Ambitious Hearts: Tales from the Forgotten Realms

Game Master Dogbladewarrior


1 to 50 of 617 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

This is the thread for ooc character planning, story crafting and other fun chatting=)


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

About the games structure:

The story will begin with an introduction from myself, after which PCs will begin telling their tales. After a time when characters have established themselves and their place in the world narrative I will introduce the first epic event, after it’s resolution the tale will go back to individual stories, than at an appropriate time the next event will begin etc.

I’m planning 5 events in total, you do not need to involve you’re character in them but if you do at the events completion your character will gain +1 character level, +1 Horrifically Overpowered Feat and an event associated unique epic reward.

Being largely a cooperative narrative story the game will function more like a series of linked novellas than a rules heavy dungeon crawl with a united party and the DM making all narrative world decisions.

The most important things to keep in mind in this game is to always play nice with your fellow story tellers and that you can do whatever you like with the game world, only needing a nod from me if you are fundamentally changing an organization or using an epic element (which I will usually grant unless I need that element for one of the Events or it will obviously be disruptive to others players stories, in which case a conversation must take place about how it will all work.)


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Are the five "epic events" the only ones you're doing, or could we come up with our own as well? Which would then be co narrated by you?

Say Akor decides to slay Lloth, that would most likely not be one of your five events. Would you help resolve this?


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher
Akor Scourgebane wrote:

Are the five "epic events" the only ones you're doing, or could we come up with our own as well? Which would then be co narrated by you?

Say Akor decides to slay Lloth, that would most likely not be one of your five events. Would you help resolve this?

Yes, you are free to come up with your own events subject to my signing off on them, whether or not I co narrate depends largely on my RL schedule and if you like my narrative style. I would love to control the Gods in deicide events but I won't strictly require it.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

How should we handle interacting with NPCs in our narrations?

For example,

Akor tries to convince House Jaelre and Jezz the Lame to cease open hostilities and join the cause, so to speak. How do I resolve this? Do I just assume he agrees cuz I'm way more powerful and persuasive? Should you step in, as this is some what important? etc?


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher
Akor Scourgebane wrote:

How should we handle interacting with NPCs in our narrations?

For example,

Akor tries to convince House Jaelre and Jezz the Lame to cease open hostilities and join the cause, so to speak. How do I resolve this? Do I just assume he agrees cuz I'm way more powerful and persuasive? Should you step in, as this is some what important? etc?

Something like that you can simply narrate, if you'd like to add a bit of randomness to your own story you can set a DC and roll your diplomacy against it and if you fail your character can be forced to find an alternate route to peace etc. Combat largely works the same way, you can simply narrate the action or actually run one if you like. The one exception to this is if for fun's sake you want a truly reactive social scenario or combat you can ask myself or another player to take control of the NPCs and play them for the scene.


Well, various of those people mentioned are into the epic levels themselves, wouldn't that fall under the need to hash it out with the DM sort of thing?

I mean.. how narrative is all this intended to be?


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher
Korin Telemar wrote:

Well, various of those people mentioned are into the epic levels themselves, wouldn't that fall under the need to hash it out with the DM sort of thing?

I mean.. how narrative is all this intended to be?

Yes, but a simple nod from me is all that is required to move forward, unless it bumps up against a specific issue.

The answer is very narrative, it will largely be a cooperative storytelling venture, the epic events i set will follow more standard D&D format of DM narrating to players but otherwise you are free to tell whatever stories you wish, mixing it up with the DM and the other players as you see fit.


Dogbladewarrior wrote:
Korin Telemar wrote:

Well, various of those people mentioned are into the epic levels themselves, wouldn't that fall under the need to hash it out with the DM sort of thing?

I mean.. how narrative is all this intended to be?

Yes, but a simple nod from me is all that is required to move forward, unless it bumps up against a specific issue.

The answer is very narrative, it will largely be a cooperative storytelling venture, the epic events i set will follow more standard D&D format of DM narrating to players but otherwise you are free to tell whatever stories you wish, mixing it up with the DM and the other players as you see fit.

