
Spidercat |
Today my group fought a few wyverns, including a couple of forked-tail wyverns: https://www.d20pfsrd.com/bestiary/monster-listings/dragons/wyvern/wyvern-fo rked-tail/
Against one of the breath attacks, the rogue (who has improved evasion) failed her saving throw, while everyone else succeeded. No one else has evasion, which means half damage all around. However, the breath attack also has the effect of temporarily blinding those that fails the reflex saving throw. I may be answering my own question here (since I just said she failed the saving throw) but the question was still raised around the table: everyone took only half damage, but only the rogue was blinded? Doesn't improved evasion halving the damage also means she avoids the additional effects of the breath attack? We couldn't find the answer online, so I'm asking here, was I correct in having the rogue blinded (until she managed a good reflex at the end of her next turn)?
Thank you!

Azothath |
from Unch Rogue Evasion (Ex): At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. which is almost identical to Rogue. I used Unch as they had a chance to alter the text and did not.
You can see it only affects damage not riders or conditions.
then, Improved Evasion (Ex) (PRPG Core Rulebook pg. 70): This works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Now with no damage the rider or condition could be avoided.
So all that saved take dmg/2 and avoid the condition. The creature with impvd evasion that failed takes dmg/2 and the condition[blind].

Mysterious Stranger |

Evasion and improved evasion only apply to the damage. If it applied to the other effects, it would have wording similar to the inquisitor's Stalwart class ability.
Stalwart (Ex): At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability.

Azothath |
from Unch Rogue Evasion (Ex): At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. which is almost identical to Rogue. I used Unch as they had a chance to alter the text and did not.
You can see it only affects damage not riders or conditions.
then, Improved Evasion (Ex) (PRPG Core Rulebook pg. 70): This works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Now with no damage the rider or condition could be avoided.So all that saved take dmg/2 and avoid the condition. The creature with impvd evasion that failed takes dmg/2 and the condition[blind].
I want to clarify (as it could be misread), generally taking no damage from an attack negates any riders like injury poison (there are a few exceptions like touch spells, some creatures that poison with no damage, and gaseous/inhaled poison). The forked-tailed wyvern breath weapon says the target's save negates blindness.

Spidercat |
I want to clarify (as it could be misread), generally taking no damage from an attack negates any riders like injury poison (there are a few exceptions like touch spells, some creatures that poison with no damage, and gaseous/inhaled poison). The forked-tailed wyvern breath weapon says the target's save negates blindness.
The breath attack says it's similar to Glitterdust, not at all like poison. It's more like their fire is very bright or contain sand like particles that enters the eyes. IMO, as I read it, even a creature that takes no damage (due to resistance to fire, for example) will still be blinded on a failed save.

Spidercat |
The breath attack says it's similar to Glitterdust, not at all like poison. It's more like their fire is very bright or contain sand like particles that enters the eyes. IMO, as I read it, even a creature that takes no damage (due to resistance to fire, for example) will still be blinded on a failed save.
Wait nevermind, I reread the breath attack description: Creatures that take damage are also temporarily blinded by the fumes as though by glitterdust for 4 rounds.
It specifies "take damage", so no damage thanks to fire resistance or a successful save prevents being blinded.

Jhaeman |

I know it sounds kinda weird (the rogue has Improved Evasion but gets a worse result than the PCs who didn't), but instead of comparing the rogue to the others compare the rogue with Improved Evasion who fails the save (half-damage, blind) compared to a rogue without Improved Evasion who fails the save (full-damage, blind).

Mysterious Stranger |

You are comparing apples to oranges. The rogue with improved evasion is not getting a worse result than the character without it. The rogue with improved evasion who failed his saving throw is getting a worse result than the character without improved evasion that made his saving throw. I find noting strange about that.