Why doesn't Fatigue Apply a Movement Penalty?


Pathfinder Second Edition General Discussion


Pathfinder Rulebook Subscriber
PC1 pg 444 wrote:

Fatigued

You’re tired and can’t summon much energy. You take a
–1 status penalty to AC and saving throws. You can’t use
exploration activities performed while traveling, such as
those on pages 438–439.
You recover from fatigue after a full night’s rest.

I find it odd this condition doesn't apply a status penalty of any amount to encounter movement speed.

It does make it so a pc can't hustle among other things in exploration at least but no speed reduction in combat.


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Bluemagetim wrote:
PC1 pg 444 wrote:

Fatigued

You’re tired and can’t summon much energy. You take a
–1 status penalty to AC and saving throws. You can’t use
exploration activities performed while traveling, such as
those on pages 438–439.
You recover from fatigue after a full night’s rest.

I find it odd this condition doesn't apply a status penalty of any amount to encounter movement speed.

It does make it so a pc can't hustle among other things in exploration at least but no speed reduction in combat.

Adrenaline will overcome fatigue for a short duration. As any soldier that's spend 48 hours awake waiting for something to happen and it finally happens. Remember combats rarely even last half a minute. Fatigue is more handicapping to long term awareness and activity. Hence why you are prevented from doing exploration activities.


I was going to mention that Fatigued prevents using Sustain a Spell, but I looked it up and noticed that the Remastered Sustain action no longer has that requirement.

Not sure on Barbarians using Rage or not. I can't look that up yet.


Pathfinder Rulebook Subscriber
Orikkro wrote:
Bluemagetim wrote:
PC1 pg 444 wrote:

Fatigued

You’re tired and can’t summon much energy. You take a
–1 status penalty to AC and saving throws. You can’t use
exploration activities performed while traveling, such as
those on pages 438–439.
You recover from fatigue after a full night’s rest.

I find it odd this condition doesn't apply a status penalty of any amount to encounter movement speed.

It does make it so a pc can't hustle among other things in exploration at least but no speed reduction in combat.
Adrenaline will overcome fatigue for a short duration. As any soldier that's spend 48 hours awake waiting for something to happen and it finally happens. Remember combats rarely even last half a minute. Fatigue is more handicapping to long term awareness and activity. Hence why you are prevented from doing exploration activities.

I can see this point making sense in sporadic moments but it also can be stretched to absurdity because no matter how long a combat actually drags on or how many a pc encounters consecutively that day they will never get a movement penalty.

Also there wouldn't be any affect on a fatigued pc's progress in lets say a chase scene.


I'm not entirely sure what you are hoping for here.

Realistically accurate levels of debilitation caused by fatigue are too OP for a condition like this. It doesn't cause a penalty to attack rolls or skill checks either.

Speed penalties aren't really uncommon, but they aren't as easy to apply as Frightened, for example. Specific spells, abilities, or feats are needed. Not just something that anybody can do. Immobilized is an easier condition to apply via Grapple.

Now, if Fatigued was a condition that could only be self-inflicted, I could see buffing it a bit. But as it sits now with some abilities of enemies or other things being able to give the condition, having it do more than it already does is a bit much considering the duration that the condition has and how hard it is to remove early.

Dark Archive

Bluemagetim wrote:
Orikkro wrote:
Bluemagetim wrote:
PC1 pg 444 wrote:

Fatigued

You’re tired and can’t summon much energy. You take a
–1 status penalty to AC and saving throws. You can’t use
exploration activities performed while traveling, such as
those on pages 438–439.
You recover from fatigue after a full night’s rest.

I find it odd this condition doesn't apply a status penalty of any amount to encounter movement speed.

It does make it so a pc can't hustle among other things in exploration at least but no speed reduction in combat.
Adrenaline will overcome fatigue for a short duration. As any soldier that's spend 48 hours awake waiting for something to happen and it finally happens. Remember combats rarely even last half a minute. Fatigue is more handicapping to long term awareness and activity. Hence why you are prevented from doing exploration activities.

I can see this point making sense in sporadic moments but it also can be stretched to absurdity because no matter how long a combat actually drags on or how many a pc encounters consecutively that day they will never get a movement penalty.

Also there wouldn't be any affect on a fatigued pc's progress in lets say a chase scene.

Except insofar as their increased chances of failing checks in said chase.

Disregard, I thought fatigued applied to checks, but it does not. It def should.

But as others have said, in PF2 "fatigued" applies more to excessively sleepy tired, not sustained over-exertion tired.
The former causes you to just be worse at stuff, irl. You don't think as clearly, your reactions are a little slower, ect. But it doesn't really affect how quickly you can move, once you get going. That's just a different kind of tired.
I DO wish fatigued had levels, like sickened or frightened. Being awake for 24 hours and being awake for 48 hours is not the same.


Pathfinder Rulebook Subscriber
Finoan wrote:

I'm not entirely sure what you are hoping for here.

Realistically accurate levels of debilitation caused by fatigue are too OP for a condition like this. It doesn't cause a penalty to attack rolls or skill checks either.

Speed penalties aren't really uncommon, but they aren't as easy to apply as Frightened, for example. Specific spells, abilities, or feats are needed. Not just something that anybody can do. Immobilized is an easier condition to apply via Grapple.

Now, if Fatigued was a condition that could only be self-inflicted, I could see buffing it a bit. But as it sits now with some abilities of enemies or other things being able to give the condition, having it do more than it already does is a bit much considering the duration that the condition has and how hard it is to remove early.

I wouldn't say i am hoping for anything here. The rules are what they are.

I'm not posting hoping to get an errata. But I would like to get a feel or understanding that isn't from my own perspective.

Looking at what can cause fatigue in PC1.
Failing on subsist rolls.
using the Repeat a spell exploration activity
Sustaining Spectral Weapon and things like it (though this is not anything in PC1)
Rank 4 spell Nightmare on fail on the save when falling asleep
Rank 5 Witch focus spell Curse of death

So its pretty limited at least within Player Core 1.


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Design choice. It's that simple.


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Also remember to look at enemies that the PCs will be facing. Some can apply Fatigued directly (Meladaemon and Dreamscraper), and some can apply it through afflictions that they cause (Plague Giant).


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I suffer from Myalgic Encephalomyelitis/Chronic Fatigue Syndrome (ME/CFS). I have spent entire days fatigued. The fatigue does not affect my walking speed, except when I am too tired to walk at all or the fatigue has caused clumsy stiffness in my muscles. Walking normally saves energy.

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