The Mummy's Mask OOC Thread


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Welcome to those selected! Thank you for your time and effort in designing and developing your interesting characters. My goal is to have fun above all else in a collaborative environment. Please try to finalize your characters (equipment, feats, etc.) over the weekend so we can get started.

I hope you can all post at least once per day M-F and I understand if it is less on the weekends. If you're going to be out, let me know and I will do the same.

Any questions, please let me know. The module assumes that you are an established adventuring group participating in the lottery in Wati for the opening of the Necropolis. However, I could also start you out as strangers chosen randomly (?) (by fate?) to work together in this endeavor. Let me know your thoughts on preference: established group or strangers?


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Woo! Thanks for the selection! I am looking forward to this game and playing with all of you. I will work on and finish some purchases with my remaining gold - most likely scrolls.

As for the question about the group starting, my personal preference is strangers but whatever the majority says is fine with me.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

Hello All!

It is nice to see familiar faces at the Table!

Well, isn't this special! Much appreciate the invite!

Strangers is fine unless others had already any tie in thoughts?

I will have him done Sunday. A Feat and scribing scrolls most likely.


Male Human Cleric (Pharasma) 2 HP 13/13 | AC 17, FF 16, Touch 10, CMD 13 | Fort +3 Ref +0 Will +6 | Init +0 | Per +3, SM +7 | Speed 30ft (20 in armor) | Channel (Positive) 7x/day | Disrupt Undead 6x/day | Rebuke Death 6x/day |Conditions:

I should have no issue posting once per day M-F.

Radamiel is from Wati so if any other characters are also from Wati perhaps we have crossed paths or have some history as friends.
Radamiel grew up in the Asp neighborhood and his family owns a bakery there.
As a cleric of Pharasma, perhaps others have come to the church for blessings or to arrange funerary rights for loved ones.
Prior to the start of our story, Radamiel has spent time with a patrol tasked with eliminating skeletons or other undead reported in villages or farms around the outskirts of Wati.
Maybe other characters are from or were present in one of those villages when we met.
Or, maybe we know each other from frequenting the same tea house where we struck up a conversation, played cards, or played other games.

Strangers is also fine.


TN Female Half-Elf | Fighter 1/U. Rogue 1 | HP 4/19 | AC 17, FF 16, Touch 11, CMD 16 | Fort +2 Ref +2 Will -1, +2 vs enchantment | Init +2 | Per +9, SM -1 | Speed 20ft | Conditions:

Hello!

Thank you for running The_Mummy_GM!

I think I'm finalized? Not a lot of moving parts with Tethys, lol.

Edit: I'm good with whatever for starting together or not.


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 1 | HP: 11/11| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +2, Reflex: +2, Will: +0 (+2 charm/comp,+4 ench)| Init: +2 | Arcane pool 6/day (Used: )| Perc: +1 Active effects:

Hey everyone! Happy to be here, thanks for having me. I'm fine with anything, but given that some of us are Wati natives, and others foreigners brought here by various influences, strangers seems to make the most sense.

Will get gear finalized.


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 1 | HP: 11/11| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +2, Reflex: +2, Will: +0 (+2 charm/comp,+4 ench)| Init: +2 | Arcane pool 6/day (Used: )| Perc: +1 Active effects:

I should be all set now.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

I plan to (re)read everyone's sheet/background after work.

Idari-lucien is a Wati Native and a bit of a hype man cat, so he is quite socially aware of potential lucrative opportunities....


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

My gear is all set and I've paid off 10 gp for my average lifestyle this month. Falric is not a native of Wati, but he hopes to find his fortune here and has a little (literally) place of his own in town - nothing fancy.


TN Female Half-Elf | Fighter 1/U. Rogue 1 | HP 4/19 | AC 17, FF 16, Touch 11, CMD 16 | Fort +2 Ref +2 Will -1, +2 vs enchantment | Init +2 | Per +9, SM -1 | Speed 20ft | Conditions:

Apparently I bought two grappling hooks. This is fine.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

Lucky was considering purchasing 2 blankets if you wanted to swap...lol. He has his black as black fur to keep him warm....


