Crypt of the EverFlame (Inactive)

Game Master GM Sapphire Fox

Chronicle Sheets


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The Exchange

Human Vigilante 1

He looks around the room

"Ick"

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna continues into the chamber after the ratfolk. She renews the light on her holy symbol.

Will: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander proceeds as well.

will: 1d20 + 4 ⇒ (16) + 4 = 20

Sovereign Court

Map

The room has nothing to offer but a door on the other end, that seems to have holes around it that you surmise the wheel retracted the gate. You make your way into the next room that smells of guano, and a hole the looks like a vent that bats move in and out.

The following room there is a bridge, two statues and two pits

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna continues onward to the penultimate chamber. "Do those statues pose any threat?"

The Exchange

Human Vigilante 1

The Slithern Kid looks at the statues.

"Let me check...."

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"It looks as if they are ready to contest us crossing this bridge ... but how would a pair of inanimate objects do that? Hrm!"

I'm back. Still not a 100%, but no longer stuck in my bed feeling like regurgitated poop.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

I have no idea...I will lead out...be ready to move...Ander says as he slowly advances.on ohone...can someone move me up please? ty!

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

I moved you onto the bridge, Ander. I also took the liberty of moving the others into the hallway.

Sovereign Court

Map

so before Ander can place a foot on the bridge, Slithern halts him and points out a slight raise in the platform, that looks like a triggering mechanism Map updated white is trap

The Exchange

Human Vigilante 1

ander can I have a guidance please? :}

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

of course

Ander places his hand and sends a small blessing of Sarenrae's power to The Kid.

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Hrm, that trigger area is beyond my abilities for I surely can't jump over that. Is it possible to somehow disable the trigger? If not, we might be able to find something we can simple push onto it. Like a heavy door, table or a statue."

The Exchange

Human Vigilante 1

The Slitheren Kid tries to disable the plate trap.

disable device: 1d20 + 8 ⇒ (14) + 8 = 22

"The rat hopes this works"

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Once Slitheren has disabled the trap, Yumna takes a running leap over the trigger.

Acrobatics: 1d20 - 4 ⇒ (12) - 4 = 8

However, her armor holds her back, and she lands in the middle of the trigger.

Sovereign Court

Map

As slitheren finishes his attempt, he sees yumna attempting her jump but lands on the trigger, though as it presses down, nothing happens and Slitheran is pretty confident he has it disabled

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

"I had complete faith in you," she says, looking back toward Slitheren.

The Exchange

Human Vigilante 1

"Thanks!"

The Slithern Kid follows Yumna.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Well, now that the way is clear...Ander says as he follows Slitheren and Yumna

Sovereign Court

Map

The wide brass doors swing open on silent hinges to reveal
a vast crypt. The only light emanates from a torch mounted
above the crypt, flickering with a pale golden fire. Tall pillars
march across the chamber, ending at a dais on the far side, on
which is set a large stone sarcophagus.
A single form rests beside the coffin, that of a comely woman
in tattered clothing. She appears to be asleep or unconscious.

“So, Kassen’s heroes have come to fight me again. You will
make fine minions in my army of the dead. Come and meet
your fate.”
With that, a wicked-looking skeleton strides into
view wearing polished mail and brandishing a cruel sword in
both hands. A cold blue flame burns in its empty eye sockets.

Spoiler:

slitheran: 1d20 + 4 ⇒ (19) + 4 = 23
Bela: 1d20 + 2 ⇒ (16) + 2 = 18
Anders: 1d20 + 1 ⇒ (4) + 1 = 5
Yumna: 1d20 ⇒ 3
Rishh: 1d20 + 2 ⇒ (3) + 2 = 5
BBEG: 1d20 + 6 ⇒ (14) + 6 = 20

~~Round 1 bold to act~~
Knowledge religon
Slitheran
BBEG
Bela
Rishh
Anders
Yumna

The Exchange

Human Vigilante 1

Slitheren moves and fires his pistol.

attack: 1d20 + 6 ⇒ (8) + 6 = 14

damage: 1d6 ⇒ 1

"More skeletal things!"

Sovereign Court

Map

Slitheran fires and misses

As the creature sees the rat trying, he looks out over the group and moves and decides to entertain the rat with an attack of his own

attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 5 ⇒ (4) + 5 = 9

slitheran feels the blade hitting him hard

~~Round 1 bold to act~~
Knowledge religon
Slitheran
BBEG
Bela
Rishh
Anders
Yumna

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

"Ah buggery boo, here, now your sword is covered in slippery goo!" And, with a flourish, Bela calls into this world a whole lot of grease.

Std action: cast Grease on the BBEG's sword.
Grease: Reflex save vs DC 15 or drop the sword. On a successful save, nothing happens.

Grease:
School conjuration (creation); Level bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1; Elemental School earth 1

CASTING

Casting Time 1 standard action
Components V, S, M (butter)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance no

FAQ
If an opponent casts grease on an item, and the wielder succeeds at the initial save, what happens?

The spell description says “an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect,” so succeeding the save means the wielder avoids the effect—in other words, the spell is negated and there is no grease on the item.

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

The Exchange

Human Vigilante 1

Touch AC?

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Flat footed touch AC at that.

Yumna steps back to make room for the nagaji. She then raises her symbol of Sarenrae and unleashes a bright wave of angelfire.

