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![]() I'm playing a fighter with the cavalier archetype. I'm currently Goblin fighter level 8. And I took the main exploits of the cavalier. Including improving your mount. I had an idea to take the archetype of a beastmaster as well.. To get a second pet. I would like to know if this is possible, how effective it will be, maybe someone will have some advice that will help to realize this idea. Or how best to develop an existing archetype. Since this is my first time playing the second edition. [img]https://ibb.co/Tq4f2sgg[/img] ![]()
![]() Maya Coleman wrote:
I had a ready-made character for the first edition, I wanted to play a small cavalier. To operate not only in open spaces, but also inside the building. I had a build prepared, and a character. But my friends switched to the second edition. So I decided to play as a cavalier, taking the fighter class. The goblin on the wolf. ![]()
![]() DMurnett wrote: Always happy to help my community ^_^ Maya Coleman wrote:
Forgive me for bothering you, I haven't found how to delete this topic. But I decided not to play as an iconic character. Because I don't feel it belongs to me. I'm currently trying to make a build for the cavalier archetype. ![]()
![]() We switched to PF2 from the first edition. I've never played the second edition. And I haven't had time to figure out the second edition. So I wanted to play as Iconic alchemist Fumbus. I would like to ask knowledgeable people, advise skils, Fits on which to pay attention to. Or even builds. I will be glad to any help. But I want the world to burn ) [img]https://ibb.co/G33Thnmd[/img] ![]()
![]() gnoams wrote:
I fight with my claws. So I have both hands free all the time. Thank you all for your valuable advice. ![]()
![]() The hard option seems pretty interesting but makes the ability too expensive. To get a small advantage, you spend a huge amount of everything. I trade a full attack for a chance to get a small bonus. Getting heaps of fines and a chance to fall. Since at a high level the opponents have a fairly large СMB, it will not be difficult for them to get rid of my. Which makes the ability more harmful than useful. We agreed DM, to use the first option but with the condition that I spend a quick action. Since this archetype gets a bonus for dirty tricks by climbing on an opponent. And the archetype can activate a dirty trick with a quick action. I'll have to decide whether I want to get the climbing bonus or use a dirty trick. ![]()
![]() Limb-Climber (Ex)
This ability replaces trapfinding. Improved Dirty Trick (Ex)
This ability replaces the rogue talent gained at 2nd level. Underfoot Agility (Ex)
This ability replaces trap sense. Underfoot Trickster (Ex)
This ability replaces uncanny dodge. Distracting Climber (Ex)
If she chooses to sicken the target with her dirty trick and succeeds at her combat maneuver check, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the vexing dodger’s level + her Intelligence modifier) or be nauseated for 1 round. How exactly "Limb-Climber" feature of Vexing Dodger works?
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![]() I play a rogue retfolk that uses natural attacks, claws, bite and tail. I am interested in the question of whether a Serpentine Tattoo works with natural attacks. Because the description doesn't say anything about natural attacks. Serpentine Tattoo
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