Do we need more (and more varied) cantrips?


Pathfinder Second Edition General Discussion


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Recently I was selecting cantrips and I realized that the experience wasn't all that fun. Cantrips are a pretty fundamental part of playing a spellcaster, and there are a bunch of ways to get cantrips, but... there don't seem to be enough non-focus cantrip options.

I feel like we should have the ability to pick out cantrips like a martial picks out weapons: going through a big list, picking the right ones with the right combinations of stats and traits, planning how to use them as part of your go-to combat or exploration routine.

But in reality there aren't that many, they don't have overlaps in ranges and damage types and saves, and several of them are just kind of bad. There are hardly any decent debuff or buff cantrips. There's also not that many really amazing cantrips to sell one spell list over another.

It just seems like cantrips aren't living up to their potential.

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