Azorian Adventures! A homebrew setting and ruleset going back to 3.5 era and gritty somewhat old school gameplay.


Recruitment

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CucumberTree wrote:
** spoiler omitted **

The empire where we will be playing would not do such things, but some of the surrounding nations might, so I can work with this background, except your character has come to the empire rather than stay in the nation that all happened. At least if you want to party up with other players.


GM DarkLightHitomi wrote:
CucumberTree wrote:
** spoiler omitted **
The empire where we will be playing would not do such things, but some of the surrounding nations might, so I can work with this background, except your character has come to the empire rather than stay in the nation that all happened. At least if you want to party up with other players.

cool beans


GM DarkLightHitomi wrote:


You’ll need skills to cast spells, one for each school of magic you intend to use.

Do you mean Knowledge(Arcana) skill, or like Knowledge(Evocation) instead


GM DarkLightHitomi wrote:
Araddun Copperblade wrote:

This is Vellimir's concept, so far.

Araddun Copperblade, a dwarven mage known for his expertise in the healing arts, lives in the quaint village of Stonehollow, where he serves as the local healer and hedge mage. His services, though highly effective, come at a steep price, driven by his inherent dwarven greed. Over time, this insatiable desire for wealth grew stronger, leading Araddun to abandon the comforts of village life and become a delver. Now, he ventures into perilous dungeons, seeking the riches his blood compels him to acquire, all while utilizing his healing skills to survive the treacherous depths and ensure his continued pursuit of fortune.

Seems good.

If you are fine with joining a discord game, buy stats (26 point buy, 3.5 rules), and pick six skills to be full invested in.

You can also trade one full skill for two moderately trained skills, or for six apprentice level skills.

You’ll need skills to cast spells, one for each school of magic you intend to use.

You also need to buy equipment, standard 3.5 rules will suffice.

Ok, thank you! Seems simple enough.


The discord link will be pm’d.


CucumberTree wrote:
GM DarkLightHitomi wrote:


You’ll need skills to cast spells, one for each school of magic you intend to use.

Do you mean Knowledge(Arcana) skill, or like Knowledge(Evocation) instead

Like Spellcraft (Evocation).

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