Would you (IRL) wear a Ring of Lifebleed if it was also a Ring of Resumption and / or a Ring of Regeneration?


Pathfinder First Edition General Discussion


Ring of Lifebleed, Ring of Resumption, Ring of Regeneration

Would you wear a Ring of Lifebleed...

Question 1: if it was also a Ring of Resumption?

Question 2: if it was also a Ring of Regeneration?

Question 3: if it was also a Ring of Resumption and a Ring of Regeneration?

For me, it'd have to also be a Ring of Regeneration, though I wouldn't need the Resumption part if it wasn't included.


In a second, for all three.

Since the only downside of the ring of lifebleed (when it also has the powers of resumption and/or regeneration is taking combat damage. So as long as you aren't getting in a fight (or maybe running through a fire-fight or shootout in the street, you're coming out way ahead. Most people IRL aren't injured in combat.

The only time I wouldn't wear it, would be if it was only the cursed ring of lifebleed and even I did, I've gotten in like, three legitimate fights in my life, and I was a bouncer (now, it might count one or two more from fights I broke up between other people if I got hurt incidentally), but still, that's very few. We're not adventurers going out to fight goblins every other day.

The biggest real world issue is probably getting through metal detectors and not being able to take it off, depending on the material it's made of and security or police getting upset at you not taking it off.


Pizza Lord wrote:

In a second, for all three.

Since the only downside of the ring of lifebleed (when it also has the powers of resumption and/or regeneration is taking combat damage. So as long as you aren't getting in a fight (or maybe running through a fire-fight or shootout in the street, you're coming out way ahead. Most people IRL aren't injured in combat.

The only time I wouldn't wear it, would be if it was only the cursed ring of lifebleed and even I did, I've gotten in like, three legitimate fights in my life, and I was a bouncer (now, it might count one or two more from fights I broke up between other people if I got hurt incidentally), but still, that's very few. We're not adventurers going out to fight goblins every other day.

The biggest real world issue is probably getting through metal detectors and not being able to take it off, depending on the material it's made of and security or police getting upset at you not taking it off.

What if any entity that counts as your direct avatar counts as you for the purposes of activating the Lifebleed (on your real body, not avatar)? For example, if a video game character, PC in a pen and paper game, or whatever counts as you in a board or card game, etc, that you are directly controlling (so not Pokémon for most of the games, as you are directly controlling the trainer, not the 'mon), takes weapon damage, your real body takes 1d4 damage from that.

Would you still be willing to go for this then?


Reksew_Trebla wrote:


What if [the ring of lifebleed's curse damaged your real body whenever a game avatar of you got damaged (in melee or ranged combat)]?

Would you still be willing to go for this then?

That's definitely a much stronger and interesting curse. Definitely more likely to apply or be triggered in real life by most people that aren't getting in fights, since playing games is probably something far more common.

I would still say that getting even one of the other powers and benefits, and definitely both, that it's still likely a good deal for most people (definitely me). First, you can limit playing such games, and second, it's at least not linked to the amount of damage, it's still only 1d4 damage per [combat] damage (not spell or magical damage). Obviously, depending on the game or medium, it could be worse.

If you're playing Super Mario, (And assuming getting hit by a koopa or goomba counts), even it kills Mario (your guy), that's still just 1d4 damage. If you were playing Magic: The Gathering and you get attacked by 4 creatures and didn't them, that's 4d4 damage for taking each one's combat damage all at once, even if your avatar only takes 1 from each creature and you started with 20 or 40 life. You're definitely safer playing a game where one or two hits kills the avatar, rather than a shooter where the avatar can take 3, 4 or even 10 hits from an automatic weapon before dropping or multiple hits from a weaker foe or weaker attack, like a rapid-fire Hundred Hands attack from E.Honda in Street Fighter rather than one massive Zangief pile-driver or Balrog spinning punch. You'd get wrecked very fast in those situations.

Another issue is determining how much damage 1d4 translates to your real-life body. So, as long as you don't play games that involve combat damage (melee or ranged), being able to basically have faster healing from one wound, and regenerating health and lost limbs (theoretically even from the lifebleed's effect), is still a net plus, in my opinion. And probably even if the lifebleed damage was specifically exempt.

Scarab Sages

For a ring of resumption probably not, a ring of regeneration maybe yes it heals you but I can see there being times I'd want to take the ring off so I don't heal unnaturally fast e.g. surgery for wisdom teeth removal. All three again maybe. Now if it were a ring of sustenance then one hundred percent yes. But for me I value only needing two hours of sleep and not needing to eat/drink while being able to if you want far more than healing or limb regrowth. Especially when I can't turn it off


Depends on my total HP, if i am a level 1 commoner with d6 hp, then I will die within first minute while playing darksoul.

If I have at least 50hp, then i guess i am willing to risk for it (for all 3 situations, and perhaps never play certain games anymore)


Yeah, it really depends on how much HP we're assuming a normal human has. My threshold for it being worth it probably lies at about 30hp, if I were to limit gaming (Slay the Spire would kill me pretty quick). If we don't count avatars, no question. I can't think of a single time I've been injured in a fight.


I agree on the ring being unacceptable because it interferes with a lot of medical stuff. Other than that, lifebleed + regeneration is a clear benefit for almost everyone.

Let's look at the previously mentioned commoner with d6 hp. I'll go even farther and give him only 1 hp. Said commoner is knocked out by any injury that causes even 1 hp of damage. Ring triggers, he's now somewhere between -1 and -4. Same thing, he's down. However, in at most 30 seconds he's as good as new. For an ordinary Con 10 person the ring is only dangerous if they're reduced to -6 by a hit--and being reduced to -6 gets you an express ride to the nearest trauma center. Most people will never encounter this in their lives--but being able to walk away from any lesser trauma would be of great advantage.

And note that the description says d4 <b>additional</b> damage, implying a strike that actually caused damage in the first place. Even in a fistfight you typically do not take even 1 hp of non-lethal from a hit--the ring won't trigger.


The ring of Lifebleed looks to be the result of failing the spell craft roll on a ring of regeneration by 5 or more. If that is the case, I don’t think that the combinations listed would be valid.

Dark Archive

yes to all 3

Scarab Sages

Mysterious Stranger wrote:
The ring of Lifebleed looks to be the result of failing the spell craft roll on a ring of regeneration by 5 or more. If that is the case, I don’t think that the combinations listed would be valid.

Fail the roll creating the ring of lifebleed then add the regeneration to it by passing it same way you add a magic effect to any existing item?


Senko wrote:
Mysterious Stranger wrote:
The ring of Lifebleed looks to be the result of failing the spell craft roll on a ring of regeneration by 5 or more. If that is the case, I don’t think that the combinations listed would be valid.
Fail the roll creating the ring of lifebleed then add the regeneration to it by passing it same way you add a magic effect to any existing item?

It could exist but why in the world would someone want to make such an item? Cheaper to start over.

I could see it the other way around, though--they have a ring of regeneration and decide to add a regeneration to it, intending to have a ring that will heal 2hp/round. Oops.

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