That's a bit.. I dunno, it's a bit closer to just being outright freeform than I was thinking this was going to be. Was that the intent?


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher
Korin Telemar wrote:
Dogbladewarrior wrote:
Korin Telemar wrote:

Well, various of those people mentioned are into the epic levels themselves, wouldn't that fall under the need to hash it out with the DM sort of thing?

I mean.. how narrative is all this intended to be?

Yes, but a simple nod from me is all that is required to move forward, unless it bumps up against a specific issue.

The answer is very narrative, it will largely be a cooperative storytelling venture, the epic events i set will follow more standard D&D format of DM narrating to players but otherwise you are free to tell whatever stories you wish, mixing it up with the DM and the other players as you see fit.

That's a bit.. I dunno, it's a bit closer to just being outright freeform than I was thinking this was going to be. Was that the intent?

Yes it is. The mechanics part is largely intended to be used primarily in the epic events and as a guideline of specific abilities within your personal stories.


I suppose the way I'm looking to put this is.. I'm not really inclined/comfortable to npc the major high muck a muck npc cast of the Realms vis a vis my character, just of myself. I'm certainly fine to note how his followers, his city, etc. gets by, and certainly of people and things below his scale but beyond that feels a bit, I don't know.. presumptive? A bit "I'm so awesome", if that makes any sense? I was kinda hoping for more DM input when it's on that scale.


Male Human Sorcerer 1

I have to agree with Korin. Its kinda overwhelming being my own DM, and basicly my sheet I spent all that time making doesn't matter if its just a freeform story based game. I am not sure this is what I was expecting.

I don't know Faerun well enough to make myself a specific narrative/DM my story.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Well, Dogblade said he could DM certain aspects, and if your comfortable with allowing other players to do the same, I'm sure a few of us could help out.

I sorta feel the same way, but I plan on having the important interactions handled by either Dogblade, or a fellow PC, just to make it more special.


I suppose I'm just looking for something more involved than a DM yes or no, that I have to plan approaches and take time at them and not just dictate for myself, and such.


Male Human Sorcerer 1
Akor Scourgebane wrote:

Well, Dogblade said he could DM certain aspects, and if your comfortable with allowing other players to do the same, I'm sure a few of us could help out.

I sorta feel the same way, but I plan on having the important interactions handled by either Dogblade, or a fellow PC, just to make it more special.

I'll give it a try.


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

Ah, sorry, this kind of narrative style is quite common in my real life circles and I guess I just assumed people would know what I was speaking of when I talked about the game being narrativly open and largely player driven. I realize now that prolly has different connotations most other places outside my personal gaming circles. However, I don't want y'all to feel like you have wasted your time with something you weren't expecting so I am willing to take a much more active role in narration if you wish.

What style would you the players prefer for this game?


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I'm pretty ok with this style. I hope I can more or less use the style you offered, even if others don't want to. It works for me, though as I said I plan on using some sort of GM when I want something a bit important or special to take place.


Dogbladewarrior wrote:

Ah, sorry, this kind of narrative style is quite common in my real life circles and I guess I just assumed people would know what I was speaking of when I talked about the game being narrativly open and largely player driven. I realize now that prolly has different connotations most other places outside my personal gaming circles. However, I don't want y'all to feel like you have wasted your time with something you weren't expecting so I am willing to take a much more active role in narration if you wish.

What style would you the players prefer for this game?

I'd basically prefer major npcs to be run by the DM, is what it is. I don't want to determine their actions and responses myself, it would feel, well, wanky, to put it more bluntly.

I'm totally cool to outline what my plans are and how I intend to pursue them, and etc, but I don't want to only self determine how they go, if you follow.


Korin Telemar wrote:
Dogbladewarrior wrote:

Ah, sorry, this kind of narrative style is quite common in my real life circles and I guess I just assumed people would know what I was speaking of when I talked about the game being narrativly open and largely player driven. I realize now that prolly has different connotations most other places outside my personal gaming circles. However, I don't want y'all to feel like you have wasted your time with something you weren't expecting so I am willing to take a much more active role in narration if you wish.

What style would you the players prefer for this game?

