Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


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Keil:
I have no problem with you snagging his gold here (along with his blanket, he he). He had a total of 37 gp and 8 sp in his money pouch.

As Grezzor introduces himself to the others Brok and Keil move to the empty room and peer inside. The glint of mail along with several gold coins apparently suspended in mid air in the middle of the room from your light source. As the goblin steps into the room, the fetchling puts a cautioning hand on his shoulder and points out a shimmering film in between you and it.

Knowledge Dungeoneering DC 8:
This is a gelatinous cube which spend their existence mindlessly roaming dungeon halls and dark caverns swallowing up organic material such as plants, refuse, carrion, and even living creatures. Materials the cube cannot digest, such as metal and stone, can eventually fill up the creature's mass. Their acidic secretion can paralyze any creature it touches and can engulf anything it runs into.

Initiative:
Brok: 1d20 + 4 ⇒ (13) + 4 = 17
Keil: 1d20 + 6 ⇒ (3) + 6 = 9
.
1d20 - 5 ⇒ (2) - 5 = -3

As you stare in fascination the mass quivers and starts moving towards you!

Brok and Keil, you won initiative and can act here if you wish.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Knowledge (Dungeoneering): 1d20 + 4 ⇒ (11) + 4 = 15

Komm, I can roll this Knowledge untrained, right? Also, can I sepak at any moment, or only when it is my turn? :D


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Stopping in his tracks, the fetchling halts Brok, "Gelatinous Cube. Very acidic." Backing away from the mass of goo, the shadow man's face curls up with his usual disgust,"Its slow but, best to keep your distance." Keil retreats far enough down the hallway to attract the attention of the others, "Trouble ahead. Gelatinous cube," an odd smile creeps across his blackened face as he sarcastically adds, "loves hugs."
Knowledge Dungeons: 1d20 + 7 ⇒ (8) + 7 = 15
MA to muster the group | Shadow Blending in effect


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Fight or run?" Brok asks his fellows.

"Either way, I'm planning on keeping my distance"

(there might be something worthwhile floating in there, but if we don't want to mess with it I think we can avoid it. If we want to kill it, I'm saying we light it up with ranged weapons and magic before anyone gets close.)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

My answer to that will depend on what the Knowledge reveals about strengths and weaknesses Brok - but I think we can take it :D


Male Tiefling (Oni-Spawn) | HP 11/11 | AC 19 Touch 11 Flatfooted 18 | Saves F +4 R +1 W +4 | Init +1 | Perc +7, Sense Motive +2 | Cleric (Fiendish Vessel) / 1

Raaz Al'Zuul watches the exchange of goblin wizards with amusement, and greets the new goblin Grezzor with a short nod:

"I'm Raaz Al'Zuul."

He walks off after the scouts but stops short as Keil warns about the acidic cube.

I do not know what that is but best let me be careful and stay away. I wonder if arrows and bolts will do anything to a large blob of acid...

He switches his weapons from longspear to light crossbow and waits.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"So don't get eat by jelly cube."

Arlok draws a chakram and prepares to throw it at the large blob.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Grey." the priestly looking masked person said to the goblin in a low rumble.

At the notice of the incoming gelatinous cube, Grey sighed. He didn't have a lot to offer against such a creature. He stood back and readied to help however he could.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg opens his hands showing a complete lack of any ranged weapons.
Might as well shoot. If it gets hurt, keep shooting.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

With the others alerted, Keil heeds their advice and readies his bow.

Keil will delay until the others have been included in the initiative.


Inactive
Grezzor wrote:
"That I am - a wizard. But not like Chugs. We are very different."

"Malzii sees," she replies, her eyes flashing with understanding as the small scorpion scuttles out of the bag onto Grezzor's palm. She gives them both a curt nod of approval. "Malzii thinks understand you better than the fat one already."

When Keil and Brok return from scouting ahead to report the presence of the gelatinous cube, she looks dubious at the thought of engaging it. "Malzii can toss fire at it, but only once. Or rocks," she adds, drawing her sling. "If jelly, weapons just squish into it without harm, yes?" She shakes her head. "Not sure if wise, but can try."


Grezzor: Speaking is a free action and you can speak out of turn. Also since the DC is less than 10 you may make the check untrained.

Grezzor:
In addition to what you already knew before you know as this is an ooze it is blind and mindless, and also electrical attacks have no effect against it. Their body also has no weak points which can be exploited. Fortunately, it does move slowly so staying out of its way is a good way to stay alive.

