LoreKeeper |
Pagrip still reels from the blow, but is somewhat at ease in the knowledge of a newly fortified Caulder coming up behind him - a grim look of determination on his face that may very well be due to his supreme unwillingness to give up the last bit of his meal that he spent good money for.
Esmerelda brings a fat gash into the side of the golem - the layers of decaying flesh offer no resistance to the massive greatsword.
Next up: Ten, Pagrip, golem, Esmerelda, Caulder
Typical, absolutely typical. Another failed save. Sigh. :)
I may be going out on a limb here, but it may be related to the spectacularly low Fortitude save that Pagrip has (for a dwarf) ;)
Move to the end of the table opposite Ten. (You really need coordinates on your map, Lore.)
I considered it, but I like it as it is now - it makes the descriptive texts of people's movements a bit more specific.
Tendrizu |
As Esmerelda cuts the golem, Ten takes the opportunity to strike.
33 Smash 1d20 + 5 ⇒ (13) + 5 = 18
33 Damage 1d4 + 3 ⇒ (1) + 3 = 4
33 Grab 1d20 + 9 ⇒ (4) + 9 = 13
"This doesn't seem to be working, 33. Let's try something else," Ten comforts 33, as he takes a 5-foot step to the north and draws his longspear.
HP: 17/30 (33); Con 12; AC 17, T 13, F 16, CMD 18, Bombs 2, Extracts still prepared: cure light wounds
LoreKeeper |
Pagrip's luckless attack hits nothing but thin air. Which, perhaps, is fortunate as the golem's attention and preservation instincts move to its right flank. With surprising speed and force the golem slams Esmerelda and Ten against each other. Where the thing touched Ten's cheek a sickly smear of green is mixing with some blood from a bruise.
Slam vs Esmerelda 1d20 ⇒ 16 damage 1d8 + 5 ⇒ (4) + 5 = 9 Esmerelda Fort save 1d20 + 7 ⇒ (17) + 7 = 24 saved
Slam vs Ten 1d20 ⇒ 17 damage 1d8 + 5 ⇒ (7) + 5 = 12 Ten Fort save 1d20 + 5 ⇒ (4) + 5 = 9 not saved
Next up: Esmerelda, Caulder, Ten, Pagrip, golem
Caulder Baradin |
"What is it with you and beards all of a sudden, Darkbane?" he complains, reaching out and cuffing Pagrip on the back of the head with some positive energy. "Hey, dwarf, when you're hurt, have the sense to step away from the thing killing you! You're no good to anyone dead."
convert hold person to cure moderate wounds 2d8 + 3 ⇒ (7, 6) + 3 = 16 Now there's efficient resource management. :)
LoreKeeper |
With an audible click Pagrip stands up dead straight, good as new. For a moment a golden key shimmers in his eyes. And he is granted a +1 circumstance bonus to attack for 1 round.
Esmerelda, on the other hand, has no such luck - her attack carries far more force and competence than Pagrip's had, but against the hide-like exterior of the golem all that means little.
Tendrizu |
Save against Nausea: 1d20 + 5 ⇒ (10) + 5 = 15
That's enough to beat it! By the way, Ten took a 5-foot step last turn, so I assume the golem had to move too.
Ten takes another step back, giving himself space to attack with his spear.
Spear Thrust 1d20 + 6 ⇒ (18) + 6 = 24
Spear Damage 1d8 + 4 ⇒ (8) + 4 = 12
HP: 5/30 (33); Con 12; AC 17, T 13, F 16, CMD 18, Bombs 2, Extracts still prepared: cure light wounds
LoreKeeper |
Oops, I missed the 5-foot thing. I'll leave it as is, apparently you guys need the help :p
Three attacks from three sources - but only one connects. To Ten's dismay, the spear does not appear to meet quite as much resistance as he was expecting. Damage resistance. The spear is still partly embedded in the creature when it retaliates at the alchemist. The first swipe goes wide, but the second catches Ten off-guard and drops him to the floor, unconscious.
