| Reinar Rolstad |
Reinar sticks to his plan, attacking while keeping his guard up.
Attack(IC, Fighting Defensively): 1d20 + 7 + 1 - 4 ⇒ (16) + 7 + 1 - 4 = 20
Damage: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
| Lady Cirthana of Iomedae |
Reinar reduces the skeleton that took him down to a rubble of bones.
Red Underscore moves and attacks Bulgard
claw v Bulgard ac 18: 1d20 + 2 ⇒ (15) + 2 = 17
claw v Bulgard ac 18: 1d20 + 2 ⇒ (7) + 2 = 9
Cirthana strikes at Red Square
mw longsword flanking v ac 15: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
longsword damage: 1d8 + 4 ⇒ (2) + 4 = 6
Skeleton destroyed, she moves into the ossuary.
| Zevon Vierding |
Zevon's battle cries are hoarse and no longer have the rallying effect they once did. He hums low and concentrates on mending his wounds.
CLW: 1d8 + 2 ⇒ (3) + 2 = 5
He moved towards the child in an attempt to draw the attention of any remaining skeleton.
Now boy! Stay low and move down this side! We will get you back with your father yet!
| Igar The Terrible |
Zevon's hp is increased to 08/20
He draws claws from three skeletons on the way to Savram.
claw v ac16: 1d20 + 2 ⇒ (19) + 2 = 21
claw v ac16: 1d20 + 2 ⇒ (6) + 2 = 8
claw v ac16: 1d20 + 2 ⇒ (6) + 2 = 8
claw damage: 1d4 + 2 ⇒ (3) + 2 = 5
Savram Vade is the son of the mysterious wizard Sharvaros. Savram's bright eyes betray intelligence far beyond his years. When he is old enough he will no doubt follow his father into the cryptic life of a wizard.
It will take a Diplomacy DC15 to get him to comply. Please roll first and then role play based on that.
End initiative.
| Bulgard Merkenkin |
diplomacy: 1d20 ⇒ 11
Bulgard is still shaken from combat. He attempts to talk to the kid, but just stutters and sprays bloody spittle around the air and sighs to himself, leaning exhausted against a wall.
| Lady Cirthana of Iomedae |
Cirthna raises her visor. You once again see the glowing attractive face. Her pleasing and now familiar perfume can just be detected.
"When you did not return, several of the children's parents did beseech me to investigate the whereabouts of the party and children. I asked Milon Rodham to aid me in tracking. He will have good news to report when he returns. This should allay their fear to some degree until our return.
It is my intention to rescue these children and return them to their homes. If I manage to rid Golarion of a few undead in the process, so be it. And it satisfies my desire to explore this monastery as well. I have wanted to see it for some time now. Perhaps it may one day serve Iomedae."
| Lady Cirthana of Iomedae |
She lowers the visor and casually walks to Zevon
claw v ac22: 1d20 + 2 ⇒ (4) + 2 = 6
claw v ac22: 1d20 + 2 ⇒ (11) + 2 = 13
claw v ac22: 1d20 + 2 ⇒ (7) + 2 = 9
claw v ac22: 1d20 + 2 ⇒ (16) + 2 = 18
claw v ac22: 1d20 + 2 ⇒ (11) + 2 = 13
"Zevon Vierding. How do you propose to safely remove this child from danger?"
| Zevon Vierding |
As I said, if he follows I will draw the attention of the corpses. Gratitude for the aid, it was impeccably timed. Come young one; as you can see, no skeleton will cause you harm under our protection.
Diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15
| Lady Cirthana of Iomedae |
Zevon just meets the diplomacy. As Savram comes out, Cirthana takes the child in her opposite hand and heads back to the door..
claw v ac22: 1d20 + 2 ⇒ (9) + 2 = 11
claw v ac22: 1d20 + 2 ⇒ (2) + 2 = 4
claw v ac22: 1d20 + 2 ⇒ (16) + 2 = 18
claw v ac22: 1d20 + 2 ⇒ (20) + 2 = 22
claw v ac22: 1d20 + 2 ⇒ (12) + 2 = 14
confirm crit v ac22: 1d20 + 2 ⇒ (7) + 2 = 9
claw damage : 1d4 + 2 ⇒ (3) + 2 = 5
| Rhen Vemsa |
"We be a tough and apparently very stubborn bunch lad. Thank ye fer yer assistance lass, it be well timed."
Rhen will nurse some of his scratches, washing them off and grooming is beard again.
| Reinar Rolstad |
As he evaluates the damage taken, Reinar mutters to himself.
