DM CH-P's CoT: The Bastards of Erebus (Inactive)

Game Master Feral


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Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

That's a pretty good idea but Maddok doesn't have the extra cash that some of you guys do.

Maybe after the next big dungeon.


Semenya Carbachon wrote:
If she can still get one item at 20% off, that will be it.

That boon was replaced with "10% off on everything purchased, and 10% extra on everything sold".


Male Human (Taldan) Abadaran Militant 12
Semenya Carbachon wrote:

Semenya would like to make the following rings for each person in the party:

Component A: A Ring of Spell Storing, Nascent. The formula for the Rings of Spell Storing are: Spell Levels^2 * 2,000. Nascent in this case would be 2nd level spells, so the MSRP would be 8000 GP, creation cost would be 4,000 GP. If people can afford 5,000 GP extra per person, making it a Ring of Spell Storing, Lesser would be within Semenya's abilities.

Component B: The ability to cast vanish at caster level 5 (Semenya's maximum level) three times per day. My best guess is that this would have an MSRP of spell level (1) times caster level (5) times 2000 GP, times 0.6, which translates into 1 * 3 * 2000 = 6,000 GP, or a creation cost of 3,000 GP. This is less than the cost of the Ring of Spell Storing effect, and would be multiplied by 1.5, so 4,500 GP

This translates into 8,500 GP to create the items, or 13,500 if we can spring for the full 3-level Minor Ring of Spell Storing effect.

Appario also needs to update his cash on hand, reflecting the sale of items from the Lodge.

Appario has not decided on what to spend his money, but with his character wealth so high, will likely be dumping a bunch of it into RPing his merchant empire.

As far as the above, Semenya, could you be more clear about exactly how much Appario would need to give *AND* exactly what effects the rings would have?

I'm just not following what you've stated very well.

Thanks.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Seeing as how everyone's had a good amount of time to review things I'm just going to close this out.

Derek, you had might well take the last book (Memoirs of a Hatchling Nursemaiden) since you haven't otherwise claimed one. You already know Draconic but the free +1 to reflex is still good.

Semenya, can you carry around the second Wayfinder? You seem to have a less adversarial view of the Pathfinders than some *cough*Appario*cough*.

That puts us a total party haul of 39422gp worth 43364gp after our 10% fame bonus, for a split of 9472gp per person.

Forgot the gold from Ailyn.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)
Appario Lind wrote:


As far as the above, Semenya, could you be more clear about exactly how much Appario would need to give *AND* exactly what effects the rings would have?

I'm just not following what you've stated very well.

Thanks.

For 8,500 GP to Semenya, the ring would do both of the following:

1) Cast Vanish 3x day, with each casting giving invisibility lasting for 5 rounds.
2) Store either one 2nd level spell or two 1st level spells cast by someone else, and allow you to cast them from the ring.

For 5,000 GP more, part 2 changes to:

2) Store three spell levels (total) - 1 x 3, or 1x2 and 1x1, or 3x1.

Maddok, Semenya will carry the second Wayfinder.

Is there something special about the +1 Heavy Crossbow that's making it cost 4,350 rather than 2,350?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I commented in the document that you were right and I corrected it.

Can you not see my comments?

Edit: I fixed that hours ago. Try refreshing the document.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

I just need to decide on a few things to grab before heading to the Hagwood, then Yahirma will be all set to join Maddok. I'll post once that's done.


Male Human (Taldan) Abadaran Militant 12

Semenya, Appario is for the rings if we all get them. That will enable us to all sneak or whatever at once. If some people are not getting rings, Appario will blow his wad on random business ventures.

Appario is feeling way over the WBL and is happy to self-devalue a bit.


