Crown of the Kobold King (Inactive)

Game Master Seldlon the Swift

Only the desperate and the brave

Current Map

Level 1
Level 2


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M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Something like that. I want to hear more about your father when we get you out of here.

Zevon nods to Reinar.

Ready. I will provide support once they attack.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen's blade flashes in the darkness showing that he is ready.


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

Axe and shield ready, Reinar walks closer to the skeletons, waiting for a reaction.


No reaction, Reinar. Please move your tokens where you want them or tell me where to put them.


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

"Ugh...Weird...", Reinar will walk up to a skeleton and gently poke it. "...Wake up, buddy, i want to kill you again."


The skeleton claws at Reinar through a narrow opening in its alcove.
claw v AC 19 : 1d20 - 3 ⇒ (3) - 3 = 0


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Seeing the skeleton attack through the alcove, Zevon begins to realize the situation. He calls out to Reinar,

Are they able to escape their sepulchers?


Reinar notices that the iron grate behind the skeleton appears intact. The narrow front opening the skeleton reached through would make fighting very difficult.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon approaches the corridor.

It seems that skeletons will be free to rend us as we pass. I wonder if we would be able to crawl below their reach. There is one technique I can try if we are unable to avoid their grasp. However, it is new and may not be powerful enough to destroy them.

Zevon will inspect the alcove, trying to determine if there is a position one could take to be out of reach.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

can we get low enough to avoid the claws?


No way to avoid the claws passing down the corridor.


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

"I can just crush all of them, but that might take a while..."


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Aye I can try to cut off a hand or two as well. We could just duck and dodge by em."


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

That may be a foregone conclusion, but I would be remiss if I did not attempt to destroy as many as I can. Hold until I am clear. Either way I will meet you at the child.

Zevon begins to hum, the sound reminiscent of his past cure spells. He dives and rolls into the center of the corridor, the sound reverberating through the alcoves.

Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24

Channel Positive Energy 30' radius: DC 14: 1d6 ⇒ 1


The skeleton claws at Zevon through a narrow opening in its alcove.
claw v AC 16: 1d20 - 3 ⇒ (10) - 3 = 7

The second skeleton claws at Zevon through a narrow opening in its alcove.
claw v AC 16: 1d20 - 3 ⇒ (12) - 3 = 9

The third skeleton claws at Zevon through a narrow opening in its alcove.
claw v AC 16: 1d20 - 3 ⇒ (1) - 3 = -2

The blast of positive energy infuriates the skeletons, dealing various levels of damage.

will saves V DC 14:

Red S 1d20 + 2 ⇒ (13) + 2 = 15
Green S 1d20 + 2 ⇒ (12) + 2 = 14
Yellow S 1d20 + 2 ⇒ (1) + 2 = 3
Blue S 1d20 + 2 ⇒ (2) + 2 = 4
Grey S 1d20 + 2 ⇒ (16) + 2 = 18
Orange S 1d20 + 2 ⇒ (13) + 2 = 15
Red U 1d20 + 2 ⇒ (10) + 2 = 12
Green U 1d20 + 2 ⇒ (16) + 2 = 18
Yellow U 1d20 + 2 ⇒ (8) + 2 = 10
Blue U 1d20 + 2 ⇒ (4) + 2 = 6
Grey U 1d20 + 2 ⇒ (20) + 2 = 22
Orange U 1d20 + 2 ⇒ (13) + 2 = 15
Left 1 1d20 + 2 ⇒ (19) + 2 = 21
Left 2 1d20 + 2 ⇒ (4) + 2 = 6
Left 3 1d20 + 2 ⇒ (2) + 2 = 4
Left 4 1d20 + 2 ⇒ (5) + 2 = 7
Left 5 1d20 + 2 ⇒ (18) + 2 = 20
Right 1 1d20 + 2 ⇒ (4) + 2 = 6
Right 2 1d20 + 2 ⇒ (14) + 2 = 16
Right 3 1d20 + 2 ⇒ (20) + 2 = 22
Right 4 1d20 + 2 ⇒ (10) + 2 = 12
Right 5 1d20 + 2 ⇒ (19) + 2 = 21

