| Igar The Terrible |
Ah, I forgot you have a reflex save for 1/2, Zevon. Glad you worded it that way. Reflex DC 14 gets you 3 HP.
Round 4
Zevon 11/20, Reinar 20/28 Rhen 20/21 Bulgard 18/24 Cirthana 17/20
Guidance available to Zevon, Rhen, Aid another available Reinar
Cirthana, Reinar, , Zevon
Rhen, Bulgard<-----------
hellhound
| Rhen Vemsa |
Rhen stabs in the pups back. "did yer master beat ya pup?"
Thigh slice: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d6 + 1 ⇒ (2) + 1 = 31d6 ⇒ 6
Confirm: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 1 ⇒ (1) + 1 = 2
I have the pressure spots talent, so I am doing 1 point of str dmg with the sneak attack.
| Igar The Terrible |
I'll let you have SA since it was a crit and the other rolls were low and I am the one who backed Cirthana up for no good reason.
Rhen does 11 damage to the hellhound. It falls.
End initiative.
Reflex save for Zevon
reflex v 14: 1d20 + 6 ⇒ (9) + 6 = 15
Zevon 14/20, Reinar 20/28 Rhen 20/21 Bulgard 18/24 Cirthana 17/20
You hear the roar of a forge. You also hear a hammer striking steel with a perfected rhythm.
| Lady Cirthana of Iomedae |
Cirthana lifts the visor. "Not much of a watch dog. I suspect the owner may not be so weak. I know the child is our priority, but I want to send this abomination back to Droskar. Perhaps one of you stealthy men could take a peek and report back to us. I have many battle preparations to perform for us before we engage."
| Igar The Terrible |
As Zevon moves further into the dark smoke he gets to the foundry.
A loud crackling sound fills the room. The smoke that pours from it is blistering hot and lit with a strange orange light. A massive forge responsible for the hellish atmosphere takes up the entire far wall of the cavern. Between the forge and the entrance stands a massive anvil, and nearby rest hammers, prongs, and other blacksmithing tools. A faint whimpering sound is almost lost in the roar that comes from the forge. An undead monstrosity left here by Droskar’s wrath has kept the fire in his foundry burning for centuries. The smoke is even thicker here, making it difficult to see anything beyond 5 feet. All creatures in the room have concealment.
Jurin Kreed, the young scion of Falcon Hollow’s most powerful family, is sequestered here by an evil undead dwarf called a forge spurned. The forge spurned is hard at work at the anvil beating a new link for its soul-forged chain. When the link is complete the creature plans to suck Jurin’s soul into it, adding the boy to his gruesome menagerie. Jurin is staggered from smoke inhalation and barely alive. In other words, HP 0
| Lady Cirthana of Iomedae |
Cirthana prepares for another battle. She goes to everyone and touches them, imbuing them with divine guidance. She casts protection from evil on Reinar and then divine favor as well. "I would hate to see you spend eternity as another link in that chain." She casts protection from evil on herself as well as guidance. "Are you going to make use of that wand, Zevon Vierding or should I use mine. We will go in prepared."
Protection from evil, For two minutes the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Guidance. This spell imbues the subject with a touch of divine guidance for 1 minute or until expended. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
Divine Favor Duration 1 minute. Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3).
| Zevon Vierding |
Create water? Enough to quench that forge? I will put mine to use, I feel we will need your steel more than my whip. Now strike true friends, the child's life hangs in the balance!
Inspire courage. Only two rounds of this left so make them count!
| Reinar Rolstad |
"Thank you, Lady Cirthana, now I'll crush him!", Reinar will drop his shield and wield his battleaxe two-handed before shouting a loud battlecry and charging at the forge spurned.
Reinar will rage!
Reinar will try to charge if possible, if not, he'll just move up and attack
Attack(IC,PA, Rage, Guidance): 1d20 + 6 + 2 + 1 + 1 ⇒ (5) + 6 + 2 + 1 + 1 = 15+2 if charge
Concealment?: 1d100 ⇒ 66
Damage: 1d8 + 6 + 3 + 2 + 1 + 1 ⇒ (3) + 6 + 3 + 2 + 1 + 1 = 16
CA is 17/12/15, or 15/10/13 if charge
| Igar The Terrible |
Surprise round one move or one standard action. Reinar moves into position. Good thing he gets to roll that attack again.
Surprise Round
Reinar, Cirthana
Rhen, Bulgard, Zevon <------------
Zevon 14/20, Reinar 28/28 Rhen 20/21 Bulgard 18/24 Cirthana 17/20
Inspire Courage everyone
Guidance available to all
Protection from Evil, Reinar, Cirthana
Divine Favor, Reinar
High ground (on anvil) Reinar
| Igar The Terrible |
Reinar and Cirthana get a better look at the forge spurned.
