Crimson Throne of Lore

Game Master LoreKeeper


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A question regarding local laws:

How much authority does the Bank of Abadar actually have to enforce or enact law in Korvosa? I know that the faith of Abadar is a pretty central one, but our two Abadarians seem to behaving as if the Bank is a police force (which I would have thought is what the Korvosan guard is). Just want to be clear on the social implications of Pagrip's act of defiance. :)


Well our job was to apprehend the deserters. Giving it another justification is just icing on the cake. But if Pagrip doesn't like that justification then how about "we get loads of money" :p


Joana wrote:
I'm thinking of Mrs. Lovett's meat pies from Sweeney Todd. :)

Filled with delicious Korvosan sausages. No wait. Ew.


Navior wrote:

A question regarding local laws:

How much authority does the Bank of Abadar actually have to enforce or enact law in Korvosa? I know that the faith of Abadar is a pretty central one, but our two Abadarians seem to behaving as if the Bank is a police force (which I would have thought is what the Korvosan guard is). Just want to be clear on the social implications of Pagrip's act of defiance. :)

According to Guide to Korvosa (which may or may not be canon for LoreKeeper's game), the Guard serves the City first, the monarch second, and the Church of Abadar third. "Supported and augmented by the church of Abadar, the Guard counts among its officers paladins and priests of the city god." So while the two are closely related and share some personnel, I don't think merely being a Banker means you have police authority, although it probably means that Bankers expect to be backed up by the Guard just as the Guard expects support from the Bank.


Joana wrote:
According to Guide to Korvosa (which may or may not be canon for LoreKeeper's game), the Guard serves the City first, the monarch second, and the Church of Abadar third. "Supported and augmented by the church of Abadar, the Guard counts among its officers paladins and priests of the city god." So while the two are closely related and share some personnel, I don't think merely being a Banker means you have police authority, although it probably means that Bankers expect to be backed up by the Guard just as the Guard expects support from the Bank.

Okay, that's more or less how I figured things were (it's been awhile since I've read my Guide to Korvosa). I just wanted to know how much authority Caulder and Esmerelda actually had to arrest on a charge of giving things away for free (which I'm pretty sure isn't actually against the law). I needed to know if Pagrip would be the next one arrested. :)


Male Human (Chelaxian) Cleric 3
Navior wrote:
giving things away for free (which I'm pretty sure isn't actually against the law)

"Should be. Damn hippies."


No strictly speaking giving things away isn't against any law. Though I expect the Abadarians realize that giving things away for free is highly suspect especially on a large scale as the meat seems to be. For example, meat could be laced with drugs. First round is free but the ones after will cost ya. Or even more sinister (to Abadarians): They are using the gifts of free food to turn the people away from the rightful law. That's instigating rebellion.

Course, they could just be really nice fellas giving away free food :)


We're under orders from the actual Guard to bring them in on a charge of desertion anyway. The giving-stuff-away is just icing on the cake to really outrage the Bankers. :)


Hey, LoreKeeper, are you going to set our game up with the new campaign management tools? Not GMing any games, I can't see them, but they seem to be pretty popular.


Your wish is my command :)

Campaign Goodness


Nice.


LoreKeeper wrote:


"I've got a girl, I cannot you who - but she's well-to-do. I owe a lot to her, she helped me get a good job at the guard three years back when I was new in town, and she makes sure that things work properly. She's genuinely smart, and beautiful." He's got a bit of a far away look in his eyes, and it doesn't take any special observation skills to realize that he's swooning a little, still in-love after several years. "She originally suggested the setup at All the World's Meat. It just made sense, and her advice has always been for the best."

There once was a man that couldn't "you who"

He had a girl that was well-to-do
He owed her a lot
But then he got caught
And had to find someone else to woo


Splitting up the party again? Do we ever learn? :p


Avianfoo wrote:
Splitting up the party again? Do we ever learn? :p

Never.


