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PossibleCabbage |
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James Jacobs wrote:vyshan wrote:Yes.James Jacobs wrote:So are we going to be getting more villians and evil groups for the inner Sea? :)We try to make sure that when a villain or evil group or whatever gets dealt with in an Advneture Path or adventure that we seed in more villains for future games. I do this with "Spore War" in a few ways, as an example.
RPG Villains are trees, and we are the lumberjacks who need to nurture them and help them thrive even as we send them out to the harvsest so we have job security.
Oh good! For a little while there I was beginning to think that heroism might have finally won out! XD
That would have made for the most boring setting ever!
On the other hand, too, if you want to add new villains and threats because you came up with a really good idea for a few new ones, then you kind of have to let the heroes knock off some of the older villains/threats else your setting starts feeling a bit too Grimdark.
Golarion is supposed to be a place where most people can have relatively peaceful lives, but something that requires some heroes to save the world or at least a big chunk of it seems to happen a couple times a year. It's about striking that balance. If you try to stack too many crises on top of each other it's like a hat on a hat.