Radamiel
Human (Garundi) cleric of Pharasma 2
N Medium humanoid (human)
Init +0;
Senses Perception +3
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 13 (2d8)
Fort +3,
Ref +0,
Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or
. . heavy mace +3 (1d8+2) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—
disrupt undead (+wis mod to dam), rebuke death (1d4+1)
Cleric Spells Prepared (CL 2nd; concentration +5)
. . 1st—bless, cure light wounds[D], protection from evil, sanctuary (DC 14)
. . 0 (at will)—guidance, light, stabilize, virtue
. .
D Domain spell;
Domains Final rest inquisition, Healing
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Statistics
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Str 14,
Dex 10,
Con 10,
Int 8,
Wis 17,
Cha 14
Base Atk +1;
CMB +3;
CMD 13
Feats Extra Channel, Turn Undead
Traits corpse hunter, undead crusader
Skills Acrobatics -4 (-8 to jump), Diplomacy +6, Heal +8, Knowledge (religion) +5, Sense Motive +7
Languages Common, Osiriani
Combat Gear potion of cure light wounds (2),
potion of hide from undead, alchemist's fire (3), alchemist's fire (2), holy water (2), holy water (2);
Other Gear breastplate, crossbow bolts (20), dagger, heavy mace, light crossbow, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy symbol with compartment[UE], holy text (The Bones Land in a Spiral)[UE], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 379 gp, 5 sp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (7/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Final Rest Inquisition) Granted Powers: The dead have paid their dues; there is no need, and no excuse, for them to walk. You protect their rest personally.
Disrupt Animation (Sp) (6/day) {ray, ranged touch attack, 1d6+3} You can use disrupt undead as a spell-like ability, adding your wisdom modifier to the damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
Turn Undead (DC 13) Stnd act, 1 channel energy, undead in 30 ft. flee as if panicked for 1 min. (Will neg).