
| Saint Caleth | 
 
	
 
                
                
              
            
            For a thousand years the Dragon God and his ilk ruled the world they had usurped from man.  When he was defeated, the human children of the dragons ruled for a thousand more.  The last three centuries have been a whirlwind of change for the Old World, however.  First, the gods of man, who had always walked alongside their adopted children, began to leave the world.  Then men, human and otherwise, of other planes of the Multitude came, tying the Old World ever closer to the rest of creation.  Finally, with the newfound thunder of guns, the last of the Dragonborn emperors was swept from his ancient throne, heralding another Age of Man at long last.
The great city of Ashar has stood for a millennia, largely apart from the changes wracking the rest of the world.  Now, however, even the great deserts of the East may not be able to save the City of Man from the fate of the rest of the world.  For several years refugees have been fleeing east from the heart of the Empire.  They say that they are fleeing the end of the world itself…
The story will begin in Tsaran Vitrakis, the traditional crossroads city between East and West, now filled to bursting with refugees, fortune seekers and the merely curious.
For those of you familiar with my Bronze Age games, past and present, this is set in the same world ~1600 years after the reign of the Dragon God. I will post more information about races and classes as well as lore shortly.
Some Notes on Character Creation
Expect quite a bit of exploration and world-building as well as combat. Above all, I reward characters with well thought out stories, and players who are willing to explore the setting and integrate their characters with the world. How long recruitment stays up depends on the interest displayed.

| DM Jelani | 
 
	
 
                
                
              
            
            Sounds quality, and I love that level range.
4d6 ⇒ (4, 6, 2, 4) = 16=14
4d6 ⇒ (3, 3, 3, 2) = 11=9
4d6 ⇒ (6, 3, 3, 6) = 18=15
4d6 ⇒ (6, 2, 6, 4) = 18=16
4d6 ⇒ (5, 5, 3, 1) = 14=13
4d6 ⇒ (2, 3, 3, 6) = 14=12
That's a 26 point buy, can't complain.
I'd love to play as this guy. I'm thinking he's a halfling summoner with an heirloom longsword.

| Saint Caleth | 
 
	
 
                
                
              
            
            The basic premise is that the Multiverse is made of an infinite number of Material Planes floating in the Astral Plane. The Old World is one of those planes, and although there is not much contact across planes, the city of Ashar is famous and cosmopolitan enough to have significant populations of races not native to the Old World.
The two homebrewed races and some information on gods are in this thread
Native Races
Human
Dwarf
Half-Orc
Halfling
Non-native
Aasimar
Tiefling
Gnome
Elf
Dytie
Kajra'vir
I will post some information on various classes in the world, if you want specific information on a class or deity I will be happy to answer that too.

| Fanguar | 
 
	
 
                
                
              
            
            Sounds interesting:
4d6 ⇒ (5, 4, 5, 5) = 19 =15
4d6 ⇒ (6, 1, 1, 1) = 9 = 8 +2 =10
4d6 ⇒ (4, 2, 1, 6) = 13 = 12
4d6 ⇒ (6, 5, 4, 3) = 18 = 15 +1(4th level) =16
4d6 ⇒ (2, 2, 5, 5) = 14 = 12
4d6 ⇒ (5, 4, 1, 2) = 12 = 11 +1 =12
So that's a 17 point buy. (added pts to get up to 20)
Thinking Gnome Bard (Prankster)

| garabbott | 
 
	
 
                
                
              
            
            So, I am interested in playing in a campaign such as this one, but I am concerned that my posting rate will not be quite up to snuff with your expectations.
Right now, I am traveling the world as part of a post-graduation journey, and I don't know when I'll be done (if ever). I can usually access the internet on a daily basis, but there are unpredictable sections of a few days where I don't get to it (usually when I'm hitchhiking or bumming around with no certainty where I'll sleep, haha).
What, as a GM, do you expect from your players in terms of activity?

| Dal Selpher | 
 
	
 
                
                
              
            