It's like a GM's wet-dream :)


Turns out intimidate of 30 and diplomacy of 24 aren't enough. :)


LoreKeeper wrote:

Turns out intimidate of 30 and diplomacy of 24 aren't enough. :)

At 2nd level? This is obviously an overpowered encounter with a killer DM. I call shenanigans!


Joana wrote:
LoreKeeper wrote:

Turns out intimidate of 30 and diplomacy of 24 aren't enough. :)

At 2nd level? This is obviously an overpowered encounter with a killer DM. I call shenanigans!

+1 :)


Did you wine-and-dine him? Did I see roses? No? With half-hearted diplomacy and efforts like that, what you expect? :p

Actually I've been a bit lenient with information, since you guys did roll so well previously; but at the make-or-break point I'm using the DCs provided by the AP. :)


Stupid thread eats my post all the time, doesn't want to accept it no matter how much I submit, so here:

Next up: Caulder, Ten, Pagrip, Esmerelda, renegades


Shenanigans! Hard corner gives cover. +4AC so a 20 misses! :p


Avianfoo wrote:
Shenanigans! Hard corner gives cover. +4AC so a 20 misses! :p

I thought I had read that but couldn't find the rule. Where is it?


Joana wrote:
Avianfoo wrote:
Shenanigans! Hard corner gives cover. +4AC so a 20 misses! :p
I thought I had read that but couldn't find the rule. Where is it?

The cover diagram on page 194 of the Core Rulebook shows that corners provide cover.


Navior wrote:
Joana wrote:
Avianfoo wrote:
Shenanigans! Hard corner gives cover. +4AC so a 20 misses! :p
I thought I had read that but couldn't find the rule. Where is it?
The cover diagram on page 194 of the Core Rulebook shows that corners provide cover.

You don't know how often I've looked at that picture and not seen that. I still kind of don't. It's not terribly clear, is it? I suppose the explanation is that one of the lines from the corner of the rogue's square goes along the line of the wall?

Of course, the butcher guy could just have taken a 5-foot-step and done the same thing, only with flanking it would be a 22 and his creepy friend gets a +2 as well.


Don't point out ways to kill the PCs. We are doing quite well at killing ourselves thank you. :)

Also just realised that I am not updating the round numbers. Oops. That last one is round 3.


11 damage is a scratch on the cheek? What? do these guys have DR now?


Joana wrote:
11 damage is a scratch on the cheek? What? do these guys have DR now?

*arm drops off* Tis but a flesh wound.

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Company scabbard? :P

Next week, 3 October - 7 October, I'll be stuck in all day training. I doubt that I'll have much opportunity to post during that time. I'll send some AI script for Ten to LoreKeeper over the weekend.


Hey! Don't go calling Esme a ho. Just coz she lays around a bit doesn't make her a ho.

I are confused. 14 seemed to hit last time... maybe it actually was a miss. That means we are really sucking badly. Otyugh can't stop us but a pair of sweaty butchers can. This is not a happy ending. :p


This is the battle where nobody can hit anything. :(


LoreKeeper wrote:


Company scabbard... did he just call Esmerelda the village bicycle?

He didn't necessarily mean to; he's just not known for his silver tongue. :)

LoreKeeper wrote:

Will 1d20 - 1 = (18) - 1 = 17

Malder looks at his nose momentarily but readjusts in time to dodge out of Esmerelda's sap.

I think I'm going to quit playing spellcasters in PbP; I have the worst luck with enemy Will saves. Doesn't matter how low their Will save actually is; they always manage to roll a natural 18 or higher. Douena's skeletons, Corinna's faceless stalker, a horse (!) that saved vs. my witch PC's hex, now this guy with his -1 Will. :P

Avianfoo wrote:
I are confused. 14 seemed to hit last time... maybe it actually was a miss. That means we are really sucking badly. Otyugh can't stop us but a pair of sweaty butchers can.