Male Human (Taldan) Abadaran Militant 12

Appario's finances:

Gold Total: 722.1 (Post Asmodean Knot)
-25 gp Black cloak, gold trim
-250 gp Silversheen
-100 gp Anti-toxin
-3.2 gp 4 whistles
+100 gp Shadowbeast
+2127.5 gp Arena
-212.7 gp Tithe to Temple of Abadar
=2458.7 gp (OOC post #976)
-1000 gp Pearl of Power 1
+9472 gp (OOC post #1202)
-947.2 gp (Tithe to Abadaran Church)
=9983.5 New gold total

Still deciding what to do with it...c'mon partnership with the Lady!


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Appario = would lending money to Maddok for his ring be something Appario would consider?


Male Human (Taldan) Abadaran Militant 12

Appario is waiting to hear back from his Lady Drovenge. We'll see after that. :)


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Semenya has her profile updated to 7th level, including upgrading her ring - and buying the Lesser Metamagic Rod of Electrify Spell, and having Yahirma upgrade her cloak.

I sold off a number of scrolls (like Magic Weapon) that are unlikely to be used.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

My profile does not show a combined Circlet of Persuasion/Hat of Disguise. I suspect it'd cost 900 GP to combine them.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12
Semenya Carbachon wrote:
My profile does not show a combined Circlet of Persuasion/Hat of Disguise. I suspect it'd cost 900 GP to combine them.

That's assuming there's no x1.5 multiplier for the lesser ability due to stacking of magical item properties. If the multiplier triggers, then you would be looking at 1282.5 gp (900 x 1.5 x 0.95).

The cloak will end up costing 1425 gp (1500 x 0.95).


Male Human (Taldan) Abadaran Militant 12

Ah good. The Lady thing is settled. And it doesn't look like all of us are making rings, Semenya?

I do want to put in a ring order at a later time, but right now there are empire to be established. I appreciate you having this option; I was thinking how rarely (NEVER) this has ever come up for me.

Forge Ring? Sure.

Neat.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)
Yahirma wrote:
Semenya Carbachon wrote:
My profile does not show a combined Circlet of Persuasion/Hat of Disguise. I suspect it'd cost 900 GP to combine them.

That's assuming there's no x1.5 multiplier for the lesser ability due to stacking of magical item properties. If the multiplier triggers, then you would be looking at 1282.5 gp (900 x 1.5 x 0.95).

The cloak will end up costing 1425 gp (1500 x 0.95).

I deducted the 1425 based on what you'd told Maddok.

Semenya already has the Hat of Disguise to modify; the 900 is just the surcharge.

Is anyone taking Semenya on her offer for those rings? It seemed (to me) to be a remarkably useful thing, plus, hey, lab accidents are fun. :)


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)
Appario Lind wrote:

Ah good. The Lady thing is settled. And it doesn't look like all of us are making rings, Semenya?

I do want to put in a ring order at a later time, but right now there are empire to be established. I appreciate you having this option; I was thinking how rarely (NEVER) this has ever come up for me.

Forge Ring? Sure.

Neat.

Insofar as I can tell...

Semenya can pre-cast some spells into these rings and when you release them, they'll be as if she'd cast them. The ability for the entire party to unleash a barrage of Semenya pre-cast Flaming Magic Missiles (With 4 missiles each, doing 1d4+1+1+3 fire damage) might be interesting.

More interesting still will be Maddok, Derek or Appario being able to uncork a shield spell.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

I'm still thinking about the rings, in fact, you could say I'm dithering.

At one hand it sounds useful, on the other hand I am considering saving up for a full ring of invisibility.

And that is besides saving up for the whole shocking burst for Punchline. Not to mention the brewery idea.

Man, I never knew it could be so hard to have a load of gold burning a hole in your pockets.

You know, I'm not used to it, I don't think I've had a character with this much loose change since 2nd Edition.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)
Derek Keegan wrote:

I'm still thinking about the rings, in fact, you could say I'm dithering.

At one hand it sounds useful, on the other hand I am considering saving up for a full ring of invisibility.

While I won't say that the ring Semenya makes is more useful at invisibility than the full ring (It can only be turned on three times per day, and each use is only five rounds), in my experience - it's got about 60% of the utility. Plus the ability to store spells.

Semenya can make a full ring of Invisibility for you at cost-to-create.

