Xp


Rules Discussion


Hello,

Well like the subject says...i'm in need of help or info about the xp

First off, i'll be honest i'm new to Pathfinder,even tho i have 6 books, one thing eludes me...xp

From what i red. The characteur has to reach 1000xp or more ( ex : 1060 xp ), the said character keeps 60 but substract 1k.

So my ported character from dnd who's now lv8 and has to reach lv 9, is it 0xp to 9000xp or some other number till i reach 9k.

I know i might have explained this wrongly, but in my mind that's how it sound...sorry

Sincerely

NorthernOkami

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
NorthernOkami wrote:

Hello,

Well like the subject says...i'm in need of help or info about the xp

First off, i'll be honest i'm new to Pathfinder,even tho i have 6 books, one thing eludes me...xp

From what i red. The characteur has to reach 1000xp or more ( ex : 1060 xp ), the said character keeps 60 but substract 1k.

So my ported character from dnd who's now lv8 and has to reach lv 9, is it 0xp to 9000xp or some other number till i reach 9k.

I know i might have explained this wrongly, but in my mind that's how it sound...sorry

Sincerely

NorthernOkami

Every level, you need to earn 1000XP to reach the next level. So your 8th level character needs another 1000XP to become 9th, if you were 10th you’d need 1000 XP to reach 11th and so on.


Hi NorthernOkami,

another difference may be: After reaching a certain character level, the XP needed for that are effectively not longer needed and taken out of the calculation (discarded). It's not an a continuously increasing number.

So if a starting Lvl 1 Char that slowly climbed towards the default 1000 XP (*) eventually reaches the threshold, then he levels up and the XP needed for the new level are removed. In this case, he would level up to lvl 2 and his former XP count would be reduced by the XP threshold (by default the 1000 XP). In other words, his new XP count would be set back to 0 plus any that possibly exceeded the threshold. A lvl 1 with 1060 XP would become Lvl 2 (having NO intrinsic XP value per se any more!) and 60 XP.

In your case of a Lvl 8 conversion, you can completely forget about what might have happened at lower levels. You can just set your Lvl to Lvl 8 as first step. Then, the second step would be to determine - probably with GM / Group - how far between lvl 8 and lvl 9 you had been in D&D and only for this difference between 8 and 9 assign some extra XP. For instance if you found that you had been "half-way" between Lvl 8 and Lvl 9 in D&D, your GM will probably say that you new XP count would be 500.

(*): note: The rules system generally also allows groups to set a different threshold, like 800 or 1200. This could be if faster or slower progress is desired and/or the actual gaining of XP doesn't really fit the intended progression. For instance, if you have many sessions with lots of character role-playing but little of the usual ways to gain XP (like encounters, hazards) but don't want to overly prolong the playing time until next level, GM could also set 800 XP as threshold.

For the sake of completeness: They could also value certain accomplishments in the story (apart from encounters) higher or decide for another completely different method: The latter could be to not count XP altogether but allowing the players to only level up their characters after certain in-game developments milestones of the plot. This is called "Story-Based Leveling".

You can find the full rules and much more details at new GM Core, pages 56 und 57 (not online, yet), or in legacy (pre-remaster) Core Rulebook, page 507 (online at
https://2e.aonprd.com/Rules.aspx?ID=575).


Each level takes 1000 experience points (xp). The GM could run the campaign at Fast Advancement where each level takes 800 xp or Slow Advancement where each level takes 1200 xp, but that would be unusual. However, the standards for earning xp change with each level.

For example, a 1st-level 4-member party that defeats a 3rd-level Ogre Warrior earns 80 xp. A creature two levels above the party level counts as a Moderate-Threat encounter, which has significant risk and uses up significant party resources. But when the party levels up to 2nd level, an Ogre Warrior is worth only 60 xp, because it is only one level above the party level. That is a Low-Threat encounter. The risk is low and a savvy party can conserve resources such as prepared spells. At 3rd level, a single Ogre Warrior is worth only 40 xp and is considered a Trivial-Threat encounter. Every single party member is as powerful as the Ogre Warrior, so the opponent is outnumbered 4 to 1.