Now that I think about it, that scratch might have been LoreKeeper's way of narrating a near-miss that doesn't do any real damage. It was a bit misleading, though. On the plus side, it means that 11 damage might actually be more than a scratch if we could ever hit him!


Does Esmerelda take damage from a trip? I thought she was just knocked prone. (I rarely see Trip used, so I'm not sure, but I don't see anything in the Combat Manuever section about damage on a successful trip.)


Joana wrote:
Does Esmerelda take damage from a trip? I thought she was just knocked prone. (I rarely see Trip used, so I'm not sure, but I don't see anything in the Combat Manuever section about damage on a successful trip.)

Yeah, trip attacks don't normally inflict damage, unless there's some other special ability in play that grants it (can't think of any ability like that off-hand, though).


Navior wrote:
This is the battle where nobody can hit anything. :(

Well, they can hit us. :P

But, yeah, we're not doing well. These are just the mooks; we haven't even gotten to Verik Vancaskerkin yet. Could be a short campaign, LoreKeeper!


The trip "damage" comes from me copy-paste-ing too much. Ignore it. :)

Quote:
Now that I think about it, that scratch might have been LoreKeeper's way of narrating a near-miss that doesn't do any real damage. It was a bit misleading, though. On the plus side, it means that 11 damage might actually be more than a scratch if we could ever hit him!

Indeed. The recent trip-AOO was the first actual hit the good guys have landed on the bad guys. Maybe a sign of things to come.

...but... seriously. This "10" thing of yours is getting old. Try something more epic. Like rolling a "12". ;)


Trusting our luck, Esme will not land her hit due to being clobbered to death. What was that about the first encounter being the most deadly?


Hah! Just because you survived the first encounter you all high-and-mighty ey? This encounter is easier; for people that roll above 10. :P

1 down on both teams. It's time for the Abadarians to kick it up a notch.


Pagrip nooooo!


How about if I roll total of 10? That hits right? Right?


LoreKeeper wrote:

1 down on both teams.

Except that the one is bleeding out, while the other is peacefully sleeping under the effect of nonlethal damage. Not exactly even. :P

RPG Superstar 2011 Top 4

I'll be offline until next Saturday. Lore, I trust you to run Ten in combat until then :) Try not to catch Pagrip in any bomb splash damage.


haha - man you guys have it rough :)

Ten will come and re-join the primary party; or at least he'll come looking for the Abadarians in the shopfront. Let's hope that'll be enough in the long run.


ignore its not important ;):

4d6 ⇒ (3, 6, 5, 4) = 18 15
4d6 ⇒ (5, 1, 5, 3) = 14 13
4d6 ⇒ (2, 1, 6, 3) = 12 11
4d6 ⇒ (3, 2, 3, 1) = 9 8
4d6 ⇒ (6, 2, 5, 2) = 15 13
4d6 ⇒ (6, 1, 4, 5) = 16 15

RPG Superstar 2011 Top 4

Back online.


Wow! That was a bit close to the bone there. At least Pagrip should be back in action soon. Give you lot a chance to clean-up the scene a bit.


250 gp to everyone from the loot. Might get a chance to spend some of it at the Citadel before we're sent out again the next morning, if anyone needs anything. LoreKeeper, do they have cure light potions here, or would we have to go back to the bank for them?

EDIT: Oh, and Caulder will retrieve his manacles once they have the deserters locked up safely.


Yea, you'll be able to get a selection of 1d6 + 1 ⇒ (5) + 1 = 6 cure light potions


Remember newly leveled-ups: you gain HP at half HD rounded down, or you can trust in the lucky GM dice

(Why? Because I like rolling, and I'm hoping that the HP rule encourages rolls :D)


Male Human (Chelaxian) Cleric 3
LoreKeeper wrote:

Welcome to level 2 Ten and Pagrip! :)

About time. Slackers.

;)

RPG Superstar 2011 Top 4

Whenever I play in a LoreKeeper game, I always tell him that I'm going to do the whole thing as a level 1. He never listens to me.

LK, roll for Ten's HP.

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