Slam at Ten 1d20 ⇒ 6 miss
Slam at Ten 1d20 ⇒ 14 damage 1d8 + 5 ⇒ (8) + 5 = 13
Esmerelda Darkbane |
"Ten! Nooooo! Pagrip stand over (on) Ten. Cleric! By Abadars holy gavel, channel!"
Esme 5fts into the corner (the cabinet should be adequately thrown over by now) and readies to attack when flanking occurs.
Still cry shenanigans for an enemy 5fting through a table and Esme to get to Ten. Shenanigans on you GM! :p
Pagrip Staurmbar |
"Blast it all!" Pagrip grumbles. "This thing is going to be the death of us." He scrambles onto the table and then jumps down over Ten and then attacks.
Move straight north one square, then diagonal northeast one square.
Acrobatics, if needed, to get over table: 1d20 + 9 ⇒ (15) + 9 = 24
Warhammer, flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d8 + 1 + 2d6 ⇒ (1) + 1 + (1, 6) = 9
Well, that's a nice improvement! Lousy damage roll though.
AC 16; HP 18/18
Caulder Baradin |
"By Abadars holy gavel, channel!"
"And heal the idiot grandson's left arm too? Not on your life, Darkbane," he growls. "Not without a donation to the Bank on its behalf. Distiller!" he barks, stepping up to support Pagrip. "Stop bleeding!"
cast stabilize on Ten; 5-foot-step northeast
LoreKeeper |
Pagrip really needed Weapon Finesse and a light weapon over Combat Reflexes at level 3.
On command the blood that had been gushing out of Ten stops. His pained features look slightly at ease now.
Esmerelda's readied attack aims nicely at a pivotal part of the golem's body - but it just doesn't carry the force to go through the thick natural armor. Pagrip's attack comes much closer to striking home, but still falls just a bit short. It's enough - however - to get the constructs attention. With an inhuman bellow it reaches for the big table and with a shudder lifts it off the ground. The various odds and ends that were on the table topple and shatter to the ground.
This provokes, giving Pagrip and Esmerelda an AOO - but also causes 1d6 ⇒ 3 damage to Caulder, Pagrip and Ten. Caulder and Pagrip can make a DC 10 Reflex save for half (or none in the case of Evasion). As it is unlikely that the golem will go down from the AOOs, I'll continue with his actions for now:
With the massive table clutched between his hands (leveraged in part against his hips) the mad golem swings at Pagrip. The impact nearly bowls the dwarf over.
Improvised big table smash 1d20 ⇒ 15 damage 1d10 + 7 ⇒ (9) + 7 = 16
"Distiller!" he barks, stepping up to support Pagrip. "Stop bleeding!"
haha! :)
Caulder Baradin |
Reflex 1d20 + 1 ⇒ (1) + 1 = 2
"I just healed them, damn it!" the cleric snaps at the golem. "Dwarf, back away toward the door! Darkbane, get the nine Hells out of the corner! We've got to retreat. The left arm of an dead Shoanti isn't worth anyone's life, even a distiller's." He carefully reaches down, without taking his eye off the monster, and grab's Ten's limp arm. "No civilian dies on my watch! Do you know the kind of paperwork I'd have to fill out?"
convert bless to cure light wounds on Ten 1d8 + 3 ⇒ (5) + 3 = 8
I think with Esme's ready it's now Caulder, Esmerelda, Pagrip, Ten, golem?
LoreKeeper |
I'll post Pagrip's AOO for now
Just before Pagrip sees stars for a moment, he brings down his warhammer on the golem's approximate right kneecap.
Pagrip warhammer smash! 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 damage 1d8 + 1 + 2d6 ⇒ (4) + 1 + (1, 5) = 11
Next up: Esmerelda, Caulder (acted), Pagrip, Ten (unconscious), golem
Esmerelda Darkbane |
Esme reverses her grip on the greatsword and stabs it, point down, into the back of the golems left knee.
The dice roller hates Esme. Here is the proof:
1d20 ⇒ 9
1d20 ⇒ 1
1d20 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 3
Masterwork Greatsword: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10
"Over here you clump of debris."