Trivial encounters are not a challenge, but are worth throwing in for flavor. For example a single guard patrolling a castle wall is trivial to defeat, but maybe a challenge to sneak past without the guard raising an alarm (the players get full xp for sneaking past the guard rather than fighting him). Thus, if the setting of the campaign insists on the same monster, such as an Ogre Warrior, the GM starts grouping them together. At 4th level, the party might encounter a war band of three Ogre Warriors. Each one is worth 30 xp, since they are one level lower than the party level, but three of them are a 90-xp encounter. That is slightly tougher than 80 xp, so it counts as Moderate Threat. Or the GM switches to a similar monster that is harder to defeat, such as a 7th-level Ogre Boss. A creature 3 levels above the party is a 120-xp Severe Threat encounter that risks killing a player character.

The party also earns xp for encountering hazards, such as a spear trap triggered by a pressure plate. They earn the same xp regardless of whether the party trap-finder spotted the trap and disabled the pressure plate in advance or the front party member stepped on the pressure plate and took the full spear damage. Traps that trigger only once and done are simple hazards that offer little xp, but some traps are continuing complex hazards that offer more xp.

Finishing a mission earns xp, too. The old Paizo modules called this xp a Story Award, but the new GM Core calls them Accomplishments. Thus, stopping a Moderate-Threat assassin from killing the king earns both 80 xp for the fight against the assassin plus an additional 80 xp for the accomplishment of saving the king. At 1st level, a mission as easy as saving a shepherd's flock from a wolf would be worth 30 xp for a Moderate Accomplishment, but at higher levels that would count as 10 xp for a Minor Accomplishment.

A party is expected to handle 3 Moderate-Threat encounters in an adventuring day, with a few Low-Threat and Trivial-Threat encounters thrown in for spice. And they might have an accomplishment, too. After that their resources are so depleted that they need to hole up in a town or fortified wilderness inn and rest for the night. Three Moderate-Threat encounters earn 240 xp, two Low-Threat encounters earn 120 xp, two Trivial-Threat encounters earn 80 xp, and a Moderate Accomplishment earns 30 xp, so an adventuring party could earn as much as 470 xp in a single day. That is almost halfway to the next level!

A game session is the real-world time that the players spend play Pathfinder. It typically covers less than a full adventuring day. A few months ago, I finished a Pathfinder 2nd Edition campaign in about 190 weekly game sessions that ran the party from 1st level to 20th level. That was an average of 100 xp per game session, which is a little slow. We had seven players, which slows down the game.

I award xp at the end of the game session. Checking my Discord text for an example, I once wrote: "You dealt with 2 umbral dragons and 6 melodic squalls. (4/6)(2(80) + 6(20)) = (4/6)(280) = 187 xp. Add in 100 xp for connecting to two geomantic nexuses. New total xp = 1215 xp. Going up to 19th level with 215 xp remaining." I multiplied the xp from encounters by 4/6 because the game session had 6 players that day. I did not resize the 100 xp from the two geomantic accomplishments by the size of a party, because a goal is a goal regardless of the number of people involved.

NorthernOkami wrote:
So my ported character from dnd who's now lv8 and has to reach lv 9, is it 0xp to 9000xp or some other number till i reach 9k.

The character would be 8th level with 0 xp remaining. The xp total loses 1000 xp upon each level-up. Once the character earns 1000 xp, the level goes up to 9th and the xp total drops by 1000 xp.

Other GMs have given up on experience points and switched to milestone leveling (the GM Core calls it "Story-Based Leveling"). In milestone leveling, the player characters level up when they pass a certain accomplishment in the campaign plot.


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Not only is that AI Bot spam, it is also incorrect.


Eoran wrote:
Not only is that AI Bot spam, it is also incorrect.

Aw, I missed it. I did not read the forums yesterday, December 24, and now I see that my old comment is #4 and Eoran's post is #6, so comment #5 is missing.

