Full Name |
Araddun Copperblade |
Race |
Dwarf |
Classes/Levels |
Wizard (6) |
Gender |
Male |
Size |
Medium |
Age |
170 |
Special Abilities |
Scribe Scroll, Summon Familiar (Small Air Elemental) |
Alignment |
LN |
Deity |
None |
Languages |
Common, Dwarven, Draconic, Sylvan, Infernal |
Occupation |
Hedge Mage |
Strength |
10 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
17 |
Wisdom |
12 |
Charisma |
8 |
About Araddun Copperblade
10/14/12/16/12/8
10/14/13/17/12/8, +1 Int (level 2) | +1 Con (level 5)
Tier: 2
Physical Power: 2
Magical Power: 4
HD: D4
Benchmark: 13
Fatigued: 3 benchmarks
Exhausted: 6 benchmarks
Max fatigue cost without rolling a save: 3
42 skill points, 36 +3 (level 1), +3 (level 4)
6 Spritecrafting +6
6 Spellcraft (Transmutation) +6
6 Spellcraft (Abjuration) +6
3 Spellcraft (Necromancy) +6
3 Combat (Light Blades) +3
3 Trade (Magecraft) +4
3 Dodge +3
3 Speech +0
3 Combat (Spell Placement) +4
2 Combat (Rays) +3
2 Combat (Sling) +3
1 Trade (Apothecary) +4
1 Spellcraft (Conjuration) +4
Feats: Improved Familiar (Small Air Elemental),
Craft Magic Arms And Armor [Item Creation]
Class: Wizard (6)
Saves: F +3 | R +4 | W +6 | C +3
Spells:
0-Prestidigitation: Performs minor tricks.
0-Mending: Makes minor repairs on an object.
0-Flare: Dazzles one creature (-1 on attack rolls).
0-Resistance: Subject gains +1 on saving throws.
1-Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
1-Charm Person: Makes one person your friend.
1-Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
2-False Life: Gain 1d10 temporary hp +1/level (max +10).
2-Bull’s Strength: Subject gains +4 to Str for 1 min./level.
2-Protection from Arrows: Subject immune to most ranged attacks.
3-Flame Arrow: Arrows deal +1d6 fire damage.
3-Shrink Item: Object shrinks to one-sixteenth size.
Equipment On His Person (And on his cart): (330 gp)
Dagger of Defending (+1) (304 gp)
Sling (0 gp)
Sling Bullets x100 (1 gp)
Scholar's Outfit (5 gp)
Cure light wounds (potion) x3 (150 gp)
Smokestick x2 (40 gp)
Oil (1 pint) x10 (1 gp)
Flint and Steel (1 gp)
Cart (35 gp)
Pony x2 (60 gp)
Thunderstone x2 (60 gp)
Rope (Hempen) 100 ft. (2 gp)
Hooded Lantern (7 gp)
Spell Component Pouch (5 gp)
Pouch, belt (empty) (1 gp)
Rations, trail (per day) x 20 (2 gp)
Horn of Fog (This small bugle allows its possessor to blow forth a thick cloud of heavy fog similar to that of an obscuring mist spell. The fog covers a 10-foot square next to the horn blower each round that the user continues to blow the horn; fog clouds travel 10 feet each round in a straight line from the emanation point unless blocked by something substantial such as a wall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.) (2,000 gp)
Equipment At His Home:
Home in Stonehollow (2,000 gp)
Alchemist's Lab (500 gp)
Healer's Kit (50 gp)
Vial x50 (50 gp)
Sunrod x7 (14 gp)
Acid x10 (100 gp)
Alchemist's Fire x10 (200 gp)