Pagrip Staurmbar |
Reeling from nearly being knocked over by the table, Pagrip calls out to Esmerelda, "You can't fight it on your own! Get out of there!"
He takes one last swing at the golem.
Warhammer, flanking: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 1d8 + 1 + 2d6 ⇒ (5) + 1 + (4, 4) = 14
He then dives low and rolls out of the way.
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (14) + 9 = 23
Move 10 ft straight west to the wall.
AC 16; HP 18/18
LoreKeeper |
With a bubbly roar the golem moves after Pagrip, the table almost like a battering ram. Esmerelda gets an AOO. Caulder's resolve is almost shaken as the golem barrels into him, trying to use the table to crush both Caulder and Pagrip against the west wall. Bullrush maneuver, Caulder gets an AOO against the golem if he threatens
Bullrush vs Caulder 1d20 ⇒ 1
The golem's attempt fails abysmally, as a table leg is caught on the floor causing most of the energy to be expended harmlessly. One of the table legs breaks, the other is cracked and hangs skew.
Esmerelda Darkbane |
AoO: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Esme cuts the golem down its back, with great satisfaction, then moves first towards the doorway and then into flanking with Caulder and swings again at the golems exposed back.
Greatslice: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
"Cleric! I don't care if you heal the monster. Channel now!"
hp 16/29, AC 18, CMD 18, 1 lay remaining
What is this thing? Esme thinks...
Knowledge (arcana): 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge (religion): 1d20 + 5 ⇒ (8) + 5 = 13
Caulder Baradin |
Can't find any reference to which weapon he has in his hand, but he hasn't done anything that takes two hands since we entered the room so I see no reason why he wouldn't have his morningstar equipped. AoO 1d20 + 5 ⇒ (4) + 5 = 9 damage 1d8 + 3 ⇒ (8) + 3 = 11 I always roll max damage on misses. :P
Caulder ignores the paladin's panicked shrieking. "Dwarf! Out the door! If it follows you, at least it's not clubbing anyone!"
Delay until after Pagrip acts.
Pagrip Staurmbar |
"All right, ugly!" Pagrip calls to the beast. "Come and get me!" He hurries to the door and through it, then waits.
Move to the door, then one square west (i.e. to the other side of the door in the short stretch of corridor there).
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
AC 16; HP 18/18
Caulder Baradin |
Hate to point it out, Navior, but I think Pagrip took 16 hp of damage here. You sure you want to wait within range for another slam?
Caulder Baradin |
I thought he was not including the attack bonus to keep us from metagaming. The raw d20 roll has been under our AC before when he's described it as a hit and made people roll Fort saves. Like here, where the hit that put Ten into negatives is a natural 14 when his AC is 17 or here where Esmerelda takes damage and has to save vs. something on a 16 when her AC is 18. I think anytime he rolls damage, we're suppose to apply it and trust his math. ;)
Pagrip Staurmbar |
Ah, hmmm... You may be right. Although he only says it "nearly bowls" Pagrip over.
Lorekeeper, can I make a request that you be much, much clearer when something is a hit or miss? Attempting to do everything with in-game descriptive language is one thing, but it still needs to be clear, especially when looking back to make a quick check. If you haven't been posting the actual ACs hit, then I wouldn't be surprised if there have been times that Pagrip has been hit, but I haven't subtracted the damage. Thanks. :)
At any rate, yeah if he took 16 points of damage, he won't try to goad the golem to follow him, and he won't stop to ready an action. He'll keep moving a full double move in to the room to the west and south towards the stairs (40 ft total).
Caulder Baradin |
"If we survive this, I expect a stiff drink," he growls. "If it follows us, see to the distiller; if it stays with you, I'll see to the dwarf."
Working on the assumption that Pagrip is badly injured, he'll withdraw out the door after him to heal him next round. If Pagrip isn't hurt, he'll withdraw around the still-extant table to the door in the north wall, 5 squares north of Esme on the map.