Quote:

You know, I'm not used to it, I don't think I've had a character with this much loose change since 2nd Edition.

Keep saying things like this and the GM may create siphons for your money. :)


To anyone who isn't aware: The forums now have a private messaging function. Which might be a useful feature for anything you want to discuss outside the context of the game threads but you don't want to fire off an email to do it.

Also, the Race/Class fields from your profiles are now showing up next to the character names in PBP games. I suppose that's potentially useful if someone forgets what everyone else is playing..

I'll be looking over everyone's character sheets tomorrow. If everyone could have purchases and such settled and updated by then that would make me a happy GM!


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Well, If I can get a cost estimate on a brewery, then I'll know how much to put in a pile and how much I can spend.
Sorry to be a bother like that. I swear I'm not doing it on purpose.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Well, let's see.
Derek will invest 5000 gp in the brewery and pocket the change.
The rest goes into the pile, saving up for both shocking burst to punchline, and a full strength spellstoring/invisibility ring.


I apologize for not posting over the weekend; I ended up being away all of Saturday and Sunday, although I had only expected to be away on Saturday.


I've finally found the time to look over the character sheets.

Appario: In addition to the skills that should have increased (acrobatics +1 rank, disable device +2 ranks and +1 inherent, perception +1 rank), it looks like you've also added one skill point to each of the other skills you had ranks in, plus one additional point to each of disable device, perception, and stealth. Unless I'm missing something.

Derek: Your hit points should be 62 (+5 rolled, +2 con). You should have one more 1st-level spell known. You should have +7 to hit with the mace.

Maddok: You should have one additional 0th-level spell known. Perhaps not the biggest priority, but still nice to have :)

Semenya: You should have 37 hit points (+4 d6-average, +1 con). You should have 4 ranks in diplomacy, for +16 total. Your heavy crossbow damage should be 1d10+1, while the attack bonus should be +6. Your saves should be Fort +6, Ref +7, Will +8. Did you sell the wand of levitate?

Yahirma: No problems here, I just want to confirm that as far as I can tell the spirit vessels revelation doesn't do anything unless you know a spell that can create undead.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Yeah, there were no cantrips I could justify taking. I'll live without it for this level.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

The Spirit Vessels revelation does nothing unless I can create undead. That means it's just sitting there for another few levels.


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:
Appario: In addition to the skills that should have increased (acrobatics +1 rank, disable device +2 ranks and +1 inherent, perception +1 rank), it looks like you've also added one skill point to each of the other skills you had ranks in, plus one additional point to each of disable device, perception, and stealth. Unless I'm missing something.

DM Are, I'll be sending you my Herolab file for Appario. And a PDF. If you get Herolab errors, it might be version issues...but still should open and work. The additional skill points are from the Stone of Luck.


Appario Lind wrote:
The additional skill points are from the Stone of Luck.

Yes, I'm an idiot who forgets what the items he hands out actually do :)

Carry on, nothing to see here..


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

The Attack bonus and the spell was an oversight, but the Hp were suposed to be changed darn it, This is the fourth time I've changed them now.
Found the perfect spell too, Derek is often singing anyway, so Saving Finale is great in case we get a situation like with Bigsby again.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

I have a crazy set of deadlines going through the 15th, so may be slow in posting. I'm trying to give broad stroke plans of what I intend in case Are has to NPC Semenya a bit.


Speaking of Semenya, maybe you'd want to put one skill rank into the Fly skill? With the bonuses from the fly spell and good maneuverability, that would give her a nice set of aerial maneuvers she could reliably do.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

I will be assisting with a convention from tomorrow morning through Sunday evening. As appropriate, feel free to pull Yahirma along on our developing antics.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I'll be at a convention this weekend too but I'll have my phone and laptop with me so I should be able to post at least a couple times each day.


It seems as if Appario and Derek are content to wait until Maddok and Semenya arrive before taking any action regarding the satyr and the redcaps. If that's the case, I'll just fast-forward until that point rather than mess around with a random encounter for the Maddok/Semenya/Vahnwynne group.