Inititative:

Reinar 1d20 + 2 ⇒ (8) + 2 = 10
Zevon 1d20 + 5 ⇒ (3) + 5 = 8
Bulgard 1d20 + 4 ⇒ (18) + 4 = 22
Rhen 1d20 + 4 ⇒ (3) + 4 = 7
Red S 1d20 + 7 ⇒ (4) + 7 = 11
Green S 1d20 + 7 ⇒ (12) + 7 = 19
Yellow S 1d20 + 7 ⇒ (20) + 7 = 27
Blue S 1d20 + 7 ⇒ (11) + 7 = 18
Grey S 1d20 + 7 ⇒ (5) + 7 = 12
Orange S 1d20 + 7 ⇒ (1) + 7 = 8
Red U 1d20 + 7 ⇒ (18) + 7 = 25
Green U 1d20 + 7 ⇒ (6) + 7 = 13
Yellow U 1d20 + 7 ⇒ (19) + 7 = 26
Blue U 1d20 + 7 ⇒ (10) + 7 = 17
Grey U 1d20 + 7 ⇒ (15) + 7 = 22
Orange U 1d20 + 7 ⇒ (8) + 7 = 15

Round 1
Blue Square
Orange Square
Red Square
Yellow Underscore
Reinar
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Grey underscore
Rhen, Zevon, Bulgard


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen just makes a run for it attempting to move quickly past the hands.

Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Let's just hack our way through. If we just pass through, we warriors will pass by mostly unharmed. But the ch-ch-ch...

Bulgard pinches the bridge of his nose, closes his eyes and takes a deep breath.

The kids may not make it through!

He draws his great sword and charges a skeleton. He will await the decision of his comrades before sewing destruction.


Rhen makes it past the first skeleton. The second claws at him.
claw v AC 19: 1d20 - 3 ⇒ (14) - 3 = 11
Two skeletons claw at Bulgard as he moves into position.
claw v AC 18: 1d20 - 3 ⇒ (5) - 3 = 2
claw v AC 18: 1d20 - 3 ⇒ (2) - 3 = -1

The skeleton known as blue square moves towards the door. It leans its head to one side and manages to remove it. It throws its skull at Reinar.
skull toss v ac 19: 1d20 + 3 ⇒ (17) + 3 = 20
Orange square moves and tosses his skull at Rhen
skull toss v ac 19: 1d20 + 3 ⇒ (9) + 3 = 12
Yellow underscore moves and tosses his skull at Reinar
skull toss v ac 19: 1d20 + 3 ⇒ (10) + 3 = 13
skull damage to Reinar: 1d3 + 1 ⇒ (2) + 1 = 3
Red Square moves

Round 1
Blue Square
Orange Square
Red Square
Yellow Underscore
Reinar<------------------
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Grey underscore
Rhen, Zevon, Bulgard


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

We need to get to a d-d-defensible position. North hallway or south hallway, your choice Reinar.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

North, to the alcove!


Kimi whispers to Edgrin "Are they gonna die, Edgrin?"


Halfling AC 13, touch 13, flat-footed 11 | hp 08/10 | Fort +1, Ref +6, Will +5 (+7vs. fear)

"Shhh....Courageous rescuers, they are." Edgrin struggles with the longsword that is as taller than he is. He tries to work up the courage to join his heroes.


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

"So you piles of bones can actually move, eh? Well you're not getting past that door!", Reinar turns and swings at the skeleton close to the door (blue).

