| moosher12 |
So, the RWBY archetype? "It's also a gun!"
I think "It's also a gun" would be closer to making combination weapons in Starfinder, which I'd very much enjoy.
Though yeah, I'd also like the ability to fix bayonets, because sometimes it's fun to go a little Gears of War on some folks. Or Tally Ho, let's charge. Gotta be sure to wear your kilt and have your bagpipes ready while doing it of course.
Mangaholic13
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I really want a planar witchwarper with the primal tradition. It seems like such a natural fit and fun concept space that for a short period of time I gaslit myself into thinking it already existed and that witchwarpers were anything-but-divine in the same way mystics have three traditions.
Not the craziest idea I've ever heard/thought of.
Perhaps the Quantum Field effect could be similar to the Anomaly one, except instead of concentration, it's manipulate?| Justnobodyfqwl |
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I really want a planar witchwarper with the primal tradition. It seems like such a natural fit and fun concept space that for a short period of time I gaslit myself into thinking it already existed and that witchwarpers were anything-but-divine in the same way mystics have three traditions.
I don't know what Pathfinder 3e is going to look like, but I have been absolutely thinking that their version of the Druid could easily look a lot like a Primal Witchwarper. I'd be very down to play a Druid that can make a customizable zone of Natural Land™, with the ability to turn it into an active volcano to deal fire damage vs turn it into slippery ice to make difficult terrain.
| moosher12 |
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Been musing since the playtest. I'd like to see an Occult Witchwarper paradox that projects your mindscape or dreamscape. Sort of an Occult alternative to the Anomaly Paradox, where instead of borrowing from alternate realities, you're borrowing from mindscapes in the Astral Plane and Dreamscapes in the Dreamland, though particularly from your own.
The idea had come up as I'd been watching Jujutsu Kaisen last year with the domain expansion thing, and a few years ago Psychonauts 2 came out, and had me imagining, a Witchwarper's Quantum Field can do a lot of fun things with those sort of themes.
Zoken44
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It's my thread and I'll Necro if I want to.
Saw something mentioned in another thread and it made me think: Yeah, there should be a class for that: The Survival Skill.
I mean we're talking about deep space, the final frontier, blah-blah-blah. There should be a class, probably a support oriented one, where they have a focus on survival and wisdom. but with subclasses depending on what kind of environment they want to survive in.
I don't know what their central gimmick would be. but any ideas?
| WatersLethe |
I could see some kind of Starsinger/Xenoempath type class that communes with creatures and environments in a kind of druid way, but ends up being like a space Steve Erwin / Bear Grylls who uses a deep understanding rather than magic. With the amount of handwavium it might be similar to thaumaturge.
pauljathome
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It's my thread and I'll Necro if I want to.
Saw something mentioned in another thread and it made me think: Yeah, there should be a class for that: The Survival Skill.
I mean we're talking about deep space, the final frontier, blah-blah-blah. There should be a class, probably a support oriented one, where they have a focus on survival and wisdom. but with subclasses depending on what kind of environment they want to survive in.
I don't know what their central gimmick would be. but any ideas?
The mystic with the Xeno druid archetype already comes pretty close to this. Thematically, at least, if not quite mechanically.
Not sure there is enough room for this to be an entire class. Maybe a subclass.
| QuidEst |
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I think it'd make for a killer archetype. We had it as one of the first SF1 archetypes- emergency repairs, better untrained skill uses, etc. That's more in the skill and general feat category, but having some updated abilities for SF2 would be cool.
A full class? It's a bit like Ranger in a more space-y setting, so there's room, but I imagine it needs a combat schtick too.
Zoken44
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So I'm thinking a class that is (thematically) all about exploration. The Milo Thatch, the Jim Hawkins, Moana, Starfleet, they want to know what is out there. Eager to reach into the unknown and tell everyone else about it.
Whether for a sense of wonder, a sense of duty, or a sense for profit, you are choosing to boldly go.
I'm thinking something with recall knowledge, but instead of forcing a weakness, like the Thaumaturge, you force the creature to be off guard to you, and then on subsequent turns you can use that recall knowledge to force other effects and statuses on them, especially based on subclass. but it would always use survival, which would auto scale, instead of the normal recall knowledge checks.
| Perpdepog |
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I really want a planar witchwarper with the primal tradition. It seems like such a natural fit and fun concept space that for a short period of time I gaslit myself into thinking it already existed and that witchwarpers were anything-but-divine in the same way mystics have three traditions.
Funnily enough my hypothetical planar witchwarper is divine rather than primal, with your paradox being that you are, somehow, simultaneously, both dead and judged by Pharasma and alive at the same time, so you can open portals to the outer plane your soul is supposed to be in.
When I think of primal witchwarpers, which I also agree make total sense as a possibility, I think of a witchwarper perhaps tied to the distant past of the universe who summons up areas of ice age frost, or ancient volcanos, or prehistoric plantlife. That or there is something funky and paradoxical with your genetic code, like you somehow evolved so perfectly with other versions of yourself that you metaphysically touch, and that gives you access to the "nature" of another universe.
I could see a primal planar witchwarper, naturally tied to something like the Elemental Planes, I'm just not sure what the paradox narrative would be, and that's what I tend to focus on with the witchwarper when I think up hypothetical subclasses.