TN Female Half-Elf | Fighter 1/U. Rogue 1 | HP 4/19 | AC 17, FF 16, Touch 11, CMD 16 | Fort +2 Ref +2 Will -1, +2 vs enchantment | Init +2 | Per +9, SM -1 | Speed 20ft | Conditions:
Idari "Lucky Strikes" Lucien wrote:
Lucky was considering purchasing 2 blankets if you wanted to swap...lol. He has his black as black fur to keep him warm....

Deal.

I fixed my skill ranks, not enough background, and switched combat reflexes for combat expertise. So not I'm finalized, lol.


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Idari and Radamiel, please format your Race/Class tabs as the others have done so I have your relevant information at a glance. The PbP thread is available so you can dot. Please let me know when your characters and purchases are done so we can start.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

I believe our Cat is ready!


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 1 | HP: 11/11| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +2, Reflex: +2, Will: +0 (+2 charm/comp,+4 ench)| Init: +2 | Arcane pool 6/day (Used: )| Perc: +1 Active effects:

I'm already will post later tonight


TN Female Half-Elf | Fighter 1/U. Rogue 1 | HP 4/19 | AC 17, FF 16, Touch 11, CMD 16 | Fort +2 Ref +2 Will -1, +2 vs enchantment | Init +2 | Per +9, SM -1 | Speed 20ft | Conditions:

I have a 40k tournament Saturday. I won't be able to post Saturday. Friday and Sunday will be shaky too.


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Thank you for the heads up.


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For our prepared spellcasters, unless otherwise indicated, I will assume the spells listed in your profile are your prepared spells for the day.


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 1 | HP: 11/11| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +2, Reflex: +2, Will: +0 (+2 charm/comp,+4 ench)| Init: +2 | Arcane pool 6/day (Used: )| Perc: +1 Active effects:

Works for me.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

Idari-lucien's Daily Preparations are list thusly:

Spells for the Day:

Cantrips
1. Detect Magic
2. Open/Close
3. Message
4. Prestidigitation

1st level
1. Grease
2. Magic Missile 2/2
3. X
School spell: Anticipate Peril

I mark used slots with an "X"


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

Once we get to the opening scene , the Wizard will be casting spells from scrolls on himself prior to anyone entering.

Scrolls:

Endure Elements 8/8 Duration 24 hours
Mage Armor 8/8 Duration 1 hour
Waterproof 8/8 Duration 24 hours
Unseen Servant 8/8 Duration 1 hour
Light 8/8 Duration 10 minutes

He will also cast Message on our initial entrants (presumably Tethys and Falric?).

He will recast it every 20 minutes (as the moment permits, of course).

Thank you.


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Tethys, can you break down the +9 perception, with a -1 wisdom penalty? 2 ranks, class skill (+3), +3 skill focus, +1 trait -1 wisdom = +7/+8 vs. traps. Did I miss something?


TN Female Half-Elf | Fighter 1/U. Rogue 1 | HP 4/19 | AC 17, FF 16, Touch 11, CMD 16 | Fort +2 Ref +2 Will -1, +2 vs enchantment | Init +2 | Per +9, SM -1 | Speed 20ft | Conditions:
The_Mummy_GM wrote:
Tethys, can you break down the +9 perception, with a -1 wisdom penalty? 2 ranks, class skill (+3), +3 skill focus, +1 trait -1 wisdom = +7/+8 vs. traps. Did I miss something?

-1 (wisdom) +2 (ranks) +3 (trained) +2 (keen senses) +3 (skill focus) =9, and then +1 for traps only


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Tethys the Heartless wrote:
The_Mummy_GM wrote:
Tethys, can you break down the +9 perception, with a -1 wisdom penalty? 2 ranks, class skill (+3), +3 skill focus, +1 trait -1 wisdom = +7/+8 vs. traps. Did I miss something?
-1 (wisdom) +2 (ranks) +3 (trained) +2 (keen senses) +3 (skill focus) =9, and then +1 for traps only

Thanks, I missed the +2 keen senses bonus! :)


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 1 | HP: 11/11| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +2, Reflex: +2, Will: +0 (+2 charm/comp,+4 ench)| Init: +2 | Arcane pool 6/day (Used: )| Perc: +1 Active effects:

Should we have a consensus on collecting stuff? With a cleric in the party it seems like a touchy subject on what we can take and what should be left alone.

