Idea Needed for a Monster of Vast (almost apocalyptic) Destruction


Pathfinder First Edition General Discussion

Scarab Sages

I am looking for a monster in PF1 canon that is essentially CN and whose only purpose is to cause mass death and destruction.

Normally, I would have said Rovagug would have fit the bill, but since it's an actual god (and not CN) it's really not something player characters can handle.

The Tarrasque is a great spawn of Rovagug, but it's N and it's only CR 25. The players are all 20th level and Mythic Tier 10 so around CR 26 or CR 27 each. It wouldn't be challenging enough for them.

Normally, the Oliphaunt of Jandelay would fit the bill. It's CR 30, and it's also CN, but it has a couple of big problems:

1. It would have to have been summoned to Golarion and, therefore, wouldn't stick around for very long, so it's not THAT apocalyptic as far as all Golarion is concerned, and

2. It is needed to guard Jandelay. It's something to be held off, not destroyed.

Are there any other Colossal monsters that are CN and almost completely mindless machines of destruction that can destroy entire nations if released?

Something from the Maelstrom maybe, or some long-forgotten kaiju or monstrously powerful and well-known unique ancient wyrm outer dragon, perhaps?

Really could use some suggestions.

Thanks.


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The Ravager is a 3PP on the PFSRD site from Frog God Games. It has a built in "ticking clock" to motivate PCs to destroy it; every week it survives, the creature gains 1HD and thus, over time advances in power and therefore in other physical attributes including size. You'd have to make it CN instead of N but otherwise it might fit the bill.


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Crazy idea: could you adapt the Swarm rules to create a Swarm of Shoggoths? That sounds mindless and apocalyptic to me.

Scarab Sages

Mark Hoover 330 wrote:
The Ravager is a 3PP on the PFSRD site from Frog God Games. It has a built in "ticking clock" to motivate PCs to destroy it; every week it survives, the creature gains 1HD and thus, over time advances in power and therefore in other physical attributes including size. You'd have to make it CN instead of N but otherwise it might fit the bill.

Thanks, but we really don't use 3PP in any of our games. It sounds terrifying and looks challenging, though.

Boomerang Nebula wrote:
Crazy idea: could you adapt the Swarm rules to create a Swarm of Shoggoths? That sounds mindless and apocalyptic to me.

I absolutely HATE swarms and so do the players. While a swarm of Shoggoths may be suitably apocalyptic, they're just not fun.

I was thinking a suitably advanced CN Elder Wyrm Demigod from Bestiary 6 might work.

I'd really like it to be something all the players have heard of though, just so they can better appreciate what they're fighting and what's at stake.


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A great wyrm tummult dragon is CR 24; adding the element-infused template (choose an elemental theme of destruction) would add +2 CR, for a total of CR 26 (and adding another template, such as accursed or advanced would get the creature to CR 27).

Alternately, a variant CN elder wyrm with the entropic template would be CR 25. Again, adding the accursed and/or advanced templates (or some other template[s] that suit[s] your fancy) would bring the CR to 26 or 27.

A variant CN entropic jabberwock is another possibility at CR 24, with some additional templates, if there is a fey/First World theme in the campaign.

For a campaign using mythic rules, the mythic simple templates can be used instead of or in addition to normal templates. Invincible or savage might make sense for a "destroyer."


I’m not a big fan of swarms either.

If you have Bestiary 6 then perhaps the Vorgozen Kaiju (CR29) with mythic and other templates added is the kind of challenge you are looking for.

You could rename it the Spawn of Azathoth if you want to make it sound more impressive.

Scarab Sages

Dragonchess Player wrote:

A great wyrm tummult dragon is CR 24; adding the element-infused template (choose an elemental theme of destruction) would add +2 CR, for a total of CR 26 (and adding another template, such as accursed or advanced would get the creature to CR 27).

Alternately, a variant CN elder wyrm with the entropic template would be CR 25. Again, adding the accursed and/or advanced templates (or some other template[s] that suit[s] your fancy) would bring the CR to 26 or 27.

A variant CN entropic jabberwock is another possibility at CR 24, with some additional templates, if there is a fey/First World theme in the campaign.

For a campaign using mythic rules, the mythic simple templates can be used instead of or in addition to normal templates. Invincible or savage might make sense for a "destroyer."

Some of these ideas sound promising.

Boomerang Nebula wrote:

I’m not a big fan of swarms either.

If you have Bestiary 6 then perhaps the Vorgozen Kaiju (CR29) with mythic and other templates added is the kind of challenge you are looking for.

You could rename it the Spawn of Azathoth if you want to make it sound more impressive.

Not a big fan of Oozes, either, but when I was looking into Vorgozen, I thought about the Great Old Ones.

I think Cthulhu might be just what I'm looking for. Sure he's CE, but he signals cataclysms and stuff which sounds just like what I'm looking for.


Bestiary by CR 20+
or Unique monsters on AoN click on "CR" to sort.

Scarab Sages

Azothath wrote:

Bestiary by CR 20+

or Unique monsters on AoN click on "CR" to sort.

Thanks. These are helpful.

Scarab Sages

Dragonchess Player wrote:
A great wyrm tummult dragon is CR 24; adding the element-infused template (choose an elemental theme of destruction) would add +2 CR, for a total of CR 26 (and adding another template, such as accursed or advanced would get the creature to CR 27).

I found what I'm looking for. An Entropic Tumult Great Wyrm Dragon that is Mythic Rank 10 gets it where it needs to be CR-wise...30.

It would be cool if I could also give it the Protean sub-type, but I think that might be a little too much. It would also make the Entropic template a little redundant IMO.

Thanks man, you've been really helpful.


Great choice, in my experience battles against dragons are often epic. Plus I think it makes sense to drop the mindless requirement. An intelligent foe is more challenging and interesting.

Scarab Sages

Think I'm going to make an Advanced, Protean (sub-type), Tumult Great Wyrm Dragon that's Mythic Rank 10. Still CR 30, btw.

Yeah, that'll cause some havoc.


You know, if you like 'the Oliphaunt of Jandelay' and this is for an end-game-almost-apocalypse story then the fact it should be guarding Jandelay shouldn't stop you.

If it was me and the monster fit the bill, I'd have it in Golarion causing massive damage around after the mastermind which control and unleashed it here had already made his little apocalypse at Jandelay.

-'what is it doing here?! It should be guarding Jandelay!'
-'Jandelay... is no more...'

This will showcase not only the magnitude of evil that works against the party but also what might be the end of Golarion should his plan not be thwarted.
The party might even need to do a side-trip to the 'Ruins of Jandelay' to find clues about this evil and how to stop it (and\or how it works).

- As for the cr 30 dragon you picked, who said the mastermind need to limit himself to one big distraction pet? (or it can BE the mastermind)

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