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DM Alexander Kilcoyne's Sargavan Saga

Game Master Alexander Kilcoyne

"What is this place? Puzzles in Azlant, more magic than you see in a year in Absalom. Wheels literally within wheels. Bound demons and wax golems? The expense must have been enormous. But why? To what end?"

Jakob

Kingdom Rules | SRD Reference | Pyramid, Level 1 | Pyramid, Level 2 |


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Your Humble Narrator

DM Only:

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Scanning the room for magic, Ansha does not detect any at all. Looking into the room for a few minutes, none of the group are able to discern any threats. Encouraged by this, they tentatively moved inside and began to tour the quiet room.

Each warrior, diplomat or mage honored here was noted for great achievements; representing battles, tactics, treaties, spells and accomplishments forgotten to the ages; dedicated historians might be able to find fascinating links here, but for the most part, the context that the Azlant text speaks of is utterly lost on the group, and Akirra is no exception to this.

Akirra:

Your eyes glance over a well-muscled, stocky and grizzly Mwangi warrior and a memory strikes your mind with the sudden ferocity of a lightning bolt. This man was your father- Kor, an man of few words and incredible strength. He taught and mentored you throughout your young, formative and teenage years, in addition to your regular life and lessons in this very building. His purpose in the Order, by the time you had grown up, was as a teacher, specializing in the training of scouts, hunters and rangers. He was an unforgiving, uncompromising father and teacher, implacable as a rock, although he still had a strong sense of community which he did his best to instill into you. You recall that his natural Druidic talents were developed from birth by the Order and he had a particular affinity for Apes- a trait that was both incredibly useful to the Order but also left many suspicious of potential affiliation with the accursed magical beasts, many themselves ape-like and worshiper's of the order's great enemy, the deity Angazhan.

You do not recall many further details, but reading the stories of his deed fills you with a sense of pride. He apparently fell to a horde of Girallons led by several High Girallons; killing over a hundred with a summoned army of gigantic ape's before succumbing. His last stand bought the time to rescue the entire tribe he had been recruited from and blunted the point of that particular offensive against the Order's territory, leading to a counter attack that destroyed some of the most powerful of Angazhan's followers in the Mwangi Expanse.

Room


Female Human (Bonuwat) Cleric 4

Tebati bypasses the dead Azlantis to pay closer attention to the Mwangi statues.

I'd take offense at the implication that a +7 bonus doesn't represent sufficient dedication to historical studies, but Tebati can't read the Azlanti anyway. ;P


Akirra scans the room, seemingly just as lost as the rest of you when he spots one of the statues and recognition flashes upon his features. Striding up to the statue, of a well-muscled, stocky and grizzly Mwangi warrior, Akirra falls to his knees. Kor... he barely manages to get the name out, the word sticking in his mouth. Reading the plaque, Akirra's emotions alternate between pride and grief. This man... this man... was my father. I remember him... he stutters before falling silent as he places a hand upon the statue's foot and hangs his head in reflection.

Anyone able to read the plaque and does so...:

Learns that Kor was a teacher with the Order, specializing in the training of scouts, hunters and rangers. And that he apparently fell to a horde of Girallons led by several High Girallons; killing over a hundred with a summoned army of gigantic ape's before succumbing. His last stand bought the time to rescue the entire tribe he had been recruited from and blunted the point of that particular offensive against the Order's territory, leading to a counter attack that destroyed some of the most powerful of Angazhan's followers in the Mwangi Expanse.


Female Elf Wizard (Manipulator) 4

Ansha makes a slow circuit of the room, scanning each statue's plaque. Glancing behind her, she notes Akirra's reaction and, curious, goes over to join him. Reading over his shoulder, she reads, "'He had great affinity for summoning apes....'"

She frowns, giving Tebati a meaningful look.


Ansha Saeralyan wrote:
Reading over his shoulder, she reads, "'He had great affinity for summoning apes....'"

It doesn't actually say that on the plaque. Those are Akirra's memories you are reading. :P

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