Crimson Throne of Lore

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Male Human (Chelaxian) Cleric 3

"We seem to be headed in the right direction," Caulder looks up questioningly at Pagrip and Ten when they return from their reconnoiter. "These snake-skeletons look like the kind of watchdogs a necromancer would have, right? Better them than Lamm's damned crocodile."

Anyone else hurt much? Keeping in mind that Caulder's not going to waste expensive wand charges on a scraped knee. ;)


Human (Varisian) Alchemist 3

Ten thinks for a moment, before answering: "Yes, and no. If i'm not mistaken, necrophidius construction makes use of the same raw materials, but they aren't necessarily undead. Any arcane practitioner could probably put these together, given enough resources and the training to do so. Maybe I should try building one as a friend for Reginald and 33."

"Shall we go left?"

Ten could use a lesser restoration :)


Female Human (Varsian) Paladin 4

"You have my thanks, cleric." Esme says maintaining a straight face "Though I must admit, healing magics have never made me feel dirty before."

But the wand... makes me feel so good: 23/29hp


Male Human (Chelaxian) Cleric 3
Tendrizu wrote:
Ten could use a lesser restoration :)

Well, he'd better hope we survive until morning because Caulder can't learn one until then.

Caulder remans the cart with the half-a-Shoanti in it. "Wherever," he grumbles. "Better than standing around here."


GM rolls:

1d20 ⇒ 15
1d20 ⇒ 14
1d20 ⇒ 20

Caulder just about reaches the door when next to him Pagrip mumbles, "hmmm, that's strange, that should--" he reaches out and pushes once, twice against the north wall. Click. A narrow passage way opens.


Female Human (Varsian) Paladin 4

"Well its as good a way as any. After you Pagrip, finder of secrets."


"Heh," Pagrip says, "I need to spontaneously check things more often, it seems." He peers down the passageway before stepping in.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
He then steps in and walks right into a wall apparently. ;)


It takes a few minutes, as more and more tunnels split from the initial one - and even for the thin dwarf some sections are a bit tight - but eventually the four manage to determine the layout of the secret passages. Conveniently they connect various rooms that they've already explored; unfortunately nothing new is revealed.

Map updated


Female Human (Varsian) Paladin 4

"These might be useful to know about later. Well, back to that last door then."


The door offers no resistance, and Pagrip heads through first. The room beyond features wooden tables stacked with vials, beakers, and other alchemical gear, although the southern one is heaped with broken vials and leans awkwardly on a hastily repaired leg. Three large cauldrons sit against the east wall, one of them upended. Its foul, rancid contents of rendered fats have spilled over the floor.

Another of the by now familiar derro is in the room, preoccupied with balancing the content of two vials.

He has not noticed Pagrip or the others yet; you may act in surprise round.

DM rolls:

Initiative Esmerelda 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Caulder 1d20 + 0 ⇒ (17) + 0 = 17
Initiative Ten 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Pagrip 1d20 + 3 ⇒ (8) + 3 = 11

Initiative derro 1d20 ⇒ 13

Next up: Surprise round Caulder, Ten, Pagrip, Esmerelda, Round 1 enemies, Caulder, Ten, Pagrip, Esmerelda

Map updated


Male Human (Chelaxian) Cleric 3

Nothing Caulder can do in a surprise round in the hallway. Delay.


Human (Varisian) Alchemist 3

Ten raises 33 to his lips indicating that the others should Shhh. Reginald, now attached to Ten's neck, raises a paw-analogue and also let's out a small shhh. Ten crouches down, trying to stay low and out of sight as he sneaks around the northern-most table.

Stealth 1d20 ⇒ 14


Caulder remains in the back, while Ten and his menagerie slowly creep forward.

Next up: Pagrip, Esmerelda, start of round 1 enemies, Caulder, Ten


While Ten moves round the north side, Pagrip tries moving around the south side of the table up to the derro. He carefully pulls out his warhammer as he goes.

Stealth: 1d20 + 9 ⇒ (4) + 9 = 13
Figures. One of the things he's really good at but rarely gets to do, and he rolls terribly. :)


Female Human (Varsian) Paladin 4

Esme looks ready for action.
Esme waits for the sneaky ones in the party to get the drop on the derro. Delay until someone attacks.


I assume both Ten and Pagrip move at half-speed in their stealth.