            Dotting for interest.
Will look over homebrew stuff shortly, but I just got Blood of Angels - as that is in the PFSRD I'm assuming that's legit?
Toying with some aasimar ideas...
But let's see what the dicebot gives me before I start going crazy.
4d6(drop lowest): 4d6 - 4 ⇒ (4, 5, 6, 4) - 4 = 15 (7 pts)
4d6(drop lowest): 4d6 - 1 ⇒ (1, 2, 2, 1) - 1 = 5 (invalid roll?, no point buy equivalent for a score under 7) And a 5? Really? a five?!
4d6(drop lowest): 4d6 - 1 ⇒ (1, 2, 6, 5) - 1 = 13 (3 pts)
4d6(drop lowest): 4d6 - 1 ⇒ (1, 5, 1, 4) - 1 = 10 (0 pts)
4d6(drop lowest): 4d6 - 3 ⇒ (6, 3, 6, 5) - 3 = 17 (13 pts)
4d6(drop lowest): 4d6 - 2 ⇒ (6, 2, 4, 5) - 2 = 15 (7 pts)
[dice=4d6(drop lowest - replacement roll for the "5")]4d6-1[/dice] (0 pts)
Total Point Buy Equivalent: 30 points (if the 5 gets re-rolled)
In case that roll of a 5 up there throws things too out of whack, here's a 2nd array:
4d6(drop lowest): 4d6 - 1 ⇒ (3, 1, 6, 1) - 1 = 10 (-1 pt)
4d6(drop lowest): 4d6 - 3 ⇒ (1, 5, 1, 3) - 3 = 7 (1 pt)
4d6(drop lowest): 4d6 - 2 ⇒ (3, 3, 3, 5) - 2 = 12 (-2 pts)
4d6(drop lowest): 4d6 - 3 ⇒ (3, 2, 3, 2) - 3 = 7 (3 pts)
4d6(drop lowest): 4d6 - 1 ⇒ (4, 4, 3, 5) - 1 = 15 (0 pts)
4d6(drop lowest): 4d6 - 1 ⇒ (2, 6, 1, 2) - 1 = 10 (0 pts)
Total Point buy Equivalent: 1 pt 
...
...
That is so mediocre I am almost as stunned as I was when the dicebot gave me a 5. =\
Anyway, if you could direct me toward one of these arrays, Caleth - I'll get myself to brainstorming!

| Dal Selpher | 
 
	
 
                
                
              
            
            Dal Selpher: a 5 is effectively a -9, if you keep the point-buy pattern up.
Thanks, EL - I wasn't sure. 13 points (3 over ten) amounted to +3 in the point buy and -7 (3 under ten) amounted to -4. When the numbers skewed at that point, I wasn't sure how the pattern would continue the further south we go in the point buy scale.

|  Edgar Lamoureux | 
 
	
 
                
                
              
            
            4d6 ⇒ (3, 1, 2, 3) = 9 8 (-2)
4d6 ⇒ (5, 6, 4, 2) = 17 15 (7)
4d6 ⇒ (3, 5, 5, 6) = 19 16 (10)
4d6 ⇒ (5, 6, 5, 5) = 21 16 (10)
4d6 ⇒ (2, 2, 6, 4) = 14 12 (2)
4d6 ⇒ (1, 4, 4, 2) = 11 10 (0)
So, 27 point buy. Alrighty, that works.
Dal, for the point buy scale, although it ends at 7 and 18, it can be extrapolated by adding the modifier of the Score that you are stepping up to to the previous. For example, a 19 (+4) would be 21, 4 points higher than an 18. a 20 (+5) would be 26 points. In a similar fashion, as you go farther down, the penalty is applied. The only one that this doesn't fit for is 10 => 11, but that's fairly simple anyway.

| Saint Caleth | 
 
	
 
                
                
              
            
