| PossibleCabbage |
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James Jacobs wrote:vyshan wrote:Yes.James Jacobs wrote:So are we going to be getting more villians and evil groups for the inner Sea? :)We try to make sure that when a villain or evil group or whatever gets dealt with in an Advneture Path or adventure that we seed in more villains for future games. I do this with "Spore War" in a few ways, as an example.
RPG Villains are trees, and we are the lumberjacks who need to nurture them and help them thrive even as we send them out to the harvsest so we have job security.
Oh good! For a little while there I was beginning to think that heroism might have finally won out! XD
That would have made for the most boring setting ever!
On the other hand, too, if you want to add new villains and threats because you came up with a really good idea for a few new ones, then you kind of have to let the heroes knock off some of the older villains/threats else your setting starts feeling a bit too Grimdark.
Golarion is supposed to be a place where most people can have relatively peaceful lives, but something that requires some heroes to save the world or at least a big chunk of it seems to happen a couple times a year. It's about striking that balance. If you try to stack too many crises on top of each other it's like a hat on a hat.
James Jacobs
Creative Director
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On the other hand, too, if you want to add new villains and threats because you came up with a really good idea for a few new ones, then you kind of have to let the heroes knock off some of the older villains/threats else your setting starts feeling a bit too Grimdark.Golarion is supposed to be a place where most people can have relatively peaceful lives, but something that requires some heroes to save the world or at least a big chunk of it seems to happen a couple times a year. It's about striking that balance. If you try to stack too many crises on top of each other it's like a hat on a hat.
Golarion is supposed to be a place where adventurers go out to adventure, first and foremost. It's meant to be a background for fantasy roleplaying, and as such, leaning toward "grimdark" is more in service to the goal than trying to build a safe place for peaceful lives. The balance needs to always be skewed toward "We need heroes" OR (depending on your game) "We need mercenaries" or even "We don't need more villains" (for groups who play evil PCs).
The Raven Black
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James Jacobs wrote:Perhaps someone should create a Hellfire Club?Prince Maleus wrote:So something I noticed, in the Polygon article they call it the Hellbreakers AP.
But in the Paizo Twitter post about the Polygon article they mention the Hellfire Crisis.Is this 2 different events or a was there a name change?
Two different things.
Hellbreakers is the name of an Adventure Path.
Hellfire Crisis is the name of the overall meta-event.
Hellbreakers is PART of the Hellfire Crisis, but there's a lot more to the Hellfire Crisis than Hellbreakers.
There was one in the Sandpoint background I wrote for my first ever PF1 PC created for RotRL so many years ago ;-)
| Rory Collins |
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Luis Loza wrote:We did a whole lot of seed planting in War of Immortals. Check out the gazetteer in that book sometime to see everything that's goneNumerian robots waking up! Giant creatures walking Arcadia! All sorts of great stuff is hiding in there.oh, so rightwrong.
“human sacrifice, dogs and cats living together... MASS HYSTERIA!”
| Perpdepog |
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Luis Loza wrote:We did a whole lot of seed planting in War of Immortals. Check out the gazetteer in that book sometime to see everything that's goneNumerian robots waking up! Giant creatures walking Arcadia! All sorts of great stuff is hiding in there.oh, so rightwrong.
Not to mention my personal favorite, the Living Plague. I doubt we'll be seeing what's going on with that for a bit, we have already visited Geb in an AP, but I could see the random depopulating of Geb's undead aristocracy giving Nex, and possibly Nex, an interest in striking down the undead nation while they're disorganized.