Derro perception 1d20 ⇒ 3

DM rolls:

1d20 ⇒ 15
1d20 ⇒ 19

Quietly the dwarf and the alchemist make their way around the table. Even the usually clanky and voicesome Abadarians manage to keep things silent. The derro is working feverishly - apparently oblivious to the world.

Next up: Caulder, Ten, Pagrip, Esmerelda, enemies

Map updated


Male Human (Chelaxian) Cleric 3

Delay


Human (Varisian) Alchemist 3

Ten steps out from behind the table (to the square just east of the derro, to give Pagrip a flanking opportunity) and swings 33 at the derro, hoping to grab the little blue dwarf by the neck.

33 Slam 1d20 + 5 ⇒ (4) + 5 = 9
33 Damage 1d4 + 3 ⇒ (2) + 3 = 5
33 Grab 1d20 + 9 ⇒ (3) + 9 = 12

HP: 22; Con 12; AC 15, T 11, F 14, CMD 16, Bombs 3


Male Human (Chelaxian) Cleric 3

The jig up, Caulder gestures in an elaborately-gentlemanly manner from Esmerelda to the door and smirks, "After you."

Continue to delay until after Esmerelda acts.


Pagrip steps up to the derro. Taking advantage of the flanking opportunity offered by Ten, he swings his warhammer.

Warhammer: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage: 1d8 + 1 + 2d6 ⇒ (8) + 1 + (5, 4) = 18
Sigh. Another botched roll on something he rarely gets to do.


Female Human (Varsian) Paladin 4

Nodding at Caulder as she passes, Esme moves into the room, steps onto the table and swings down at the unsuspecting derro.

Greatsword: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15


Both Ten and Pagrip botch their attacks, leaving the derro to yelp in surprise. Esmerelda takes full advantage of this, dealing a tremendous blow to the creature.

Next up: Caulder, enemies, Ten, Pagrip, Esmerelda


Male Human (Chelaxian) Cleric 3

Caulder follows Esme as far as the door and grunts in disgust. "Let me guess: This is either where the lights go out or someone gets screamed at."

Move to block the doorway (5-foot-hallway square); Ready an action to attack any enemy that comes in range 1d20 + 5 ⇒ (15) + 5 = 20 damage 1d8 + 3 ⇒ (8) + 3 = 11 Of course: when there's actually nothing to attack I roll well. :P


With a yelp - that manifests in magical energies - the derro realizes that he's in deep trouble. This is aggravated as his shout creates a sound burst that stun both himself and his immediate assailants Ten and Pagrip. Esmerelda and Caulder, however, stand firm in the cacophony (undoubtedly having outlasted sermons of a similar nature before).

Esmerelda Fortitude vs DC 15 1d20 + 7 ⇒ (16) + 7 = 23 damage 1d8 ⇒ 7
Caulder Fortitude vs DC 15 1d20 + 5 ⇒ (20) + 5 = 25 damage 1d8 ⇒ 2
Ten Fortitude vs DC 15 1d20 + 5 ⇒ (3) + 5 = 8 damage 1d8 ⇒ 4 stunned
Pagrip Fortitude vs DC 15 1d20 + 1 ⇒ (8) + 1 = 9 damage 1d8 ⇒ 3 stunned

Derro Fortitude vs DC 15 1d20 ⇒ 9 damage 1d8 ⇒ 2 stunned

Next up: Esmerelda, Caulder, enemies, Ten, Pagrip

Map updated


Female Human (Varsian) Paladin 4

"OW! Not in my EARS!" Esme once again sweeps her sword at the derros head.

Greatsword: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Confirm Crit: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Extra Crit Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

16/29 hp, 18 AC


The shout of the blue little freak is cut short as a massive chunk of sharp steel ends its life.

Combat over


Female Human (Varsian) Paladin 4

Jumping off the table Esme says "Good job everyone. Pagip, take a look around and see if you find anything of note."
Esme bends over and rummages through the derros belongings.
"hmmm"

Perception: 1d20 + 0 ⇒ (14) + 0 = 14


Like the other derros, this one has an impressive crossbow. Quite dissimilar from the normal crossbows, this one appears to be able to fire at quite a rate.


It takes a moment for the ringing to go away from Pagrip's ears and he just stares open-mouthed at Esme. "Huh...wha?" he mutters. "Oh right, yes, of course." Rubbing his ears, he begins to search around the room.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


The room is filled with reagents, compounds, tinctures and alchemical substances and tools.