I'd basically prefer major npcs to be run by the DM, is what it is. I don't want to determine their actions and responses myself, it would feel, well, wanky, to put it more bluntly.

I'm totally cool to outline what my plans are and how I intend to pursue them, and etc, but I don't want to only self determine how they go, if you follow.

Pretty much this. I'm willing to give it a shot, I'm just afraid my lack of specific knowledge puts me at a disadvantage if I have to come up with political npcs and scenarios.


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

Hmmm, alright, well as I mentioned earlier you can use other players or the DM as your narrator in certain parts, but I can see how that might not be enough, and it sounds like more active DMing is what will be desired in many cases. I enjoy that but my biggest problem will be the way my RL schedule works, I am often extremely busy times for stretches of time where I can’t check in more than to say yay or nay which is followed by times where I can basically post all day long. I was going to use these downtime times to run the events when the stories felt like they were at the right point for them and just sign off on things when I was busy. If more active narration is required honestly I think the best thing if I want to make this work is for me to recruit additional DMs to set the stage for players who would like a closer to standard game style.

Would anyone be interested in being a DM for players who prefer more of a standard style? You should have a least a decent knowledge of the Realms and I would share with you the ability sign off on epic material and run your own events for players as well as the more standard ability of running the big shot NPCs.

Edit: The additional DMs may also still play their own PCs of course.


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher
Akor Scourgebane wrote:
I'm pretty ok with this style. I hope I can more or less use the style you offered, even if others don't want to. It works for me, though as I said I plan on using some sort of GM when I want something a bit important or special to take place.

Yep, go ahead, anyone who wants to use the original narrative style can.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Just checking in. I'm crazy busy at work for about another two weeks, but my character concept is easy to write in just about anywhere.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Korin Telemar wrote:
Dogbladewarrior wrote:

Ah, sorry, this kind of narrative style is quite common in my real life circles and I guess I just assumed people would know what I was speaking of when I talked about the game being narrativly open and largely player driven. I realize now that prolly has different connotations most other places outside my personal gaming circles. However, I don't want y'all to feel like you have wasted your time with something you weren't expecting so I am willing to take a much more active role in narration if you wish.

What style would you the players prefer for this game?

I'd basically prefer major npcs to be run by the DM, is what it is. I don't want to determine their actions and responses myself, it would feel, well, wanky, to put it more bluntly.

I'm totally cool to outline what my plans are and how I intend to pursue them, and etc, but I don't want to only self determine how they go, if you follow.

This is pretty much my thoughts on the matter. I can't completely DM myself because then I'm just talking to myself. I don't need a message board for that. ;-)


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

Lol alright, I hear you guys. I’m trying to think of a way to explain this type of game since apparently either it is not a well known style or I am simply explaining something people would otherwise recognize wrong. The best way I can think of explaining it at the moment is that the game is spilt into more or less two distinct parts that cycle to keep the games energy up, the group roleplay part and the more classic DM run adventure part.

In the group roleplay part you are narrating the personal story and perspective of your character. Likening it to writing a novel or just talking to yourself is a fair criticism but it’s not meant to be a strictly solo endeavor unless you want it to be, mixing narratives and entertaining each other by taking the role of NPCs and setting encounters for each other is also standard fair. This part of the game tends to be rules light. Another big (and fun) part of this is developing the relationships between the PCs if the choose to interact.

In the adventure part the game shifts into more classic D&D mode where the rules matter, the DM sets the scene and the event has a beginning, middle and end. Players are not forced to participate in the adventures but they make for a more crunchy and exciting segue between what is typically the more dramay and angsty story lines of the group role-play part.

This particular game is meant to be based around the theme of ambition, with each character working towards their dream and narrating their perspective and each epic event being based in some way around the theme as well…i.e. ambition run wild and dark, what will you do to achieve your dreams? etc.

It’s a largely roleplay based style and it is not for everyone I know, I apologize for not being able to explain it very well. I feel I may have let y’all down with you expecting one thing and putting a lot of effort into making your character and getting something else at the end=(


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

As I mentioned earlier I'm willing to shift the game towards a more classic DM run play style for those who want the structure and consistent scene setting from another player but I'm going to have recruit some straight up co-DMs to make that work given the amount of material involved and my sometimes wonky RL schedule.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I actually really, really like the above explanation for the game. Its more or less what I had already thought, but far more clear.

