Could a Transmuter's Telekinetic Fist hit critical?


Rules Questions


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We start a new PF1 campaign and I created a Transmutation Wizard for me. Now I have a question about the school ability Telekinetic Fist.
The description of the Telekinetic Fist says it is a ranged touch attack and in the combat chapter was written that ranged touch attacks could cause critical hits. But I couldn't find any crit range or damage multiplier for the Fist. Is it 20/×2 or couldn't cause the Fist any crits?


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unless specifically stated otherwise normal critical range is 20 and at x2.
that's the standard for spells with an attack roll that deal damage and other such things as well.


Thanks!


Wizard Transmutation school specialist abilities
Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. ...

From combat ... Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2. ...

yes as it is a ranged touch attack, (1d4+⌊Wiz/2⌋ c20 ×2)B dmg.

"telekinetic" might make you think it is a Force effect but it is not explicit in the write up as just bludgeoning damage. The evoKation school entry is explicit and argues the above is not a [force] efct.


Basically, all attack rolls can "crit", unless they specify otherwise.

Quote:

Critical Hits: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a "threat," meaning the hit might be a critical hit (or "crit"). To find out if it's a critical hit, you immediately make an attempt to "confirm" the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon abilities (such as flaming) are not multiplied when you score a critical hit.

Increased Threat Range: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat.

Increased Critical Multiplier: Some weapons deal better than double damage on a critical hit (see Equipment).

Spells and Critical Hits: A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit. If a spell causes ability damage or drain (see Special Abilities), the damage or drain is doubled on a critical hit.

If the last part about spells wasn't there, spell damage would still be able to crit, but ability damage or drain would be an open question. So that's just clarifying text instead of a limitation on non-spell/non-weapon damage.

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