BotBrain
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I can't believe we don't have this yet! I was looking at the SF1e race list to find some weird species to throw into my one shot, and there's so many I want to see in SF2e.
Feel free to suggest anything, from adjustments to PF ancestries, to entirely new ancestries.
I'm going to narrrow to one which is the collosiborn. What a beautifully absurd concept. It'd need so much extra stuff surrounding it to work but my space gods do I want to see it.
| Squark |
I believe this topic exists in the 1st edition/edition agnostic forum.
Personally, I'm quite happy with the mix of old favorites and ancestries who'd previously only seen as faces in a crowd, and I hope they keep up that mix. I suppose the one new request I'd make is I'd love to see the Lu-Venon appear as a playable ancestry, maybe in the Starfinder Society season 2 Player's Guide.
| HolyFlamingo! |
I'll always advocate for my personal favorite (shatori) and my wife's favorite (stellifera). As for new guys, I've always wondered why anacites weren't playable, seeing as they've been part of the setting before Starfinder was even a thing (and have played several major roles in Society metaplots besides).
| Tim Emrick |
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I heartily agree with Squark about the lu-venon! Every single person I've played or run #1-02 with wants to play one now. The Season 2 player's guide seems like the ideal place to present them, too.
I want to see copaxi, stellifera, and kiirinta, because I enjoyed playing my 1E PCs of these species.
I'd also like to see more legacy ancestries and versatile heritages made available. My last registered SFS1 PC was a samsaran who received a few levels' worth of GM credit but I only ever played her twice. If I ever rebuild any of my 1E PCs to re-use in 2E, she'd be at the head of the list.
(I have at least one friend who wants to play a jinsul, but I'm perfectly content to continue restricting their role to "Nazis who are there to get punched.")
Showtime Joro
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The Starfinder lodge on Salvation's End is a rich source for introducing new species into the Society. We now have a Joro Clone* background, and elves, dwarves, and goblins are available through legacy boons. Kholos (previously called gnolls) would be an obvious choice to add as well.
I was disappointed that yeti were never made available to play in 1E, after Duskmire Accord presented a version of them that were more bumbling than vicious, and who quickly allied themselves with the Starfinders after being rescued. (Plus, as every knows, they throw the best parties!)
(* Clone Batch Catastrophe was one of the last 1E scenarios I ran at our FLGS before 2E supplanted it, so those players now all have 2E Joro Clones. We even conspired to field an all-Joro table for a scenario run by our beloved VL.)
| moosher12 |
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For me personally, I'd like to see a cyborg versatile heritage, essentially just a creature that's so augmented they can be considered a half-construct at this point, and get unique feats, and potentially a vision increase around the fact.
I'd also like to see the Draeliks and the Witchwyrds make a return. As I enjoyed the Draelik's Harrim vibe, and I'm very curious to see more witchwyrd lore.
For the sake of one of my players, I'm looking forward to grays. Though grays appear highly likely down the line, which is reassuring. Even though it does sound like it would still be a wait.
Driftbourne
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I'd like to see Dirindi in SF2E, they remind me of what a Ferengi news caster would be like.
I hope to see Stellifera; to me, they are the poster species for how strange things can get in Starfinder, although Barathu does a good job of that too.
I also really like the lu-venon. I'm excited to see they will be back in Starfinder Society Scenario #1-23: Psychic Echoes. If lu-venon become player may depend on what happens or what we learn in that scenario, since it appears that lu-venon haven't left their moon yet. It would be fun to play the first lu-venon to travel to other planets, meeting other species would almost always be a first contact situation for them.
Is season 2 getting a player's guide? I was under the impression that the Invasion’s Edge Player’s Guide was just for the release of SF2e to give s more player options at launch. Unfortunatally the answer was likely in the blog post comments that are now gone.
| NoxiousMiasma |
I really want astriapi, because the Starfinder campaign I've wanted to run since 1e is the Colveare Infrastructure Emergency Response Team, and it would be really weird to set game on a planet and not allow people to play its' native species, y'know?
