| Kibbo the slave |
"This is way, Great Liberator Reindeer."
They head up the north corridor and then west. At the next intersection, they turn north again.
Kibbo and Jarrdreg are talking to themselves about something as they round the corner. It takes a few seconds for them to look up.
"AAAAAHHHHHHHH!!!!!!! Glintie-Axe!!!!! Glintie-Axe!!!!"
They jump straight up in surprise. When they finally hit the ground, they turn around and run past you.
An evil hiss rises from the darkness ahead. A floating dwarven form shrouded in full plate rounds the corner. The air about this dwarven specter shimmers eerily, and the walls and floor sizzle and smoke where it passes. The thing’s boots scorn the earth, gliding a full foot above the masonry floor. It drags a cruel bloodletter axe in the air behind it.
Reinar 1d20 + 2 ⇒ (8) + 2 = 10
Zevon 1d20 + 5 ⇒ (5) + 5 = 10
Bulgard 1d20 + 4 ⇒ (17) + 4 = 21
Rhen 1d20 + 4 ⇒ (14) + 4 = 18
Glintaxe 1d20 - 5 ⇒ (13) - 5 = 8
Zevon 18/20, Reinar 25/28
Round 1
Bulgard, Rhen, Reinar, Zevon
Glintaxe
| Zevon Vierding |
Zevon draws his crossbow and loads it. He looks to the Kobolds.
This is Glintax? What do you know of this creature? We have only heard legend.
Once they respond I would like to make a knowledge check at my next opportunity. Just trying to find out what skill to use.
| Bulgard Merkenkin |
Bulgard immediately sprints to within his best range and releases a volley of arrows, drawing on Ranger's Focus.
rapid shot 1, point blank: 1d20 + 4 + 1 + 2 - 2 ⇒ (19) + 4 + 1 + 2 - 2 = 24
rapid shot 2, point blank: 1d20 + 4 + 1 + 2 - 2 ⇒ (3) + 4 + 1 + 2 - 2 = 8
dmg shot 1: 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
dmg shot 2: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
| Igar The Terrible |
Reinar 1d20 + 7 ⇒ (11) + 7 = 18
Rhen 1d20 + 6 ⇒ (8) + 6 = 14
Zevon 1d20 + 5 ⇒ (12) + 5 = 17
Bulgard 1d20 + 0 ⇒ (14) + 0 = 14
You notice the glowing axe is faintly lighting a 10 by 10 foot clear square around Glintaxe.
Zevon 18/20, Reinar 25/28
Round 1
Rhen, Zevon, Bulgard
Reinar, <-------------
Glintaxe
Knowledge Dungeoneering might help here.
| Reinar Rolstad |
"It seems metal and wood can't hurt this dwarf, like that bat swarm...Lets retreat."
Reinar stays in a defensive stance waiting for his group.
Full Defense
| Kibbo the slave |
"No worry Jarrdreg, I kill Glintaxe."
sling: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5
sling damage: 1d3 - 2 - 1 ⇒ (1) - 2 - 1 = -2
cover: 1d100 ⇒ 88
The obsidian missile whizzes past Great Liberator B-bastard-Lizard's ear by an inch or so on its way to contact with Glintaxe dealing 1HP nonlethal damage to the ghost.
| Jarrdreg the slave |
Not to be outdone by Kibbo, Jarrdreg loads his sling.
sling: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
sling damage: 1d3 - 2 - 1 ⇒ (2) - 2 - 1 = -1
cover: 1d100 ⇒ 85
cover: 1d100 ⇒ 52
The stone buzzes by Rhen and Reinar by a few inches but hits Glintaxe dealing 1HP nonlethal.
The two congratulate each other on their battlefield successes and skill with the sling.
| Igar The Terrible |
This is a gelatinous cube. Apparently the true demise of Druingar the Glintaxe. Gelatinous cubes are acidic oozes that spend their existence mindlessly roaming dungeon halls and dark caverns, swallowing up organic material such as plants, refuse, carrion, and even living creatures. Materials the cube cannot digest are metal and stone. The arrows did not vanish. They hit for damage and were digested immediately by the ooze's acid. Cube HP damage is at 16 plus 2 non lethal.
| Zevon Vierding |
Zevon fires his crossbow and reloads
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 ⇒ 4
I see now! Perhaps if we concentrate fire we can bring it down before it reaches us. Just keep your distance and try not to get caught in a dead end.
| Bulgard Merkenkin |
Bulgard retreats and lets loose two more arrows.
rapid shot 1, point blank: 1d20 + 4 + 1 + 2 - 2 ⇒ (10) + 4 + 1 + 2 - 2 = 15
rapid shot 2, point blank: 1d20 + 4 + 1 + 2 - 2 ⇒ (10) + 4 + 1 + 2 - 2 = 15
dmg shot 1: 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10
dmg shot 2: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
| Igar The Terrible |
Bulgard does 17 HP of damage to the cube before it moves forward.
Zevon 18/20, Reinar 25/28, Gelatinous Cube -37 HP -2HP (nonlethal)
Round 3
Rhen (move action remaining), Reinar, Zevon, Bulgard <--------------
Gelatinous Cube
Rhen's arrow does 2HP of damage, he still has a move action in this round.
| Bulgard Merkenkin |
I'll head east. The rest of you should keep south and we can s-surround this thing!
