| TheDarkPrince |
Hello, recently stumbled across the countenanced carbuncle line of feats, and am making lots of builds right now to explore the neglected corners of pathfinder.
This leads me to a wacky limbs type character. Grippli tongue, carbuncle, maybe some extra eyes or heads? Not sure how to bring it all together yet. I have a eyebiter mesmerist with the possessed hand feats that I’ve been working on, and that hits some points, but let’s go wild!
What are some wacky limb builds you guys have?
| zza ni |
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my conga-line build can end up with 15 mirror images of himself that move around separably (so he can pull of a conga-line dance all by himself)
At his highest level has 2 heads while almost constantly being in lighting stance. so you got the blurry images of 16 2-headed men moving about. (and he gets 50% miss chance when some1 attack him and 50% auto save from any will save he make). and he can still pull out attacking once a round with vital strike(butchering axe) + sneak attack.
do note the full build is evolving up in the thread, not set out fully at the op
| Dragonchess Player |
How about 14 natural attacks, fully RAW legal?
| zza ni |
for going Ridiculous how about my Flaying-Tentacle-Cloud build ? can sneak attack most things withing 20 ft reach with each tentacle x8 and a 10 ft reach bite. or change back and sneak with a bow (most things that can't see through clouds that is)
| Reksew_Trebla |
If evil, get a Maniac Hand. First detach your original hand with Hand's Detachment, keep it always detached, and put on the Maniac Hand so you now have three hands attacking every round.
| Dragonchess Player |
This one is less about the number of attacks, but more stacking of effects on attacks:
Suli alchemist (beastmorph vivisectionist) 11/monk (master of many styles, monk of the sacred mountain) 2/master chymist 7
Alc 2- Discovery (Feral Mutagen)
Mnk 1- Bonus Feat (Elemental Fist), Stunning Fist; Weapon Focus (Claw)
Mnk 2- Bonus Feat (Marid Style), Toughness
Alc 3- Feral Combat Training
Alc 4- Discovery (Infusion)
Alc 5- Dragon Style
Alc 6- Discovery (Bleeding Attack)
Alc 7- Combat Style Master
MC 1- unfortunately, Bomb Thrower doesn't advance Sneak Attack
MC 2- Advanced Mutagen (Extended Mutagen); Dragon Ferocity
MC 3- Brutality +2
Alc 8- Discovery (Alchemical Simulacrum); Power Attack
Alc 9- no choices
Alc 10- Discovery (Doppelganger Simulacrum*); Dragon Roar
MC 4- Advanced Mutagen (Greater Mutagen)
MC 5- Deflect Arrows
MC 6- Advanced Mutagen (Growth Mutagen)
MC 7- Brutality +4; Shaitan Style
Alc 11- no choices, but advances extracts and Sneak Attack
*- can have some fun Snake Plissken moments ("I heard/thought you were dead")