Besides that, I've got a soft spot for urogs, and I played in a group with a really fun osharu, so I'd quite like to see them again.
| Perpdepog |
I really want the spathinae to come back for a few reasons. I've just got a soft spot for any insectile, creepy crawly-type aliens, they've always been some of my faves. I also like colony entities, and would love to see a playable, non-evil one. I'm real curious how the mechanics would translate into the PF2/SF2 engine. Finally, I'm hoping for them because it's likely the closest I'll ever get to being able to play a swarm strider/worm that walks unless my aberration-focused dream book ever becomes a reality.
| Squark |
Is season 2 getting a player's guide? I was under the impression that the Invasion’s Edge Player’s Guide was just for the release of SF2e to give s more player options at launch. Unfortunatally the answer was likely in the blog post comments that are now gone.
I have no idea. I don't recall anything to the effect that the Season 1 Player's guide was definitively a one-off, but there's been no news of a new one, either (although I wouldn't necessarily expect to hear about it for another few months, either).
The desire for another one filtering back to the dev team certainly can't hurt, though!
| kaid |
I'd like to see Dirindi in SF2E, they remind me of what a Ferengi news caster would be like.
I hope to see Stellifera; to me, they are the poster species for how strange things can get in Starfinder, although Barathu does a good job of that too.
I also really like the lu-venon. I'm excited to see they will be back in Starfinder Society Scenario #1-23: Psychic Echoes. If lu-venon become player may depend on what happens or what we learn in that scenario, since it appears that lu-venon haven't left their moon yet. It would be fun to play the first lu-venon to travel to other planets, meeting other species would almost always be a first contact situation for them.
Is season 2 getting a player's guide? I was under the impression that the Invasion’s Edge Player’s Guide was just for the release of SF2e to give s more player options at launch. Unfortunatally the answer was likely in the blog post comments that are now gone.
SF2e is starting pretty strong with Astrazoan and barathu out of the gate weirdness.
| HolyFlamingo! |
I'm looking forward to the entu. They remind me of the symbiotes from Marvel. I hope they are a universal heritage that plays up being slime/ooze-like more than being a fungus. Getting them with a starfinder-ified Awakened Animal sounds like a great combo for the bat-like nelentu.
Good news! Per a comment from Dustin Knight on a Twitch stream earlier this evening, entu are included in Galactic Ancestries. Looks like they'll be a full ancestry rather than a versatile heritage though, with customization options to help define what sort of animal the symbiote merged with.
| griefninja |
[Looks like they'll be a full ancestry rather than a versatile heritage though, with customization options to help define what sort of animal the symbiote merged with.
Cool! That's an interesting approach. I guess that'll sort of make them the Awakened Animal of Starfinder. That makes sense, though I wish I could make a human entu host for full venom symbiote fun.
| Ezekieru |
Looks like the Trox will be in Galactic Ancestries, thanks to some new art from the Paizo 2026 Catalogue that's being shown around (link to the catalogue can be found HERE). That just leaves 3 unknown slots left in the book, and subscribers are to get their copies this coming Monday.
From what I jotted down, we got a fair few ancestries from the Pact Worlds and Near Space, and fewer from The Vast, the Veskarium and Kazmurg's Absurdity. If there's as good of a balance as Dustin said there was with his spreadsheets, I'd imagine the remaining 3 slots might be more likely in the latter 3 spots.
Ijtikris would fit well for an additional Veskarium ancestry. Draeliks or Shimreens for the Vast pick makes sense. And who knows if we get another Kazmurg's Absurdity ancestry. If we do... maybe Azhans? They're supposed to be the more common ancestry in the settled worlds of the area.
| griefninja |
Slamy Mcbiteo wrote:I want an uplifted bear! I am hoping they will allow SFS uplifted animals at some point..Yeah need to have my orbital insertion soldier uplifted bear. Show them how dangerous a drop bear really is!
I wonder if Uplifted Bear will return as it's own ancestry, or if Awoken Animals will get the Starfinder treatment and the lore will go into bears trying to start their own awaken animal communities.
Entu were confirmed to be their own ancestry with heritages based on their non-sentient animal hosts. I wonder how Entu will be mechanically and narrativly different from Uplifted Bear & Awoken Animals.