Knowledge (arcana, religion) or Craft (alchemy) DC 15:

More specifically the alchemical tools and substances present circumstantial evidence of necromantic research.

Pagrip feels his dwarven senses tingle when he approaches the northern wall. A faint outline sets itself off, easily missed by the less acutely perceptive; to Pagrip's touch it opens into a hidden passage.

Map updated


Male Human (Chelaxian) Cleric 3

Knowledge (religion) 1d20 + 4 ⇒ (4) + 4 = 8


Human (Varisian) Alchemist 3

Craft (alchemy) 1d20 + 8 ⇒ (11) + 8 = 19

"I'd guess that this room was used as a laboratory of sorts," Ten mutters to Reginald. After poking around a bit, he declares: "We're just missing some onyx gems and serviceable corpses. If we could find those, we could use this laboratory to build our own zombie army."


Female Human (Varsian) Paladin 4

Knowledge(arcana): 1d20 + 4 ⇒ (4) + 4 = 8
Knowledge(religion): 1d20 + 5 ⇒ (11) + 5 = 16


Male Human (Chelaxian) Cleric 3

"I thought this necromancer we were looking for was, y'know, a person, not a weird kind of dwarf," Caulder frowns. He nods to the downed derro. "We need to patch this thing up and take it back for trial?"


The person you looking for is in fact human, at least last you heard ;)

Any of the other paths pique the exploring interest?


Human (Varisian) Alchemist 3

"It might have been an apprentice," Ten responds, while pocketing a few choice reagents, automatically adding: "We might need these later... No, Darkbane, I do not intend to create an army of undead."

With pockets full, Ten heads towards the northern tunnel. "Should we follow Pagrip's discovery?"


Male Human (Chelaxian) Cleric 3

"'Apprentice,'" Caulder hems. "That's an accessory to a crime. Still probably worth taking it in, either as corroborating witness or something to stand trial if the necromancer ends up dead. We can toss it in the cart with the half-Shoanti ... if it's still alive."

Perception/Heal to see if it survived the broadsword 1d20 + 2 ⇒ (9) + 2 = 11


Female Human (Varsian) Paladin 4

Esme eyes Ten while he collects 'evidence' "But an army of tentacles is fine?"

Esme considers the options.

"Let's try that door next." she says as she points to the door in the south. "Pagrip. Have at it!"


"Not the secret passage?" Pagrip says as he heads towards the south door. "Good place to hide things, secret passages. Still, obvious doors might contain something interesting too."


Human (Varisian) Alchemist 3

"Yes, Reginald, I also thought Pagrip would go along with my suggestion."


:'(


Pagrip finds the door to the south unlocked, but hard to open as it has been boarded up.

Craft (woodwork), Profession (carpenter) or similar, DC 12:
The boards seem to have been put up relatively recently, in the last few days, or so.

A high Strength check can open that, or you can spend 1d3 ⇒ 2 minutes to remove the boards.


Male Human (Chelaxian) Cleric 3

"If it's boarded up, our necromancer hasn't been coming and going that way," Caulder protests. "This Shoanti corpse is fresh; the other half can't be behind there. Leave that be, and let's find what we're actually looking for."


Male Human (Chelaxian) Cleric 3
Caulder Baradin wrote:
Perception/Heal to see if it survived the broadsword 1d20+2

Btw, if the derro proved to be still clinging to life, Caulder was going to throw a stabilize on it and toss it in the cart.


Human (Varisian) Alchemist 3

"I agree with Caulder. We can look through there later. Perhaps we can even ask the necromancer about what might be behind there."


Pagrip spins around. "Right, secret passage it is." He heads through the secret door.


Pagrip leads the way, and it doesn't take long for the secret passage to end. From the inside it isn't hard for the dwarf to spot the lever to open the secret door. Two wide, freestanding bookshelves stand in the room beyond, the shelves filled with row upon row of tomes and scrolls.


Map updated


Female Human (Varsian) Paladin 4

"A necromancers lair filled with foul magical books. Let's see if there is any particularly incriminating evidence."

Perception: 1d20 ⇒ 19


My apologies - I was in Namibia (south-western Africa) and the internet was more unreliable than I was expecting so I didn't get a chance to tell all my pbp-threads. I'll be updating in the next 24 hours...

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