Rasping Rifts Planar Traits?


Pathfinder First Edition General Discussion

Scarab Sages

I know what the planar traits of the Abyss are.

"Wrath of the Righteous - 05 - Herald of the Ivory Labyrinth" tells us what the specific (the standard Abyssal traits plus its shape and direction) planar traits of the Ivory Labyrinth are, but nowhere can I find any specific traits (beyond the standard Abyssal traits) of the Rasping Rifts.

Specifically, I want to know if it's finite or infinite?

If it's finite, what's its shape if that's particularly noteworthy?

Thanks.


Arkat wrote:

I know what the planar traits of the Abyss are.

"Wrath of the Righteous - 05 - Herald of the Ivory Labyrinth" tells us what the specific (the standard Abyssal traits plus its shape and direction) planar traits of the Ivory Labyrinth are, but nowhere can I find any specific traits (beyond the standard Abyssal traits) of the Rasping Rifts.

Specifically, I want to know if it's finite or infinite?

If it's finite, what's its shape if that's particularly noteworthy?

Thanks.

Hello,

The Rasping Rifts, as described in the Pathfinder setting, are indeed a mysterious and ominous location within the Abyss. The standard traits of the Abyss include being infinitely expansive, which suggests that many of its realms, including potentially the Rasping Rifts, are infinite as well. However, specific details about the size and shape of the Rasping Rifts are not explicitly detailed in the available resources.

The Rasping Rifts are known as the realm of the demon lord Deskari, and it’s characterized by its chaotic and destructive nature. It’s a place where swarms of insects are spawned daily to wreak havoc. This description aligns with the typical portrayal of the Abyss as a place without clear boundaries or limits, which further supports the idea of it being infinite.

I hope the information may helps you.

Grand Lodge

I designed my current Homebrew Campaign to be Levels 1-10 in Varisia and 11-20 in The Abyss. At Level 13 we have now had many sessions on about six different Layers of The Abyss, and here is what I have been doing:

In addition to, or sometimes instead of, Abyssal Traits -- Each Layer of The Abyss has its own Turn in Initiative (I have it go one Initiative 1.) and I select Spells that I think 'The Abyss' would cast against the PCs. Maybe a list of 10 spells and when it's The Abyss' turn in Initiative I roll a d10 to see what The Abyss does to the PCs. (Maybe I pick 12 spells and roll randomly a d12, or 20 spells and a d20.)

For The Rasping Rifts, maybe stuff like Summon Swarm, and Summon Monster IX: Great Big Insect, and Insect Plague or whatever.

Anyway, my 2 CP


W E Ray wrote:

I designed my current Homebrew Campaign to be Levels 1-10 in Varisia and 11-20 in The Abyss. At Level 13 we have now had many sessions on about six different Layers of The Abyss, and here is what I have been doing: Dog likes to eat

In addition to, or sometimes instead of, Abyssal Traits -- Each Layer of The Abyss has its own Turn in Initiative (I have it go one Initiative 1.) and I select Spells that I think 'The Abyss' would cast against the PCs. Maybe a list of 10 spells and when it's The Abyss' turn in Initiative I roll a d10 to see what The Abyss does to the PCs. (Maybe I pick 12 spells and roll randomly a d12, or 20 spells and a d20.)

For The Rasping Rifts, maybe stuff like Summon Swarm, and Summon Monster IX: Great Big Insect, and Insect Plague or whatever.

Anyway, my 2 CP

Is this information was helpful or not? If any question then let me know.


If "Graham" isn't some kind of horrific bot, I'll eat my own feet

Scarab Sages

Carrauntoohil wrote:
If "Graham" isn't some kind of horrific bot, I'll eat my own feet

Definitely a bot. That's why I haven't answered it.

Grand Lodge

Mmm, feet.

....I know the OP wanted to know if there is a map or guideline to how many square miles the Layer is -- but I don't have that so I just threw out my own little bit. Maybe it helped / maybe not so much.


adventures in the Abyss Outer Rifts
and The Rasping Rebirth, you can also search the GM Forums or PFS Forum

notes from Rasping Rebirth:

Fifth Mendevian Crusade against the Worldwound:
• #5–00: Siege of the Diamond City
• #5–02: The Wardstone Patrol
• #5–03: The Hellknight’s Feast
• #5–09: The Traitor’s Lodge
• #5–11: Library of the Lion
• #5–13: Weapon in the Rift
• #5–22: Scars of the Third Crusade
• #5–24: Vengeance at Sundered Crag
• #5–25: Assault on the Wound
• #7–17: Thralls of the Shattered God
•> #10-09: The Rasping Rebirth

The Abyss has the following traits.
• Strongly Evil-Aligned: Creatures that are not evil-aligned
take a –2 penalty on Intelligence, Wisdom and Charisma
based checks.
• Strongly Chaotic-aligned: Creatures that are not chaotic-
aligned take a –2 penalty on Intelligence, Wisdom and
Charisma based checks.
• Enhanced Magic: Spells and spell-like abilities with the
chaotic or evil descriptor function as if their caster level were
2 higher than normal.
• Impeded Magic: Spells and spell-like abilities with the
lawful or good descriptor function as if their caster level
were 2 lower than normal.

Chasm of Crawling Consumption
The Eternal Hive
The Rift of Repose
Chaos storms : Quake, Meteor Strike, Acid Bubble, Abyssal minions, Other.
Sealing the Wound.
===== end =====

Scarab Sages

Arkat wrote:

I know what the planar traits of the Abyss are.

"Wrath of the Righteous - 05 - Herald of the Ivory Labyrinth" tells us what the specific (the standard Abyssal traits plus its shape and direction) planar traits of the Ivory Labyrinth are, but nowhere can I find any specific traits (beyond the standard Abyssal traits) of the Rasping Rifts.

Specifically, I want to know if it's finite or infinite?

If it's finite, what's its shape if that's particularly noteworthy?

Thanks.

Well, the Rasping Rifts traits are in the sidebar on page 11 of Book 6 of the AP - City of Locusts. The answer to my main question is that the Rasping Rifts have a "Finite Shape" to wit:

Quote:

Finite Shape: The Rasping Rifts extend for thousands of

miles horizontally in a complex tangle that sometimes
opens into other Abyssal Realms. While some of the rifts
eventually narrow to ledges, the largest of them plunge up
and down for vast distances—it’s possible to fall all the way
down into the qlippoth-ruled depths of Yad Iagnoth, or fly
up and out of the Abyss, although such a physical journey
would take longer than most creatures live.

Not sure how I missed that other than to say I was probably only looking in Part 3 or Part 4 where, you know, you would likely go into the Rasping Rifts. :eyeroll:

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