Mind Swap ritual


Rules Discussion


Hello, I have a question about mind swap ritual.

Quote:
Heightened (9th) You can cast the ritual without a duration, leaving no magic to counteract. The effects are reversible only by another mind swap ritual or powerful magic like wish. This increases the cost of the ritual to 10,000 gp and is an evil act unless both targets are willing.
Quote:
f a body dies, the mind and spirit controlling it dies instantly. When the spell ends, the minds and souls snap back to their original bodies. At this time, if the original body is dead, the mind and soul attempting to return to that body die as well.

So a character is in an other body for a unlimited duration, must the character return to it original body if its original body is dead ?

Thanks for your future answer.


Waldham wrote:

Hello, I have a question about mind swap ritual.

Quote:
Heightened (9th) You can cast the ritual without a duration, leaving no magic to counteract. The effects are reversible only by another mind swap ritual or powerful magic like wish. This increases the cost of the ritual to 10,000 gp and is an evil act unless both targets are willing.
Quote:
f a body dies, the mind and spirit controlling it dies instantly. When the spell ends, the minds and souls snap back to their original bodies. At this time, if the original body is dead, the mind and soul attempting to return to that body die as well.

So a character is in an other body for a unlimited duration, must the character return to it original body if its original body is dead ?

Thanks for your future answer.

Only when the duration ends. For an unlimited duration effect, that won't occur naturally... But a dispel would be lethal.

As mentioned below, this is "no duration", which means the magic is all done and finished. Nothing to dispel, and no duration to end.


Its not really accurate to say "unlimited duration".
Rather at 9th rank the swap is permanent and the spell is no longer there to reverse by any means other than Wish or similar.

If however the original body was killed and someone use Wish to undo the effects then the character would be returned to their original body.


This part:

Quote:
If a body dies, the mind and spirit controlling it dies instantly.

works no matter if the ritual is 9th Rank and has no duration or if it is cast at 9th Rank. If one of the bodies dies, the mind that is currently in that body also dies.

Which would be terrifying to the other of the pair if the ritual is cast with a duration. You are now on a clock less than a week at which point the magic will end and you will snap back to your original, and now dead, body.

If it is cast at 9th Rank and has no duration, then only Wish or similar powerful effects would cause the revert. But if it is reverted, then the mind in the swapped body would once again be sent back to its original, and still dead, body.

Presumably, the world would be left with a living, but mindless body hanging around.


If a construct companion made with body parts from the same ancestry that the character, is it possible to use mind swap ritual or mind-swaping potion between a character and a construct companio]n ?

What means "can control it normally" ?

Because there is a possession trait.

Quote:

While possessing a target, a possessor’s true body is unconscious (and can’t wake up normally), unless the possession effect allows the creature to physically enter the target. Whenever the target takes damage, the possessor takes half that amount of damage as mental damage.

A possessor loses the benefits of any of its active spells or abilities that affect its physical body, though it gains the benefits of the target’s active spells and abilities that affect their body. A possessor can use any of the target’s abilities that are purely physical, and it can’t use any of its own abilities except spells and purely mental abilities. The GM decides whether an ability is purely physical or purely mental. A possessor uses the target’s attack modifier, AC, Fortitude save, Reflex save, Perception, and physical skills, and its own Will save, mental skills, spell attack modifier, and spell DC; benefits of invested items apply where relevant (the possessor’s invested items apply when using its own values, and the target’s invested items apply when using the target’s values). A possessor gains no benefit from casting spells that normally affect only the caster, since it isn’t in its own body. The possessor must use its own actions to make the possessed creature act.

Can the character possessing the construct companion use its skills, skill feat, use items or magic items ... ?


Waldham wrote:
If a construct companion made with body parts from the same ancestry that the character, is it possible to use mind swap ritual or mind-swaping potion between a character and a construct companion ?

No. Why would it work? That's a construct companion, not a creature of the same ancestry. They are not a creature of any ancestry, so even the optional "different ancestry" option wouldn't work.

A GM could house-rule that it works, but it's definitely not something the ritual does normally. The restrictions are specifically set up in a way to prevent turning into a non-playable creature, because long-term dragon possession has been an issue in previous editions. Even swapping to a different playable ancestry requires special permission and more money.

Waldham wrote:

What means "can control it normally" ?

Because there is a possession trait.

(rules snippet)

It means that they can... move their new body, normally? They control the body they are now in, and there aren't any special penalties unique to the ritual.

Waldham wrote:
Can the character possessing the construct companion use its skills, skill feat, use items or magic items ... ?

As mentioned before, this ritual doesn't work on construct companions. So questions about getting around a construct companion's restrictions will not come up. If the GM decides to allow it to work anyway, it's up to the GM how companion restrictions apply.


And with an extract brain ritual ?


Waldham wrote:
And with an extract brain ritual ?

Let's see... You remove a creature's brain, and the GM might allow you to put it in various pre-remaster golems. So you could remove the construct companion's brain (Lepistadt Surgeon gives you one that expressly has a brain), and if the GM allowed it, put it in a golem instead. I think it would be subject to the usual restrictions, but it would mess with the stats in a weird way. It's not clear what level and attack proficiency look like with it, though, or how they would advance.

Like before, putting a PC's brain into a construct companion would require the GM to homebrew anyway, so it's up to them. It would probably be easier to run than the golem option.

Sorry to give so many "just ask the GM" answers, but turning a companion into a player character mid-game isn't something that the game normally does. In practical terms, I would give the player a somewhat flexible rebuild with Fleshwarp.

Is there anything in particular you're asking about this for?


Yes, I search a mean to transfer a mind in a construct companion.

But there are only mental attributes, skill based on mental attributes ?

Not, class ability ?


Waldham wrote:

Yes, I search a mean to transfer a mind in a construct companion.

But there are only mental attributes, skill based on mental attributes ?

Not, class ability ?

There is no way officially published to do it. There will probably never be one, either. It's replacing a character's ancestry with something that doesn't interact with the character creation rules. Companions don't advance their stats the same way that characters do. And it also lets you dump your physical stats, and then replace them with the companion's stats.

If you want to do this, the GM will have to make up something for your game. The GM will also need to decide how it should work.

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