But since Dungeons & Dragons, Pathfinder 1st Edition, and Pathfinder 2nd Edition all have different experience-point systems yet similar terminology, an AI data-gathering and text-emulator system would inevitably scramble them all together into an incorrect answer. I was curious how incorrect it was.


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If my memory functions correctly, the post gave an example that if you had 10,600 XP then you would spend 9,000 XP to go from level 8 to level 9 and have 1,600 XP remaining.

That may be approximately accurate for previous rule sets.

Liberty's Edge

Eoran wrote:

If my memory functions correctly, the post gave an example that if you had 10,600 XP then you would spend 9,000 XP to go from level 8 to level 9 and have 1,600 XP remaining.

That may be approximately accurate for previous rule sets.

Yes. One of the big differences of PF2 was deciding that the XP amount to change levels stayed the same while the XP gained by succeeding at a given challenge changed.


It just seems wrong to have a XP system that doesn't progressively slow down between levels. I have to house rule this one because I want characters to be played for 5+ years before maxing out in levels. Finishing a character off in 1-2 years (potentially reaching 20th level) is just not for me. My players invest in their characters way to much to come to an early retirement. If they want to retire a character on their own, that's up to them, but I came from the old AD&D XP system where we played characters for 3 years before reaching 12th level, and that was playing a minimum of 1-2 times a week, consistently since it was back in junior high/high school.

Liberty's Edge

Creator of Darknoth Chronicles wrote:
It just seems wrong to have a XP system that doesn't progressively slow down between levels. I have to house rule this one because I want characters to be played for 5+ years before maxing out in levels. Finishing a character off in 1-2 years (potentially reaching 20th level) is just not for me. My players invest in their characters way to much to come to an early retirement. If they want to retire a character on their own, that's up to them, but I came from the old AD&D XP system where we played characters for 3 years before reaching 12th level, and that was playing a minimum of 1-2 times a week, consistently since it was back in junior high/high school.

Actually it does slow down because an Extreme encounter at level 1 will not be an Extreme encounter anymore at higher levels and thus will not contribute the same amount of XP to reaching the next level.


The Raven Black wrote:
Creator of Darknoth Chronicles wrote:
It just seems wrong to have a XP system that doesn't progressively slow down between levels. I have to house rule this one because I want characters to be played for 5+ years before maxing out in levels. Finishing a character off in 1-2 years (potentially reaching 20th level) is just not for me. My players invest in their characters way to much to come to an early retirement. If they want to retire a character on their own, that's up to them, but I came from the old AD&D XP system where we played characters for 3 years before reaching 12th level, and that was playing a minimum of 1-2 times a week, consistently since it was back in junior high/high school.

Actually it does slow down because an Extreme encounter at level 1 will not be an Extreme encounter anymore at higher levels and thus will not contribute the same amount of XP to reaching the next level.

I find it unlikely that it would slow down enough to suit my style of play given the descriptions in the books. If a campaign was played once a week for 4-6 hours per game, for a group of four characters, how long do you estimate they would reach level 5, 10, 15, and 20? Just curious about other people's play experience compared to mine.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

In my experience with 2e APs, 3-5 sessions per level. Where sessions are generally in the 3.5-4.5 hour range has been consistent with multiple GMs/groups across 5 APs, also matchers experience with stand alone adventures.

Heavily RP focused groups will be a the slower end of that estimate, heavily min/max combated focus groups at the shorter end.


NielsenE wrote:

In my experience with 2e APs, 3-5 sessions per level. Where sessions are generally in the 3.5-4.5 hour range has been consistent with multiple GMs/groups across 5 APs, also matchers experience with stand alone adventures.

Heavily RP focused groups will be a the slower end of that estimate, heavily min/max combated focus groups at the shorter end.

Yes, I believe that's about what the books say to expect as well. I hated it when in 3rd edition WOTC changed the expectations of level advancement.


