
Zevon Vierding |

Something like that. I want to hear more about your father when we get you out of here.
Zevon nods to Reinar.
Ready. I will provide support once they attack.

Zevon Vierding |

Zevon approaches the corridor.
It seems that skeletons will be free to rend us as we pass. I wonder if we would be able to crawl below their reach. There is one technique I can try if we are unable to avoid their grasp. However, it is new and may not be powerful enough to destroy them.
Zevon will inspect the alcove, trying to determine if there is a position one could take to be out of reach.

Zevon Vierding |

That may be a foregone conclusion, but I would be remiss if I did not attempt to destroy as many as I can. Hold until I am clear. Either way I will meet you at the child.
Zevon begins to hum, the sound reminiscent of his past cure spells. He dives and rolls into the center of the corridor, the sound reverberating through the alcoves.
Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24
Channel Positive Energy 30' radius: DC 14: 1d6 ⇒ 1

Igar The Terrible |

The skeleton claws at Zevon through a narrow opening in its alcove.
claw v AC 16: 1d20 - 3 ⇒ (10) - 3 = 7
The second skeleton claws at Zevon through a narrow opening in its alcove.
claw v AC 16: 1d20 - 3 ⇒ (12) - 3 = 9
The third skeleton claws at Zevon through a narrow opening in its alcove.
claw v AC 16: 1d20 - 3 ⇒ (1) - 3 = -2
The blast of positive energy infuriates the skeletons, dealing various levels of damage.
Red S 1d20 + 2 ⇒ (13) + 2 = 15
Green S 1d20 + 2 ⇒ (12) + 2 = 14
Yellow S 1d20 + 2 ⇒ (1) + 2 = 3
Blue S 1d20 + 2 ⇒ (2) + 2 = 4
Grey S 1d20 + 2 ⇒ (16) + 2 = 18
Orange S 1d20 + 2 ⇒ (13) + 2 = 15
Red U 1d20 + 2 ⇒ (10) + 2 = 12
Green U 1d20 + 2 ⇒ (16) + 2 = 18
Yellow U 1d20 + 2 ⇒ (8) + 2 = 10
Blue U 1d20 + 2 ⇒ (4) + 2 = 6
Grey U 1d20 + 2 ⇒ (20) + 2 = 22
Orange U 1d20 + 2 ⇒ (13) + 2 = 15
Left 1 1d20 + 2 ⇒ (19) + 2 = 21
Left 2 1d20 + 2 ⇒ (4) + 2 = 6
Left 3 1d20 + 2 ⇒ (2) + 2 = 4
Left 4 1d20 + 2 ⇒ (5) + 2 = 7
Left 5 1d20 + 2 ⇒ (18) + 2 = 20
Right 1 1d20 + 2 ⇒ (4) + 2 = 6
Right 2 1d20 + 2 ⇒ (14) + 2 = 16
Right 3 1d20 + 2 ⇒ (20) + 2 = 22
Right 4 1d20 + 2 ⇒ (10) + 2 = 12
Right 5 1d20 + 2 ⇒ (19) + 2 = 21
Reinar 1d20 + 2 ⇒ (8) + 2 = 10
Zevon 1d20 + 5 ⇒ (3) + 5 = 8
Bulgard 1d20 + 4 ⇒ (18) + 4 = 22
Rhen 1d20 + 4 ⇒ (3) + 4 = 7
Red S 1d20 + 7 ⇒ (4) + 7 = 11
Green S 1d20 + 7 ⇒ (12) + 7 = 19
Yellow S 1d20 + 7 ⇒ (20) + 7 = 27
Blue S 1d20 + 7 ⇒ (11) + 7 = 18
Grey S 1d20 + 7 ⇒ (5) + 7 = 12
Orange S 1d20 + 7 ⇒ (1) + 7 = 8
Red U 1d20 + 7 ⇒ (18) + 7 = 25
Green U 1d20 + 7 ⇒ (6) + 7 = 13
Yellow U 1d20 + 7 ⇒ (19) + 7 = 26
Blue U 1d20 + 7 ⇒ (10) + 7 = 17
Grey U 1d20 + 7 ⇒ (15) + 7 = 22
Orange U 1d20 + 7 ⇒ (8) + 7 = 15
Round 1
Blue Square
Orange Square
Red Square
Yellow Underscore
Reinar
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Grey underscore
Rhen, Zevon, Bulgard

Bulgard Merkenkin |

Let's just hack our way through. If we just pass through, we warriors will pass by mostly unharmed. But the ch-ch-ch...
Bulgard pinches the bridge of his nose, closes his eyes and takes a deep breath.
The kids may not make it through!
He draws his great sword and charges a skeleton. He will await the decision of his comrades before sewing destruction.