Like the masks.


TN Female Half-Elf | Fighter 1/U. Rogue 1 | HP 4/19 | AC 17, FF 16, Touch 11, CMD 16 | Fort +2 Ref +2 Will -1, +2 vs enchantment | Init +2 | Per +9, SM -1 | Speed 20ft | Conditions:

We can work that out IC, cause Tethys is taking them. If Radamiel or anyone else objects they can talk her down. Bonus points if they tell Tethys she'll be cursed for taking something she's not supposed to.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric would also vote to take the masks.


Male Human Cleric (Pharasma) 2 HP 13/13 | AC 17, FF 16, Touch 10, CMD 13 | Fort +3 Ref +0 Will +6 | Init +0 | Per +3, SM +7 | Speed 30ft (20 in armor) | Channel (Positive) 7x/day | Disrupt Undead 6x/day | Rebuke Death 6x/day |Conditions:

I was trying to find some guidance on this recently because I realized it could create conflict for Radamiel.

Here's my current take, GM feel free to weigh in if you feel differently and I will play it out accordingly.

Pharasma's primary role is judging souls once they've left the Prime Material plane and ushering them to their final destination. Any items left here after death are for the living and fair game to re-enter circulation.

Disturbing bodies at rest, unnecessarily defacing, or desecrating the burial site are not to be tolerated.

That's how I'm thinking of it at the moment. The Pharasmin church has given us the nod to explore these locations and bring things back.


TN Female Half-Elf | Fighter 1/U. Rogue 1 | HP 4/19 | AC 17, FF 16, Touch 11, CMD 16 | Fort +2 Ref +2 Will -1, +2 vs enchantment | Init +2 | Per +9, SM -1 | Speed 20ft | Conditions:

Visiting my mom so that's 8 hours of driving this weekend if I'm slow to post.


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Radamiel, I think your take is spot on. The Church's view is that explorers must not desecrate or vandalize standing structures and tombs but preserve them as the memorials they were intended to be. Some structures may be trapped or decrepit, but willful and unnecessary destruction will not be tolerated. The dead should be treated with dignity and respect. If the interred need to be disturbed to recover an antiquity or relic, they should be returned to their resting places carefully. It is understood that the ancient dead are often brittle, but there is no need for the contents of a sarcophagus to be summarily dumped on the ground. This rule does not apply to the undead or other abominations, obviously.

Thanks for update T, understandable.


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 1 | HP: 11/11| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +2, Reflex: +2, Will: +0 (+2 charm/comp,+4 ench)| Init: +2 | Arcane pool 6/day (Used: )| Perc: +1 Active effects:

PF1 cantrips aren't spectacular but they aren't that bad. Acid splash is pretty good for low-level damage does as much as a dagger and it's a touch attack, daze is good but only against living opponents, disrupt undead'll probably become pretty handy soon


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Hope everyone is ok - only 2 people have posted in the last 24 hours.


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Male Human Cleric (Pharasma) 2 HP 13/13 | AC 17, FF 16, Touch 10, CMD 13 | Fort +3 Ref +0 Will +6 | Init +0 | Per +3, SM +7 | Speed 30ft (20 in armor) | Channel (Positive) 7x/day | Disrupt Undead 6x/day | Rebuke Death 6x/day |Conditions:

Hey everyone, apologies for no posts recently. I got hit with some heavy crud earlier this week and was offline. I'll be catching up on posts this evening.


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Sorry about that Tethys, I believe I followed the rules. Poor dice rolls in this fight for the party.


The_Mummy_GM wrote:
Sorry about that Tethys, I believe I followed the rules. Poor dice rolls in this fight for the party.

Lol, no problem at all. You never have to worry about killing my characters. You want me to roll a new one?


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Thank for understanding. Yeah, sure, you can roll a new character if you still want to play. Do you have an idea of what you're going to play? Maybe we can link your background to a player in the group?


FWiW you only had 8.75% of killing me outright with that shot.

Leaning towards either a straight bloodrager right now, not sure about further details. I've got to paint some 40k figures tomorrow for a tournament on the 16th and I'm running an IRL game tonight so it'll be Monday before I can work out the details.