Slamy Mcbiteo
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I think the only issue is the Awakened Animal in Pathfinder is a Rare ancestry. I am hoping it is Uncommon in Starfinder and available in SFS without a boon. Otherwise the Awaken Animal would work fine
| griefninja |
I think the only issue is the Awakened Animal in Pathfinder is a Rare ancestry. I am hoping it is Uncommon in Starfinder and available in SFS without a boon. Otherwise the Awaken Animal would work fine
I always forget about organized play. I'm sure it's very popular, and probably even how a majority of people play. I just can't imagine a second layer of rules telling you that you can't play this or that. Well, beyond just talking with your table about what kinda vibes you want in this adventure.
Honestly, I'd rather Awoken Animals be much less rare of an ancestry, instead of having a hundred different animal-folk. I think it serves as a great catch-all.
| Perses13 |
I think the only issue is the Awakened Animal in Pathfinder is a Rare ancestry. I am hoping it is Uncommon in Starfinder and available in SFS without a boon. Otherwise the Awaken Animal would work fine
Starfinder Society characters have access to Uncommon and Rare options (Source), so that shouldn't be an issue if it was reprinted in Starfinder.
| moosher12 |
kaid wrote:Slamy Mcbiteo wrote:I want an uplifted bear! I am hoping they will allow SFS uplifted animals at some point..Yeah need to have my orbital insertion soldier uplifted bear. Show them how dangerous a drop bear really is!I wonder if Uplifted Bear will return as it's own ancestry, or if Awoken Animals will get the Starfinder treatment and the lore will go into bears trying to start their own awaken animal communities.
Entu were confirmed to be their own ancestry with heritages based on their non-sentient animal hosts. I wonder how Entu will be mechanically and narrativly different from Uplifted Bear & Awoken Animals.
Yeah, considering uplifted animals thematically sound like an alternate term for awakened animals, I really would not be surprised if they just used Awakened Animals and gave it a few xenometric feats. Honestly I'd prefer this. For example, I've been thinking of an Awakened/Uplifted Defrex Barbarian for awhile now.
As for Awakened Animal Rarity, weren't Automatons switched from Rare to Common for the purpose of PFS? Basically PFS can make any entry they want common if it's fitting, they can really just say Awakened Animals are common or uncommon in Starfinder.
Driftbourne
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I think there is a good chance for Uplifted Bears to make it into SF2e since they were very popular in SF1e, but I also think there is a big difference between Starfinders uplifted and Pathfinders awakened.
Awaken: You were at one with the wild. Then came the event that changed everything. You drank from a glowing lake, someone pulled a magical prank, a druid sought to elevate your mind. You were pulled out of the present moment of the wild and into a land of thought.
Uplifted Bear: Though their physical forms resemble those of their mundane counterparts, uplifted bears are far from simple animals; those who underestimate them do so at great peril. At some point in the past, a population of bears—the stories range from an initial group of several dozen to all the bears on a dying planet—were modified to increase their mental capabilities, granting them extraordinary intelligence. The details of who modified the bears, and why, were either lost to the Gap or, as more conspiratorial takes posit, deliberately concealed. While some uplifted bears are obsessed with uncovering their origins, others feel this focus on the past only holds their people back.
Awakening seems to be rare because it's a rare occurrence for a species Awakened Animal PC if it's first-generation awakened. This would be even rarer for animals from Golarion, since Golarion is missing. Add to this, anyone who was Awakened during The Gap would have forgotten their awakening.
Uplifted seems to be past tense, and not something the PC experienced directly. It also affected a group and not an individual PC.
I wonder how Awakened bears or otters would differ from Brenneris or Uplifted Bear, assuming you can find a planet with native bears or otters. There's also a big difference in how others would react to seeing you for the first time.
Awaken: Others Probably... 1. Think you are a beast who is easily provoked. 2. Want to study you as an oddity without respect for your agency or comfort.
Uplifted Bear walks into a bar, the bartender says, "What can I get you today?"
| moosher12 |
Huh, so I'm reading Monster Core 2, and found something interesting with the Grioth. Grioths were mentioned as rarely breaking away from the typical worship of outer gods, but heritics exist who favor Desna or Zon-Kuthon. Makes me wonder if they are opening the way for Grioths to be playable in the future. Normally I'd think nothing of it. But if Orocorans are to be playable, there is a chance for Grioths. Chances are low, but I just felt like pointing this out.
| Perpdepog |
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That'd be cool. Grioths never had a whole ton going on, so I could see someone wanting to fill in the corners to make them an ancestry in a weirder, more cosmic horror-y mold.
