
Dragonchess Player |

Did the original post get deleted? I feel like we're missing something.
As to the topic, I agree these aren't feat taxes. But they do feel a bit underpowered for a 2nd level class feat.
I believe the original post was basically the same thing as this thread's rant about "feat taxes."

ElementalofCuteness |

These feats aren't feat tax instead it is more like feat trap. They don't add anything to the class unless they counted to something, heck you can make a Death Knight martial bounded caster Necromancer and if the Runesmith one counted as also Artisan Tools then sure why not, then they woudl serve a purpose.

Easl |
These feats aren't feat tax instead it is more like feat trap. They don't add anything to the class unless they counted to something...
I think the point is to allow a wider variety of character concepts, not to increase your dpr. It's "horizontal" rather than "vertical." Paizo includes a lot of such feats I guess because they don't want PF2E to be a character build Easter egg hunt. So, you want to play a greatsword-wielding Necromancer? The game gives you an option to build that. Will it increase your dpr? Probably not. But will it put you significantly behind a necromancer that takes a different L2 feat? Also probably, hopefully not.

Tactical Drongo |

my complaint is still that you have to build a caster character with limited defensive ability and light armor proficiency into a strength character, since (almost) all the listed weapons of the feat are strength based
so if you go that path you have to build around it from the start, be very squishy in be beginning of the campaign and have to invest additional feats to make it work in the first place
I agree with ElementalofCuteness that it is kind of a trap, maybe a soft one, not a dead end for the character, but to make it work you have to jump through some hoops, endure a phase of squishyness and invest extra feats to be able to wear proper armor

Squiggit |
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I think the point is to allow a wider variety of character concepts, not to increase your dpr. It's "horizontal" rather than "vertical."
The problem is feats are supposed to be at least a little bit vertical. Not tremendous raw power increases, but ideally you come away from a feat feeling like you've added some real value to your character.
The trouble with feats like these is they don't often seem to acknowledge who they're attached to. A necromancer already starts at a big deficit when it comes to melee combat, so a feat that just provides a marginal benefit means you're still stuck in a big hole. The feat needs to offer something really compelling because you're starting with a handicap.
There's a second issue that even in a vacuum these feats are somewhat not great. Buying a better weapon is a low level ancestry or general feat, so burning a level 2 class feat for a similar benefit is a bad deal even if we ignore the context.
Basically, given the design of these classes there's room to make them very strong feats because they push you into inadvisable gameplay loops, but instead they're not even really good on their own merits.

ElementalofCuteness |

Like I said if the Runesmith one let you use a 2-handed weapon with Engraving Strike/Trace a Rune then they be pretty darn amazing as a feat.
The Necromancer one is just plain silly, so we're playing Bard again but why would I EVER Strike when I have Create Thrall Cantrip which arguably does more then a Strike would ever do? A body is still a body on the field even if it is auto hit and auto killed, it still imposes MAP and if they try to Tumble Through they can only tumble through one Thrall at a time.