Bulgard releases two more arrows and moves east.
rapid shot 1, point blank: 1d20 + 4 + 1 + 2 - 2 ⇒ (5) + 4 + 1 + 2 - 2 = 10
rapid shot 2, point blank: 1d20 + 4 + 1 + 2 - 2 ⇒ (14) + 4 + 1 + 2 - 2 = 19
dmg shot 1: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
dmg shot 2: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
| Reinar Rolstad |
Reinar gives a step to the side and hurls his shortspear at the thing.
Attack(PowerAttack): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
| Igar The Terrible |
The damage is finally so great that the cube can no longer maintain form. It collapses into a liquid splashing and running off against the walls. A mithral full plate with a glowing +1 battleaxe locked to its gauntlet falls to the floor. Arrowheads and rocks bounce about finding a place to rest.
End initiative
Please check the discussion thread
| Reinar Rolstad |
"This equipment is quite well-made...I think i'll give this axe a try, no use for the plate, though.", he puts the full plate in his backpack and grabs the battleaxe before following the kobolds.
| Igar The Terrible |
You hear a true commotion as you approach this room. Three large stone tables stand in the middle of this room, while the long benches that once stood next to them have been knocked askew and overturned. A chubby halfling is grappling a kobold warrior. A girl is cornered and holding off two kobold warriors with a chair leg. Four kobolds are trying to snatch a young boy who is escaping them under a large table.
Reinar 1d20 + 2 ⇒ (9) + 2 = 11
Zevon 1d20 + 5 ⇒ (3) + 5 = 8
Bulgard 1d20 + 4 ⇒ (11) + 4 = 15
Rhen 1d20 + 4 ⇒ (8) + 4 = 12
Edgrin 1d20 + 2 ⇒ (14) + 2 = 16
Yagrik, Bloodscale Warrior 1d20 + 1 ⇒ (15) + 1 = 16
Kobold warrior red 1d20 + 1 ⇒ (11) + 1 = 12
Kobold warrior yellow 1d20 + 1 ⇒ (10) + 1 = 11
Kobold warrior blue 1d20 + 1 ⇒ (9) + 1 = 10
Kobold warrior green 1d20 + 1 ⇒ (10) + 1 = 11
Kobold warrior black 1d20 + 1 ⇒ (13) + 1 = 14
Kobold warrior grey 1d20 + 1 ⇒ (17) + 1 = 18
Round 1
Zevon 18/20, Reinar 25/28
Grey, Yagrik, Edgrin
Bulgard, Rhen, Reinar
Black, Green, Yellow, Blue, Red
Zevon
| Igar The Terrible |
Grey attacks Reinar
spear v AC 15: 1d20 + 1 ⇒ (11) + 1 = 12
spear damage: 1d6 - 1 ⇒ (2) - 1 = 1
Yagric attempts to break the grapple
v cmd 12: 1d20 + 2 ⇒ (6) + 2 = 8
Edgrin attempts to maintain the grapple
v cmd 11: 1d20 ⇒ 5
Edgrin fails to maintain the grapple.
Grey, Yagrik, Edgrin
Bulgard, Rhen, Reinar <----------------
Black, Green, Yellow, Blue, Red
Zevon
| Bulgard Merkenkin |
Bulgard sprints around a table and lines up a shot at Yadrik Bloodscales. He releases two arrows in the blink of an eye.
rapid shot 1, point blank: 1d20 + 4 + 1 - 2 ⇒ (14) + 4 + 1 - 2 = 17
rapid shot 2, point blank: 1d20 + 4 + 1 - 2 ⇒ (5) + 4 + 1 - 2 = 8
dmg shot 1: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
dmg shot 2: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
| Reinar Rolstad |
"Now to test my new weapon!", Reinar swings against the kobold in front of him.
Attack(PA): 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
| Igar The Terrible |
Seems to work. It can be used two handed as well. I found three sources, two of them confirm that.
Reinar's new toy claims its first victim.
Black moves in and attacks Reinar
spear v AC 17: 1d20 + 1 ⇒ (7) + 1 = 8
spear damage: 1d6 - 1 ⇒ (4) - 1 = 3
Green joins the party
spear v AC 17: 1d20 + 1 ⇒ (3) + 1 = 4
spear damage: 1d6 - 1 ⇒ (6) - 1 = 5
As does Blue
spear v AC 15: 1d20 + 1 ⇒ (12) + 1 = 13
spear damage: 1d6 - 1 ⇒ (6) - 1 = 5
Yellow and Red try to contain the girl.
Grey, Edgrin, Yagrik,
Bulgard, Rhen, Reinar
Black, Green, Yellow, Blue, Red
Zevon <----------------
| Zevon Vierding |
Zevon brandishes his whip with a resounding crack.
These vile creatures seem to only prey upon the week. Such a thing we cannot abide. Strike true friends, for every wound brings us closer to our stolen young. For the Hollow!
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Reinar Rolstad |
"Yes! Keep coming! I'll kill all of you!"
Reinar attacks swings again.
Attack vs Black (PA, IC): 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 1d8 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14
| Bulgard Merkenkin |
Bulgard does what he does best and lets two more arrows fly at Yagrik.
rapid shot 1, point blank: 1d20 + 4 + 1 + 1 - 2 ⇒ (6) + 4 + 1 + 1 - 2 = 10
rapid shot 2, point blank: 1d20 + 4 + 1 + 1 - 2 ⇒ (13) + 4 + 1 + 1 - 2 = 17
dmg shot 1: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
dmg shot 2: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8