I can't wait to really get into this game.


Dogbladewarrior wrote:
As I mentioned earlier I'm willing to shift the game towards a more classic DM run play style for those who want the structure and consistent scene setting from another player but I'm going to have recruit some straight up co-DMs to make that work given the amount of material involved and my sometimes wonky RL schedule.

I guess to say it more directly.. if it's basically just a series of personally written novels where everyone talks about how they awesomely succeed at their own goals and various opponents are defeated/fall into line/are converted because I just decide they are, regardless of their own heft or plot significance, and then ocassionally we get together to interact with a main plot. I'd.. really be uncomfortable with that. It's definitely not what I was thinking this would be like.

I had thought it would be more.. I suppose traditional is the word, where we are certainly attempting high scale things, but we don't just ourselves note their success or failure, that there's moderation and interaction with it, the element of unpredictability to roll with and factor in that comes with things having something of a game element as opposed to an "it happens this way because this is how I want it to happen" element.

I mean, for instance, Korin wants to raise up more enclaves. I had pictured this as something I need to work for as far as coming up with strategies, presenting them to such as is running the game, working at them thereby, so forth. If it's really just something I can ultimately go "it happens", well.. that would feel awkward.

Or.. Korin wants to try and convince all the people of Halruua to embrace their ancient Netherse heritage hardcore styles. I'd rather that not be something that ultimately just boils down to my saying "and then it happened" no matter how prettily or with extra detail I might dress up saying that.


I sorta like games like what Dogblade is talking about. It isn't a matter of just writing a success story for your character, because other people have their characters to, and even if we aren't opposed to each other, actively working against each other, it doesn't mean our interests and aims in a given region would coincide. So from my point of view, the narrative part is rules light, but the players sort of co-DM each other, as we work towards our goals and see about having our plans come to fruition.

For those of you who are a little older, kinda like Birthright I gathered, you had those long turns where months could pass as you undertook your domain stuff, and those were by and large less crunch more narrative (not novel writing, just not everything came down to dice rolls) than the adventuring part, where all of a sudden your butt is at risk of being on the buffet line at the local monster diner.

I'm good with either way really, I should have my poor sod named and written up by the end of the weekend, r/l reared its ugly head the past couple days.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I believe part of the idea is, even without any extras the GM has given us, we're 20th level. Most 20th levels will in fact have bought at least one tome of +5 to his main stat, probably to a few. As well as regular stat boosting items.

That said, most of the lesser people are just going to do what you want, because you're 20th level.

At 18th level, using pretty much normal character creation, and NOT having a +6 to Cha or a +5 from a tome, my Diplomacy is +30.

Even with a roll of a one, nobody under level 5 at the least is going to really refuse me.

My Perception, unbuffed is 29, but if I buff it up, its 64. Technically, I can see through the invisibility increase to stealth for standing still.

Some things are just tedious for a GM to always ok. Taking your example, do you really need the GM to say its ok to gather all the mundane material to construct your enclave? If you have access to all the spell casting needed, do you really need his ok for them to be cast?

Also, he has already said he has no problem coming in and GMing a major scene for a PC. Fully creating and empowering your enclave and solidifying Halruua behind you, especially the high level NPCs are both areas where I would want the GM involved, even if I know I'm almost guaranteed to be successful.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Question,

Will our various cohorts, minions, etc of important level as well?


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

I understand the complaints, but this style has been a lot of fun in the games I’ve DMed and played in with it. Two things I guess I should make more clear is that limited DM interaction during the group roleplay style is not no interaction, I will be involved, I just won’t be dictating anything and secondly there is no limited on how much you can wrap your stories in with the other PCs or even just use the other PCs to control certain elements, you don’t need to tell your story alone unless that’s what floats your boat. For example, in one game I am DMing right now the story is based around a group of countries with each player playing a ruling family, in this story every PC controls NPCs in every other players court and we cycle around the focus for maximum storytelling fun with occasional breaks for I the DM to bring in outside threats or complications to the kingdoms, all in all it seems to work very well.

