| Krolmnite Underhill |
Knowledge Nature (untrained)1d20 + 1 ⇒ (19) + 1 = 20 Only able to reach DC 10 since untrained and this is a shot in the dark, but none of them are your guarden variety wildlife I assume.
"I don't recognise many of these plants, but then again I was never a good guardener." Krol shrugs with a smile making this small joke. "Best we stick close. I don't know what, if anything, could be hiding in the undergrowth."
| DM Carbide - Dark Road |
Elesandira, previous party mention of vampire ivy triggered a faint memory, which the sight of this brought back in full force. You didn't know it by that name, but by an elvish name (that meant something very like vampire ivy, but it sounded much prettier). As one might guess from the name, it drains blood from its targets, and it's pretty good at entangling targets.
| DM Carbide - Dark Road |
Lum goes pale at Elesandira's words, and Versey's skin develops rapidly shifting spiky-looking patterns, like animated temporary tattoos. It is at that point that the slowly-moving ivy speeds up dramatically and starts moving towards the party.
And we'll go on melee time when I get back to this, but at the moment I'm about to collapse.
| DM Carbide - Dark Road |
Here's a MAP.
Round 1 Initiative Order:
Besmarial
Sami
Ivy
Selveshanea
Ava
Darc
Krolmnite
Elesandira
Eretria
Besmarial rises into the air and looses a line of fire onto the rapidly-moving foliage. It mostly moves out of the way, but still smolders under the withering blast. Lum and Versey break and run for it.
Sami is up!
Darc Initiative check: 1d20 + 3 ⇒ (3) + 3 = 6
Elesandira Initiative check: 1d20 + 3 ⇒ (1) + 3 = 4
Eretria Initiative check: 1d20 + 2 ⇒ (1) + 2 = 3
Krolmnite Initiative check: 1d20 + 2 ⇒ (3) + 2 = 5
Sami Initiative check: 1d20 + 2 ⇒ (15) + 2 = 17
Selveshanea Initiative check: 1d20 + 5 ⇒ (9) + 5 = 14
Besmarial Initiative check: 1d20 + 0 ⇒ (18) + 0 = 18
Ivy Initiative check: 1d20 + 2 ⇒ (13) + 2 = 15
Ivy Reflex Save: 1d20 + 4 ⇒ (20) + 4 = 24
Fire damage: 1d6 ⇒ 3
This week has been frantic. My son is in his high school musical this coming weekend, so he's been running way late every night. My wife, who teaches at the same school, has been helping out, so she's been getting home way late. So I've been taking care of everything else around the house.
| Darc Jonash |
Darc not fearing a mere plant, blood sucking or not, calls on Gorum for strength and favor.
Casts Enlarge Person on himself ... if this is of use to anyone else, then let Darc know.
| DM Carbide - Dark Road |
would you like to put Krol and Ava on the same iniative so that it makes things easier on you and me. Me so I remember what order and you so it's easier to track. If you want that is.
That's reasonable. Elesandira, want me to put Selveshanea at your initiative, too?
| Elesandira |
Krolmnite Underhill wrote:would you like to put Krol and Ava on the same iniative so that it makes things easier on you and me. Me so I remember what order and you so it's easier to track. If you want that is.That's reasonable. Elesandira, want me to put Selveshanea at your initiative, too?
Sounds good, I can't really direct Sel until my round anyway.
| Ava "Eidolon" |
Ah didn't realise other people had done stuff.
Krolmnite casts haste on the group, enhancing everyone's abilities, making everyone faster and more agile.
+1 to attack, AC and Reflex saves. Also a bonus attack at highest bab and double movement speed.
