
Ravingdork |

I'm planning on playing a goblin with Junk Tinker, and I was wondering: What are some great level 0 items that I could craft for the party that are unlikely to be significantly effected by their Shoddy status?

YuriP |

Basically the entire lvl 0 common Adventure Gear list that don't gives item bonuses.
Things like Alchemist's Tools, Backpacks, Climbing Kits, Disguise Kits, Healer's Tools, Musical Instruments, Oil, Rations, Religious Symbols, Repair Kits, Thieves' Tools and its Replacement Picks, Alchemist's Labs and many other adventure gears that didn't includes item bonus/penalties.
Thematically this makes the concept of goblin alchemists that uses a improvised lab full of junk but that's plenty functional, or rogues that made their tools from trash, even crazy healers that Treat Wounds with very questionable tools!

Ravingdork |

Basically the entire lvl 0 common Adventure Gear list that don't gives item bonuses.
Things like Alchemist's Tools, Backpacks, Climbing Kits, Disguise Kits, Healer's Tools, Musical Instruments, Oil, Rations, Religious Symbols, Repair Kits, Thieves' Tools and its Replacement Picks, Alchemist's Labs and many other adventure gears that didn't includes item bonus/penalties.
Thematically this makes the concept of goblin alchemists that uses a improvised lab full of junk but that's plenty functional, or rogues that made their tools from trash, even crazy healers that Treat Wounds with very questionable tools!
Wouldn't many of those items involve skill checks, and thus impose -2 penalty onto said checks?
Backpacks, oil, and rations are all good choices though it would seem.

Trip.H |

I don't think ladders involve a skill check to climb, at least.
Sacks and wheelbarrows also seem great for when the party's inventory is full.
Some items like Pitons can roll with the -2 due to their effect being to change a crit fail into a reg fail.
Blocks is a weird item I'd not thought about before.
Blocks - - - - - - Item 0
Source Grand Bazaar pg. 58
Price 1 sp
Hands 2; Usage held in 2 hands; Bulk L
These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.
Could be useful to make a shoddy barricade with? Or jam up machinery? Not sure if this is supposed to be the child's toy or something bigger.
Toy Carriage could be used to deliver a payload and rolling 20ft away.
Shoddy items like Lanterns, Torches, ect can still start fires. Could even used a Candle burn down timer effect for some delayed arson if the GM is willing.
If you get Quick Setup as a Feat later, you can Craft stuff during adventuring intermissions, which may be where this scheme shines.

Ravingdork |
2 people marked this as a favorite. |

The idea of Shoddy Rations is way funnier than it has any right to be.
I thought so too.
Goblink junker: "What's wrong?"
Hungry manchild: "The apple is brown and already has a bite taken out of it!"
Goblin junker: "It's still food. Ain't gonna' hurt ya' none. How'd that longshanks saying go? Beggars can't be choosers."

Sanityfaerie |
1 person marked this as a favorite. |

The idea of Shoddy Rations is way funnier than it has any right to be.
I've eaten those...
Rat-meat stew. Nothing wrong with rat-meat stew.
As for the rest of it:
- Rare metal chunks. Sneak abyssium into the backpack of someone you hate today!
- Harrow Deck (fine). You don't suffer the penalty to use. Everyone else a the table does, though.

![]() |

vegetalss4 |
1 person marked this as a favorite. |
I don't think ladders involve a skill check to climb, at least.
A ladder is the first example of an "untrained" sample climb task, through I do think that following the GM advice for untrained task and setting the DC at 10 sounds pretty unreasonable.
That'd be far to high a failure chance for a typical average person untrained in athletics, even in a stressful situation. (a trained first level adventurer with a decent but not amazing strength would feel even worse. 14 str AND athletics should definitely not give you a 1-5 chance of failing to ascend a ladder).However I was a player in a game where it was given a DC of 0 in a combat situation, meaning that you mostly rolled to see if you crited (and thus moved faster) and that even untrained you only failed on a 1.
That seemed pretty reasonable to me.
Blocks is a weird item I'd not thought about before.Quote:Blocks - - - - - - Item 0
Source Grand Bazaar pg. 58
Price 1 sp
Hands 2; Usage held in 2 hands; Bulk L
These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.Could be useful to make a shoddy barricade with? Or jam up machinery? Not sure if this is supposed to be the child's toy or something bigger.
I think those are supposed to be the children's toy considering the light bulk for a sack of 12. Plus dolls is also on page 58 while toy carriages are on page 59 so I think that's the section of the book for various toys.