            So, I am interested in playing in a campaign such as this one, but I am concerned that my posting rate will not be quite up to snuff with your expectations.
Right now, I am traveling the world as part of a post-graduation journey, and I don't know when I'll be done (if ever). I can usually access the internet on a daily basis, but there are unpredictable sections of a few days where I don't get to it (usually when I'm hitchhiking or bumming around with no certainty where I'll sleep, haha).
What, as a GM, do you expect from your players in terms of activity?
I'd like to start with at least once a day for as long as possible. I am in China, so with the time zones it might make it hard to post more frequently than that and get a reply.
Since it's an interplanar campaign in a multiverse type setting can I make a custom race? I haven't got a chance to put the ARG rules to work as a player yet. Of course it would be subject to your veto, and you would set the RP limit.
While it is an interplanar setting, most of the Old World is pretty backwater and outside of Ashar there are not really populations of weird races. If you really want to, use 11-12 RP and understand that it might make some RP difficult.
Might I be able to use Fetchling, DM Caleth? My plan is for a Shadow bloodline Sorcerer/ Ninja, eventually leading into Arcane Trickster, and fetchling would work well for this.
Playing a Fetchling, or any shadow-plane themed PC is going to be extremely difficult in this game, for reasons related to plot spoilers.

| Jus me | 
 
	
 
                
                
              
            
            4d6 ⇒ (2, 1, 3, 6) = 12 = 11 (1)
4d6 ⇒ (3, 3, 4, 5) = 15 = 12 (2)
4d6 ⇒ (1, 1, 6, 1) = 9 = 8   (-2)
4d6 ⇒ (6, 5, 5, 1) = 17 = 16 (10)
4d6 ⇒ (6, 1, 6, 5) = 18 = 17 (13)
4d6 ⇒ (1, 5, 6, 6) = 18 = 17 (13)
= 34 point, I would settle for the 20 point found HERE.
Else I would follow the same concept/build but sub the stats to:
6(8) Str; 19(17) Dex; 16(16) Con; 12(12) Int; 11(11) Wis; 19(17) Cha

|  Edgar Lamoureux | 
 
	
 
                
                
              
            
            Edgar Lamoureux wrote:Might I be able to use Fetchling, DM Caleth? My plan is for a Shadow bloodline Sorcerer/ Ninja, eventually leading into Arcane Trickster, and fetchling would work well for this.Playing a Fetchling, or any shadow-plane themed PC is going to be extremely difficult in this game, for reasons related to plot spoilers.
I see. That's unfortunate. Oh well, I suppose I'll play something else. I'll think it over, and get back to you with something that'll hopefully work better for the campaign.

| DM Jelani | 
 
	
 
                
                
              
            
            @ Jus me - All the formatting code you need is listed under the submit post button. Where it says "How to format your text (Show)", hit that button and it has all the stuff.
@ Saint Caleth - Another LaoWai I presume? I'm living in China at the moment too. My race would likely be an alternate version of the halfling. At least look like a halfling. But just now I got a crazy idea for a multiarmed synthesist with a bunch of pistols. We'll see what I come up with, and then you can shoot it down if it's too crazy :P

| Berenzen | 
 
	
 
                
                
              
            
            4d6 ⇒ (3, 6, 4, 6) = 19 16
4d6 ⇒ (1, 2, 3, 4) = 10 9
4d6 ⇒ (2, 6, 5, 4) = 17 15
4d6 ⇒ (5, 6, 6, 1) = 18 17
4d6 ⇒ (6, 4, 4, 1) = 15 14
4d6 ⇒ (6, 3, 2, 5) = 16 14
39 point buy? That's not too shabby. Though I would love to run with Krallek's Array.
Quick question, what sort of campaign can we expect? Lot of politics/stealth or more along the lines of damage/war?

|  Edgar Lamoureux | 
 
	
 
                
                
              
            
            I'm still looking into other options, but does "difficult" in this case mean "impossible"? Edit: While I like the concept, unless it's possible, I'll either go human instead, with a different bloodline, or go with something entirely different.
Edit 2:Are Sylph workable? I'm thinking a Sylph with the Elemental(Air) bloodline, still leading into Arcane Trickster via Ninja.
DM Jelani, keep in mind that pistols are one-handed weapons, so there'll be fairly heavy penalties with that.