Attack vs Blue (PA): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15


Reinar shatters the skeleton. Bones fall to the ground in a pile.
Yellow Square moves and throws his skull at Reinar.
skull v ac19: 1d20 + 3 ⇒ (11) + 3 = 14
Orange Underscore moves and throws his skull at Reinar
skull v ac19: 1d20 + 3 ⇒ (3) + 3 = 6
Grey Square retains his skull and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (18) + 2 = 20
claw v ac 19: 1d20 + 2 ⇒ (4) + 2 = 6
Red Underscore moves
Green Square moves
Blue Underscore flanks Reinar and claws at him
claw v ac 19: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
claw v ac 19: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Grey Underscore claws at Rhen
claw v ac 19: 1d20 + 2 ⇒ (18) + 2 = 20
claw v ac 19: 1d20 + 2 ⇒ (3) + 2 = 5
Green Underscore moves
Claw damage to Reinar
claw damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw damage to Rhen
claw damage: 1d4 + 2 ⇒ (2) + 2 = 4

Round 1
Blue Square
Orange Square
Red Square
Yellow Underscore
Reinar
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Grey underscore
Rhen, Zevon, Bulgard <------------------


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Edgrin, close that door! Fall back to the alcove! We will not let these children fall prey to these abominations!

Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13

Inspire Courage


Two skeletons claw at Zevon as he moves from the corridor.
claw v AC 16: 1d20 + 2 ⇒ (8) + 2 = 10
claw v AC 16: 1d20 + 2 ⇒ (9) + 2 = 11


Halfling AC 13, touch 13, flat-footed 11 | hp 08/10 | Fort +1, Ref +6, Will +5 (+7vs. fear)

Edgrin closes the door.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen looks back at the children then ahead, "Best ta end this fast so we can get outta here with them children."

Rhen plows a head again, Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12


Rhen's acrobatics fail the DC 15 and draw an attack of opportunity. He remains in the current square.
claw v ac 19: 1d20 + 2 ⇒ (14) + 2 = 16


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

We n-need to retreat to the northern alcove!

Bulgard swings his greatsword at the skeleton due east of him.
Aaaaahhhhhhhhhh!!!!!

greatsword, inspire courage: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11


Bulgard destroys the skeleton.


Round 2

Zevon 18/20, Reinar 14/28 Rhen 17/21

Orange Square
Red Square
Yellow Underscore
Reinar <-----------------
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Rhen, Zevon, Bulgard

Orange Square moves and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (1) + 2 = 3
claw v ac 19: 1d20 + 2 ⇒ (11) + 2 = 13
Red Square moves and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (2) + 2 = 4
claw v ac 19: 1d20 + 2 ⇒ (14) + 2 = 16
Yellow Underscore moves and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (3) + 2 = 5
claw v ac 19: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

"Seems like this will take a while!", Reinar steps back to avoid being surrounded and makes another attack.

Attack vs Blue(PA, IC): 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12


Reinar shatters another skeleton.

Headless Yellow Square moves and claws at Bulgard.
claw v ac 18: 1d20 + 2 ⇒ (10) + 2 = 12
claw v ac 18: 1d20 + 2 ⇒ (7) + 2 = 9

Orange Underscore removes his skull and throws it at Bulgard
skull v ac 18: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17

Grey square moves

Red Underscore removes his head while moving at throws it at Bulgard in melee.
skull v ac 18: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16

Green Underscore takes a 5 ft step and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (8) + 2 = 10
claw v ac 19: 1d20 + 2 ⇒ (9) + 2 = 11

Green Square moves

Round 2

Zevon 18/20, Reinar 14/28 Rhen 17/21

Orange Square
Red Square
Yellow Underscore
Reinar
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Rhen, Zevon, Bulgard <-----------------


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon will continue to shout war cries and battle tactics. He drops his whip and fires the loaded crossbow at the skeleton in front of Bulgard.

Crossbow into melee: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Damage: 1d8 ⇒ 1

He loads a flaming bolt for his next shot.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard takes a swing at yellow square.

greatsword: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
damage: 2d6 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12


Zevon's crossbow goes off before he aimed it. Fortunately no one was hurt. Bulgard misses the headless skeleton that challenges him.


Halfling AC 13, touch 13, flat-footed 11 | hp 08/10 | Fort +1, Ref +6, Will +5 (+7vs. fear)

Edgrin whispers "Zevon, how is it going in there? Do you need my aid? I hear lots and lots of fighting"


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Less than ideal. I would not advise opening that door, unless you wish to draw the attention of half a dozen undead. Remember, those children and their safety are your priority.