Initiative
Arlok: 1d20 + 2 ⇒ (17) + 2 = 19
Brok: 13 + 4 = 17
Keil: 3 + 6 = 9
Grezzor: 1d20 + 10 ⇒ (2) + 10 = 12
Malzii: 1d20 - 1 ⇒ (10) - 1 = 9
Praetor Grey: 1d20 + 0 ⇒ (1) + 0 = 1
Raaz Al'Zuul: 1d20 + 1 ⇒ (5) + 1 = 6
Vargrenz: 1d20 + 2 ⇒ (15) + 2 = 17

Round 1: Arlok, Brok, Vargrenz, Grezzor, Keil, Malzii, Raaz Al'Zuul, Gelatinous Cube, Praetor Grey.

Map is updated. Also I have granted you the ability to move your token on the map. You may need to zoom in really close to see it however.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"It is slow, and that is about the only weakness it has - we should play it to our advantage" - Grezzor points out - "Mindless as any ooze, it will follow us blindly. We cannot do much more than hit it from a distance as at close ranged you risk being engulfed and digested" - he adds with a chuckle - "just make sure you use no lightning based attacks, they would be useless"

Malzii wrote:
"Malzii can toss fire at it, but only once. Or rocks," she adds, drawing her sling. "If jelly, weapons just squish into it without harm, yes?" She shakes her head. "Not sure if wise, but can try."

"Don't waste your resources - this one is a matter of persistence" - the dark skinned goblin finishes, intoning a few short words of a spell, a ray of freezing air and ice projecting from his finger to hit the cube, after which he retreats.

Ray of Frost: 1d3 + 1 ⇒ (3) + 1 = 4


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

I moved Brok on the map to a spot where he can see the blob.

Brok takes a look to see if any of the metal trash suspended in the blob seem worth the effort.

perception: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14

He mutters to himself: "This is probably a bad idea. Goblins don't grow old by picking fights they could avoid...,"

Then he shoots the blob.

crossbow shot: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d6 ⇒ 5

Then he reloads and steps back around the corner 5 feet.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

I assume Brok went up and around.

Arlok follows around to get into position with Brok and not clog up the hallway.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Hearing that it is difficult to harm, and likes to engulf enemies, Varg does not particularly like the options. However, without a ranged weapon, he does not have much choice. So, without so much as a grumble, the grey skinned dwarf moves to the front of the group and takes up a defensive posture, planning on keeping the blob jelly thing away from his companions with the ability to harm it from range.

Move to present location.

Standard: Total Defense

AC20
CMD vs Grapple 25

Shoot it. If it is fast, I will stop it.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Rolling his eyes, Keil grunts at Varg, "Huh, good luck." His well wishing seems hollow and alludes to Keil's lack of faith in Varg's strategy. With the Duegar's words swimming in his head, Keil dashes for the other side of the room. Pondering all the while, Wouldn't be caught down here without this, Keil grips his bow tightly for reassurance. Reaching the chamber the shadowy man glances back to Varg, He'd sacrifice himself? Keil tries to brush the thought of Varg's courageousness out of his mind but is struggling. Slowly this Duegar is making an impression on the fetchling. Probably a bad one. Reaching the middle of the room the fetchling turns to watch the blob advance, Let's see how fast this thing is.
Percetion - How fast is the cube and does Brok's bolt make a difference?: 1d20 + 5 ⇒ (7) + 5 = 12
Double move to corner of 28


Male Tiefling (Oni-Spawn) | HP 11/11 | AC 19 Touch 11 Flatfooted 18 | Saves F +4 R +1 W +4 | Init +1 | Perc +7, Sense Motive +2 | Cleric (Fiendish Vessel) / 1

Raaz Al'Zuul steps up behind Varg in the hallway and readies his crossbow to shoot the cube as soon as it moves into his line of sight.

If Cube move forward into Room 28 in pursuit of Keil, he will shoot his Light Crossbow.

Perception to see Cube as it moves forward: 1d20 + 7 ⇒ (13) + 7 = 20
Readied Shot: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d8 ⇒ 1

Wow! That sucked


Inactive

With Varg and Raaz in front her and blocking her line of sight, Malzii turns and hustles the way that Brok, Arlok, and the others went, her sling at the ready.

Double move; Malzii is going to take the long way around.


Brok takes the lead in the attack against the gelatinous cube, his arrow striking it and sinking into it (The cube takes 5 points of damage), followed up by the newcomer goblin freezing off a small portion of it Ray of Touch requires a ranged touch attack, but as the AC is only 4 I will let this slide. (The cube takes 4 points of damage). Raaz's shot slips out of his hand causing the arrow to fly wide.

Vargrenz stands fast while the rest of you maneuver around it. The cube slides forward into the empty room towards the fetchling, moving slowly as its mass undulates back and forth.

Everyone is up!


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

My bad on the ranged touch attack Komm - completely forgot about it.

"Keep your distance, and we will be fine" - Grezzor pipes in, following after Varn, and launching another ray of frost at the creature.