On the other hand it could just be the new trend, one which I like, that we've been seeing in bestiaries where the authors add a little texture to a monster by showing they won't all attack you, always, all the time.
BotBrain
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That'd be cool. Grioths never had a whole ton going on, so I could see someone wanting to fill in the corners to make them an ancestry in a weirder, more cosmic horror-y mold.
On the other hand it could just be the new trend, one which I like, that we've been seeing in bestiaries where the authors add a little texture to a monster by showing they won't all attack you, always, all the time.
Yeah I've been really appriciative of Paizo trying to avoid casting entire species as inherently evil (for the most part).
Moon_Goddess
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I'm looking forward to the entu. They remind me of the symbiotes from Marvel. I hope they are a universal heritage that plays up being slime/ooze-like more than being a fungus. Getting them with a starfinder-ified Awakened Animal sounds like a great combo for the bat-like nelentu.
Sadly they didn't come out anything like what I was hoping for, the art and some of the feats is totally The Last of Us inspired. We've got 4 animal heratiges, an amphibian, a squox that has precise scent, nelentu that has a climb speed, and a tortoise that's large hand has more hp.
Then we have hostless heratige, which lets you ride in an ally once per day,
| griefninja |
Sadly they didn't come out anything like what I was hoping for, the art and some of the feats is totally The Last of Us inspired.,
Yeah, that's about how I feel too. For a species all about cooperation between host and symbiote, it feels weird to have key art and mechanics for taking over dead bodies. I would have saved that for, like, a feat or something. They aren't bad as is, but I don't really see anything that makes them unique compared to any other fantasy mushroom necromancer people. Maybe I just got myself over hyped based on one idea.
| moosher12 |
Since there'll be a Nymph ancestry in Pathfinder: Feybound, I really want a space nymph option in Starfinder. The Sterieid, Heliad, and Gwereiad seem really cool! So I'm hoping they'll be added in whatever book comes after November.
Alongside Nymphs, I wanna see gremlins added, with botnibs, clangits, gubbins, and gnackles. Though I would not expect either of these for a bit, sadly.
| ornathopter |
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Yeah... honestly a whole book of 'fey stuff: how DOES it work in space' could be fun. I'm most interested in SF as a magitech world, the ways magic and tech interact in weird ways. But I get that we have to work through publishing about the tech side and the aliens and different planets and the other more sci-fi focused stuff first. There's just too much to bring up to speed so people can have a full box of tools to work with at home. But hopefully SOMEDAY.
| Milo v3 |
Sadly they didn't come out anything like what I was hoping for, the art and some of the feats is totally The Last of Us inspired. We've got 4 animal heratiges, an amphibian, a squox that has precise scent, nelentu that has a climb speed, and a tortoise that's large hand has more hp.Then we have hostless heratige, which lets you ride in an ally once per day,
I am surprised to hear they decided to go severely specific for the heritages. Reducing the playable concepts for the ancestry from hundreds of potential hosts to just a handful.
| JiCi |
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Moon_Goddess wrote:I am surprised to hear they decided to go severely specific for the heritages. Reducing the playable concepts for the ancestry from hundreds of potential hosts to just a handful.
Sadly they didn't come out anything like what I was hoping for, the art and some of the feats is totally The Last of Us inspired. We've got 4 animal heratiges, an amphibian, a squox that has precise scent, nelentu that has a climb speed, and a tortoise that's large hand has more hp.Then we have hostless heratige, which lets you ride in an ally once per day,
Yeah... this should have been like the Awakened Animal ancestry... on many aspects...
- You choose your size from Tiny to Large, if you have a host.- These hosts can move fast, climb, swim, fly or burrow.
- You select a natural weapon, since... Starfinder fauna is infinitely more varied :p
| JiCi |
I feel as if the Entu choices are very broadly archetypical. When it says "Squox", it's a stand-in for all sorts of tiny skittering animals. Same with the "large + swim speed" one, etc.
Then again, what prevents Paizo from porting over the Awakened Animal ancestry into Starfinder and giving them a lineage feat that make them entu colony hosts?
| HolyFlamingo! |
Blending awakened animal and entu colony is pretty easy, and the game gives you and your GM permission to do so via custom mixed ancestries. Won't fly for Society, sadly, but it's a good option for everyone else.
| JiCi |
Blending awakened animal and entu colony is pretty easy, and the game gives you and your GM permission to do so via custom mixed ancestries. Won't fly for Society, sadly, but it's a good option for everyone else.
