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DM Alexander Kilcoyne's Sargavan Saga

Game Master Alexander Kilcoyne

"What is this place? Puzzles in Azlant, more magic than you see in a year in Absalom. Wheels literally within wheels. Bound demons and wax golems? The expense must have been enormous. But why? To what end?"


Kingdom Rules | SRD Reference | Pyramid, Level 1 | Pyramid, Level 2 |

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Female Elf Wizard (Manipulator) 4

The elven enchantress incants another short arcane phrase. With a flick of her wrist, she sends another glob of acid at one of the two spheres.

Ranged touch attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit confirmation: 1d20 + 3 ⇒ (18) + 3 = 21

1d3 ⇒ 2
1d3 ⇒ 1

Male Human Haunted Nature Oracle 4 (Ac 20 Cmd 20 Will+4 Ref+2 Fort+4)

Round 2.

Seeing the nimble swordsman alone and undefended spurs the oracle into trying something new.....

Face still in concentration, lips sliding around sylvan's alien syllables, eyes staring intently at the stone floor near Kieran.

A stone floor that begins to move....

Full round casting Summon Natures Ally II to pull a Small Earth Elemental into space B,51 directly behind the sphere. I cannot communicate with the mighty pebble but its foe is right in front of spinning death and the little dirty dude has +7 to bull rush (CMB+4, Improved bull rush+2, Earth Mastery+1). Cross fingers.

Round 2 Init 5

Akirra moves into the room and begins to make his way around the spinning blades (MA to -C,55) while sending another arrow at the same flame spitting globe he hit previously...
SA attack w/bow: 1d20 + 8 ⇒ (8) + 8 = 16
damage (magical): 1d8 + 5 ⇒ (3) + 5 = 8

Status & Effects:
AC: 18 HP 36 of 36

I just noticed that I had my damage modifier incorrect in my first round attack. That arrow should have done 12 damage. (In case it matters)

Your Humble Narrator

Sorry for delay all.

The glob of acid soared unerringly through dozens of blades and sizzled as it burnt away a small part of the closest sphere's armour. Akirra's arrow had far greater difficulty getting through, torn apart into three pieces as it was by the heavy cover of the blade wall. Jakob focused on the stone, whispering in Sylvan as he coaxed an elemental of earth to the material plane.

I know these are durable arrows but firing through this thicket of blades is not "normal use" and if they don't break through the cover bonus of the wall of blades I am ruling them destroyed. I have applied the additional damage.

Automated Defence

Round 3-

Ordered Initiative-

Kieran- 24
Qhude- 22
Wax Golem- 15
Spheres- 9
Jakob + Elemental- 8
Akirra- 5
Ansha- 2

On Delay- Tebati

Active Effects-


Map (Init 24)


The path I mention in narrative is marked out in yellow. It would require a successful acrobatics check to pass through unharmed, failure would invoke a reflex save for half damage (Evasion applies).

The red squares are the denser areas where the blades are too dense to even hope to pass through (and will clearly deal high damage). These areas are dense enough to provide cover though.


Kieran and Qhude to act. We're now essentially acting in a "enemy, party" phase so just declare all actions after I update the spheres, you don't need to wait until the new round update.

Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4

Round 3: AC 15, HP 39/41 (2 non-lethal)

Resisting the urge to re-establish distance between him and the waxen figure, Qhude instead keeps the fight intimate. Leading with a couple of high jabs to keep his opponent upright he collapses his body height and twists his shoulder to ram his cestus into the golem's hip...
Power Attack Cestus: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d4 + 9 ⇒ (4) + 9 = 13

If that drops it then he'd move forward and around... if not then he'd hold firm.

Male Half-Elf Fighter 2nd/Rogue 2nd

With Qhude dealing with the wax construct, Kieran remains focused on the metal spheres, approaching one of the two remaining ones and striking at it with a diagonal slash.

Round 3, Initiative 24

Hit Points 19/29
AC 22/FF 17/T 15, CMD 20 (21 vs. disarm); +2 vs. lawful creatures
Fort +4/Ref +7/Will +1; +2 vs. enchantment, +2 vs. lawful creatures
Effects: Protection from law

Move Action: Move to A53.
Standard Action: Attack the sphere at A54.
Melee attack (+1 adamantine Aldori dueling sword): 1d20 + 9 ⇒ (9) + 9 = 18
Damage (slashing): 1d8 + 3 ⇒ (7) + 3 = 10

Female Human (Bonuwat) Cleric 4

Tebati will remain on delay at least until after the golem's/spheres' turn.

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