Homebrew Racial Trait for the Race Builder: Immortal. Please let me know if this is reasonable.


Homebrew and House Rules


Hi, I couldn't seem to find any rules for how old you have to be to reach each age category for races you make with the Race Builder, so I decided that meant I get to choose. I'm currently making a Superhuman race, which is similar to what the Drow Noble is to the Drow, but towards humans instead, and I wanted them to have as high of a lifespan as possible. It may seem a little Mary Sue-ish, but I didn't want them to die of old age. Part of the race's backstory is the trope of humans fearing superhumans, so I wanted to have obvious tells for who is born a superhuman, without forcing them to look different, which is where I came up with not dying of old age.

But that is obviously a really good thing. You can't use any ability or spell or whatever to force them to age to the next age category, because there is no next age category for them. Just child and adult.

So here is the solution I came up with:

Immortal (0 RP):
A superhuman ages at the same rate as a human, but they continue to physically appear to be in their adult prime no matter how old they get. When they reach their maximum age, they do not die. Instead, they reach a new age category, which causes them to take a further -4 penalty to their Str, Dex, and Con scores (for a total of -10), and gain another +1 to their Int, Wis, and Cha scores (for a total of +4).

This age category is refered to as the "dust" category, due to the fact that anyone in this category who has a 0 in their Str, Dex, or Con scores, even if at a later time than when they first reach the dust category, turns to dust, preventing spells and abilities that require an intact dead body from working.

Anyways, let me know if this is balanced. I know it is a big price, but remember, they are effectively immortal so long as they don't die to violence, had at least an 11 in all physical scores (before penalties from aging), and don't take too much Str, Dex, and/or Con damage/drain.


just peg their lifespan like elves... 0 points (IMO 'extended lifespan' should cost 1-2pts).
Immortal has different connotations as well as being immune to aging effects. Mechanical benefits need a cost so immortal cost points upfront. Wizards pay a discovery.

The Race Builder is rough in accuracy, more a guideline.


I don't think age is something that should come up in a pathfinder game. I would think that most characters would retire before they got too old. A -6 modifier to all physical ability scores should be a sign that your adventuring days are over.


Alright. I guess this is a little too much for the game. I just liked the idea of it, and wanted some way to represent it. Thanks for the feedback everyone.


It's an ok option. So is the leveled mutation, which has the aging process slow to a stop as they advance.

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