Battlecry Polygon Article


Pathfinder Second Edition General Discussion

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Paizo Employee Rule and Lore Creative Director

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We did a whole lot of seed planting in War of Immortals. Check out the gazetteer in that book sometime to see everything that's gone oh, so right wrong.


Luis Loza wrote:
We did a whole lot of seed planting in War of Immortals. Check out the gazetteer in that book sometime to see everything that's gone oh, so right wrong.

Numerian robots waking up! Giant creatures walking Arcadia! All sorts of great stuff is hiding in there.

Cognates

I still haven't got my hands on WoI, i can't wait to see all the seeds and then shamelessly pilfer them all for my home setting.


This just in, the overgods are creating villains for profit. It was a conspiracy all along!


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Ravingdork wrote:
James Jacobs wrote:
vyshan wrote:
James Jacobs wrote:

We try to make sure that when a villain or evil group or whatever gets dealt with in an Advneture Path or adventure that we seed in more villains for future games. I do this with "Spore War" in a few ways, as an example.

RPG Villains are trees, and we are the lumberjacks who need to nurture them and help them thrive even as we send them out to the harvsest so we have job security.

So are we going to be getting more villians and evil groups for the inner Sea? :)
Yes.

Oh good! For a little while there I was beginning to think that heroism might have finally won out! XD

That would have made for the most boring setting ever!

On the other hand, too, if you want to add new villains and threats because you came up with a really good idea for a few new ones, then you kind of have to let the heroes knock off some of the older villains/threats else your setting starts feeling a bit too Grimdark.

Golarion is supposed to be a place where most people can have relatively peaceful lives, but something that requires some heroes to save the world or at least a big chunk of it seems to happen a couple times a year. It's about striking that balance. If you try to stack too many crises on top of each other it's like a hat on a hat.

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