
HammerJack |
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It no longer has the line about increasing your unarmed proficiency. PC2 archetypes that could be used to expand a fighter's increased proficiency to additional weapons or unarmed attacks outside of the group they chose before seem to have been changed across the board to remove that interaction (at least from the ones I checked like Archer, Mauler, Martial artist, Gladiator and Bounty Hunter).

Castilliano |
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Considering that ancestries with claw and bite attacks (lizard folk and goblin) put those attacks in the brawling group, I think any reasonable GM will put the bestial attacks in the brawling group.
To do otherwise brings me back to why I hate the RAW argument from the pf1 boards.
If unarmed attacks had to go in a weapon group, then yes, I agree they'd go in brawling. Except unarmed attacks, unlike weapons, don't require having a weapon group, and some explicitly lack one. Since there's no requirement or principle to reference, one IMO should take it at face value that the attacks provided do not have a weapon group. This isn't to be persnickety, it seems straightforward given how the other unarmed attacks spend the type-space to include it over and over and over again.
That's unfortunate for the Fighter, but they're the masters of weapons combat so I don't see a narrative need to patch this gap. And they have all the brawling options to choose from, which who knows, might have intentionally been a point of balance that Paizo would've been aware of from PF1 experience.
nicholas storm |
nicholas storm wrote:Considering that ancestries with claw and bite attacks (lizard folk and goblin) put those attacks in the brawling group, I think any reasonable GM will put the bestial attacks in the brawling group.
To do otherwise brings me back to why I hate the RAW argument from the pf1 boards.
If unarmed attacks had to go in a weapon group, then yes, I agree they'd go in brawling. Except unarmed attacks, unlike weapons, don't require having a weapon group, and some explicitly lack one. Since there's no requirement or principle to reference, one IMO should take it at face value that the attacks provided do not have a weapon group. This isn't to be persnickety, it seems straightforward given how the other unarmed attacks spend the type-space to include it over and over and over again.
That's unfortunate for the Fighter, but they're the masters of weapons combat so I don't see a narrative need to patch this gap. And they have all the brawling options to choose from, which who knows, might have intentionally been a point of balance that Paizo would've been aware of from PF1 experience.
I play PF2 with an expectation that if something is not listed, but inferred that it should be the inferred assumption. PF1 was filled with discussions about how rules should be defined or you can't make your own decision about the rule. PF2 was designed to not care about how the exact rules were written and have people interpret it in their games how they think the rule should be.
What I listed is what I think the way the rule should be. If you disagree, play your game how you like. I just don't have to pay any attention to how you play your game.