The choking odor of smelted steel tinged with burnt hair and flesh wafts on a foul wind. The jangling of heavy chains echoes ominously. A hulking dwarf wrapped in heavy steel links. Its face, hands, and body are riddled with glowing hot hooks and half-melted razor wire. Black smoke rises from its smoldering beard, framing its freakishly contorted face in ashy darkness. The tormented thing hefts a black adamantine hammer and the chains draping its form spring to life like metal serpents.
| Bulgard Merkenkin |
Bulgard gets into position and fires two arrows.
rapid shot long bow, PB, IC, DG: 1d20 + 4 + 1 + 1 + 1 - 2 ⇒ (15) + 4 + 1 + 1 + 1 - 2 = 20
dmg: 1d8 + 3 + 1 + 1 + 1 ⇒ (3) + 3 + 1 + 1 + 1 = 9
rapid shot long bow, PB, IC, DG: 1d20 + 4 + 1 + 1 + 1 - 2 ⇒ (10) + 4 + 1 + 1 + 1 - 2 = 15
dmg: 1d8 + 3 + 1 + 1 + 1 ⇒ (6) + 3 + 1 + 1 + 1 = 12
| Rhen Vemsa |
Rhen will creep around, trying to get in a good spot so that he can attack the evil kin a good stabbing.
Sneak: 1d20 + 6 ⇒ (4) + 6 = 10
Stabbing: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1 ⇒ (6) + 1 = 7 +2 if I can flank with someone else and my sneak attack, plus 1 str dmg
| Igar The Terrible |
Rhen moves into position. Surprise round move or standard.
Reinar 1d20 + 2 ⇒ (9) + 2 = 11
Zevon 1d20 + 5 ⇒ (16) + 5 = 21
Bulgard 1d20 + 4 ⇒ (15) + 4 = 19
Rhen 1d20 + 4 ⇒ (17) + 4 = 21
Cirthana 1d20 + 1 ⇒ (17) + 1 = 18
Forge Spurned 1d20 + 4 ⇒ (12) + 4 = 16
Soul Chain 1d20 ⇒ 10
Jurin 1d20 ⇒ 9
Round 1
Zevon, Rhen, Bulgard, Cirthana <----------
Forge Spurned
Reinar
Soul Chain
Jurin
In effect
IC everyone
Guidance everyone
Protection from Evil Reinar and Cirthana
Divine Favor Reinar
| Bulgard Merkenkin |
No surprise here. Bulgard rains death.
longbow, RS, PB, IC, DG: 1d20 + 4 - 2 + 1 + 1 + 1 ⇒ (8) + 4 - 2 + 1 + 1 + 1 = 13
dmg: 1d8 + 3 + 1 + 1 + 1 ⇒ (2) + 3 + 1 + 1 + 1 = 8
longbow, RS, PB, IC, DG: 1d20 + 4 - 2 + 1 + 1 + 1 ⇒ (13) + 4 - 2 + 1 + 1 + 1 = 18
dmg: 1d8 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13
| Zevon Vierding |
Zevon moves to the child and evokes the wand's power.
Fear not, we will see you out of this hell. For now, duck protect your head. On my word, you flee down the tunnel.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
| Rhen Vemsa |
Rhen will keep himself in between the evil dwarf and the child.
"Run like Zevon said lad."
Slice into the dwarf: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 101d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
sneak attack +1 str dmg: 1d6 ⇒ 2
| Igar The Terrible |
Another miss. SA +1 was an exception
The forge spurned makes a swift and unpredicted swing with its adamantine hammer at Reinar's glowing battleaxe using improved sunder
cmb v cmd 18 +2 Protection -2 FF: 1d20 + 7 ⇒ (14) + 7 = 21
damage to battleaxe: 1d8 + 6 ⇒ (4) + 6 = 10
The adamantine ignores the hardness of the battleaxe. It is completely destroyed. Hardness 10 HP 10
Round 1
Bulgard, Cirthana
Zevon, Rhen
Forge Spurned
Reinar <----------
Soul Chain
Jurin
In effect
IC everyone
Guidance Cirthana Zevon, Rhen. Reinar
Protection from Evil Reinar and Cirthana
Divine Favor Reinar
| Reinar Rolstad |
Reinar drops the remains of his battleaxe and draws his trusty longsword, attacking.
Attack(IC,PA,Guidance,Rage,Divine Favor): 1d20 + 6 - 1 + 1 + 2 + 1 ⇒ (18) + 6 - 1 + 1 + 2 + 1 = 27 +1 high ground?
Damage: 1d8 + 6 + 3 + 2 + 1 ⇒ (8) + 6 + 3 + 2 + 1 = 20
| Zevon Vierding |
Not on our watch young one!
Zevon steps forward for a better angle the creature and sends his whip towards its feet.
Trip vs CMD: 1d20 + 4 ⇒ (4) + 4 = 8
Flee child! Take refuge with the small dragonfolk!