
Rioko Ray |
We switched to PF2 from the first edition. I've never played the second edition. And I haven't had time to figure out the second edition. So I wanted to play as Iconic alchemist Fumbus.
I would like to ask knowledgeable people, advise skils, Fits on which to pay attention to. Or even builds. I will be glad to any help.
But I want the world to burn )
[img]https://ibb.co/G33Thnmd[/img]

DMurnett |
1 person marked this as a favorite. |

You're in luck! The core class Iconics (and more and more of the non-core ones too) have full pregenerated sheets for some of the earlier levels. You can download the pack here, or if your group uses the legacy (non-remastered) PF2e rules, here. I would advise simply using these while you feel out the system, especially with a class as complicated as Alchemist.

Rioko Ray |
Always happy to help my community ^_^
Thanks for sharing this resource, DMurnett!
Rioko Ray, please let us know if you still need some assistance, but you're in luck! These were created to be a good place to start!
Forgive me for bothering you, I haven't found how to delete this topic. But I decided not to play as an iconic character. Because I don't feel it belongs to me. I'm currently trying to make a build for the cavalier archetype.

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1 person marked this as a favorite. |

Forgive me for bothering you, I haven't found how to delete this topic. But I decided not to play as an iconic character. Because I don't feel it belongs to me. I'm currently trying to make a build for the cavalier archetype.
You do not have to delete it! The topic has simply evolved! How are you building the new character so far?

Rioko Ray |
Rioko Ray wrote:Forgive me for bothering you, I haven't found how to delete this topic. But I decided not to play as an iconic character. Because I don't feel it belongs to me. I'm currently trying to make a build for the cavalier archetype.You do not have to delete it! The topic has simply evolved! How are you building the new character so far?
I had a ready-made character for the first edition, I wanted to play a small cavalier. To operate not only in open spaces, but also inside the building. I had a build prepared, and a character. But my friends switched to the second edition. So I decided to play as a cavalier, taking the fighter class. The goblin on the wolf.

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I had a ready-made character for the first edition, I wanted to play a small cavalier. To operate not only in open spaces, but also inside the building. I had a build prepared, and a character. But my friends switched to the second edition. So I decided to play as a cavalier, taking the fighter class. The goblin on the wolf.
Ah, with Rough Rider of course! That sounds like fun havoc lol You'll have to let us know if it works out better than your original plan!

dirkdragonslayer |

I never got a change to use it long term because I'm the forever GM, but I had a goblin chirugeon alchemist who rode a wolf written up. I liked it.
I think Alchemist can do animal companions like the wolf surprisingly well! A lot of early feats are pretty optional, so it lends itself well into grabbing the Cavalier or Beastmaster archetypes. My wolf-riding doctor chose Beastmaster, but I think both work.
One day I will remake them as a Kobold doctor, maybe if we get a Slurk companion animal.

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I never got a change to use it long term because I'm the forever GM, but I had a goblin chirugeon alchemist who rode a wolf written up. I liked it.
I think Alchemist can do animal companions like the wolf surprisingly well! A lot of early feats are pretty optional, so it lends itself well into grabbing the Cavalier or Beastmaster archetypes. My wolf-riding doctor chose Beastmaster, but I think both work.
One day I will remake them as a Kobold doctor, maybe if we get a Slurk companion animal.
Oh I am absolutely team Slurk companions.

Loreguard |
1 person marked this as a favorite. |

I think I want to mention that my suggestion would be that people should not feel like they should let themselves get hung up on the specifics of the Iconic characters.
I would go so far as to say that a big part of their existence is to give new players a starting point, and that for the ends of Enabling you to have the most fun you can, you shouldn't worry about playing the character 'as cannon', so you shouldn't feel like you make a mistake about playing it because you don't own its nature.
Instead, take the character sheet, and use it as your base. If you get inspired to change something, do it. If you want to play a goblin alchemist, and fear you don't know what choices to make. grab the Fumbus sheet. But guess what, you like the name Busfum better, scratch it out and change it. Make them female, if that makes you feel more comfortable playing them. Now give them blue eyes, because, well that's what you want. Make them a little taller, or a little shorter. (try to stick within norms for a species as given, but even in any particular ancestry, there can be exceptions, which PC's will tend to be those exceptions) As long as it doesn't have mechanical game implications, change things as much as you need to make the character yours. Swap out their birthplace, or family lineage.
Use it as a template to build your own ideas onto. And as your game familiarity grows, expand in the direction you want. When advancing levels, you can look at what the Iconics get to help make your choice, but choose something different if it sounds more interesting.
The only time the Iconics need to behave a certain way, is in the Adventure Path images, and in official cannon stories. When playing in a game, they are yours as much as you want them to.
All that said, people are people, and our brains naturally may feel a certain trepidation or fear of doing something wrong, with someone else's idea. I know when I GM, I often have to deal with that very fear when dealing with a published setting, such as Golarion, fearing I may portray something 'wrong'. I've had to learn the setting is there as a starting spot for me to set the adventures in, for my players. As long as they (and also myself) are having fun in it as I portray it, we are doing it right. So I'm going to give you the instructions not to feel bad, if you catch yourself feeling that way, but to try to recognize the fundamental purpose of the game is to have fun, and the purpose for the progenerated iconic character sheets is to give people a starting spot to begin building characters if they are new. So if your are using it to build your character (using how ever much of it you need), my statement is that you are doing exactly what they are for, and therefore doing it right.
my couple copper pieces...

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I think I want to mention that my suggestion would be that people should not feel like they should let themselves get hung up on the specifics of the Iconic characters.
I would go so far as to say that a big part of their existence is to give new players a starting point, and that for the ends of Enabling you to have the most fun you can, you shouldn't worry about playing the character 'as cannon', so you shouldn't feel like you make a mistake about playing it because you don't own its nature.
I think this advice is worth much more than a few copper pieces. I'd give a gold for it. ^_^