Ranged Touch: 1d20 + 4 ⇒ (15) + 4 = 19
Damage if it hits: 1d3 + 1 ⇒ (3) + 1 = 4

Them rays have the POWAH! :D

Gonna delay until after Vargrenz goes, to see if I can squeeze in the tunnel, otherwise will just cast from where I am.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok double moves again ending up behind Brok


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Round 2 Init 9
"Its...yeah, pretty slow." Keil's enthusiasm for the battle drops. Looking left he sees Brok and Arlok coming down the corridor. Behind the cube is Varg, Raaz and Grezzor. Wanting to keep the blob out in the open, the fetchling takes a gamble and tries to encourage it to come his way. His raspy voice growls and the shadowy man shifts to the right stamping his feet, "Over here!"

RA - 5ft step to the right to draw the cube towards the wall but once the cube gets closer (no more than 5ft), Keil will retreat to the north wall then dart left to join Brok and Arlok | Shadow Blending in effect, Cube has 50% miss chance

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg, seeing the creature going the other direction, moves back so that his ranged companions can continue to chip away at the strange gelatinous creature.

Action: Move back a few squares

Keep shooting. Seems to work.

Varg will also watch the passage behind the group to make sure that nothing decides to attack from behind while the cube is being focussed upon.


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Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Hearing encouragement from the gray dwarf and taking comfort from Arlok's presence behind him, Brok steps out 5' from around the corner and looses another shot into the cube.

crossbow shot: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d6 ⇒ 5

"Woot!!!" the little goblin ranger exclaims as his shot strikes home.

Then he quickly reloads his crossbow.

@cavetoad: did my perception roll above notice anything about the items suspended in the goop?


Male Tiefling (Oni-Spawn) | HP 11/11 | AC 19 Touch 11 Flatfooted 18 | Saves F +4 R +1 W +4 | Init +1 | Perc +7, Sense Motive +2 | Cleric (Fiendish Vessel) / 1

Not discouraged by his bolt flying wide, Raaz Al'Zuul shoots at the Cube again:

Round 2

Ranged Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d8 ⇒ 4


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey just kept his distance, reminding himself that he really should pick up a ranged weapon.

Grey keeps 30 feet back from the thing, moving when it does. If someone gets into trouble, Grey will try to help. Other than that there isn't a whole lot he can do in this encounter.


Inactive

As Brok moves forward from around the corner, Malzii moves up the hallway and stops just behind Arlok. "Hey, hey Brok-goblin! Mighty ancestor Eketek gives his blessing; make it count!" she calls out, pointing a scaly finger at the goblin.

Ancestor's Council for Brok; as a standard action the shaman can call upon her ancestors to provide advice and assistance to one ally within 30 feet. The ally gains a +2 bonus on any attack roll, saving throw, ability check, or skill check made before the beginning of the shaman's next turn.


Grezzor and Brok continue plinking away at the gelatinous cube, now joined by Raaz. The rest of the party maneuvers into position to finish off the mindless ooze, Malzii assisting Brok for the next attack.

The cube moves slowly yet unerringly towards Keil, who realizes the creature must also be able to sense prey without sight Blindsight. As it advances the creatures mass bends into a convex shape as it looks to engulf the fetchling completely!

Keil can make an AoO against the cube, but if he does so he is not entitled to the saving throw. He needs a DC 12 Reflex save to avoid being engulfed here. If he succeeds, he is pushed back or aside (player's choice) as the cube moves forward.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP
Keil wrote:
RA - 5ft step to the right to draw the cube towards the wall but once the cube gets closer (no more than 5ft), Keil will retreat to the north wall then dart left to join Brok and Arlok

I thought Keil had a readied action to move out of the way should the cube get within 5ft?


Keil wrote:
I thought Keil had a readied action to move out of the way should the cube get within 5ft?

OK in that case your action is triggered and the cube moves to where you were originally.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Round 2 Init Adjusted to 2?
Seeing the cube come closer, Keil reacts by shifting away from its advance until he finds the wall, then makes for the passage where Brok and Arlok have gathered, "It can lunge. Keep 10ft away."

Readied Action triggered, MA to Brok


Inactive

Peeking around Arlok and Brok, Malzii can just make out Keil's form as he heads in their direction. When he warns them of the cube's ability to lunge and manipulate its shape, she begins backing down the corridor both to put some additional distance between her and it as well as to give the others room to move, but not before reaching out to touch Arlok as she offers a quick prayer to the spirits.

Guidance for Arlok!


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

round 3

Brok levels his crossbow at the cube again and lets fly.

crossbow shot: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

damage: 1d6 ⇒ 1

The arrow skips of the edge of the cube, doing minimal damage.

Brok sighs and reloads.


