Keirine, Human Rogue |
So I'm running this in a couple of weeks and asked my local VA if I could get started prepping it. I haven't gotten very far yet but I did notice that on the page with all the treasure bundle information and how to calculate tiers and all that information, the treasure bundle information was set for a 1-4 instead of a 5-8. I mean, it isn't that difficult to look up the information but I'd hate to have a GM who is covering for someone else last minute not have that information.
sanwah68 Venture-Captain, Australia—NSW—Greater West |
logsig Venture-Captain, Washington—Seattle |
The DCs for the Escape through the City skill challenges are crazy high. Should they really be that high?
This question has been asked elsewhere and not answered. Seeing that the Foundry patch notes forum has nothing about it and the team that creates the Foundry scenarios typically has the most information on this sort of thing, I wouldn't expect to get any clarification.
Consider however that the mechanical impact of getting Awareness Points for those skill challenges is, in the grand scheme of things, pretty minimal.
Monkhound |
Encounter A: Is it really supposed to be Retributive Strike for all the mooks, and not Reactive Strike? I could see it go both ways.
Escape through the city: I'm not that worried about the DC's, but I am going to mention how hard the DC's are, as I do with most DC's in minigames (no numbers of course: Very Easy, Easy, Medium, Hard, Very Hard), otherwise this is'nt going to work: With the way the obstacles are described, it's kind of obvious that some options are the "if nothing else" choices (blocking a stampeding crowd rightfully is ridiculously hard). I'm a bit torn, because there are a few obstacles that ask for "less common" skills, but still require multiple successes from the party. Otherwise this section seems fine.
About the trigger warning: How to go about if someone does have an issue with it? It's quite a central element to the plot. Have a mook stab him ritually instead?