The Raven Black wrote:
Creator of Darknoth Chronicles wrote:
It just seems wrong to have a XP system that doesn't progressively slow down between levels. I have to house rule this one because I want characters to be played for 5+ years before maxing out in levels. Finishing a character off in 1-2 years (potentially reaching 20th level) is just not for me. My players invest in their characters way to much to come to an early retirement. If they want to retire a character on their own, that's up to them, but I came from the old AD&D XP system where we played characters for 3 years before reaching 12th level, and that was playing a minimum of 1-2 times a week, consistently since it was back in junior high/high school.

Actually it does slow down because an Extreme encounter at level 1 will not be an Extreme encounter anymore at higher levels and thus will not contribute the same amount of XP to reaching the next level.

Not so sure about that. If I understand the XP system in Pathfinder the awards given scale with how challenged the characters are. An extreme encounter (say Party level +4) at 1st level is worth 160 XP per character.

An extreme encounter (again Party level +4) at 16th level is worth 160 XP per character. You still need 1,000 XP per level whether your 1st level or 16th level, so the value and thus rate of advancement is EXACTLY the same. The variability comes in what other type of awards are given for accomplishments and hazards, and whether or not the GM gives out the same number of encounters valued at the same rate as previous levels, which is extremely UNLIKELY to happen unless the Gm really likes to keep it math focused and control EVERYTHING related to advancement. Which as a DM (soon to be GM) I DO NOT like controlling things to that extent. I enjoy some randomness to my game.

I'm not criticizing the Pathfinder system, just pointing out my understanding of how the rules work after reading them. Play styles have changed over the years for some people and those that never played the slow advancement of AD&D and 2nd edition don't have a point of reference. Times change, styles change, but not all people change with the times. Those that played may or may not like the crawl speed of advancement.

Financial awards are also based on the same GM control which is way too much for my style. I'll be incorporating random treasure charts based on the Pathfinder 2 rules. It will have to remain balanced with my house ruling XP like we had in the old days.

I designed a new XP chart for my upcoming Pathfinder game which uses the idea of each level taking longer with greater amounts required between levels (like D&D). However, I'm retaining the idea Pathfinder 2 has regarding subtracting the amount of XP required for a level, thus reverting back to zero XP plus anything extra that was carried over for the new level, like the Player Core book provides. I did like that part of the system.

I will use the XP values for encounters given in the GM Core book as well. Thus, my house rule XP system will not utilize the extremes XP values D&D uses for encounters. The advancement between levels will become noticeably slowed down and if the numbers I put in place on my XP chart don't work quite at the right pace they will get adjusted until I get the desired pace.


Creator of Darknoth Chronicles wrote:
The Raven Black wrote:
Creator of Darknoth Chronicles wrote:
It just seems wrong to have a XP system that doesn't progressively slow down between levels. I have to house rule this one because I want characters to be played for 5+ years before maxing out in levels. Finishing a character off in 1-2 years (potentially reaching 20th level) is just not for me. My players invest in their characters way to much to come to an early retirement. If they want to retire a character on their own, that's up to them, but I came from the old AD&D XP system where we played characters for 3 years before reaching 12th level, and that was playing a minimum of 1-2 times a week, consistently since it was back in junior high/high school.

Actually it does slow down because an Extreme encounter at level 1 will not be an Extreme encounter anymore at higher levels and thus will not contribute the same amount of XP to reaching the next level.

Not so sure about that. If I understand the XP system in Pathfinder the awards given scale with how challenged the characters are. An extreme encounter (say Party level +4) at 1st level is worth 160 XP per character.

An extreme encounter (again Party level +4) at 16th level is worth 160 XP per character. You still need 1,000 XP per level whether your 1st level or 16th level, so the value and thus rate of advancement is EXACTLY the same.

I don't think The Raven Black was very clear on that.

To better illustrate - actual numbers.

For a party of four level 1 characters, an Extreme encounter would be 160 XP. Which could be two level 3 enemies.

That same encounter - two level 3 enemies - won't be an Extreme encounter when the party levels up to level 2. It would only be 120 XP because those enemies are now only Party Level +1 instead of Party Level +2.

Yes, if you increase the level of the enemy to stay at Party Level +2 and have the level 2 characters instead going up against two level 4 enemies, then they would be getting the 160 XP again.

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