@-Monkeygod-Glad you’re looking forward too it=) and yes you have the right idea.

Yes your other characters can and will level and can gain epic levels, however, only your main PC should ever gain Horrificly Overpowered Feats, which are kinda the game rules embodiment of your characters uniqueness.

@-Krigare yes, that is how it works and while I have never played Birthright I have some older gamer friends who have talked about it and it sounds pretty similar to what I am shooting for here.


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

While I realize there is much work still left to be done building many PCs and their factions I believe I will launch the game now, what with it being Saturday (my original estimation of launch time.) Don’t feel rushed to join however, take your time and join when you feel ready.

The Game.


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

We will begin the game using my original narration style, but we may add DMs and stricter styles for individual stories as need arises.


Cool. I'm spending my spare time at work today finishing up the last bit of crunch on my guy, really need a name if anyone has some suggestions for an old Netherese warrior/mage I'd appreciate some input lol.


M Humanborn

I will be finishing my character, a practitioner of the Invisible Art based in Chondath. His name will be Aovar, and any PCs who work with circles of dusty old mages in library towers will likely have heard of him.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Crunch wise, Akor is coming along nicely.

I need to flesh out his magic items and pick one more feat, and he should be golden.


Male Human Sorcerer 1

I'm very sorry, I know I said I'd give it a try but writing my own character's novel is a little more work then I realized. I sat trying to put together an opening post for a while, thinking of doing a flashback or just some exciting adventure scenario with my character being involved, but it still feels like I'm trying to write a book which I don't have ideas for making. I must respectfully to Dogblade withdraw from the game and hope that it is enjoyable for the others.


Female Noble Drow (Advanced) Summoner (Synthesist L18)

Mememe let me play


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher
Krigare wrote:
Cool. I'm spending my spare time at work today finishing up the last bit of crunch on my guy, really need a name if anyone has some suggestions for an old Netherese warrior/mage I'd appreciate some input lol.

I looked for a list of Netherese names online but couldn't find anything, you may have to resort to pulling a name out of your posterior the old fashion way!!!=D


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher
Warsor wrote:
I'm very sorry, I know I said I'd give it a try but writing my own character's novel is a little more work then I realized. I sat trying to put together an opening post for a while, thinking of doing a flashback or just some exciting adventure scenario with my character being involved, but it still feels like I'm trying to write a book which I don't have ideas for making. I must respectfully to Dogblade withdraw from the game and hope that it is enjoyable for the others.

It's all good dude. I apologize for not being clearer with what the game was about initially, I didn't mean to make you waste all this effort going in=(

If I launch another PbP in the future sometime I'll make sure to go on at length about is how that particular game will be structured right in the initial post to avoid anything like this happening again.


Dogbladewarrior wrote:
Krigare wrote:
Cool. I'm spending my spare time at work today finishing up the last bit of crunch on my guy, really need a name if anyone has some suggestions for an old Netherese warrior/mage I'd appreciate some input lol.
I looked for a list of Netherese names online but couldn't find anything, you may have to resort to pulling a name out of your posterior the old fashion way!!!=D

Yeah. Its sad. I've got a whole character history written down on paper, plus all his crunch on paper...and...no name. Garg. I hate coming up with names lol.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

For the record I'm still in. Just as I said busy with training for work. My schedule should clear up some after next week. I'm writing down ideas for my character as I have them. Also I'm going to buy all the relevant packages for the hero builder in about two weeks. Then my cohorts/minions will be easy enough to build.

DM question:

I had an idea that I wanted to run by you. Presently I have a ring of telekinesis at CL 15. Since I crafted it and all my wizard spells are Supernatural (aka ignores Spell resistance) I thought the ring would also be supernatural.

Building on that how problematic would it be for me to make that a spell like (no somatic or material components) Supernatural (ignores SR) ability usable at will? 20th level casters giving themselves such abilities with well worded wishes have precedence in the realms. The sisters and chosen of Mystra for example are fond of giving themselves shapechange at will. Also I would like to remove the cl15 cap from the spell since it is an SLA.