This one is... a special case... because how your animal was awakened can be greatly expanded.
Were you awakened by magic? Uplifted by technology? Engineered by science? Bonded with an entu colony or another lifeform?
All of these can be lineage feats for the Starfinder version of the Awakened Animal ancestry, each leading to more feats upgrading that source over time.
| Squark |
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HolyFlamingo! wrote:Blending awakened animal and entu colony is pretty easy, and the game gives you and your GM permission to do so via custom mixed ancestries. Won't fly for Society, sadly, but it's a good option for everyone else.This one is... a special case... because how your animal was awakened can be greatly expanded.
Were you awakened by magic? Uplifted by technology? Engineered by science? Bonded with an entu colony or another lifeform?
All of these can be lineage feats for the Starfinder version of the Awakened Animal ancestry, each leading to more feats upgrading that source over time.
Umm... Ancestries don't have lineage feats. Versatile Heritages do. Lineage feats are Heritages for yourbheritage, so to speak.
| JiCi |
JiCi wrote:Umm... Ancestries don't have lineage feats. Versatile Heritages do. Lineage feats are Heritages for your heritage, so to speak.HolyFlamingo! wrote:Blending awakened animal and entu colony is pretty easy, and the game gives you and your GM permission to do so via custom mixed ancestries. Won't fly for Society, sadly, but it's a good option for everyone else.This one is... a special case... because how your animal was awakened can be greatly expanded.
Were you awakened by magic? Uplifted by technology? Engineered by science? Bonded with an entu colony or another lifeform?
All of these can be lineage feats for the Starfinder version of the Awakened Animal ancestry, each leading to more feats upgrading that source over time.
You're correct. Ancestries don't have lineage feats, but... what prevents Paizo from adding them as well?
A character can have a Versatile Heritage instead of an ancestral one, but versatile heritages come with lineage feats.
So why can't regular ancestries have lineage feats again? I could see those that sub-heritages for one thing.
Though a character can have only one heritage and one lineage feat, the possible permutations of a character’s background and family tree are virtually unlimited.
Right now, no core ancestry has lineage feats. Those only exist for versatile heritages. There's a... gap here.
| TheTownsend |
I don't think lineage feats are meant to be especially more powerful or better than regular ancestry feats, rather the point of the Lineage trait is to be exclusionary. You can only take it at first level and you can only have one, because they're supposed represent largely mutually exclusive origins, effectively categorizations within the umbrella of the Heritage. You can't be a Changeling with two different kinds of Hag biological mothers.
In the more holistic makeup of a regular species' biology, you're less likely to encounter features that require that kind of either/or, and those can be demarcated with "Special" descriptors. Adding the Lineage tag to base ancestry feats would only serve to lock you out of combining specific extranormal heritage with certain characteristics of your base species, which wouldn't make a whole lot of sense.
For your own example, why couldn't an awakened animal "engineered by science" later die and become a corpsefolk? And why then, should retaining the benefits of their scientific awakening be mutually exclusive with lineages that just represent the physical condition of their carcass?
| JiCi |
For your own example, why couldn't an awakened animal "engineered by science" later die and become a corpsefolk? And why then, should retaining the benefits of their scientific awakening be mutually exclusive with lineages that just represent the physical condition of their carcass?
Oh... yeah...
You're right...
| TheTownsend |
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Dear Gods! It's a miracle! Someone on an internet forum just conceded a point! Alert the Vatican!
I do get where you're coming from, the linneage feats feel dynamic and interesting, and at a glance it can feel weird that they're excluded from the base ancestries. But if you pick through the logic of them, they do serve a specific narrative purpose in the context of the versetile heritages.
| JiCi |
I'll add this:
In Pathfinder, there's no such thing as "lineage feat" for the Awakened Animal ancestry anyway.
All you have is this:
There are many mysterious ways for animals to awaken, but the most well-known path is through the ritual awaken animal.
Still, so far, in Pathfinder only, IIRC, only the Awakened Animal, Yaoguai and Dragonet have a Level 5 feat that allow them to pick a regular heritage if they picked a versatile one before. You don't have this with any other ancestry.