"Seems my fighting style is unfit for hordes of weak foes, maybe i should strike faster so i can begin my next attack sooner...Nah, i'll just swing stronger so i can take many enemies down with a single swing! Heheh..."
| Bulgard Merkenkin |
Bulgard nods his head in thanks to the lady, still catching his breath. His face flushed red with fury. He strides over to Kibbo, coughs and spits a huge gob of congealed blood to the side.
I freed you. I stood tall amongst certain death while you hid behind a door. One m-m-may argue that you owe me your l-l-life. I don't want your life. But I will have your r-respect. My name is Bulgard. Call me Basterd again and I will paint the w-walls green with your skull.
| Zevon Vierding |
Zevon assesses his beleaguered party.
You all did well. I have never seen a more inspired display of heroics. I know we are all in need of a rest, but the danger is still pressing for the remaining youths.
He directs the wand towards Rhen and Reinar, saving himself for last.
CLW Rhen: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Reinar: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Z: 1d8 + 1 ⇒ (4) + 1 = 5
| Zevon Vierding |
Zevon smiles and shakes his head at the ranger/kobold exchange.
His surname is still lizard, that part you had correct.
His smile turns to a mischievous grin as he passes the wand over the party once more.
CLW Rhen: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Reinar: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Cirthana: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Bulgard: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Zevon: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW=40 charges remaining
| Rhen Vemsa |
"SO where we be going now? I am as turned around as the lad over there. We be finding the forge fiend? Spurned, Durned?" Rhen stalks away from the skeleton room.
"That room be dangerously deadly, ner seen a thing like it."
| Zevon Vierding |
Zevon loads a bolt and motions for the kobold to take point with his whip.
Lead the way. Be sure to make us aware of traps that may befall us. Remember, it is in both of your best interest if we survive. I would hate to imagine what your former masters would do without our protection. With our success, you have earned a life free from subjugation.
| Jarrdreg the slave |
They lead you east to a closed unlocked door. Jarrdreg say "Shhh...that be Kerrdremak. He no likes King Merlokrep. He speaksies to hes mens. You no speaks Kobold. I twanslate."
"Even when a third of his subjects perished in a haphazard mining excavation to retrieve more “shiny good-good” for his demanding consort, Merlokrep remained undaunted. When the foul “creeping shadows” rose from the dark caves below and withered his finest warriors to skeletal husks, the Dragon King finally took the hint. He gathered his most sycophantic followers and, taking only what they could carry (mostly shiny good-good), they fled up and away from the spreading darkness. Exiled from their comfortable warren on the lower levels, the kobolds now live directly beneath Droskar’s Crucible. Merlokrep’s tribe continued to shrink with each passing week as accidents, attacks by their new monstrous neighbors, and the king’s own homicidal outbursts of rage over both, claimed more and more of his beloved people."
"He say 'Me miss when Kibbo and Jarrdreg were my slaves. I enjoyed giving them live minnows throughout the day and a pint of ale in the evenings. Oh, those were the days. Then Merlokrep took them from me and uses them to find shiny shiny for his queen. Me no like Merlokrep.' "
| Jarrdreg the slave |
"Maybes, Grand Whipem-up. Meybes. Jarrdreg not know for sure. Jarrdreg know Kerrdremak very very unhappy with Merlokrep. Me listens for you."
Growing trepidation over the slew of hardships faced after Merlokrep ascended the throne finally jarred the memory of the tribe’s elderly shaman, the ever absentminded Jekkajak, called by many “He Who Forgets More Than You or He Knows.” At a tribal dinner of stewed goatherd, Jekkajak suddenly lurched to his feet and babbled forth a dread prophecy long tucked in some cobwebbed corner of his crusty mind: “When the Doomed King sits the Throne, our great tribe merk-merks its last! To save our people, wash our troubles from the crown with the blood of pink-skin-spawn!” As the last word left his mouth accompanied by a dribble of stew, Jekkajak slumped face-first into his bowl and Merlokrep’s path became instantly clear. The only way to save his tribe from annihilation lay in the blood of the pink skins’ squishy children. In the dark of night, he sent forth his sneakiest to steal the pink-skinned babes from their strange fluffy beds. Before the kidnappers even reached the town, though, destiny intervened on their behalf."
"He say he is so sad Kibbo and Jarrdreg no longer gets live minnows and ales everys day. He say Jekkajak no good either. He say Jakkajak cause the tiny pink skins to be sacrificed. He say Merlokrep be stupid."
| Zevon Vierding |
I see. So a desperate king under the sway of a religious zealot. Obviously this threat needs to be addressed. While at the moment our priority is rescuing those in immediate danger, I would hate to pass an opportunity to gain allies against a king that sees fit to prey upon our young. I feel I should make attempt to turn this Kerrdremak to our cause. If negotiations go south, be prepared to fight our way through. Jarrdreg, will you make introduction?