Igar The Terrible |

Rhen makes it past the first skeleton. The second claws at him.
claw v AC 19: 1d20 - 3 ⇒ (14) - 3 = 11
Two skeletons claw at Bulgard as he moves into position.
claw v AC 18: 1d20 - 3 ⇒ (5) - 3 = 2
claw v AC 18: 1d20 - 3 ⇒ (2) - 3 = -1
The skeleton known as blue square moves towards the door. It leans its head to one side and manages to remove it. It throws its skull at Reinar.
skull toss v ac 19: 1d20 + 3 ⇒ (17) + 3 = 20
Orange square moves and tosses his skull at Rhen
skull toss v ac 19: 1d20 + 3 ⇒ (9) + 3 = 12
Yellow underscore moves and tosses his skull at Reinar
skull toss v ac 19: 1d20 + 3 ⇒ (10) + 3 = 13
skull damage to Reinar: 1d3 + 1 ⇒ (2) + 1 = 3
Red Square moves
Round 1
Blue Square
Orange Square
Red Square
Yellow Underscore
Reinar<------------------
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Grey underscore
Rhen, Zevon, Bulgard

Reinar Rolstad |

"So you piles of bones can actually move, eh? Well you're not getting past that door!", Reinar turns and swings at the skeleton close to the door (blue).
Attack vs Blue (PA): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15

Igar The Terrible |

Reinar shatters the skeleton. Bones fall to the ground in a pile.
Yellow Square moves and throws his skull at Reinar.
skull v ac19: 1d20 + 3 ⇒ (11) + 3 = 14
Orange Underscore moves and throws his skull at Reinar
skull v ac19: 1d20 + 3 ⇒ (3) + 3 = 6
Grey Square retains his skull and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (18) + 2 = 20
claw v ac 19: 1d20 + 2 ⇒ (4) + 2 = 6
Red Underscore moves
Green Square moves
Blue Underscore flanks Reinar and claws at him
claw v ac 19: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
claw v ac 19: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Grey Underscore claws at Rhen
claw v ac 19: 1d20 + 2 ⇒ (18) + 2 = 20
claw v ac 19: 1d20 + 2 ⇒ (3) + 2 = 5
Green Underscore moves
Claw damage to Reinar
claw damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw damage to Rhen
claw damage: 1d4 + 2 ⇒ (2) + 2 = 4
Round 1
Blue Square
Orange Square
Red Square
Yellow Underscore
Reinar
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Grey underscore
Rhen, Zevon, Bulgard <------------------

Zevon Vierding |

Edgrin, close that door! Fall back to the alcove! We will not let these children fall prey to these abominations!
Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13
Inspire Courage

Bulgard Merkenkin |

We n-need to retreat to the northern alcove!
Bulgard swings his greatsword at the skeleton due east of him.
Aaaaahhhhhhhhhh!!!!!
greatsword, inspire courage: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11

Igar The Terrible |

Round 2
Zevon 18/20, Reinar 14/28 Rhen 17/21
Orange Square
Red Square
Yellow Underscore
Reinar <-----------------
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Rhen, Zevon, Bulgard
Orange Square moves and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (1) + 2 = 3
claw v ac 19: 1d20 + 2 ⇒ (11) + 2 = 13
Red Square moves and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (2) + 2 = 4
claw v ac 19: 1d20 + 2 ⇒ (14) + 2 = 16
Yellow Underscore moves and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (3) + 2 = 5
claw v ac 19: 1d20 + 2 ⇒ (14) + 2 = 16

Reinar Rolstad |

"Seems like this will take a while!", Reinar steps back to avoid being surrounded and makes another attack.
Attack vs Blue(PA, IC): 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12

