I need to roll; please let me know if otherwise.
Sami lashes out at the creature assaulting Versey, his fists a blur of motion even as he fights against the pull of the surrounding vegetation.
Attack A11d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Damage1d8 + 3 ⇒ (6) + 3 = 9
| Rashun Tollinger |
I was sure I had updated the hit points. That was why I was asking how many days had passed. I guess I forgot to save it.
Round 1 action:
swift action:activate judgement to increase attack roll by 1.
standard action
Attack(includes -2 to attack for being grappled, and -1 for power attack):1d20 + 6 ⇒ (10) + 6 = 16
damage:1d6 + 5 ⇒ (4) + 5 = 9
That means my judgement was activated on round 1, not 2.
| DM Carbide - Dark Road |
Round 2 (continued):
Initiative Order:
Versey-acted
Darc-acted; grew
Sami/Lum-both acted; Sami missed, but Lum hit
Rashun-missed
Eretria/Besmarial-acted
Xavier/Vines
Xavier will act simultaneously with the vines. A1 squeezes Versey, A2 squeezes Rashun, and A3 once again misses Xavier (thought it's getting more accurate). Versey goes limp in the vine's grasp. Rashun, take 8 points.
Xavier is up!
Constriction damage to Versey: 1d8 + 7 ⇒ (8) + 7 = 15
Constriction damage to Rashun: 1d8 + 7 ⇒ (1) + 7 = 8
| Xavier Longsaddle |
Xavier screams a rebuttal at the vine that continues to harass him.
TWFlurry, AC= 22
Die, Damn you!
Primary, Guidance, Twin Blades, Entalgled, PA1d20 + 7 + 1 + 1 - 2 - 2 ⇒ (19) + 7 + 1 + 1 - 2 - 2 = 24
Damage1d6 + 3 + 2 + 1 + 4 ⇒ (4) + 3 + 2 + 1 + 4 = 14
Offhand, Guidance, Twin Blades, Entalgled, PA1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (5) + 6 + 1 + 1 - 2 - 2 = 9
Damage1d4 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
CONFIRM CRITICAL1d20 + 7 + 1 + 1 - 2 - 2 ⇒ (15) + 7 + 1 + 1 - 2 - 2 = 20
Damage1d6 + 3 + 2 + 1 + 4 ⇒ (5) + 3 + 2 + 1 + 4 = 15
His scimitar slash is devastating, but his cestus strike is wide.
| DM Carbide - Dark Road |
Round 2 (final):
Xavier easily shreds the vine attacking him, leaving it in twitching pieces on the ground.
End of round map is HERE.
Round 3:
Initiative Order:
Versey-unconscious; status indeterminate
Darc
Sami/Lum
Rashun
Eretria/Besmarial
Xavier/Vines
Darc is up.
| Sami Johoro |
Sami calmly shifts his feet to alter the path of his strikes, and lashes out at the vegetation before him with a flaming fist.
Use my last elemental fist at A1. Attack1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
damage with fire1d8 + 1d6 + 3 ⇒ (6) + (3) + 3 = 12