Ezren

Radic's page

39 posts. Alias of Emanonpf.


Full Name

Radic

Race

Elf

Classes/Levels

Wizard, 5

Gender

Male

Size

Medium

Age

143

Alignment

Neutral Good

Languages

Common/Elven/Celestial/Draconic/Gnoll/Gnome/Goblin/Sylvan/Aquan/Auran/Halfl ing/Dwarven/Giant

Strength 9
Dexterity 16
Constitution 14
Intelligence 23
Wisdom 8
Charisma 7

About Radic

Gear:
Headband of Vast Intelligence +2 1 lb (Appraise)
Explorer's outfit 8 lbs
Signal whistle (around neck)
Pouch, Spell components 2 lbs
Handy Haversack 5 lbs
Metamagic Rod Extend, Lesser 5 lbs
Bedroll 5 lbs
Spellbook x2 (54/100p) 6 lbs
Candle x10
Fishhook x10
Flint and Steelx2
Hourglass 1 lb
Ink&Inkpen
Lantern Hooded 2 lbs (Passed to Astor)
Oil 5 pints 5 lbs (Passed 1 pint to Astor)
Paper x10
Parchment x10
Rations x5 5 lbs
Rope, silk 30ft 3 lbs
Sealing Wax 1 lb
Sewing Needle x4
Signet Ring
Soap 2 lbs
Waterskin x2 8 lbs

Thats 16 lbs on me and 48 lbs in Handy Haversack.
1,391g 9s

Stats:

I took Drakes stat block and edited since its my first time.

Radic
Male Elf Wizard 5
NG Medium Humanoid (Elf)
Init +16; Senses low-light vision; Perception +6
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DEFENSE
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AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Extended Mage Armor)
hp 35 (5d6+15)
Fort +2, Ref +5, Will +3
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OFFENSE
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Speed 30 ft.

(CL 5th; concentration +13)
See spells for more details
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STATISTICS
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Int 23, Dex 18, Con 12, Str 9, Wis 8, Cha 7
Base Atk +2; CMB +1; CMD 18
Feats: Improved Initiative, Toughness, Defensive combat training, Scribe Scroll, Extend Spell
Traits: Warrior of Old, Focused Mind
Skills: Appraise +14, Fly +12, Knowledge Arcana +14, Knowledges Planes, Nature, Religion, Geography, and History +10, Linguistics +14, Perception +6 (+8 if familiar is within arms reach), Spellcraft +14, Swim +4

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SPECIAL ABILITIES
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Send Senses (Sp): As a standard action, you place a scrying sensor at a point within medium range (100 feet + 10 feet/wizard level) that you can see and have line of effect to. You can see or hear (not both) through this sensor for number of rounds equal to 1/2 your wizard level (minimum 1). The sensor otherwise functions as a clairaudience/clairovoyance spell with a caster level equal to your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.


Spells:

School: Divination; Sub-school Scryer

Opposed Schools: Enchantment/Necromancy

Level 0
Detect Magic Prepared
Prestidigitation Prepared
Light Prepared
Ghost Sound Prepared

Level 1 10 Known; 5+1/day
Mage Armor Extended; cast daily (10hrs)
Magic Missile
Silent Image
Enlarge Person
Color Spray Prepared
Identify Prepared (School slot)
Mount Prepared
Obscuring Mist Prepared
Unseen Servant
Alarm Cast nightly on rope (rope trick)

Level 2 4 Known; 4+1/day
Rope Trick Extended; cast nightly (10hrs)
Invisibility 2 Prepared
See Invisibility Prepared (School slot)
Mirror Image Prepared

Level 3 2 Known; 2/day
Phantom Steed Prepared
Haste Prepared


Familiar:

Dinosaur, Compsognathus

This small reptile has a snake-like neck and head, a bird-like body with strong legs for running, and a whip-like tail.

Compsognathus CR 1/2

XP 200

N Tiny animal

Init +6; Senses low-light vision, scent; Perception +4

Defense

AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)

hp 17

Fort +4, Ref +4, Will +0

Offense

Speed 40 ft., swim 20 ft.

Melee bite +1 (1d3–1 plus poison)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 8, Dex 15, Con 14, Int 8, Wis 11, Cha 5

Base Atk +0; CMB +0; CMD 9

Feats Improved Initiative

Skills Perception +4, Swim +10

Ecology

Environment temperate or warm forests or plains

Organization solitary, pair, or pack (5–20)

Treasure none

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds.

These dinosaurs can serve spellcasters as a familiar. A compsognathus familiar grants its master a +4 bonus on Initiative checks.