Ridiculous attack build


Pathfinder First Edition General Discussion


Hello, recently stumbled across the countenanced carbuncle line of feats, and am making lots of builds right now to explore the neglected corners of pathfinder.

This leads me to a wacky limbs type character. Grippli tongue, carbuncle, maybe some extra eyes or heads? Not sure how to bring it all together yet. I have a eyebiter mesmerist with the possessed hand feats that I’ve been working on, and that hits some points, but let’s go wild!

What are some wacky limb builds you guys have?


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my conga-line build can end up with 15 mirror images of himself that move around separably (so he can pull of a conga-line dance all by himself)

At his highest level has 2 heads while almost constantly being in lighting stance. so you got the blurry images of 16 2-headed men moving about. (and he gets 50% miss chance when some1 attack him and 50% auto save from any will save he make). and he can still pull out attacking once a round with vital strike(butchering axe) + sneak attack.

do note the full build is evolving up in the thread, not set out fully at the op


Amazing!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How about 14 natural attacks, fully RAW legal?


for going Ridiculous how about my Flaying-Tentacle-Cloud build ? can sneak attack most things withing 20 ft reach with each tentacle x8 and a 10 ft reach bite. or change back and sneak with a bow (most things that can't see through clouds that is)


Bring ‘em on! Those are great!


If evil, get a Maniac Hand. First detach your original hand with Hand's Detachment, keep it always detached, and put on the Maniac Hand so you now have three hands attacking every round.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This one is less about the number of attacks, but more stacking of effects on attacks:

Suli alchemist (beastmorph vivisectionist) 11/monk (master of many styles, monk of the sacred mountain) 2/master chymist 7

Spoiler:
Alc 1- Incremental Elemental Assault
Alc 2- Discovery (Feral Mutagen)
Mnk 1- Bonus Feat (Elemental Fist), Stunning Fist; Weapon Focus (Claw)
Mnk 2- Bonus Feat (Marid Style), Toughness
Alc 3- Feral Combat Training
Alc 4- Discovery (Infusion)
Alc 5- Dragon Style
Alc 6- Discovery (Bleeding Attack)
Alc 7- Combat Style Master
MC 1- unfortunately, Bomb Thrower doesn't advance Sneak Attack
MC 2- Advanced Mutagen (Extended Mutagen); Dragon Ferocity
MC 3- Brutality +2
Alc 8- Discovery (Alchemical Simulacrum); Power Attack
Alc 9- no choices
Alc 10- Discovery (Doppelganger Simulacrum*); Dragon Roar
MC 4- Advanced Mutagen (Greater Mutagen)
MC 5- Deflect Arrows
MC 6- Advanced Mutagen (Growth Mutagen)
MC 7- Brutality +4; Shaitan Style
Alc 11- no choices, but advances extracts and Sneak Attack

*- can have some fun Snake Plissken moments ("I heard/thought you were dead")

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