| DM Jelani | 
 
	
 
                
                
              
            
            Type:
Outsider (native) (3 RP)
A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. When making a native outsider race, it is sometimes important to pick a single Outer Planes that race is tied to. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Such ties can be important for qualifying for other racial abilities, but it's not required that a native outsider be tied to another plane. A native outsider race has the followings features.
•   Native outsiders have the darkvision 60 feet racial trait.
•   Native outsiders breathe, eat, and sleep.
Size:
Small (0 RP)
Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Base Speed:
Slow Speed (–1 RP)
The race has a base speed of 20 feet. If the race is Medium, its members' speed is never modified by armor or encumbrance.
Ability Score Modifier:
Paragon (1 RP)
Modifiers: Members of this race gain a +4 bonus to a single ability score, and a –2 penalty to either all physical or all mental ability scores. If the bonus is to a single physical ability score, the penalties apply to all mental ability scores, and vice versa. (+4 Cha, -2 Str, -2 Dex, -2 Con)
Language:
Standard (0 RP)
Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
Racial Traits:
See in Darkness (4 RP)
Prerequisites: None.
Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.
Envoy (1 RP)
Prerequisites: None.
Benefit: Members of this race with an Intelligence score of 11 or higher gain the following spell-like abilities (the caster level is equal to the user's character level):
1/day—comprehend languages, detect magic, detect poison, read magic.
They are a race of beings from a planet completely dedicated to Marduk. Externally similar to halflings, save for their iris-less glowing blue eyes, the Brachii are magically engineered into castes. The one presented here is an Envoy, a Brachii bred to be sent to study other worlds.

| Saint Caleth | 
 
	
 
                
                
              
            
            If you really want to do it, it might be cool and I can give you some more information about the Darkness to help you think of some character hooks.
There are many monasteries in the Astral Plane which venerate Marduk, where the Kajra'vir and some other races tend to live. In fact Marduk himself now lives in the most remote and secret of these monasteries. We can say that your race is also from there if it is ok with you.
And some more setting information:

| cjgrimm | 
 
	
 
                
                
              
            
            New to the PBP thing, but have been tabletop gaming for years. Guess I'll toss my hat in the ring, now to generate some dice rolls.
4d6 ⇒ (2, 5, 2, 5) = 14=12
4d6 ⇒ (2, 3, 1, 6) = 12=11
4d6 ⇒ (1, 2, 2, 1) = 6=5
4d6 ⇒ (3, 4, 1, 2) = 10=9
4d6 ⇒ (4, 1, 4, 6) = 15=14
4d6 ⇒ (5, 3, 5, 3) = 16=13
Edit2:Ah gotcha, was reading it wrong, in my defense its 2 am here. That really hurts. Fixed it. Adjusting to 20 point buy i get:
13
12
11
10
15
15
Unless I messed up again, I really need to get a grip on this insomnia, work is fine, but when it starts messing with my gaming, i think its time ti admit theres a problem.

|  Edgar Lamoureux | 
 
	
 
                
                
              
            
            cjgrimm, I think you've forgotten to drop the lowest, if you're making a 6 a 7. The lowest stat you've got there is a 5. What you've got is actually a 1 point buy.
Also, Caleth, it was asked earlier, but you never gave an answer. How do you want wealth taken care of? Standard WBL, or something different?

|  Edgar Lamoureux | 
 
	
 
                
                
              
            
            Nah, it's up to you, whether you'd like me to be tied to the plot or not. I'll get started on the build now, and thinking about a backstory skeleton while I'm waiting for the info.
cjgrimm, looks good. You've got the math right this time.

| DM Jelani | 
 
	
 
                
                
              
            
            Since one of the rogue talents is ninja trick there's no need for a seperate extra feat. Just take extra talent and go for the ninja trick talent.
 
	
 
     
     
     
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
 