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Yeah, real bad luck - 25% chance of getting selected and then an 18 on die roll and a 7 on d8 - not your day. :) No problem, hope to hear from you on Monday.


Female Catfolk Gunchemist-Chiurgeon 1 / Cleric of Bastet 0 | hp 9/9 | Init +5; Perc +9 | AC15 (T12 FF13) | CMD -1 CMB +1 | Fort +3 Ref +4 Will +3 (can reroll reflex, +1 v. divine magic) | Grit: 3/3

Hello, and thank you for selecting me!


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 1 | HP: 11/11| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +2, Reflex: +2, Will: +0 (+2 charm/comp,+4 ench)| Init: +2 | Arcane pool 6/day (Used: )| Perc: +1 Active effects:

Welcome! I don't think I've ever been in a party that was 60% catfolk before. This is definitely the right setting for it though.


Female Catfolk Gunchemist-Chiurgeon 1 / Cleric of Bastet 0 | hp 9/9 | Init +5; Perc +9 | AC15 (T12 FF13) | CMD -1 CMB +1 | Fort +3 Ref +4 Will +3 (can reroll reflex, +1 v. divine magic) | Grit: 3/3

Yeah, excited to play this concept! I take it both Bosco and Ananet are going to be introduced (to the party) at the same time? And yeah, 60% catfolk is definitely going to be fun!


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

Welcome fellow Khajits!


Female Catfolk Gunchemist-Chiurgeon 1 / Cleric of Bastet 0 | hp 9/9 | Init +5; Perc +9 | AC15 (T12 FF13) | CMD -1 CMB +1 | Fort +3 Ref +4 Will +3 (can reroll reflex, +1 v. divine magic) | Grit: 3/3

Yep, 3 Amurrun/Catfolk/Khajiits in one game, yeah. Can't wait for this to start.


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Welcome Ananet! This should be fun!


Female Catfolk Gunchemist-Chiurgeon 1 / Cleric of Bastet 0 | hp 9/9 | Init +5; Perc +9 | AC15 (T12 FF13) | CMD -1 CMB +1 | Fort +3 Ref +4 Will +3 (can reroll reflex, +1 v. divine magic) | Grit: 3/3

Yeah, can't wait to join the rest of you!


Female Catfolk Gunchemist-Chiurgeon 1 / Cleric of Bastet 0 | hp 9/9 | Init +5; Perc +9 | AC15 (T12 FF13) | CMD -1 CMB +1 | Fort +3 Ref +4 Will +3 (can reroll reflex, +1 v. divine magic) | Grit: 3/3

Should I dot and/or post in the gameplay threat yet, or wait until the weekend's over?


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You can go ahead and post. Do you prefer to be adventurer looking for work who missed the lottery or do you have another tie-in? Or maybe you’re friends with the other catfolk? I imagine it is a small tight knit community.


Female Catfolk Gunchemist-Chiurgeon 1 / Cleric of Bastet 0 | hp 9/9 | Init +5; Perc +9 | AC15 (T12 FF13) | CMD -1 CMB +1 | Fort +3 Ref +4 Will +3 (can reroll reflex, +1 v. divine magic) | Grit: 3/3

I'd say probably friends with the other Catfolk, even if she's not originally from Wati (Alkenstarian, originally, hence the pistol), she'd have been there long enough by now to know them. I don't know how I should start, presumably something similar to Bosco's of just starting out the day? Have never entered in the middle of a campaign, so don't know where to start.


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No worries. We will say you were late to the party for the lottery and your curiosity got the best of you and you wandered to the gates of the Necropolis where you see 2 catfolk acquaintances of yours chatting with a halfling and human female so you wander on over and we take it from there.


Female Catfolk Gunchemist-Chiurgeon 1 / Cleric of Bastet 0 | hp 9/9 | Init +5; Perc +9 | AC15 (T12 FF13) | CMD -1 CMB +1 | Fort +3 Ref +4 Will +3 (can reroll reflex, +1 v. divine magic) | Grit: 3/3

Alright, I posted something akin to Bosco's initial post, even quoting his for good measure. Decided to go with her having drank a bit too much the previous night. Will introduce her proper to the rest of the party with Bosco, if that's okay.

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