Igar The Terrible |

Reinar shatters another skeleton.
Headless Yellow Square moves and claws at Bulgard.
claw v ac 18: 1d20 + 2 ⇒ (10) + 2 = 12
claw v ac 18: 1d20 + 2 ⇒ (7) + 2 = 9
Orange Underscore removes his skull and throws it at Bulgard
skull v ac 18: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Grey square moves
Red Underscore removes his head while moving at throws it at Bulgard in melee.
skull v ac 18: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Green Underscore takes a 5 ft step and claws at Reinar
claw v ac 19: 1d20 + 2 ⇒ (8) + 2 = 10
claw v ac 19: 1d20 + 2 ⇒ (9) + 2 = 11
Green Square moves
Round 2
Zevon 18/20, Reinar 14/28 Rhen 17/21
Orange Square
Red Square
Yellow Underscore
Reinar
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Blue Underscore
Rhen, Zevon, Bulgard <-----------------

Zevon Vierding |

Zevon will continue to shout war cries and battle tactics. He drops his whip and fires the loaded crossbow at the skeleton in front of Bulgard.
Crossbow into melee: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Damage: 1d8 ⇒ 1
He loads a flaming bolt for his next shot.

Zevon Vierding |

Less than ideal. I would not advise opening that door, unless you wish to draw the attention of half a dozen undead. Remember, those children and their safety are your priority.

Igar The Terrible |

Two skeletons claw at Rhen as he runs the gauntlet
claw v Rhen ac 23: 1d20 + 2 ⇒ (8) + 2 = 10
claw v Rhen ac 23: 1d20 + 2 ⇒ (13) + 2 = 15
Round 3
Zevon 18/20, Reinar 14/28 Rhen 17/21 Bulgard 20/24
The skeletons in the locked alcoves reach out and claw at their intended victims.
claw v Reinar ac 19: 1d20 + 2 ⇒ (11) + 2 = 13
claw v Bulgard ac 18: 1d20 + 2 ⇒ (16) + 2 = 18
claw damage to Bulgard: 1d4 + 2 ⇒ (2) + 2 = 4
Orange Square
Red Square
Yellow Underscore holding
Reinar<-------------------
Yellow Square
Orange Underscore
Grey Square
Red Underscore
Green Underscore
Green Square
Rhen, Zevon, Bulgard
Orange Square throws his head at Bulgard
head v AC 18: 1d20 + 3 - 4 - 4 ⇒ (1) + 3 - 4 - 4 = -4
Red Square throws his head at Bulgard
head v AC 18: 1d20 + 3 - 4 - 4 ⇒ (7) + 3 - 4 - 4 = 2
Yellow Underscore has no head to throw he holds

Reinar Rolstad |

Reinar keeps attacking whatever pile of bones is in front of him.
Attack vs Yellow (IC): 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

Igar The Terrible |

Another skeleton is shattered into a pile of bones.
Orange Square claws at Bulgard
claw v Bulgard ac 18: 1d20 + 2 ⇒ (14) + 2 = 16
claw v Bulgard ac 18: 1d20 + 2 ⇒ (9) + 2 = 11
Green Underscore claws at Reinar
claw v Reinar ac 19: 1d20 + 2 ⇒ (20) + 2 = 22
claw v Reinar ac 19: 1d20 + 2 ⇒ (19) + 2 = 21
Grey Square moves and throws his skull at Bulgard
skull v AC18: 1d20 + 2 - 4 - 4 ⇒ (7) + 2 - 4 - 4 = 1
Green square moves
Confirming critical claw v Reinar ac 19: 1d20 + 2 ⇒ (6) + 2 = 8
claw damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw damage: 1d4 + 2 ⇒ (4) + 2 = 6
Reinar takes another 12 HP damage. The remaining skeletons just ramble about.
Round 3
Zevon 18/20, Reinar 02/28 Rhen 17/21 Bulgard 20/24
Rhen, Zevon, Bulgard <------------

Bulgard Merkenkin |

Reinar, retreat to the northern alcove. I'll cover you. F-F-F... Ahhhh!!! Fall back!
Bulgard swings his great sword once again and waits for Bulgard to fall back.
greatsword: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11