Male Tiefling (Oni-Spawn) | HP 11/11 | AC 19 Touch 11 Flatfooted 18 | Saves F +4 R +1 W +4 | Init +1 | Perc +7, Sense Motive +2 | Cleric (Fiendish Vessel) / 1

Round 3

Raaz continues shooting bolts at the Cube:

Perception - See Cube moving around: 1d20 + 7 ⇒ (4) + 7 = 11
Ranged Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d8 ⇒ 6

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg continues to watch back down the passage to make sure that none of the other denizens of the dungeon come up behind the party.

Standard: Ready Action to attack if anything appears behind.


As Keil dodges out of the way of the slowly advancing cube, Malzii bolsters her ally Arlok while Brok and Raaz continue wearing the cube down. Vargrenz stands fast watching the group's rear.

Grezzor, Praetor and Arlok are up!


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey invokes a small blessing, gesturing towards Raaz, and continues to back away keeping well clear of the cube.

Guidance on Raaz. Then move away from cube 30 feet.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor moves forward, and presses on with another spellcast, peppering the cube with cold energy - "Mindless, dumb creature" - he sneers.

Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Damage if it hits: 1d3 + 1 ⇒ (1) + 1 = 2

Updated map position.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok uses the guidance blessed upon him and throws a chakram at the creature.

chakram throw: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage: 1d8 + 6 ⇒ (8) + 6 = 14


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok looks over his shoulder at Arlok and says "Way to get in the game big man!"

Then he aims his little crossbow at the cube and fires.

crossbow shot: 1d20 + 4 ⇒ (3) + 4 = 7

and looses his enthusiasm as the shot flies wide.

he mutters to himself and reloads...

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Pretty sure that hit Brok. You should always post the damage, just in case. I think that this has an AC of 4.


Praetor follows Malzii's example bolstering Raaz while Grezzor and Arlok further damage the cube, the godling's blade penetrating deeply under the surface.

The cube is undeterred and moves towards Keil and strikes out at the fetchling, but fortunately he is able to dodge the blow.

Slam: 1d20 + 2 ⇒ (10) + 2 = 12; damage: 1d6 + 1d6 ⇒ (4) + (5) = 9

Brok fires again at the cube and his bolt slides into the oozing mass.

Everyone is up! Brok please roll your damage here and in the future next time as your attack did actually hit.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Round 3 Init ?
At the last second Keil sees the cube take a lunge at him and dives out of the way. Rolling with it, the fetchling continues his stunt towards the passage where Grezzor and Raaz have taken refuge.
Acrobatics vs. Cubes CMD: 1d20 + 8 ⇒ (6) + 8 = 14
Keil finishes his move, rapidly flourishes his bow and looses an arrow.
Sh. Bow Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Sh. Bow Dmg: 1d6 ⇒ 1
His yellow eyes track the projectile as it narrowly grazes the creature. The shadowy man shrugs, Humph, better than nothing...
MA - Acrobatics to avoid AoO | Shadow Blending negated by Cube's Blindsight | SA att with short bow


Inactive

"Arlok and Brok-goblin getting too close to jellycube," Malzii calls out in warning as Keil vaults away, leaving the goblin and the giant man as the nearest targets. "Eketek still gives blessings but not if you get eaten, Brok-goblin!"

Ancestor's Council on Brok again!


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok shoots the cube and then heeds Malzii's advice, squeezing past Arlok to move back down the hallway.

crossbow: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8

damage: 1d6 ⇒ 1

"Ooo Ooo Ooo ..." he calls out as he retreats.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Although he hears the others, and looks back over his shoulder to see what has become of the enemy, Varg continues his vigil down the hallway to stop anything that might consider this an opportune time to attack.

Standard: Ready action in case anything else attacks.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor moves into the room, targeting the cube again - "Big, dumb, but resistant it is" - he grumbles.

Ranged Touch Frost Ray: 1d20 + 4 ⇒ (11) + 4 = 15
Damage if it hits: 1d3 + 1 ⇒ (1) + 1 = 2


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Arlok put jelly cube down."

The Godling takes a step forward arching his glaive high over head before crashing it down into the creature.

Glaive Swing: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d10 + 9 ⇒ (9) + 9 = 18


Keil dodges out of the way and sends an arrow into the cube, soon joined by Brok's arrow and Grezzor's frost ray. It is Arlok who cleaves the cube nearly in half, causing it to collapse in on itself in a gooey disgusting mess.

COMBAT OVER!

You poke around the remains looking for any treasure and are not disappointed as you find a suit of chainmail armor sized for a Medium humanoid, a spearhead, five arrow heads (one of which is +1), 40 gp and a gem worth 250 gp.

Loot list updated. The arrowheads can be crafted into arrows with a successful Craft (bowyer) check.

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