Knowledge (Religion): 1d20 + 4 ⇒ (11) + 4 = 15

Channel Angelfire to Harm Undead: 1d6 + 1 ⇒ (5) + 1 = 6
Will save vs. DC 18 for half damage
Undead to not add their channel resistance to the save (Sun Domain)
-1 to hit for 1 round regardless of save

Sovereign Court

Map

if it was touch AC you'll hit, and I take it the pistol does B/P? Then it will damage and still come after you

Reflex: 1d20 + 3 ⇒ (16) + 3 = 19
will: 1d20 + 2 ⇒ (2) + 2 = 4

Yumna you know the creature as Asar who is a skeletal champion fighter and thats all

The Exchange

Human Vigilante 1

yep it's B/P. Thanks

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander grabs his morningstar abd swings it at the skeleton.

To the depths with you, foul beast!attack: 1d20 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (1) + 1 = 25 ft step forward

Sovereign Court

Map

~~Round 2 bold to act~~
Knowledge religon
Slitheran
BBEG -7
Bela
Rishh
Anders
Yumna

The Exchange

Human Vigilante 1

The Slithern kid fires into the skeleton using ratfolk abilities AC 22 now and provoke AoO gunslinger

"Where's our lizard guy fighter?"

did the positive energy do any damage?

attack: 1d20 + 7 ⇒ (3) + 7 = 10

damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Map

it did hence it being at 7 instead of 1'and it will take the AoO

AoO vs slitheran: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
damage: 1d8 + 5 ⇒ (2) + 5 = 7

if my math is correct that drops the rat?

The Exchange

Human Vigilante 1

yeah.. The Slitheren Kid drops bleeding.

Sovereign Court

Map

After seeing the rat fall over he turns his attention to the closest target, Anders

attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
And seems to miss

~~Round 2 bold to act~~
Knowledge religon
Slitheran bleeding
BBEG -7
Bela
Anders
Yumna

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Bela chants an arcane hymn, hoping to grasp control over the skeletal warrior's being.

Std action: Command Undead (no effect if he has 6 HD or more)
DC14 Will save or fall under Bela's control for a day.
IF he falls under Bela's control, Bela will order him to drop his weapon and NOT attack.

Command Undead:
https://www.d20pfsrd.com/feats/general-feats/command-undead-final/

As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.

Control Undead:
https://www.d20pfsrd.com/magic/all-spells/c/control-undead

This spell enables you to control undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible, the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior.

Intelligent undead creatures remember that you controlled them, and they may seek revenge after the spell’s effects end.

Sovereign Court

Map

will: 1d20 + 4 ⇒ (10) + 4 = 14 passes

he has just under 6 HD its a good idea, just didn't work this time

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander concentrates for a second and casts a spell. He reaches out to touch the skeleton.

clw: 1d20 + 1 ⇒ (19) + 1 = 201d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Map

will: 1d20 + 2 ⇒ (1) + 2 = 3 full damage

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yuman considers for a moment after the ratfolk falls. She ultimately releases a bright wave of divine energy to drive back the undead champion's evil.

Channel Positive Energy to Harm Undead: 1d6 + 1 ⇒ (5) + 1 = 6
Will save vs. DC 18 for half damage
Undead to not add their channel resistance to the save (Sun Domain)
-1 to hit for 1 round regardless of save

Sovereign Court

Map

will: 1d20 + 2 ⇒ (11) + 2 = 13 fail

BBEG -13

Slithern tries to stablize

The Exchange

Human Vigilante 1

The Slitheren Kid has a nightmare of a giant tiger.

stabilize: 1d20 + 2 ⇒ (10) + 2 = 12

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

That should be BBEG -19, right?
1, 6, 6, 6

Sovereign Court

Map

sorry yes -19

attack: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14

The creature swings and misses anders

Dark Archive

Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Morally defeated, but nonetheless still in fighting spirits, Bela conjures up a magical globe of acid and whirls it at the skeletal warrior.

Std action: Acid Splash (ranged touch attack)
Touch Attack: 1d20 - 2 ⇒ (19) - 2 = 17
Acid Damage: 1d3 ⇒ 1

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

Ander swings his morningstar at the skeleton, trying to finish him off and send him back to the depths.

Begone, monster!

attack: 1d20 + 1 ⇒ (17) + 1 = 181d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Map

Bela hits the creature causing a bit of burning while Anders swings but seems to fall short of connecting

Yumnas action, and how far down is slitheran? How close to dead?

The Exchange

Human Vigilante 1

my count I'm at -5. My CON is 14

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna channels her angelfire once again. "Sarenrae's light will prevail."

Channel Positive to Harm Undead: 1d6 + 1 ⇒ (6) + 1 = 7
DC 18 for half, channel resistance does not apply
-1 to Hit, regardless of save

Sovereign Court

Map

BBEG -27

will: 1d20 + 2 ⇒ (13) + 2 = 15

Slitheran

attack vs anders: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
confirm?: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16 fail

damage: 1d8 + 5 ⇒ (7) + 5 = 12

The creature roars as it takes a swing at anders again

Silver Crusade

230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light

Yumna bows her head slightly as her holy symbol glows brightly. A bright wave of healing energy washes over her companions.

Channel Positive to Heal: 1d6 ⇒ 2
If you are non-Good, you take -1 to hit for 1 round, no save.

The Exchange

Human Vigilante 1

The Slitheren Kid is stable but still dreams of the tiger.

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