It seems my party won't re-meet Tartuccio, should I have him build a kingdom?


Kingmaker Second Edition


They met Tartuccio at Jamandi's feast. With how things worked out (they completely ignored Jaethel and Valerie, and only one person semi-liked Harrim) those 3 NPCs decided to join Tartuccio, setting them up as another adventuring party to "race against" (that's how they took it, anyways).

They're currently planning an attack on Stag Lord's Fort and have completely missed the central area with the Sootscale Caverns and the Sycamore Tree. Honestly, it's comical how many times they got so close to those hexes but then just veered off.

So currently they're unaware of where Tartuccio and his party is, they know he's still out there (I had some messages on a notice board at Oleg's and an NPC that mentioned them) but that's it.

I'm wondering how I should approach what happens next. I'm thinking of him building up a Kingdom (most likely killing the Mitflits) that then give my players several ways to approach. It won't just pop up, as they're building theirs they will be aware of it. I'm wondering who would give them their charter though? I could see Jamandi possibly giving out two charters (no one is aware Tartuccio is evil or of his ties), Pitax would work (though they wouldn't openly mention it) and I guess there's the possibility that they just... make one? But where would resources, villagers, etc come from?

Sovereign Court

Pathfinder Rulebook Subscriber

Why not have him still rule the Sootscales and be a thorn for th newly founded Kingdom?

No reason they can't meet up with him still.

Lantern Lodge

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Pathfinder Rulebook Subscriber

Without the party's interference, Tartuccio will EVENTUALLY lead the Sootscales to victory over the mitflits. After all, he can almost mince through the whole hive with his own sickle, if he ever gets off his duff and starts actually helping. After this, under his leadership the Sootscales will quickly become a serious problem for the newborn nation. I would have Tartuccio build his own kingdom starting from the Sootscale Mine hex (probably RIGHT NEXT to the PCs), attracting any remnants of the Stag Lord bandits, other kobold and goblinoid tribes, and possibly even the Lizard King's followers, and opening diplomatic relations with M'botuu. No one says he needs a charter, if he's charismatic enough to attract followers all on his own. (Well, the King-Regent would probably say that he needs a charter, but... too bad for him.) This would set up quite some diplomatic tensions as the two realms race to grab land, possibly from each other. It might even give you an excuse to introduce the warfare rules early!

I don't think you'll ever see Svetlana's wedding ring again, though!


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Not only that, you should have him (and his party) clear out some dungeons as well.

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