Ava moves in for the attack to tear into the the Ivy, pushing herself into a wild flurry. Using Power Attack, hoping to do mass damage to this thing.
bite: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18
damage: 1d6 + 8 ⇒ (1) + 8 = 9
bite: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8
damage: 1d6 + 8 ⇒ (1) + 8 = 9
Claw 1: 1d20 + 8 + 1 - 2 - 2 ⇒ (17) + 8 + 1 - 2 - 2 = 22
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw 2: 1d20 + 8 + 1 - 2 - 2 ⇒ (19) + 8 + 1 - 2 - 2 = 24
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Tail Slap: 1d20 + 8 + 1 - 2 - 2 ⇒ (17) + 8 + 1 - 2 - 2 = 22
damage: 1d6 + 4 ⇒ (6) + 4 = 10
you said it moved up to Elisandra, meaning it should be only a 5ft step giving Ava a full attack. If that's not the case ignore the two claws and extra bite attack.
Krol's AC: 19
Ava's AC: 23
| DM Carbide - Dark Road |
The group reforms and continues inland, following the directions given by the alien. Once away from the river, the prevailing flora turns into grasslands, and now every stray breeze raises everyone's hackles as the grass moves. Ava is particularly twitchy as she catches the scent of the vampire ivy often, a state only ameliorated when she realizes that she still has fragments of ivy under her claws.
And the DM is again about to collapse; another melee is forthcoming, though. I'll get the map up tomorrow.
Darc Perception check: 1d20 + 6 ⇒ (10) + 6 = 16
Elesandira Perception check: 1d20 + 14 ⇒ (11) + 14 = 25
Eretria Perception check: 1d20 + 4 ⇒ (20) + 4 = 24
Krolmnite Perception check: 1d20 + 2 ⇒ (11) + 2 = 13
Sami Perception check: 1d20 + 11 ⇒ (5) + 11 = 16
Selveshanea Perception check: 1d20 + 6 ⇒ (16) + 6 = 22
Besmarial Perception check: 1d20 + 5 ⇒ (7) + 5 = 12
Ivy Perception check: 1d20 + 1 ⇒ (10) + 1 = 11
Ivy Perception check: 1d20 + 1 ⇒ (15) + 1 = 16
Ava Initiative check: 1d20 + 1 ⇒ (6) + 1 = 7
Darc Initiative check: 1d20 + 3 ⇒ (8) + 3 = 11
Elesandira Initiative check: 1d20 + 3 ⇒ (11) + 3 = 14
Eretria Initiative check: 1d20 + 2 ⇒ (6) + 2 = 8
Krolmnite Initiative check: 1d20 + 2 ⇒ (10) + 2 = 12
Sami Initiative check: 1d20 + 2 ⇒ (2) + 2 = 4
Selveshanea Initiative check: 1d20 + 5 ⇒ (17) + 5 = 22
Besmarial Initiative check: 1d20 + 0 ⇒ (3) + 0 = 3
Ivy Initiative check: 1d20 + 2 ⇒ (16) + 2 = 18
| DM Carbide - Dark Road |
Surprise Round:
Initiative order:
Ivy-acted
Elesandira/Selveshanea
Eretria
Here's a MAP after the ivy acts in the surprise round.
The height of the grass in the area is such that it was only by chance that Elesandira, Selveshanea, and Eretria spotted the patch of vampire ivy before it could move up on the party, and even then they were unable to act before it had overrun the ranger (who takes 7 HP), the cat (who takes 11 HP), and the eidolon (who takes 3 HP). All three of those affected must make a DC 15 Fort save or be nauseated for one round. Two of the individual swarm units have rooted themselves in one of Selveshanea's forepaws. It is quite painful, and the cat must make a DC 14 Will save to use the limb normally.
Damage to Ava: 2d6 ⇒ (1, 2) = 3
Damage to Selveshanea: 2d6 ⇒ (5, 6) = 11
Round 1:
Initiative order:
Ivy
Elesandira/Selveshanea
Krolmnite/Ava
Darc
Eretria
Sami
Besmarial
Versey and Lum will again get out of the way.
| DM Carbide - Dark Road |
We're still on the surprise round, so Ava and Krolmnite aren't yet able to act. Elesandira's blade sinks deep into the dirt under the ivy swarm, but most of the shoots narrowly managed to evade the strike. Selveshanea is too distracted to attack, but may move normally despite the rooted shoots. (If he moves away from the ivy, the two rooted shoots will stay with him.)
