
Reksew_Trebla |
Hi, I couldn't seem to find any rules for how old you have to be to reach each age category for races you make with the Race Builder, so I decided that meant I get to choose. I'm currently making a Superhuman race, which is similar to what the Drow Noble is to the Drow, but towards humans instead, and I wanted them to have as high of a lifespan as possible. It may seem a little Mary Sue-ish, but I didn't want them to die of old age. Part of the race's backstory is the trope of humans fearing superhumans, so I wanted to have obvious tells for who is born a superhuman, without forcing them to look different, which is where I came up with not dying of old age.
But that is obviously a really good thing. You can't use any ability or spell or whatever to force them to age to the next age category, because there is no next age category for them. Just child and adult.
So here is the solution I came up with:
This age category is refered to as the "dust" category, due to the fact that anyone in this category who has a 0 in their Str, Dex, or Con scores, even if at a later time than when they first reach the dust category, turns to dust, preventing spells and abilities that require an intact dead body from working.
Anyways, let me know if this is balanced. I know it is a big price, but remember, they are effectively immortal so long as they don't die to violence, had at least an 11 in all physical scores (before penalties from aging), and don't take too much Str, Dex, and/or Con damage/drain.

Azothath |
just peg their lifespan like elves... 0 points (IMO 'extended lifespan' should cost 1-2pts).
Immortal has different connotations as well as being immune to aging effects. Mechanical benefits need a cost so immortal cost points upfront. Wizards pay a discovery.
The Race Builder is rough in accuracy, more a guideline.