Let me know if that's not your intent.


Male Human (Taldan) Abadaran Militant 12

Nope, Appario waits.

Not sure that we had any other realistic options.


You had the same options as you will have after Maddok arrives (ie: needing to wake someone up in order to talk to them). Nothing about the situation changes, apart from there being more of you :)


Male Human (Taldan) Abadaran Militant 12
Maddok wrote:
I'll be at a convention this weekend too but I'll have my phone and laptop with me so I should be able to post at least a couple times each day.

We hosting Maddok and about 90+ PFSers this weekend and my posting time is limited. DMPC as needed. Ill be back Monday.


Male Human (Taldan) Abadaran Militant 12

Back now, in full.

Finished the convention, posted a bunch of stuff, and about to get the PFS Survey released.

It's been a busy few days...but now back to your usual inane Appario posts.

I wonder if I can buy a seat on the Council of Thieves?


If anyone wonders why I haven't responded to the waking of the redcaps, it's because I don't want to interfere with the pre-waking roleplaying that's currently going on :)


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Marco?


I apologize for my slowness in posting recently. I had a very busy weekend, but things should be back to normal now.


Don't worry about it, considering the high quality of your posts I think a little lapse in posting now and again is more than forgivable.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Definitely adding that last scene to my list of Yahirma's Best Hit's.


Male

I have a family emergency - please DMPC Semenya until the 18th.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

=(

Sorry to hear it.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Family comes first.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

I am back in town and catching up on the Paizo forums. Can someone post a very very concise recap here of what I've missed in the last two weeks? I'm afraid I've lost the thread of the plot, other than that we were gathering allies to help the mother of flies.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Things have moved kind of slowly over the past two weeks. You haven't missed much. I'll catch you up anyways.

The party set out to recruit the potential allies Dog's Tongue mentioned. They met with the Redcaps of the Bloody Tarn first. These Redcaps were being led by a very hostile Saytr named Madjaw. The situation was explained to him but he refused to help. After the party pressed the issue, Madjaw insisted on a trial by combat if we wanted his help.

After some short but stirring speeches from Derek and Yahirma the Redcaps were won over and, without their support, the Satyr submitted. Maddok tried to provoke him into coming along as well but was unsuccessful. Yahirma stepped in and using her feminine wiles convinced the angry satyr to help with the promise of certain carnal pleasures to come.

Whether Yahirma plans to make good on these promises remains to be seen. =P

Next the party stopped at the Trollclaw Cleft the home of a tribe of Jinkins caring for the giant beetle Fmughwa. After wandering around in the dark for a bit the party found the. Initially the dark fey were unwilling to help (citing that the Mother of Flies had been negligent in offering them trinkets for them to toy with) but after some choice words from Derek and Yahirma they agreed to help (by letting Fmughwa go at least). There was a brief moment where it looked like the Jinkins were going to have a little fun with us by sicking the beetle on us first but the party saw through the ruse and browbeat them into behaving.

Unfortunately, herding a giant beetle isn't quite as simple as it sounds and getting Fmughwa to the site of the battle requires the proper bait. Dog's Tongue proved his loyalty to the cause by volunteering and, after cleaning off the special compost everyone was wearing to mark us as not-food, took off towards the Maggot Tree.

The party chased after the giant beetle and its prey and found the battle underway. That's where you picked up.

Feel free to chime in if I missed anything.


Good recap; I don't believe you missed anything :)

Currently the party is in the south-east area of the clearing, in Fmughwa's wake.

Just to confirm: Is everyone on board with the plan to assault the command camp, rather than taking on the two camps that haven't yet joined the battle?

Semenya: All the trees surrounding the clearing will be suitable for concealing, but it will take more time to reach a concealed position than to join the battle directly (especially if you want to be concealed near the command camp, as it is on the opposide side of the clearing from your current position).


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Looks like our choices are Hey Diddle Diddle, Straight Up The Middle, then.

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