Eretria has an action, then we're on to Round 1.
Eretria Whitethorne
|
Oh I missed a lot....
Eretria will use magic missile on the one round (if I still can, and the following round she will use scorching ray if there is still a target.
Magic Missile: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11
Scorching Ray:
Ranged Touch:1d20 + 5 ⇒ (3) + 5 = 8
Damage:4d6 ⇒ (5, 1, 6, 1) = 13
(if it hits)
| DM Carbide - Dark Road |
Surprise Round (final):
Selveshanea retreats out of the swarm, noticing as he does so that the individual strands of ivy tend to cling to his paws and slow him down slightly. That is, the swarm is difficult territory. With the cat, Versey, and Lum out of the way, Eretria takes a short step and invokes a fan of arcane flames over the mobile plants. They attempt to scramble out of the way, but the flames still leave many of the individual vines charred and blackened.
Round 1:
Initiative order:
Ivy-acted
Elesandira/Selveshanea
Krolmnite/Ava
Darc
Eretria
Sami
Besmarial
The ivy swarm stays on Ava and Elesandira and overruns Darc and Krolmnite. Ava, take another 4 HP, as well as losing 1 point each of Strength and Con to blood loss. Elesandira, take another 10 HP, lose 1 point each of STR and CON, and two of the individual strands have rooted themselves in your legs. It's a DC 14 Will save to function normally through the pain; otherwise, your legs will not support you. Darc, take 3 HP, and Krolmnite, take 5 HP.
Current map is HERE.
Swarm damage to Ava: 2d6 ⇒ (1, 3) = 4
Swarm damage to Darc: 2d6 ⇒ (1, 2) = 3
Swarm damage to Krolmnite: 2d6 ⇒ (2, 3) = 5
Swarm damage to Elesandira: 2d6 ⇒ (4, 6) = 10
Ivy damage taken: 13
| DM Carbide - Dark Road |
You're right; I should have marked that on the initiative order. I was planning on using that at Eretria's action unless all of the swarm squares were also occupied by party members.
ETA: Some other stuff. Selveshanea takes 2 points from gnawing on his leg. The pain in Elesandira's legs renders her unable to stand; she can only crawl, and with the ivy being difficult to move in, she can move 5'.
| Ava "Eidolon" |
Ava takes a 5ft step out to the west and then decides to tear into the Ivy like the last time, however she doesn't appear to have landed many hits.
All power attack like last time.
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Claw 1: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Claw 2: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Tail Slap: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6
| Darc Jonash |
Darc looks down uncertain what to do as the plant grab at him. He calls to Gorrum for extra strength to squash these plants under his new found bulk.
Will try and cast enlarge person on himself, then rolly polys on the plants trying to flatten them, with his new found bunk. Just like a steam roller, not sure of the mechanics for this, so just do what you want DMC.
Not sure if Darc needs to do the will save thing as well, but its here if you need it. ---> Will save 1d20 + 2 ⇒ (10) + 2 = 12
| DM Carbide - Dark Road |
Darc, the sensations engendered by the ivy crawling across your body leaves you nauseated, so that the only thing you can do is take a move action.
Krolmnite, the spear blow might have nicked one or two of the vines, but you did no damage to it. AC 16. Ava, the only one of your attacks that connects is the tail slap, which does no significant damage to the swarm. It takes half damage from bludgeoning attacks, and has DR 5/slashing or piercing on top of that.
Since Ava and Krolmnite moved out of the swarm, Eretria is able to hit it with her second burning hands spell without damaging any of the party members further. It again manages to dodge the brunt of the spell effects. However, that sets it up so that Besmarial's line of fire scorches it severely. It's still up and moving, though.
Waiting on Sami at the moment.
Besmarial's fire damage: 1d6 ⇒ 5
DC 12 Reflex save: 1d20 + 4 ⇒ (3) + 4 = 7