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Mad Modron |
![Arcanaton](http://cdn.paizo.com/image/avatar/Arcanaton_detail.jpg)
Pass off or take a held item from a willing creature. The creature you’re passing to must have a hand free. You can also attempt to throw an item to someone. You typically need to succeed at a DC 15 ranged attack with a 10-foot range increment to do so.
Does not compute. Not enough data. What proficiency is used for ranged attack? How calculate? How attack roll? WARNING! Corruption detected.
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![Ghlaunder (Symbol)](http://cdn.paizo.com/image/avatar/25_Symbol_of_Ghlaunder.jpg)
Now I wonder ... at what point is something not an improvised weapon for throwing purposes? A gridiron football evolved its shape from rounder balls due to the forward pass, I thought, so would that change things?
New Item:
Fling Vial Item 1
5gp
Consumable
This particularly aerodynamic vial is designed to be thrown. A filled Fling Vial does not count as an improved thrown weapon when thrown to an ally and increases the vial's range increment to 20ft. The Fling Vial is fragile and loses its aerodynamic properties after its contents is consumed. Due to its flexible nature, it can be crafted by anyone with either the Alchemical Crafting feat or Magical Crafting feat, gaining the Alchemical trait or Magical trait, respectively. The creator chooses which trait it gets, if they possess both feats.
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Dork Smurf |
Qaianna wrote:Now I wonder ... at what point is something not an improvised weapon for throwing purposes? A gridiron football evolved its shape from rounder balls due to the forward pass, I thought, so would that change things?New Item:
Fling Vial Item 1
5gp
Consumable
This particularly aerodynamic vial is designed to be thrown. A filled Fling Vial does not count as an improved thrown weapon when thrown to an ally and increases the vial's range increment to 20ft. The Fling Vial is fragile and loses its aerodynamic properties after its contents is consumed. Due to its flexible nature, it can be crafted by anyone with either the Alchemical Crafting feat or Magical Crafting feat, gaining the Alchemical trait or Magical trait, respectively. The creator chooses which trait it gets, if they possess both feats.
So...water balloons?
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PossibleCabbage |
![Overworm](http://cdn.paizo.com/image/avatar/wormy.jpg)
Now I wonder ... at what point is something not an improvised weapon for throwing purposes? A gridiron football evolved its shape from rounder balls due to the forward pass, I thought, so would that change things?
GMing from the hip, I would say that an item that is designed to be thrown and caught (like a ball for a sport) would ignore the -2 penalty for using an improvised weapon when you are specifically using it in that way. You're still going to suffer the -2 item penalty if you're trying to like "harm someone with a basketball" but if you're trying to throw it to your buddy, ignoring the penalty seems like the right call.
Right now there's just one item in the game called "ball", but a GM is free to make this more granular with all sorts of balls with rules text that makes them suitable for their purpose (similar to how the ability of a 10' pole to allow you to seek up to 10 feet away is an ability granted by the item, it's not a default rule.)
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Qaianna wrote:Now I wonder ... at what point is something not an improvised weapon for throwing purposes? A gridiron football evolved its shape from rounder balls due to the forward pass, I thought, so would that change things?GMing from the hip, I would say that an item that is designed to be thrown and caught (like a ball for a sport) would ignore the -2 penalty for using an improvised weapon when you are specifically using it in that way. You're still going to suffer the -2 item penalty if you're trying to like "harm someone with a basketball" but if you're trying to throw it to your buddy, ignoring the penalty seems like the right call.
Right now there's just one item in the game called "ball", but a GM is free to make this more granular with all sorts of balls with rules text that makes them suitable for their purpose (similar to how the ability of a 10' pole to allow you to seek up to 10 feet away is an ability granted by the item, it's not a default rule.)
There are plenty of items designed to be thrown. Preciously few are designed to be caught. Honestly, kind of an interesting design space.
Having codified rules for throwing things to an ally makes a support Alchemist somewhat more interesting to me.