Effectively the end result would be that as a standard action Sparel would be able to use Telikinesis without somatic or material components. This ability would be supernatural and ignore Spell resistance and it would be able to move 500 lbs (25 lbs per caster level) as opposed to the 375lb limit.

Is it ok if I use the money I spend on the ring to instead research and imbue myself thusly?


Male Weremonkey Rogue/Ranger/Trickster

I'd suggest perhaps using a modified Halruua name, as they are direct descendants of Netheril.


Female Noble Drow (Advanced) Summoner (Synthesist L18)

Now I have read this thread fully I am ok with the whole GM things. I play a lot of free-forms and I play Amber the dice less RPG game. My change PC I have a PC I really want to play in this game.


M Humanborn

UPDATE: much closer now. Feats and powers chosen, all that remains is Skill points (easy) and Equipment/Wealth (ouch hahaha).


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I'm still working on the wording, but I made my second greater demiplane. This one is more a matter of function than security. I'd be interested to hear thoughts and questions about it. I'm still tweaking, so any questions or constructive feedback would be good.

Essentially it's a way station and means of fast travel for not just Shae, but any whom he decides has need and/or worth. It's a powerful negotiation tool for Shae's political needs.

The Gateway:

This plane is a series of roads and waystations connecting doors. Each of these doors is actually a gateway created by the Create Greate Demiplane spell. Some doors are opened upon areas with water to allow ships to pass. One could pay the toll and cross the world in a few hours as opposed to months.

The plane is identical to the material plane in regard to light and gravity, however spells cannot be cast and magic items cannot be activated while in the plane. Continuous effects or items continue to function normally.

The doors are opened and closed on a set schedule by the Caretaker (explained below). Some doors remain open for a long period of time. A small stand sits just inside the doorway where a toll can be collected. The prices vary with need and ability to pay. For example Wealthy Merchants will pay more than a poor family who wishes to visit a relative. The toll is usually collected by a simulacrum of the caretaker (or some suspect the caretaker himself).

The plane's creator designed the place to have a caretaker. The person so designated (a special ritual requiring a drop of the Plane plane creators blood) has free use of spellcasting and magic items. Additionally for this person and by default Shaezon the magic trait is treated as Timeless. In other words durations on spells they cast are permanent until dispelled. Additionally, the caretaker does not age or require food (though they can still eat if they choose). The designated caretaker is in all ways treated as the creator of the plane and can alter the morphology as described in the "Create Greater Demiplane" spell.

Finally, the ritual imbues the caretaker with the ability to create and remove doors as they see fit as a standard action. The ability is treated as the Create Greater Demiplane Spell

The doors open and close, are created and removed, on an as needed basis. The caretaker has been known to open a doorway to negotiate a trade agreement with worthy nations.

This plane serves multiple purposes, but the main two are this. It encourages travel by those who wouldn't otherwise be able to, thus falling in line with his goddesses tenants. Also, it allows Shaezon some means to assist worthy nations with financial matters.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I mean Sparel, not Shaezon.


Male Giant 4th level MMA trainee/10th level Bully (lost class features with alignment shift)/2nd level Philosopher

A bit busy tonight and I will be tomorrow as well, but I am checking in real quick.

@-TCG, yeah that's ok with me, telekinesis is an awesome multipurpose spell but it won't break the game, go ahead.


M Humanborn

i never play a character without a ring of telekinesis if i can afford it!

that said, my character has telekinesis already :D


RETIRED Male (Humanoid (Aberrant)) Psion 10, Uncarnate 10, Metamind 7

This is Tenro's submission.

I have spent his 880k personal wealth.

I haven't statted out Naarkolyth, the city he raised from the depths and currently lives in. I imagine it not as some sort of personal castle with defenses and retainers and all that, but more of just a city he lives and works in. I will get some NPC friends of his fluffed out soon.

1 to 50 of 617 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ambitious Hearts: The Discussion Thread All Messageboards

Want to post a reply? Sign in.