Rules during mounted combat


Rules Questions


When a character is riding their mount, which has significantly weaker stats in this case (not that it honestly matters for the general question) and they are charging an enemy, and one of the enemies allies casts grease under the mount the mount is the one that would role its saving throw. Failure lands the mount as well as the character prone, is how I am reading the rules anyway. I ask this so as to get others thoughts on other actions that could possibly happen under the rules before the horse actually roles its saving throw and falls to the ground. These actions would be allowing the character riding the mount to role a ride check as a swift action, thus having the horse either dodge or jump over the grease spell. I wouldn`t normally allow this if its not a character that has a bond with their mount and doesn`t have any mounted feats, for in this case the character has multiple. I will include the stats for both the rider and the mount below.

SIR MARTIMUS THE LOST
XP 4,800
Male human fallen paladin of Muir 9
CE Medium humanoid (human)
Init +0; Perception +4
CR 8
AC 20, touch 10, fl at-footed 20 (+8 armor, +2 shield)
hp 99 (9d10+36 plus 9)
Fort +10; Ref +3; Will +8
Speed 20 ft.
Melee mwk lance +15/+10 (1d8+6/x3 plus disease) or +2
vicious heavy pick +15/+10 (1d6+4/x4 plus disease)
Special Attacks disease
Str 18, Dex 10, Con 19, Int 13, Wis 14, Cha 6
Base Atk +9; CMB +13; CMD 23
Feats Lunge, Mounted Combat, Power AttackB, Ride-By
Attack, Spirited Charge, Weapon Focus (lance)
Skills Handle Animal +6, Heal +11, Intimidate +2, Knowledge
(local) +7, Knowledge (nobility) +6, Knowledge (religion) +6,
Perception +4, Ride +3
Languages Common, Dwarven
Gear battered half-plate, heavy steel shield, masterwork
lance, +2 vicious heavy pick
Disease (Ex) The Shakes: Contact; save DC 18; onset 1 day;
frequency 1/day; effect 1d8 Dex; cure 2 consecutive save.
The save DC is Constitution-based.
Martimus has suffered from the shakes for over 80 years.
The nature of his curse keeps him perpetually infected as a
carrier but will not let him deteriorate too far to function. Any
personal contact with Martimus, including being struck by
his weapons, risks infection and requires a Fortitude save.

HEAVY WARHORSE SKELETON
CR 1
XP 400
Advanced horse skeleton (Pathfi nder Roleplaying Game
Bestiary “Horse,” “Skeleton”)
NE Large undead
Init +9; Senses low-light vision, scent; Perception +0
AC 16, touch 14, fl at-footed 11 (+5 Dex, +2 natural, –1 size)
hp 9 (2d8)
Fort +0; Ref +5; Will +3
DR 5/bludgeoning; Immune cold, undead traits
Speed 50 ft.
Melee 2 hooves +5 (1d6+5) and bite +5 (1d4+5)
Space 10 ft.; Reach 5 ft.
Str 20, Dex 20, Con 2—, Int —, Wis 10, Cha 10
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Improved Initiative

In this case it involves an NPC, but in another case involving a PC which had wings I have allowed them a fly check as an immediate action to catch themselves from being thrown into lava before they had to role a savings throw.

So basically my questions is, am I massaging the rules to much or are the rules actually made to do things such as these

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Rules during mounted combat All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions