This may sound dumb, but what happens if you use Time Stop in the middle of a Sprite Swarm?


Rules Questions


Doesn't have to be sprites per say, just a flying swarm since they occupy the entire cube instead of just the square. The reason I bring this up is because you can't do anything to time stopped creatures, including moving them. If you have no more spells or abilities you can use to change your size nor teleport, are you forced to be stuck in the middle of the swarm, because moving out of it would move individual members of the flying swarm in the process, which isn't possible per the rules of time stop?


Nothing in Time Stop says you cannot move another creature. Not only that, a Swarm is not considered individual creatures, but a swarm.

based on both of these, you should be able to move freely out of a swarm.

Shadow Lodge

TxSam88 wrote:

Nothing in Time Stop says you cannot move another creature. Not only that, a Swarm is not considered individual creatures, but a swarm.

based on both of these, you should be able to move freely out of a swarm.

While it doesn't literally say this, there is a 'something along these lines' rule included:
Time Stop wrote:

Source PRPG Core Rulebook pg. 359

School transmutation; Level arcanist 9, psychic 9, sorcerer 9, wizard 9
Casting
Casting Time 1 standard action
Components V
Effect
Range personal
Target you
Duration 1d4+1 rounds (apparent time); see text
Description
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.

You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature's possession.

You are undetectable while time stop lasts. You cannot enter an area protected by an antimagic field while under the effect of time stop.

Personally, I find it a little hard to believe the RAI is that you can't move an item carried by a foe but you can move the foe itself, but I guess that is the technical RAW...


TxSam88 wrote:

Nothing in Time Stop says you cannot move another creature. Not only that, a Swarm is not considered individual creatures, but a swarm.

based on both of these, you should be able to move freely out of a swarm.

You make an attack roll to do a combat maneuver, such as reposition, against a character. Time Stop says you can't attack time stopped characters. Ergo, you can't move a time stopped character.


Reksew_Trebla wrote:
TxSam88 wrote:

Nothing in Time Stop says you cannot move another creature. Not only that, a Swarm is not considered individual creatures, but a swarm.

based on both of these, you should be able to move freely out of a swarm.

You make an attack roll to do a combat maneuver, such as reposition, against a character. Time Stop says you can't attack time stopped characters. Ergo, you can't move a time stopped character.

It's not intentionally moving them, and it's a swarm, not individual creatures, so you can't make a combat maneuver against them anyway. you can also freely exit a square occupied by a swarm. none of the cases warrant a combat maneuver - so the "no attack" clause wouldn't apply.

It may not make any sense, but RAW it's how the spell works.


The swarm would not interfere with your movement, just like a creature 3 or more sizes wouldn't unless it was a specific position and situation. For instance, you can normally move past a Medium creature (especially if it's technically frozen or you are undetected/undetectable to it). If that same creature was deliberately standing in a doorway that you couldn't force your way past or get past without moving them, them you couldn't without taking an action prevented by time stop.

While that seems equally the same with a swarm of 'frozen' creatures surrounding you, their actual component parts can't block you unless they swarm had some 'form a solid wall' type ability and had used it. Just like a gaseous creatures molecules wouldn't stop you from moving through it (you might take damage if it dealt damage to creatures inside itself normally).

Thankfully, you don't have to worry about the distraction making you nauseated, since they only deal damage when ended their turn in your space and they can't end their turn during a time stop. You would, however, still need to make concentration checks for casting spells or Will saves for taking actions that require patience and concentration if you don't leave the swarm's first.


Alright. Seems the consensus is RAW you can move, even if it doesn't make sense. I'll accept that. Thank you all for the help.

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