Should rituals be further relegated to mythic?


Pathfinder Second Edition General Discussion

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Pathfinder Rulebook Subscriber
Darksol the Painbringer wrote:
Squiggit wrote:
Darksol the Painbringer wrote:
The problem is that the reprint turns what used to be a core rule/ability into an optional rule/ability
Given that all rituals are rarity locked they were already optional rules. So they've gone from something you need your GM to enable for you to something you need your GM to enable for you.

What a strawman. Rarity and Mythic are not the same, any more than Rarity and Free Archetype are the same.

They are different assumptions of rules and different hoops to jump through. Many more GMs will be permissive of Rarity versus an entire variant rule like Free Archetype, or in this case, Mythic.

IDK I've been at more tables that run free archetype than run rare rituals.


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It should be no Ritual is Mythic but all Rituals should be allowed to be cast as a Mythic Variant with the massive Proficiency bonus increase Mythic does.


Squiggit wrote:
Darksol the Painbringer wrote:
Squiggit wrote:
Darksol the Painbringer wrote:
The problem is that the reprint turns what used to be a core rule/ability into an optional rule/ability
Given that all rituals are rarity locked they were already optional rules. So they've gone from something you need your GM to enable for you to something you need your GM to enable for you.

What a strawman. Rarity and Mythic are not the same, any more than Rarity and Free Archetype are the same.

They are different assumptions of rules and different hoops to jump through. Many more GMs will be permissive of Rarity versus an entire variant rule like Free Archetype, or in this case, Mythic.

IDK I've been at more tables that run free archetype than run rare rituals.

Because rituals are a garbage mechanic. If they were actually useful or weren't mostly tied to AP plot device shenanigans, it would probably be more popular than it is. And honestly, converting them to Mythic only makes it even less popular, because now an even smaller subset of players will actually be able to use them.

Either way, you are saying people are more likely to allow Free Archetype over something like a Teleport spell, which is an absurd claim, since Rarity is a base game mechanic that gives GMs the tools to disallow things (or at the very least, make them slightly harder to acquire) due to regional/factional requirements, and Free Archetype is just a variant rule, popular as it might be.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
ElementalofCuteness wrote:
It should be no Ritual is Mythic but all Rituals should be allowed to be cast as a Mythic Variant with the massive Proficiency bonus increase Mythic does.

This is my stance as well.


Pathfinder Rulebook Subscriber
Darksol the Painbringer wrote:
Either way, you are saying people are more likely to allow Free Archetype over something like a Teleport spell

Prior to the remaster yeah I'd say that's fairly accurate.


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I agree with the stance that no ritual needs to be mythic, even though mythic rules should enable mythic proficiency for rituals, and I feel this extends to most mythic content we got: mythic spells don't really work on a level different from others of the same rank, they've just got fancier flavor text. Similarly, many mythic destiny feats that provide mechanical benefits aren't terribly out of line with non-mythic alternatives, so it's really the narrative-focused stuff that feels more specific to mythic rules.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Can anyone point out to me how the spells differ from their previous versions?

That was one of the first things I checked for and I didn't note any differences besides trait tags, but a few in this thread have indicated otherwise, so now I'm wondering what I missed.


It feels like "mythic or not" should affect mostly the scope of a ritual, rather than the type of effect it has.

Like a non-mythic caster should be able to create a demiplane the size of a country estate, whereas a mythic caster should be able to create a demiplane the size of a country. A non-mythic caster should be able to reshape the landscape in their immediate vicinity, but the mythic caster can do so on the entire continent. A creature sealed in an imprisonment ritual is much more thoroughly contained when the ritual is mythic than when it's done by a non-mythic caster.


Ravingdork wrote:

Can anyone point out to me how the spells differ from their previous versions?

That was one of the first things I checked for and I didn't note any differences besides trait tags, but a few in this thread have indicated otherwise, so now I'm wondering what I missed.

Mythic demiplane is 5 times larger on CS and 2 times higher, and is 2 times larger on S. Plus lack of alignment property. That's all.

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