LoreKeeper |
Joana/Caulder of course rightly point out that Pagrip is indeed bashed up rather badly - and yes I tend to remove the +x part to obfuscate things a little. I'll add a HIT/MISS! type thing to the attacks :)
Pagrip, followed tightly by Caulder, make a swift getaway bustling through the door to the west under a barrage of table legs. The golem doesn't chase, but turns on the isolated paladin now - with a heave that scrapes the table along the ceiling the construct smashes the table at Esmerelda, but providence, Abaddar, or perhaps just plain luck, ensure that the attack misses. The table crashes heavily against the ground just off the mark and a few splinters of wood scatter and skitter along the floor toward the east wall.
Table slam vs Esmerelda 1d20 ⇒ 5 miss!
Next up: Esmerelda, Pagrip, Caulder, Ten (unconscious), golem
Esmerelda Darkbane |
"Get away from Ten you...you... horrific monster!"
Esme drops her greatsword, draws her warhammer and shield and attempts to attack the creature defensively.
warhammer: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
damage: 1d8 + 5 ⇒ (7) + 5 = 12
hp 16/29, AC 20 (22 fighting defensively), CMD 18 (20), 1 lay remaining
Pagrip Staurmbar |
Joana/Caulder of course rightly point out that Pagrip is indeed bashed up rather badly - and yes I tend to remove the +x part to obfuscate things a little. I'll add a HIT/MISS! type thing to the attacks :)
Thanks! That'll be very helpful.
Pagrip will delay until after Caulder heals him.
Pagrip pauses long enough for Caulder to catch up to him. "Thanks," he says as the cleric heals him. He looks back the way they came, hoping to see Esme followng with Ten.
He'll continue to delay for now.
AC 16; HP 11/18
LoreKeeper |
Caulder and Pagrip catch their breath in the corridor beyond the fighting room. Esmerelda attacks, cautiously, wary of letting her guard down now that she's facing the golem by herself. The carrion-wrought construct in turn swings the table at the paladin - the attack misses Esmerelda but smashes the table into a couple of larger and many smaller pieces; the golem now holds the remnants in one claw while his other is empty.
Table assault vs Esmerelda 1d20 ⇒ 7 miss!
Next up: Esmerelda, Caulder, Pagrip, Ten (unconscious), golem
Esmerelda Darkbane |
Esme grits her teeth and stands firm in front of the creature, with a slim hope that it will drop its guard as it did before.
Abadar, give me strength.
warhammer: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
damage: 1d8 + 5 ⇒ (7) + 5 = 12
hp 16/29, AC 20 (22 fighting defensively), CMD 18 (20), 1 lay remaining
Caulder Baradin |
"Dwarf, get your crossbow ready and try to stay where that thing can't hit you again." Caulder moves back into the doorway where he can see what's happening. "Darkbane, if you're worried about the distiller, stop just standing there on top of him! You need to draw the abomination away from him! You move the monster; I'll get the distiller!"
Start 5-foot-stepping with those attacks already. :P
Move 20 feet back into the 5-foot-corridor just outside the door; ready an action to cast stabilize on Esme if she falls
LoreKeeper |
When Caulder returns into sight of the room, he sees that the table the golem has been wielding is shattered now, but a remnant - in the left hand of the creature - smashes at Esmerelda with such force and ferocity that it powers its way through the paladin's formidable defense. For a moment it actually looked as if Esmerelda managed to fend of the blow, but her strength was just not enough to hold back the attack.
Improvised club vs Esmerelda 1d20 ⇒ 18 hit! damage 1d4 + 5 ⇒ (4) + 5 = 9
Claw vs Esmerelda 1d20 ⇒ 5 miss
Next up: Esmerelda, Caulder, Pagrip, Ten (unconscious), golem
Esmerelda Darkbane |
defensive warhamster stance: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
damage: 1d8 + 5 ⇒ (1) + 5 = 6
Abadars Strength. Abadars Strength. Abadars Strength. Why am I still not strong enough to save my friends?
hp 7/29, AC 20 (22 fighting defensively), CMD 18 (20), 1 lay remaining