Round 2

Zevon 18/20, Reinar 14/28 Rhen 17/21

Orange Square
Red Square
Yellow Underscore
Reinar
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Zevon, Bulgard
Rhen, <-----------------


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen will run up to join Zevon, "Think they can destroy em themselves?"

Rhen keeps a defensive stance


Two skeletons claw at Rhen as he runs the gauntlet
claw v Rhen ac 23: 1d20 + 2 ⇒ (8) + 2 = 10
claw v Rhen ac 23: 1d20 + 2 ⇒ (13) + 2 = 15

Round 3

Zevon 18/20, Reinar 14/28 Rhen 17/21 Bulgard 20/24

The skeletons in the locked alcoves reach out and claw at their intended victims.
claw v Reinar ac 19: 1d20 + 2 ⇒ (11) + 2 = 13
claw v Bulgard ac 18: 1d20 + 2 ⇒ (16) + 2 = 18

claw damage to Bulgard: 1d4 + 2 ⇒ (2) + 2 = 4

Orange Square
Red Square
Yellow Underscore holding
Reinar<-------------------
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Rhen, Zevon, Bulgard

Orange Square throws his head at Bulgard
head v AC 18: 1d20 + 3 - 4 - 4 ⇒ (1) + 3 - 4 - 4 = -4

Red Square throws his head at Bulgard
head v AC 18: 1d20 + 3 - 4 - 4 ⇒ (7) + 3 - 4 - 4 = 2

Yellow Underscore has no head to throw he holds


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

Reinar keeps attacking whatever pile of bones is in front of him.

Attack vs Yellow (IC): 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8


Another skeleton is shattered into a pile of bones.
Orange Square claws at Bulgard
claw v Bulgard ac 18: 1d20 + 2 ⇒ (14) + 2 = 16
claw v Bulgard ac 18: 1d20 + 2 ⇒ (9) + 2 = 11
Green Underscore claws at Reinar
claw v Reinar ac 19: 1d20 + 2 ⇒ (20) + 2 = 22
claw v Reinar ac 19: 1d20 + 2 ⇒ (19) + 2 = 21
Grey Square moves and throws his skull at Bulgard
skull v AC18: 1d20 + 2 - 4 - 4 ⇒ (7) + 2 - 4 - 4 = 1
Green square moves
Confirming critical claw v Reinar ac 19: 1d20 + 2 ⇒ (6) + 2 = 8

claw damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw damage: 1d4 + 2 ⇒ (4) + 2 = 6

Reinar takes another 12 HP damage. The remaining skeletons just ramble about.

Round 3

Zevon 18/20, Reinar 02/28 Rhen 17/21 Bulgard 20/24

Rhen, Zevon, Bulgard <------------


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Reinar, retreat to the northern alcove. I'll cover you. F-F-F... Ahhhh!!! Fall back!

Bulgard swings his great sword once again and waits for Bulgard to fall back.

greatsword: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Bulgard misses the headless skeleton again.

Round 3

Zevon 18/20, Reinar 02/28 Rhen 17/21 Bulgard 20/24

Rhen, Zevon<------------


Halfling AC 13, touch 13, flat-footed 11 | hp 08/10 | Fort +1, Ref +6, Will +5 (+7vs. fear)

Hooves are heard from the south. Edgrin turns and points the super large sword in that direction. "Kimi, Micra, get over here."


Human hp 39 AC 14, touch 12, flat-footed 12 Fort +5, Ref +5, Will +2 init+2 perc +9

"There's half of em"


"Edgrin, where is the rest of this party?"


Halfling AC 13, touch 13, flat-footed 11 | hp 08/10 | Fort +1, Ref +6, Will +5 (+7vs. fear)

"The forge spurned has Jurin. Hollin was taken back below. The rescuers are fighting undead skeletons behind this door."

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